1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
|
main()
{
karkand_reboot_FX();
level.scr_sound["flak88_explode"] = "flak88_explode";
}
karkand_reboot_FX()
{
if(level.wwx_ambfirefx){
level._effect["house_fire"] = loadfx ("fx/fire/building_fire_large.efx");
maps\mp\_fx::loopfx("house_fire", (928, 184, 480), 1);
maps\mp\_fx::loopfx("house_fire", (1624, -2400, 355), 1);
maps\mp\_fx::loopfx("house_fire", (4328, -2222, 1054), 1);
}
if(level.wwx_ambsmokefx){
level._effect["dust_wind_brown_thick"] = loadfx ("fx/dust/dust_wind_brown_thick.efx");
maps\mp\_fx::loopfx("dust_wind_brown_thick", (65, 1333, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (1382, 541, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (4219, 455, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (437, 3177, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (3439, 3222, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (-368, -511, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (1055, -2150, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (2866, -1621, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (5645, -369, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (4989, -3113, 927), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (-864, 2400, -128), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (-1384, 568, -128), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (2401, -407, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (1265, -173, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (1265, 371, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (-48, -1912, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (241, 69, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (241, -371, 10), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (4144, -2984, 968), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (4752, -2888, 896), 1);
maps\mp\_fx::loopfx("dust_wind_brown_thick", (2400, 1832, 10), 1);
}
} |