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CoD2 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
C:\Programme\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Programme\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Programme\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Programme\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Programme\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Programme\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Programme\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Programme\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Programme\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Programme\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Programme\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Programme\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Programme\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Programme\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Programme\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Programme\Activision\Call of Duty 2/main
C:\Programme\Activision\Call of Duty 2/raw
C:\Programme\Activision\Call of Duty 2/raw_shared
C:\Programme\Activision\Call of Duty 2/devraw
C:\Programme\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
80476 files in iwd files
execing default.cfg
couldn't exec language.cfg
couldn't exec players/kalle/config.cfg
========= autoconfigure
configure.csv: using CPU configuration 2 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "Radeon X*"
Measured CPU speed is 2.99 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "ATI Radeon X1250"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 672 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
couldn't initialize 2D provider: waveOutOpen() failed.
Error during initialization:
EXE_ERR_MSS_INIT_FAILED_MP
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