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LAN-Server Problem |
ichundu
Weichei
Dabei seit: 22.04.2010
Beiträge: 5

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Hallo habe folgendes Problem beim starten eines CoD4 LAN-Servers mit custom Maps und Mod ModWarfare:
******* script runtime error *******
cannot cast undefined to string: (file 'maps/mp/_helicopter.gsc', line 67)
destnode = getent( destnode_pointer.target, "targetname" );
*
Error: called from:
(file 'maps/mp/_helicopter.gsc', line 157)
heli_path_graph();
*
Error: called from:
(file 'maps/mp/gametypes/_hardpoints.gsc', line 115)
maps\mp\_helicopter::init();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3492)
thread maps\mp\gametypes\_hardpoints::init();
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
CodeCallback_StartGameType()
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
---------------------------
Weiß jemand wie ich das beheben kann?
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Könnte eine Map gewesen sein, die keinen Helikopter eingebaut hat bzw. die benötigten Waypoints für den Heli.
Welche Map lief denn zum Zeitpunkt des Crashes?
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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ichundu
Weichei
Dabei seit: 22.04.2010
Beiträge: 5

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"C:\Programme\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 1 +exec server_2.cfg +map_rotate +set net_port 28962 +set fs_game "mods/modwarfare"
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@
Code angehängt. Klicke hier zum Ein-/Ausblenden
| code: |
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WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/damage_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/damage_mp.shock'
dvar set bg_shock_lookControl 1
dvar set bg_shock_lookControl_maxpitchspeed 35
dvar set bg_shock_lookControl_maxyawspeed 35
dvar set bg_shock_lookControl_mousesensitivityscale 0.1
dvar set bg_shock_lookControl_fadeTime 2
dvar set bg_shock_movement 1
dvar set ui_uav_allies 0
dvar set ui_uav_axis 0
******* script runtime error *******
cannot cast undefined to string: (file 'maps/mp/_helicopter.gsc', line 67)
destnode = getent( destnode_pointer.target, "targetname" );
*
Error: called from:
(file 'maps/mp/_helicopter.gsc', line 157)
heli_path_graph();
*
Error: called from:
(file 'maps/mp/gametypes/_hardpoints.gsc', line 115)
maps\mp\_helicopter::init();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3492)
thread maps\mp\gametypes\_hardpoints::init();
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
Error: ************************************
dvar set cl_paused 0
dvar set loc_language 0
dvar set loc_forceEnglish 0
dvar set com_errorTitle Error
dvar set com_errorMessage script runtime error
(see console for details)
CodeCallback_StartGameType()
********************
ERROR: script runtime error
(see console for details)
CodeCallback_StartGameType()
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
dvar set sv_running 0
---------------------------
Working directory: C:\Programme\Call of Duty 4 - Modern Warfare
Huffman Took 3 Milliseconds
Hitch warning: 5344 msec frame time
Hitch warning: 27199 msec frame time
Hitch warning: 882 msec frame time
Hitch warning: 1024 msec frame time
Hitch warning: 1819 msec frame time
quitting...
----- CL_Shutdown -----
-----------------------
Unloaded fastfile mp_ammo_dawnville
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp |
|
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@
Code angehängt. Klicke hier zum Ein-/Ausblenden
| code: |
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|
{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 //******************************************************************************\par
// Call of Duty 4: Modern Warfare - Dedicated Server Config File\par
//******************************************************************************\par
// Autor:\par
// Website:\par
// Datum: Nov, 2007\par
// Config-Typ: standard mode, ranked\par
// Version: 0.9 BETA\par
//******************************************************************************\par
\par
//=================================================================================\par
// Server Information\par
//=================================================================================\par
sets sv_hostname "xxx Custom Maps HC Server"\par
sets _Admin ""\par
sets _Email ""\par
sets _Website ""\par
sets _Location "Germany"\par
sets _Irc ""\par
sets _Mod ""\par
sets _ModVer ""\par
sets _ModUpdate ""\par
sets _Maps ""\par
set scr_motd "No Bunnyhopping - No grenadelauncher - No LastStand - No martyrium"\par
\par
//=================================================================================\par
// General Settings\par
//=================================================================================\par
\par
// Log Settings\par
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append\par
set logfile "1" // 0 = NO log, 1 = log file enabled\par
set g_log "games_mp.log" // Name of log file, default is games_mp.log\par
set sv_log_damage "1"\par
\par
// Network options\par
set net_ip "xxx.xxx.xx.xx" // Set your servers IP address\par
set net_port "xxxxx" // Set your port number\par
set com_hunkMegs "512"\par
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications\par
\par
// Server Network Mode\par
set dedicated "1" // 0 = Listen, 1 = LAN, 2 = Internet\par
\par
// Master servers\par
set sv_master1 "cod2master.activision.com"\par
set sv_master2 "cod2authorize.activision.com"\par
set sv_master3 "cod2master.infinityward.com"\par
set sv_master3 "cod2update.activision.com"\par
set sv_master4 "master.gamespy.com:28960"\par
set sv_master5 "master0.gamespy.com"\par
set sv_master6 "master1.gamespy.com"\par
set sv_master7 "clanservers.net"\par
set sv_gamespy "1"\par
\par
// Password Settings\par
set rcon_password "xxx" // RCON must supply pw to use\par
set sv_privatePassword "xxx" // Private slots, non-public slots\par
set g_password "" //Server password\par
\par
// Player slots setup\par
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots\par
set sv_privateclients "1" // Number of private player slots, maxclients - privateclients = public slots\par
\par
// Ping\par
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect\par
set sv_maxping "0" // MAX player ping on CONNECT, any higher and player isnt allowed to connect\par
\par
// Client Download Settings (0=off/1=on)\par
set sv_allowdownload "1"\par
seta sv_wwwDownload "0"\par
//seta sv_wwwBaseURL ""\par
seta sv_wwwDlDisconnected "1"\par
\par
// Rate\par
set sv_maxRate "25000"\par
\par
// FPS\par
//set sv_fps "20"\par
\par
// Drop inactive players\par
set sv_timeout "300"\par
set sv_zombietime "1"\par
set g_inactivity "0"\par
set g_inactivityspectator "0"\par
\par
// AntiFlooding Settings\par
set sv_floodProtect "1"\par
set sv_reconnectlimit "3"\par
\par
// Anti Cheat Settings\par
set sv_disableClientConsole "1"\par
set cl_autocmd "1"\par
set sv_cheats "0"\par
set sv_pure "1"\par
set g_banIPs ""\par
set g_no_script_spam "1"\par
set sv_punkbuster "0"\par
\par
// Temporary Ban duration, in seconds\par
set sv_kickBanTime "3600"\par
\par
// In-game voice communication system\par
set sv_voice "0"\par
set sv_voiceQuality "1"\par
set voice_deadChat "0"\par
set voice_global "0"\par
set voice_localEcho "0"\par
set winvoice_mic_mute "1"\par
\par
// Team-Balance and Voting\par
set scr_teambalance "0"\par
set g_allowvote "1"\par
\par
//=================================================================================\par
// Other Gameplay Settings\par
//=================================================================================\par
\par
// General\par
set scr_game_allowkillcam 0\par
set scr_game_onlyheadshots 0\par
set scr_game_deathpointloss 0\par
set scr_game_suicidepointloss 0\par
set scr_team_teamkillpointloss 1\par
set scr_game_spectatetype 1 // (0-2) Disabled, Team/Players Only, Free\par
set scr_game_forceuav 0\par
set scr_game_hardpoints 0 // (0-1) i.e. artillery, uav, helicopter\par
\par
// Hardpoints\par
set scr_hardpoint_allowartillery 0\par
set scr_hardpoint_allowuav 1\par
set scr_hardpoint_allowhelicopter 0\par
\par
// Teams\par
set scr_team_fftype 2 // (0-3) Disabled, Enabled, Reflect, Shared\par
set scr_team_teamkillspawndelay 15\par
set scr_team_kickteamkillers 3\par
\par
// Player\par
set scr_player_maxhealth 30\par
set scr_player_suicidespawndelay 0\par
set scr_player_healthregentime 5\par
set scr_player_forcerespawn 1\par
set scr_player_sprinttime 4\par
\par
// UI\par
set scr_hardcore 1\par
set scr_oldschool_mw 0\par
set ui_hud_obituaries 0\par
set ui_hud_showobjicons 0\par
\par
//=================================================================================\par
// Other Settings\par
//=================================================================================\par
\par
set sv_allowAnonymous "0"\par
set g_antilag "0"\par
set g_compassShowEnemies "0"\par
//ui_maxclients 32\par
\par
//=================================================================================\par
// Gametype Settings\par
//=================================================================================\par
\par
// First gametype to load...\par
// "dm" - free for all deathmatch\par
// "dom" - domination\par
// "koth" - headquarters\par
// "sab" - sabotage\par
// "sd" - search & destroy\par
// "war" - team deathmatch\par
\par
set g_gametype "sd"\par
\par
// MAPROTATION\par
set sv_mapRotation "gametype sd mp_a2k_motel_beta3 gametype sd map mp_ammo_dawnville gametype sd map mp_ava_assault gametype sd map mp_bacalao gametype sd map mp_backlot_2 gametype sd map mp_bb_pool gametype sd map mp_blackrock gametype sd map mp_bp_football gametype sd map mp_bridge gametype sd map mp_bunkermayhem gametype sd map mp_burgundy_bulls gametype sd map mp_canada gametype sd map mp_carpark gametype sd map mp_ccinn_dawnb1 gametype sd map mp_backlot_night gametype sd map mp_chateaub gametype sd map mp_coldfront gametype sd map mp_compound_base gametype sd map mp_crossroads gametype sd map mp_darkroom gametype sd map mp_dawn_beta2 gametype sd map mp_destroyed_village gametype sab map mp_agroprom_b3
gametype sd map mp_doom_v1 gametype sd map mp_dust3 gametype sd map mp_factory gametype sd map mp_first gametype sd map mp_forlorn gametype sd map mp_forsaken_night gametype sd map mp_foywkab1 gametype sd map mp_fruville gametype sd map mp_gorge gametype sd map mp_haus gametype sd map mp_heavensource gametype sd map mp_henged gametype sd map mp_hidden gametype sd map mp_hill107 gametype sd map mp_hillassault gametype sd map mp_ic_cod gametype sd map mp_iced gametype sd map mp_inferno gametype sd map mp_karkand_b1 gametype sd map mp_krutzenfleig gametype sd map mp_kstoujane gametype sd map mp_lumberyard gametype sd map mp_matmata gametype sd map mp_matroska_beta1 gametype sd map mp_meanstreet gametype koth map mp_octagon
gametype sd map mp_moh_sfrance_b1 gametype sd map mp_moh_stalingrad_v1 gametype sd map mp_monastery_b1 gametype sd map mp_mtl_havoc gametype sd map mp_mtl_the_rock gametype sd map mp_o6killhouse1_beta gametype sd map mp_meanstreet2 gametype sd map mp_oase_beta gametype sd map mp_occupied gametype sd map mp_ocean gametype sd map mp_offices_v3 gametype sd map mp_oldtown gametype sd map mp_parking gametype sd map mp_pk_harbor gametype sd map mp_polygoon gametype sd map mp_pst_hilltofar gametype sd map mp_q3ctf3 gametype sd map mp_qmx_matmata gametype sd map mp_railyard gametype sd map mp_rats08 gametype sd map mp_ratslair gametype sd map mp_rubberaim gametype sd map mp_rvs_streets_ksk
gametype sd map mp_sharqi_b2 gametype sd map mp_snow_final gametype sd map mp_sparta_beta gametype sd map mp_stadium gametype sd map mp_stadtrand3 gametype sd map mp_stalemate_b2 gametype sd map mp_stalingrad gametype sd map mp_stonetown gametype sd map mp_subway gametype sd map mp_toujane_beta gametype sd map mp_townassault gametype sd map mp_toysoldiers gametype sd map mp_vertical gametype sd map mp_village gametype sd map mp_village_night gametype sd map mp_warehouse_ext gametype sd map mp_warzone_beta gametype sd map mp_woodland_beta3 gametype sd map mp_ze_spray"\par
\par
// Deathmatch\par
set scr_dm_scorelimit 350\par
set scr_dm_timelimit 10\par
set scr_dm_roundlimit 1\par
set scr_dm_numlives 0\par
set scr_dm_playerrespawndelay 0\par
set scr_dm_waverespawndelay 0\par
\par
// Domination\par
set scr_dom_scorelimit 300\par
set scr_dom_timelimit 15\par
set scr_dom_roundlimit 1\par
set scr_dom_numlives 0\par
set scr_dom_playerrespawndelay 0\par
set scr_dom_waverespawndelay 0\par
\par
// Teamdeath Match\par
set scr_war_scorelimit 1200\par
set scr_war_timelimit 10\par
set scr_war_roundlimit 1\par
set scr_war_numlives 0\par
set scr_war_playerrespawndelay 0\par
set scr_war_waverespawndelay 0\par
\par
// Sabotoge\par
set scr_sab_scorelimit 20\par
set scr_sab_timelimit 20\par
set scr_sab_roundlimit 0\par
set scr_sab_roundswitch 1\par
set scr_sab_numlives 0\par
set scr_sab_bombtimer 45\par
set scr_sab_planttime 2.0\par
set scr_sab_defusetime 5\par
set scr_sab_hotpotato 0\par
set scr_sab_playerrespawndelay 7.5\par
set scr_sab_waverespawndelay 0\par
\par
// King of the Hill\par
set scr_koth_scorelimit 700\par
set scr_koth_timelimit 15\par
set scr_koth_roundlimit 1\par
set scr_koth_roundswitch 1\par
set scr_koth_numlives 0\par
set scr_koth_playerrespawndelay 0\par
set scr_koth_waverespawndelay 0\par
set koth_autodestroytime 60\par
set koth_spawntime 0\par
set koth_kothmode 0\par
set koth_capturetime 20\par
set koth_destroytime 10\par
set koth_delayPlayer 0\par
set koth_spawnDelay 60\par
\par
// The following class/perk-settings might not be needed in the default-config!\par
\par
//=================================================================================\par
// Class/Perk Settings\par
//=================================================================================\par
\par
// limits the number of players that can choose each class type\par
set class_assault_limit 99\par
set class_specops_limit 99\par
set class_heavygunner_limit 99\par
set class_demolitions_limit 99\par
set class_sniper_limit 99\par
\par
// perks\par
set perk_allow_specialty_parabolic 1\par
set perk_allow_specialty_gpsjammer 1\par
set perk_allow_specialty_holdbreath 1\par
set perk_allow_specialty_quieter 1\par
set perk_allow_specialty_longersprint 1\par
set perk_allow_specialty_detectexplosive 0\par
set perk_allow_specialty_explosivedamage 1\par
set perk_allow_specialty_pistoldeath 0\par
set perk_allow_specialty_grenadepulldeath 0\par
set perk_allow_specialty_bulletdamage 1\par
set perk_allow_specialty_bulletpenetration 1\par
set perk_allow_specialty_bulletaccuracy 1\par
set perk_allow_specialty_rof 1\par
set perk_allow_specialty_fastreload 1\par
set perk_allow_specialty_extraammo 1\par
set perk_allow_specialty_armorvest 1\par
set perk_allow_specialty_fraggrenade 1\par
set perk_allow_specialty_specialgrenade 1\par
set perk_allow_c4_mp 1\par
set perk_allow_claymore_mp 1\par
set perk_allow_rpg_mp 1\par
\par
// assault class default loadout\par
set class_assault_primary m16\par
set class_assault_primary_attachment gl\par
set class_assault_secondary beretta\par
set class_assault_secondary_attachment none\par
set class_assault_perk1 specialty_null\par
set class_assault_perk2 specialty_bulletdamage\par
set class_assault_perk3 specialty_longersprint\par
set class_assault_grenade concussion_grenade\par
set class_assault_camo camo_none\par
set class_assault_frags 1\par
set class_assault_special 1\par
\par
// specops class default loadout\par
set class_specops_primary mp5\par
set class_specops_primary_attachment none\par
set class_specops_secondary usp\par
set class_specops_secondary_attachment silencer\par
set class_specops_perk1 c4_mp\par
set class_specops_perk2 specialty_explosivedamage\par
set class_specops_perk3 specialty_bulletaccuracy\par
set class_specops_grenade flash_grenade\par
set class_specops_camo camo_none\par
set class_specops_frags 1\par
set class_specops_special 1\par
\par
// heavygunner class default loadout\par
set class_heavygunner_primary saw\par
set class_heavygunner_primary_attachment none\par
set class_heavygunner_secondary usp\par
set class_heavygunner_secondary_attachment none\par
set class_heavygunner_perk1 specialty_specialgrenade\par
set class_heavygunner_perk2 specialty_armorvest\par
set class_heavygunner_perk3 specialty_bulletpenetration\par
set class_heavygunner_grenade concussion_grenade\par
set class_heavygunner_camo camo_none\par
set class_heavygunner_frags 1\par
set class_heavygunner_special 1\par
\par
// demolitions class default loadout\par
set class_demolitions_primary winchester1200\par
set class_demolitions_primary_attachment none\par
set class_demolitions_secondary beretta\par
set class_demolitions_secondary_attachment none\par
set class_demolitions_perk1 rpg_mp\par
set class_demolitions_perk2 specialty_explosivedamage\par
set class_demolitions_perk3 specialty_longersprint\par
set class_demolitions_grenade smoke_grenade\par
set class_demolitions_camo camo_none\par
set class_demolitions_frags 1\par
set class_demolitions_special 1\par
\par
// sniper class default loadout\par
set class_sniper_primary m40a3\par
set class_sniper_primary_attachment none\par
set class_sniper_secondary beretta\par
set class_sniper_secondary_attachment silencer\par
set class_sniper_perk1 specialty_specialgrenade\par
set class_sniper_perk2 specialty_bulletdamage\par
set class_sniper_perk3 specialty_bulletpenetration\par
set class_sniper_grenade flash_grenade\par
set class_sniper_camo camo_none\par
set class_sniper_frags 1\par
set class_sniper_special 1\par
\par
set class_assault_movespeed 0.95\par
set class_specops_movespeed 1.00\par
set class_heavygunner_movespeed 0.875\par
set class_demolitions_movespeed 1.00\par
set class_sniper_movespeed 1.00\par
\par
set scr_enable_nightvision 0\par
set scr_enable_music 0\par
set scr_enable_hiticon 1\par
\par
//=================================================================================\par
// Execute other Config-Files\par
//=================================================================================\par
\par
// The following execute-command might not be needed in the default-config!\par
\par
exec mp_weapons.cfg\par
}
wait 5
exec pbsvmsg.cfg |
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@
C:\Programme\Call of Duty 4 - Modern Warfare\Mods\ModWarfare -----------> da is die Config drin
C:\Programme\Call of Duty 4 - Modern Warfare\usermaps ---------> da sind di maps in jeweils einem separaten Ordner drin
Die gleiche Config benutze ich für den Server mit Standard Maps - der läuft ohne Probleme. Welche Custom Maps muss ich löschen oder noch besser wie kann ich den Heli ganz deaktivieren, so dass es gar nicht zu dem Fehler kommt? Der Server startet gar nicht erst, er hängt sich bei der ersten Map auf, komisch ist nur dass er am Tag davor noch lief - nachdem ich weitere Maps hinzugefügt habe will er nicht mehr...
Wenn sonst was auffällt z.B. ne Map die in dem gewählten Spielmodus nicht funzt bin ich für jede Hilfe dankbar...
--- Edit by Nightwing: Codetag eingefügt ---
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Nightwing: 23.04.2010 01:41.
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ichundu
Weichei
Dabei seit: 22.04.2010
Beiträge: 5

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Hallo, vielen DAnk. Nachdem ich die Hinweise umgesetzt habe tritt folgendes auf:
CPU vendor is "AuthenticAMD"
CPU name is "AMD Athlon(tm) 64 X2 Dual Core Processor 5200+"
2 logical CPUs reported
2 physical CPUs detected
Measured CPU speed is 2.61 GHz
Total CPU performance is estimated as 8.66 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 6100"
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28962
Hostname: LAN-Server4o4
IP: 192.168.10.10
IP: 192.168.0.9
IP: 5.58.43.97
dedicated is read only.
fs_game is write protected.
end $init 1248 ms
--- Common Initialization Complete ---
dedicated is read only.
fs_game is write protected.
Error: Waited 1861 msec for missing asset "server_2.cfg".
execing server_2.cfg from disk
net_ip will be changed upon restarting.
Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Fri Apr 23 19:11:47 2010
dedicated is read only.
sv_cheats is read only.
sv_punkbuster is write protected.
g_gametype will be changed upon restarting.
********************
ERROR: Attempted to overrun string in call to va()
********************
Working directory: C:\Programme\Call of Duty 4 - Modern Warfare
Huffman Took 63 Milliseconds
Hitch warning: 3366 msec frame time
Hitch warning: 1675 msec frame time
Der Server ist über den Client nicht sichtbar. Woran kann das noch liegen? Der Standard-Map-Server funzt. Was bedeutet die obige Fehlermeldung?
P.S die @-Zeichen waren für den Thread zur optischen Trennung gedacht und sind nicht Bestandteil der cfg, wie füge ich ein Codetag ein?
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von ichundu: 23.04.2010 19:21.
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ichundu
Weichei
Dabei seit: 22.04.2010
Beiträge: 5

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in meinem main-Ordner befinden sich nur die iwd-Dateien mit denen der andere Server auch läuft. Und kann es an den iwd-Dateien in den usermaps liegen? was muss ich da bereinigen? wie funzt das?
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ichundu
Weichei
Dabei seit: 22.04.2010
Beiträge: 5

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vielen Dank für Eure Hilfe. Ich habe das Problem lösen können: in der map_rotation waren zuviele maps und die ersten beiden waren defekt.
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Impressum ||Datenschutzerklärung
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