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map voting (_ex_votemaps.gsc) |
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| map voting (_ex_votemaps.gsc) |
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Huhu,
hat jemand eine ahnung wie das mapvotig richtig funzt bei mir kommt immer nur no localized mapname in der auswahl und auch keine standartmaps.
hier mal meine confics
//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****
//*************************************************************************
*****
// End-of-game voting extension
//*************************************************************************
*****
// Global switch for end-game map voting -- MapVoting must be OFF for CTF, CTFB, and HTF
// 0 = disable (default)
// 1 = enable
set ex_mapvote "1"
// Maximum number of maps allowed in voting system
// It doesn't have to match the number of maps you have in the rotation or
// in the map list (config\_ex_votemaps.gsc). This is to cap the voting
// system to a certain number of maps to vote for.
// min = 10 (one page), max = 160 (sixteen pages, default)
set ex_mapvote_max "25"
// The way maps are presented in map voting system
// For options 2 and 3, see related settings in maprotation.cfg
// 0 = normal rotation -- unchanged (default)
// 1 = normal rotation -- random
// 2 = player based rotation -- unchanged
// 3 = player based rotation -- random
// 4 = based on config\_ex_votemaps.gsc -- alpha sorted
// 5 = based on config\_ex_votemaps.gsc -- random
set ex_mapvote_mode "3"
// Time allowed for voting maps in seconds
// min = 10, max = 180 (default = 30)
set ex_mapvote_time "12"
// Time allowed for voting game type in seconds (mode 4 and 5 only)
// min = 10, max = 180 (default = 10)
set ex_mapvote_time_gt "20"
// Make last candidate an option to replay the same map
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_replay "1"
// Map vote memory
// Omit maps from the map vote list until they are freed again.
// Enabling this will disable the map replay feature automatically.
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_memory "0"
// Map vote memory capacity
// The capacity of the memory is key factor in determining how long a map is
// omitted from the map vote list.
// Having a game time of 20 minutes and a memory of 3 maps, it will take one
// hour for the map to be available again.
// min = 2 (if you want only 1, you can simply disable the replay feature)
// max = 160 (auto-cap to 2/3 of number of maps on server, default 3)
set ex_mapvote_memory_max "3"
// Bypass clan voting for the end-game voting system only (all players can participate)
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_ignore_clanvoting "1"
// Possibility to exclude stock games from the map vote systems.
// WARNING: only remove stock maps if you don't have any of them in the map
// rotation, and you don't want to call a vote for them either.
// 0 = disable (default)
// 1 = enable //must be ENABLED for CTF, CTFB, and HTF
set ex_mapvote_ignore_stock "1"
//*************************************************************************
*****
// Map enviroment settings
//*************************************************************************
*****
// Gravity in percent
// Default gravity is 100. 90 makes gravity 10% less
//set ex_gravity "100"
// Game speed in percent
// Default game speed is 100%. 90 makes game speed 10% less
set ex_speed "100"
//*************************************************************************
*****
// Intermission scoreboard time //Longer Intermission is needed to Create Custom Classes
//*************************************************************************
*****
set scr_intermission_time "15"
//*************************************************************************
*****
// Call of Duty 4 - eXtreme+ modification
//*************************************************************************
*****
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//*************************************************************************
*****
//*************************************************************************
*****
// Map rotation settings
//*************************************************************************
*****
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disable (default)
// 1 = enable (once)
set ex_fix_maprotation "0"
// use random map rotation
// 0 = disable (default)
// 1 = enable
set ex_random_maprotation "1"
// rotate map if server is empty for the set number of minutes
// 0 = disable
// 1 - 1440 = minutes (default)
set ex_rotate_if_empty "5"
//*************************************************************************
*****
// Clear Map Rotation (DO NOT EDIT)
//*************************************************************************
*****
set sv_maprotationcurrent ""
//*************************************************************************
*****
// Player number based map rotation
//*************************************************************************
*****
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "1"
// this is the maximum number of players before the server outgrows the SMALL map rotation,
// and switches to the MEDIUM rotation.
// It will automatically fall back to the SMALL rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
set ex_pbrsmall "2"
// this is the maximum number of players before the server outgrows the MEDIUM map rotation,
// and switches to the LARGE rotation.
// It will automatically fall back to the MEDIUM rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
set ex_pbrmedium "4"
// set your SMALL map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// set your MEDIUM map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// set your LARGE map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
//*************************************************************************
*****
// First gametype to load (if not specified in sv_mapRotation)
//*************************************************************************
*****
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "ctf" - capture the flag
// "ctfb" - capture the flag back
// "htf" - hold the flag
// WARNING -- Tested Maxiumum of 6 gametypes per map rotation
//set g_gametype "dm"
set sv_mapRotation "gametype war map mp_burgandy gametype war map mp_pb_vantive gametype war map mp_tempest gametype war map mp_bungle gametype war map mp_thehunt_final gametype war map mp_argel gametype war map mp_siege gametype war map mp_hhk_ballroom gametype war map mp_wolfsquare gametype war map mp_crash gametype war map mp_kstoujane gametype war map mp_crossfire gametype war map mp_stonetown gametype war map mp_sps_old_west gametype war map mp_sand_dogs gametype war map mp_rvs_streets_ksk gametype war map mp_inferno gametype war map mp_xi_jordan gametype war map mp_beltot gametype war map mp_countdown"
//*************************************************************************
*****
// Map Rotation Stacker
//*************************************************************************
*****
// If you need a very long map rotation, or you just want to organize the map rotation
// into managable chunks, you can split your rotation into several lines by using the
// rotation stacker. You can add as many lines as you like, but always start at 1,
// and don't skip numbers (no gaps)
// WARNING: this feature is not compatible with the player based rotation!
//-------------------------------------------------------------------------
-----
//set sv_mapRotation1 ""
//set sv_mapRotation2 ""
//set sv_mapRotation3 ""
Danke im voraus
Gruß Floppy
--- Edit by Nightwing: Thema angepasst ---
__________________ Gruß Floppy
xfire:tbobmrfloppy
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Nightwing: 12.01.2009 18:53.
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Ich tippe drauf, das Dir die Datei _ex_votemaps.gsc im Ordner configs fehlt?
ToM
__________________

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