maprotation funktioniert nicht |
papa26
Teetrinker
 
Dabei seit: 03.01.2008
Beiträge: 41

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| maprotation funktioniert nicht |
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Hallo,
wir haben den ACE MOD 1.6 auf unserem Server gepackt funzt soweit alles prim, nur die Maprotation funzt nicht.
Als Startmap kommt mp_convoy und der Gametype sd, danach wechselt die Map auf mp_shipment Teamdeathmatch stimmt soweit alles aber dann kommt nur noch mp_shipment.
Was habe ich falsch gemacht?
//*************************************************************************
**************************************************
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
//set ace_fix_maprotation "1"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "5"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
//=========================================================================
====================================
set ace_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
set ace_mapvote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ace_mapvote_replay "0"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
//set ace_mapvote_gametypes "sd war dom koth"
set ace_mapvote_sd_maps "mp_convoy mp_village mp_backlot mp_qmx_matmata mp_village_night mp_crash gametype mp_crossfire mp_matroska mp_bog map mp_citystreets mp_fruville mp_farm mp_overgrown mp_vacant"
set ace_mapvote_dom_maps "mp_bloc"
set ace_mapvote_koth_maps "mp_countdown mp_crash_snow mp_pipeline mp_showdown mp_cargoship mp_bog"
set ace_mapvote_war_maps "mp_shipment"
set g_gametype ""
set sv_mapRotationCurrent "gametype sd map mp_convoy gametype sd map mp_village gametype sd map mp_backlot gametype dom map mp_bloc gametype sd map mp_qmx_matmata gametype koth map mp_countdown gametype sd map mp_village_night gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_matroska gametype sd map mp_bog gametype sd map mp_citystreets gametype sd map mp_fruville gametype sd map mp_farm gametype koth map mp_crash_snow gametype sd map mp_overgrown gametype koth map mp_pipeline gametype war map mp_shipment gametype koth map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant gametype koth map mp_cargoship"
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dm map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// DOM -- DOMINATION
//*************************************************************************
**************************************************
set sv_mapRotation "gametype dom map mp_bloc"
//*************************************************************************
**************************************************
// KOTH -- HEADQUARTERS
//*************************************************************************
**************************************************
set sv_mapRotation "gametype koth map mp_countdown map mp_crash_snow map mp_pipeline map mp_showdown map mp_cargoship"
//*************************************************************************
**************************************************
// SAB -- SABOTAGE
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sab map mp_crash_snow map mp_backlot
map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SD -- SEARCH & DESTROY
//*************************************************************************
**************************************************
set sv_mapRotation "gametype sd map mp_convoy map mp_village map mp_backlot map mp_qmx_matmata map mp_village_night map mp_crash gametype map mp_crossfire map mp_matroska map mp_bog map mp_citystreets map mp_fruville map mp_farm map mp_overgrown map mp_vacant"
//*************************************************************************
**************************************************
// CTF -- CAPTURE THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTFB -- CAPTURE THE FLAG BACK
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctfb map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// HTF -- HOLD THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype htf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// WAR -- TEAM DEATH MATCH
//*************************************************************************
**************************************************
set sv_mapRotation "gametype war map mp_shipment"
mfg
__________________ mfg Michael
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von papa26: 02.03.2008 00:24.
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| RE: maprotation funktioniert nicht |
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Original von papa26
Was habe ich falsch gemacht?
Einiges, ich erklärs Dir:
//*************************************************************************
**************************************************
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
//set ace_fix_maprotation "1"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "5"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
//=========================================================================
====================================
set ace_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
set ace_mapvote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ace_mapvote_replay "0"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
//set ace_mapvote_gametypes "sd war dom koth"
set ace_mapvote_sd_maps "mp_convoy mp_village mp_backlot mp_qmx_matmata mp_village_night mp_crash gametype mp_crossfire mp_matroska mp_bog map mp_citystreets mp_fruville mp_farm mp_overgrown mp_vacant"
set ace_mapvote_dom_maps "mp_bloc"
set ace_mapvote_koth_maps "mp_countdown mp_crash_snow mp_pipeline mp_showdown mp_cargoship mp_bog"
set ace_mapvote_war_maps "mp_shipment"
set g_gametype ""
set sv_mapRotationCurrent "HIER darf NIX drinstehen, verschoben nach unten"
ab hier gilt: Nur EINE Rotation aktiv, die anderen mit // auskommentiert
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dm map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// DOM -- DOMINATION
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dom map mp_bloc"
//*************************************************************************
**************************************************
// KOTH -- HEADQUARTERS
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype koth map mp_countdown map mp_crash_snow map mp_pipeline map mp_showdown map mp_cargoship"
//*************************************************************************
**************************************************
// SAB -- SABOTAGE
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sab map mp_crash_snow map mp_backlot
map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SD -- SEARCH & DESTROY
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sd map mp_convoy map mp_village map mp_backlot map mp_qmx_matmata map mp_village_night map mp_crash gametype map mp_crossfire map mp_matroska map mp_bog map mp_citystreets map mp_fruville map mp_farm map mp_overgrown map mp_vacant"
//*************************************************************************
**************************************************
// CTF -- CAPTURE THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTFB -- CAPTURE THE FLAG BACK
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctfb map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// HTF -- HOLD THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype htf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// WAR -- TEAM DEATH MATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype war map mp_shipment"
//*************************************************************************
**************************************************
// MIXED ROTATION Diese Rotation ist AKTIV, da keine // zu Beginn
//*************************************************************************
**************************************************
set sv_mapRotation "gametype sd map mp_convoy gametype sd map mp_village gametype sd map mp_backlot gametype dom map mp_bloc gametype sd map mp_qmx_matmata gametype koth map mp_countdown gametype sd map mp_village_night gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_matroska gametype sd map mp_bog gametype sd map mp_citystreets gametype sd map mp_fruville gametype sd map mp_farm gametype koth map mp_crash_snow gametype sd map mp_overgrown gametype koth map mp_pipeline gametype war map mp_shipment gametype koth map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant gametype koth map mp_cargoship"
__________________

Dieser Beitrag wurde 3 mal editiert, zum letzten Mal von Nightwing: 02.03.2008 00:35.
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Danke wally
Die IP wäre noch von Interesse, würd mirs mal gern ansehen.
ToM
__________________

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papa26
Teetrinker
 
Dabei seit: 03.01.2008
Beiträge: 41

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ich beuntze Linux ein gemieteter Server von xg1 und die Deutsche Spiel-Version.
Codserver.cfg
//*************************************************************************
**************************************************
// Public Information
//*************************************************************************
**************************************************
sets sv_hostname "^1Hoellenhunde Fightarena ACE 1.6 Mod / Custom Maps by XG1 "
sets _Admin "^1]H.H.F[ Papa"
sets _Email "papa@hoellenhunde-franken.de"
sets _Website "http://www.hoellenhunde-franken.de"
sets _Location "Germany"
sets _Irc ""
sets _Mod "^1ACE"
sets _ModVer "1.6"
sets _ModUpdate "31-01-08"
sets _Maps "COD4 Stock and Custom"
set scr_motd "Shoot To Kill....Really!!"
//set g_motd "Shoot To Kill....Really!!"
//*************************************************************************
**************************************************
// Common Server Settings
//*************************************************************************
**************************************************
// Linux or Windows server, only set to 1 if your server is Linux
// 0 = windows, 1 = linux. default = 0 (windows)
set ace_islinuxserver "1"
// Log Settings
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
// Network options
set net_ip "80.190.81.92" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
set developer "0"
set loc_warnings "0"
// Master servers
set sv_master1 "cod4master.activision.com"
set sv_gamespy "1"
// Password Settings
set rcon_password "*****" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "20" // MAX server player slots, this is TOTAL player slots
//ui_maxclients "20"
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "150" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.rangers-para.de/cod4"
seta sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "20000"
set sv_connectTimeout "300"
// FPS
//set sv_fps "20"
// Drop inactive players
set sv_timeout "300"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "1"
set voice_deadChat "1"
set g_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
// Voting
set g_allowVote "1"
set g_voteAbstainWeight "0.5"
set g_oldVoting "1"
//*************************************************************************
**************************************************
// Misc
//*************************************************************************
**************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set ace_anti_lag "0"
set g_smoothClients "1"
set g_compassShowEnemies "0"
set scr_drawfriend "0"
// HUD and Environmental Stuff
set scr_enable_scoretext "0"
set scr_fog_disable "0"
//*************************************************************************
**************************************************
// gameplay
//*************************************************************************
**************************************************
set scr_game_allowkillcam "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_game_spectatetype "2" //0-2 (disabled, team/players only, free)
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
set scr_game_graceperiod "15"
set scr_game_matchstarttime "0"
set scr_game_playerwaittime "40"
set g_speed "190"
set g_gravity "800"
set scr_enable_music "0"
//*************************************************************************
**************************************************
// (stock)music , 0 = off, 1 = on, default = 1 This disables/enables the starting, ending, victory, defeat, suspence music
//*************************************************************************
**************************************************
//set ace_enable_music "1"
//*************************************************************************
**************************************************
// hardpoints
//*************************************************************************
**************************************************
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allowsupply "1"
//*************************************************************************
**************************************************
// Testclients (punkbuster MUST be OFF if you want to use this!!!)
//*************************************************************************
**************************************************
//set scr_testclients "10"
//*************************************************************************
**************************************************
// Init & Exec CFG Files
//*************************************************************************
**************************************************
exec admin.cfg
wait
exec playercontrol.cfg
wait
exec ambientfx.cfg
wait
exec healthcontrol.cfg
wait
exec nightmod.cfg
wait
exec weaponcontrol.cfg
wait
exec gametypes.cfg
wait
exec maprotation.cfg
__________________ mfg Michael
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Da frag mal beim Support nach, ich gehe davon aus, das der Server selbst nix hat.
ToM
__________________

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Sicher dass der Server stehen bleibt?
Das was du da im HLSW siehst ist deine Verbindung zum Server, es kann eher sein dass deine Internetverbindung Probleme macht, nicht der Server.
Was ist eigentlich die nightmod.cfg?
Gehört die zum ACE?
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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Jupp, gehört zum ACE
__________________

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Möglich, iss scho wieder zu lange her
Lad Dir doch den neuen 1.8 ACE runter, da tun beide sicher.
ToM
__________________

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