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|
#include "ui_mp/menudef.h"
#define ORIGIN_MENUTABS 96 64
#define ORIGIN_MENUWINDOW 96 96
#define ORIGIN_WEAPONIMAGE 296 116
#define ORIGIN_WEAPONTEXT 296 220
#define ORIGIN_WEAPONPROPERTIESTEXT 296 330
#define ORIGIN_WEAPONACCURACY 395 319
#define ORIGIN_WEAPONDAMAGE 395 336
#define ORIGIN_WEAPONMOBILITY 395 353
{
menuDef
{
name "weapon_american"
fullscreen 0
rect 80 60 480 360
focuscolor 1 1 1 1
disablecolor 0 0 0 0
style WINDOW_STYLE_SHADER
background "ui_mp/assets/menu/sfc_auswahl_menu.tga"
onEsc
{
scriptMenuResponse "close";
close weapon_american;
}
onOpen
{
scriptMenuResponse "open";
//show ak47_info;
//show weapon_propertiestext;
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
onClose
{
scriptMenuResponse "close";
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
// MENU TABS
itemDef
{
name "button_mainmenu"
visible 1
rect -90 255 90 32
origin ORIGIN_MENUTABS
//style WINDOW_STYLE_SHADER
forecolor 1 1 1 1
backcolor 0 0 0 0.7975
type ITEM_TYPE_BUTTON
text "@MPMENU_MAIN_MENU"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
close weapon_american;
open main;
}
onFocus
{
play "mouse_over";
}
}
//**********************************************************************************
//**********************************************************************************
//Alte Waffen Menu 1 Selection Screen Button
itemDef
{
name "button_Waffen_Menu_1"
visible 1
rect -90 0 90 32
origin ORIGIN_MENUTABS
text "@MPMENU_MAIN_1_MENU"
type ITEM_TYPE_BUTTON
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
show button_bar;
show button_m1carbine;
show button_m1garand;
show button_springfield;
show button_thmpson;
show button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
onFocus
{
play "mouse_over";
}
}
//**********************************************************************************
//Alte Waffen Menu 2 Selection Button
itemDef
{
name "button_Waffen_Menu_2"
visible 1
rect 0 0 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_MAIN_2_MENU"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
show button_bren;
show button_sten;
show button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
onFocus
{
play "mouse_over";
}
}
//***************************************************************************************************
//Waffen Menu 3 Selection Screen Button
itemDef
{
name "button_Waffen_Menu_3"
visible 1
rect 90 0 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_MAIN_3_MENU"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
show button_mg34;
show button_kar98k_sniper;
show button_gewehr43;
show button_mp40;
show button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
onFocus
{
play "mouse_over";
}
}
//***************************************************************************************************
//Waffen Menu 4 Selection Screen Button
itemDef
{
name "button_Waffen_Menu_4"
visible 1
rect 180 0 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_MAIN_4_MENU"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
show button_dp28;
show button_mosin_nagant_sniper;
show button_svt40;
show button_ppsh;
show button_mosin_nagant;
hide button_mp5;
hide button_uzi;
hide button_bm12;
hide button_sig552;
}
onFocus
{
play "mouse_over";
}
}
//***************************************************************************************************
//Waffen Menu 5 Selection Screen Button
itemDef
{
name "button_Waffen_Menu_5"
visible 1
rect 270 0 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_MAIN_5_MENU"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
hide bar_info;
hide m1carbine_info;
hide m1garand_info;
hide springfield_info;
hide thmpson_info;
hide mg30cal_info;
hide bren_info;
hide sten_info;
hide enfield_info;
hide mg34_info;
hide mosin_nagant_sniper_info;
hide gewehr43_info;
hide mp40_info;
hide kar98k_info;
hide dp28_info;
hide kar98k_sniper_info;
hide svt40_info;
hide ppsh_info;
hide mosin_nagant_info;
hide mp5_info;
hide bm12_info;
hide uzi_info;
hide sig552_info;
hide button_bar;
hide button_m1carbine;
hide button_m1garand;
hide button_springfield;
hide button_thmpson;
hide button_mg30cal;
hide button_bren;
hide button_sten;
hide button_enfield;
hide button_mg34;
hide button_kar98k_sniper;
hide button_gewehr43;
hide button_mp40;
hide button_kar98k;
hide button_dp28;
hide button_mosin_nagant_sniper;
hide button_svt40;
hide button_ppsh;
hide button_mosin_nagant;
show button_mp5;
show button_uzi;
show button_bm12;
show button_sig552;
}
onFocus
{
play "mouse_over";
}
}
//**********************************************************************************
//**********************************************************************************
// TEAM BUTTON
itemDef
{
name "button_team"
visible 1
rect 0 255 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_TEAM"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
scriptMenuResponse "team";
close weapon_american;
}
onFocus
{
play "mouse_over";
}
}
// WEAPON BUTTON
itemDef
{
name "button_weapon"
visible 1
rect 90 255 90 32
origin ORIGIN_MENUTABS
text "@MPMENU_WEAPON"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
decoration
}
itemDef
{
name "button_weapon_gray"
visible 1
rect 179 3 90 29
origin ORIGIN_MENUTABS
style WINDOW_STYLE_FILLED
backcolor 1 1 1 .125
decoration
}
// VIEW MAP BUTTON
itemDef
{
name "button_viewmap"
visible 1
rect 180 255 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_VIEW_MAP"
textfont UI_FONT_NORMAL
textscale .24
textalignx 45
textaligny 24
textalign ITEM_ALIGN_CENTER
action
{
play "mouse_click";
scriptMenuResponse "viewmap";
close weapon_american;
}
onFocus
{
play "mouse_over";
}
}
// CALL VOTE BUTTON
itemDef
{
name "button_callvote"
visible 1
rect 270 255 90 32
origin ORIGIN_MENUTABS
type ITEM_TYPE_BUTTON
text "@MPMENU_CALL_VOTE"
textfont UI_FONT_NORMAL
textscale .24
textalignx 42
textaligny 24
textalign ITEM_ALIGN_CENTER
cvartest "ui_allowvote"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "callvote";
close weapon_american;
}
onFocus
{
play "mouse_over";
}
}
//********************************************************************************************************************
//********************************************************************************************************************
//Waffen MENU 1
itemDef
{
name "button_m1carbine"
visible 1
rect WEAPON_RECT_EINS
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@m1carbine.tga
//text "@MPMENU_1_M1A1_CARBINE"
type ITEM_TYPE_BUTTON
cvartest "ui_allow_m1carbine"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "m1carbine_mp";
close weapon_american;
}
onFocus
{
hide m1garand_info;
hide thompson_info;
hide bar_info;
hide springfield_info;
hide mg30cal_info;
play "mouse_over";
show m1carbine_info;
hide weapon_propertiestext;
}
}
execKey "1" { play "mouse_click"; scriptMenuResponse "m1carbine_mp"; close weapon_american }
itemDef
{
name "button_m1garand"
visible 1
rect WEAPON_RECT_ZWEI
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@m1garand.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_2_M1_GARAND"
cvartest "ui_allow_m1garand"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "m1garand_mp";
close weapon_american;
}
onFocus
{
hide m1carbine_info;
hide thompson_info;
hide bar_info;
hide springfield_info;
hide mg30cal_info;
play "mouse_over";
show m1garand_info;
hide weapon_propertiestext;
}
}
execKey "2" { play "mouse_click"; scriptMenuResponse "m1garand_mp"; close weapon_american }
itemDef
{
name "button_thompson"
visible 1
rect WEAPON_RECT_DREI
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@thompson.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_3_THOMPSON"
cvartest "ui_allow_thompson"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "thompson_mp";
close weapon_american;
}
onFocus
{
hide m1carbine_info;
hide m1garand_info;
hide bar_info;
hide springfield_info;
hide mg30cal_info;
play "mouse_over";
show thompson_info;
hide weapon_propertiestext;
}
}
execKey "3" { play "mouse_click"; scriptMenuResponse "thompson_mp"; close weapon_american }
itemDef
{
name "button_bar"
visible 1
rect WEAPON_RECT_VIER
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@bar.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_4_BAR"
cvartest "ui_allow_bar"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "bar_mp";
close weapon_american;
}
onFocus
{
hide m1carbine_info;
hide m1garand_info;
hide thompson_info;
hide springfield_info;
hide mg30cal_info;
play "mouse_over";
show bar_info;
hide weapon_propertiestext;
}
}
execKey "4" { play "mouse_click"; scriptMenuResponse "bar_mp"; close weapon_american }
itemDef
{
name "button_springfield"
visible 1
rect WEAPON_RECT_FÜNF
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@springfield.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_5_SPRINGFIELD"
cvartest "ui_allow_springfield"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "springfield_mp";
close weapon_american;
}
onFocus
{
hide m1carbine_info;
hide m1garand_info;
hide thompson_info;
hide bar_info;
hide mg30cal_info;
play "mouse_over";
show springfield_info;
hide weapon_propertiestext;
}
}
execKey "5" { play "mouse_click"; scriptMenuResponse "springfield_mp"; close weapon_american }
itemDef
{
name "button_mg30cal"
visible 1
rect WEAPON_RECT_SECHS
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
background "ui_mp/assets/hud@mg30cal.dds"
type ITEM_TYPE_BUTTON
//text "@GMI_MPMENU_6_30CAL"
cvartest "ui_allow_mg30cal"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "mg30cal_mp";
close weapon_american;
}
onFocus
{
hide m1carbine_info;
hide m1garand_info;
hide thompson_info;
hide bar_info;
hide springfield_info;
play "mouse_over";
show mg30cal_info;
hide weapon_propertiestext;
}
}
execKey "6" { play "mouse_click"; scriptMenuResponse "mg30cal_mp"; close weapon_american }
itemDef
{
name "button_enfield"
visible 1
rect WEAPON_RECT_EINS
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui_mp/assets/hud@enfield.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_1_LEEENFIELD"
cvartest "ui_allow_enfield"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "enfield_mp";
close weapon_american;
}
onFocus
{
hide sten_info;
hide bren_info;
play "mouse_over";
show enfield_info;
hide weapon_propertiestext;
}
}
execKey "7" { play "mouse_click"; scriptMenuResponse "enfield_mp"; close weapon_american }
itemDef
{
name "button_sten"
visible 1
rect WEAPON_RECT_ZWEI
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui_mp/assets/hud@sten.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_2_STEN"
cvartest "ui_allow_sten"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "sten_mp";
close weapon_american;
}
onFocus
{
hide enfield_info;
hide bren_info;
play "mouse_over";
show sten_info;
hide weapon_propertiestext;
}
}
execKey "8" { play "mouse_click"; scriptMenuResponse "sten_mp"; close weapon_american }
itemDef
{
name "button_bren"
visible 1
rect WEAPON_RECT_DREI
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui_mp/assets/hud@bren.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_3_BREN_LMG"
cvartest "ui_allow_bren"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "bren_mp";
close weapon_american;
}
onFocus
{
hide enfield_info;
hide sten_info;
play "mouse_over";
show bren_info;
hide weapon_propertiestext;
}
}
execKey "9" { play "mouse_click"; scriptMenuResponse "bren_mp"; close weapon_american }
itemDef
{
name "button_kar98k"
visible 1
rect WEAPON_RECT_EINS
origin ORIGIN_MENUWINDOW
forecolor 1 1 1 1
style WINDOW_STYLE_SHADER
background "ui_mp/assets/hud@kar98k.tga"
type ITEM_TYPE_BUTTON
//text "@MPMENU_1_KAR98K"
cvartest "ui_allow_kar98k"
hideCvar { "0" }
action
{
play "mouse_click";
scriptMenuResponse "kar98k_mp";
close weapon_american;
}
onFocus
{
hide mp40_info;
hide gewehr43_info;
hide kar98ksniper_info;
hide mg34_info;
play "mouse_over";
show kar98k_info;
hide weapon_propertiestext;
}
}
execKey "10" { play "mouse_click"; scriptMenuResponse "kar98k_mp"; close weapon_american } |