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Gun Mod ohne Map Rotation |
D-Reaper
Zu-Hause-Esser
  
Dabei seit: 07.04.2007
Beiträge: 53

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Hi
Da sich leider noch keiner gemeldet hat
werde ich mal paar weitere Daten reinschreiben:
Gestartet wird der server mit: +set fs_game mods/gun-server +set dedicated 2 +exec gungame.cfg +set punkbuster 1 +map_rotate
die gun-sever.cfg:
//Call of Duty 4 - Modern Warfare
// Informationen
sets sv_hostname "D-Reaper gun-Server"
sets _Admin "D-Reaper"
sets _Email ""
sets _Website ""
sets _Location "Home Servers"
sets _Irc ""
sets _Maps "noch CoD4 Standard Maps"
sets _Spieltype ""
sets _GamePlay ""
//***
//RCON-Passwort setzen (Admin)
set rcon_password "XXX"
//Passwort für Clients (Server ist dann Passwort-geschützt)
set g_password ""
// Passwort, das private Clients benötigen, um jederzeit auf den Server zu können
//ACHTUNG: funktioniert nicht, wenn der Server mit "g_password" geschützt ist!!!
//set sv_privatePassword ""
//Maximale Datenrate
set sv_maxRate "20000"
//Server-FPS (nicht verändern!)
set sv_fps "20"
//Punkbuster (muss im Startparameter gesetzt werden!)
set sv_punkbuster "0"
//Abgleich der IWD-Dateien
//0 = aus, 1 = ein
set sv_pure "0"
//Maximale Anzahl Spieler
set sv_maxclients "6"
//Private Clients (Anzahl - wird von maxclients dann abgezogen!)
set sv_privateClients "0"
//Minimaler Ping beim Connecten
set sv_minPing "0"
//Maximaler Ping beim Connecten
set sv_maxPing "300"
//Anonymous
//0 = aus, 1 = an
set sv_allowAnonymous "0"
//Antilag
//0 = aus, 1 = an
set g_antilag "1"
//Bann-Zeit bei Kick (in Sekunden)
set sv_kickBanTime "300"
//Log-Datei
// 0 = Kein Log, 1 = Log-Datei schreiben
set logfile "1"
//Art des Schreibens
// 0 = kein Log, 1 = gepuffert, 2 = durchgehend, 3 = nachträglich
set logsync "1"
//Name der Log-Datei
set g_log "gun-mod.log"
//Abstimmungen (keine Einschränkung möglich!)
//0 = aus, 1 = an
set g_allowvote "1"
set g_oldVoting "1"
// Server Download
set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "ftp://192.168.178.24/"
set sv_wwwDlDisconnected "1"
set cl_wwwDownload "1"
//set sv_reconnectlimit "3"
//Tote können chatten
//0 = aus, 1 = an
set g_deadChat "1"
//Tote können Voice-Chat benutzen
//0 = aus, 1 = an
set voice_deadChat "0"
//Gravitation
//Standard 800
set g_gravity "800"
//Konsole für Clients deaktivieren
//0 = nein, 1 = ja
set sv_disableClientConsole "0"
//Spam-Schutz
set sv_floodProtect "1"
set g_no_script_spam "1"
//Reconnect-Limit
set sv_reconnectlimit "3"
//Timeout InGame
//0 = aus, x = Sekunden
set sv_timeout "240"
//Timeout beim Connecten
//0 = aus, x = Sekunden
set sv_connectTimeout "240"
//Kick bei Inaktivität
//nicht geprüft!!!
set g_inactivity "0"
set sv_zombietime "2"
//Automatischer Teamausgleich
//0 = nein, 1 = ja
set scr_teambalance "1"
//Team-Beschuss
//0 = aus, 1 = an,
//2 = reflektierter Schaden, 3 = geteilter Schaden
set scr_team_fftype "0"
//Teamkameraden anzeigen
//0 = aus, 1 = an
set scr_drawfriend "1"
//Treffer-Nachrichten
//0 = nein, 1 = ja
set scr_enable_scoretext "1"
//Killcam
//0 = nein, 1 = ja
set scr_game_allowkillcam "0"
// Zuschauer-Typ
// 0 = aus, 1 = nur Team/Spieler, 2 = Freies Umsehen
set scr_game_spectatetype "0"
//Zeit bis zum Match-Start (in Sekunden)
set scr_game_matchstarttime "0"
//Wartezeit bis zum Einstieg (in Sekunden)
set scr_game_playerwaittime "0"
//Punktabzug wenn man stirbt
//0 = nein, 1 = ja
set scr_game_deathpointloss "0"
//Punktabzug bei Selbstmord
//0 = nein, 1 = ja
set scr_game_suicidepointloss "0"
//Wiedereinstieg erwingen
//0 = nein, 1 = ja
set scr_player_forcerespawn "1"
//Gesundheits-Regeneration (in Sekunden)
set scr_player_healthregentime "5"
//Maximale Gesundheit
set scr_player_maxhealth "100"
//Sprint-Zeit (in Sekunden)
set scr_player_sprinttime "4"
//Wartezeit zum Wiedereinstieg nach Selbstmord (in Sekunden)
set scr_player_suicidespawndelay "0"
//Nur Kopfschüsse zählen
//0 = nein, 1 = ja
set scr_game_onlyheadshots "0"
//Teamkiller kicken
//0 = nein, 1 = ja
set scr_team_kickteamkillers "0"
//Teamkiller kicken nach x Teamkills
set scr_teamKillPunishCount "3"
//Wartezeit zum Wiedereinstieg nach Teamkill (in Sekunden)
set scr_team_teamkillspawndelay "20"
//Punktabzug nach Teamkill
//0 = nein, 1 = ja
set scr_team_teamkillpointloss "1"
//Sprach-Chat
//0 = aus, 1 = an
set sv_voice "0"
//Qualität des Sprach-Chats
//1 = niedrigste, 9 = höchste
set sv_voiceQuality "3"
//***
//Klassen, Waffen & Extras
//Limitierung der Klassentypen nach Spieleranzahl
//0 = aus
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//Wechsel der spezifizierten Waffenklasse erlaubt
//0 = nein, 1 = ja
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//Sturmgewehre (Klasse: Soldat)
//0 = verboten, 1 = erlaubt
//M16, AK47, M4, G3, G36c, M14, MP44
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//Sturmgewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//Maschinenpistolen (Klasse: Spezialeinheit)
//0 = verboten, 1 = erlaubt
//MP5, Skorpion, UZI, AK74u, P90
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"
//MaschinenpistolenZusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//Schrotflinten (Klasse: Sprengmeister)
//0 = verboten, 1 = erlaubt
//M1014, Winchester 1200
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//Schrotflinten Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//Maschinengewehre (Klasse: Schütze)
//0 = verboten, 1 = erlaubt
// SAW, RPD, M60e4
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//Maschinengewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//Scharfschützengewehre (Klasse: Scharfschütze)
//0 = verboten, 1 = erlaubt
//Dragunov, M40a3, Barrett, Remington 700, M21
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//Scharfschützengewehre Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//Pistolen
//0 = verboten, 1 = erlaubt)
Beretta, Colt 45, USP, Desert Eagle, Desert Eagle Gold Version
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//Pistolen Zusatzausrüstung
//0 = verboten, 1 = erlaubt
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//Granaten
//0 = verboten, 1 = erlaubt)
//Sprenggranate, Betäubungsgranate, Blendgranate, Rauchgranate
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
//Perks (Extras)
//0 = verboten, 1 = erlaubt
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
//Schütze - Standardausrüstung
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_grenade "concussion_grenade"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_special "1"
//Spezialeinheit - Standardausrüstung
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_grenade "flash_grenade"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_special "1"
//Schütze - Standardausrüstung
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_special "1"
//Sprengmeister - Standardausrüstung
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_special "1"
//Scharfschütze - Standardausrüstung
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_grenade "flash_grenade"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_special "1"
//Bewegungsgeschwindigkeit der verschiedenen Klassen
//Soldat, Spezialeinheit, Schütze,
//Sprengmeister, Scharfschütze
set class_assault_movespeed "0.95"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
//Nachtsicht
//0 = verboten, 1 = erlaubt
set scr_enable_nightvision "1"
//Musik
0 = aus, 1 = an
set scr_enable_music "0"
//Treffersymbol
//0 = aus, 1 = an
set scr_enable_hiticon "0"
//Hardcore Modus
//0 = aus, 1 = an
set scr_hardcore "0"
//Oldschool Modus
//0 = aus, 1 = an
set scr_oldschool "0"
set scr_oldschool_mw "0"
//Verstärkung anfordern
//0 = aus, 1 = an
set scr_game_hardpoints "0"
//Verstärkungen erlaubt
//0 = aus, 1 = an Artillerie, Helikopter, Luftschlag, Radar
set scr_hardpoint_allowartillery "0"
set scr_hardpoint_allowhelicopter "0"
set scr_hardpoint_allowsupply "0"
set scr_hardpoint_allowuav "0"
//***
//Spiel-Modi
//Death Match (dm)
//Punkte-Limit
set scr_dm_scorelimit "1000"
//Zeit-Limit (in Minuten)
set scr_dm_timelimit "15"
//nicht geprüft (Standard)
set scr_dm_roundlimit "1"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
//Team Death Match (war)
//Punkte-Limit
set scr_war_scorelimit "750"
//Zeit-Limit (in Minuten)
set scr_war_timelimit "15"
//nicht geprüft (Standard)
set scr_war_roundlimit "1"
set scr_war_numlives "0"
set scr_war_playerrespawndelay "0"
set scr_war_waverespawndelay "0"
//***
//Spiel-Modus
set g_gametype "dm"
// DM - FREE FOR ALL (DEATHMATCH)
set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
// WAR - TEAM DEATH MATCH
//set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
exec gunmod.cfg
Und die gunmod.cfg
set gg_kills_for_levelup 3 //Kills die man für die nächste Waffe braucht (0 - 10)
set gg_turbo 1 //Soll man die neue Waffe gleich bekommen oder erst nach einem Spawn ? (0 = Off / 1 = On)
set gg_level_down 1 // Wieviele Levels man verliert bei Selbstmorden, Teamkills etc. (0 - 10)
set gg_health_regen_time 5 // Die Zeit um sein Leben zu regenieren (0 - 10 / Sekunden)
set gg_weapon_drop 0 //Getötete Gegner sollen die Waffe wirklich fallen lassen ? (0 = Off / 1 = On)
set gg_knife_nerf 0 //Muss man 2 Treffer mit dem Messer machen ? (0 = Off / 1 = On [2 Treffer])
set scr_hardcore 1 //Wer HardCore Modus will (0 = Off / 1 = On)
set gg_weapon_sequence "beretta, usp, colt45, deserteagle, winchester1200, m1014, mp5, skorpion, uzi, ak47u, p90, m16, ak47, m4, g3, g36c, m14, mp44, saw, rpd, m60e4, barett, knife"
Ich hoffe es findet einer denn fehler damit der Server eine normale map rotation hat.
Gruß
D-Reaper
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Hm, den MOD kenn ich nicht, aber mal grundsätzlich: die Map-Rotation sollte immer als Letztes ausgeführt werden - also versuch es mal, in dem Du das exec gunmod.cfg noch vor der Map-Rotation platzierst.
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