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Waffen beim ACE einschränken |
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Wie sieht deine weaponcontrol.cfg im Moment aus?
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MacJoe
Weichei
Dabei seit: 22.07.2008
Beiträge: 7

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BTW: es ist übrigens eine Custom Map die läuft - "mp_mtl_the_rock"
//*************************************************************************
**************************************************
// COD4 - Weapon Control
//*************************************************************************
**************************************************
// Server / Client side modification for Call of Duty 4 multiplayer
// Updated : June 05 2008 by Wildcard
// Email : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config file controls the CoD4 Weapon settings
//*************************************************************************
**************************************************
set g_maxDroppedWeapons "16"
//*************************************************************************
**************************************************
//Turrets 0 = no turrets, 1 = allow, default = 1
//*************************************************************************
**************************************************
//set ace_allow_turrets "1"
// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
//set ace_turretoverheat "1"
// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ace_turretoverheat_heatrate "1"
// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ace_turretoverheat_coolrate "1"
//*************************************************************************
**************************************************
// limits the number of players that can choose each class type
//*************************************************************************
**************************************************
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//*************************************************************************
**************************************************
// perks
//*************************************************************************
**************************************************
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
// PERK 1
set perk_allow_c4_mp "0"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_claymore_mp "0"
set perk_allow_rpg_mp "0"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_detectexplosive "0"
//PERK 2
set perk_allow_specialty_bulletpenetration "1" // stopping power
set perk_allow_specialty_armorvest "1" // juggernaut
set perk_allow_specialty_fastreload "1" //
set perk_allow_specialty_rof "1" //
set perk_allow_specialty_gpsjammer "1" //
set perk_allow_specialty_explosivedamage "1" // sonic boom
//PERK 3
set perk_allow_specialty_longersprint "1" // conditioning
set perk_allow_specialty_bulletaccuracy "1" // steady aim
set perk_allow_specialty_pistoldeath "1" // last stand
set perk_allow_specialty_grenadepulldeath "1" // martydom
set perk_allow_specialty_bulletdamage "1" // deep impact
set perk_allow_specialty_holdbreath "1" // iron lungs
set perk_allow_specialty_quieter "1" // dead silence
set perk_allow_specialty_parabolic "1" // eaves drop
// Helicopter Settings
set scr_heli_armor "200"
set scr_heli_armor_bulletdamage "0.1"
set scr_heli_attract_range "2048"
set scr_heli_attract_strength "800"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "800"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"
//*************************************************************************
**************************************************
// assault class default loadout
//*************************************************************************
**************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "flash_grenade"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "none"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"
//*************************************************************************
**************************************************
// specops class default loadout
//*************************************************************************
**************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_perk1 "specialty_null"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"
//*************************************************************************
**************************************************
// heavygunner class default loadout
//*************************************************************************
**************************************************
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "flash_grenade"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"
//*************************************************************************
**************************************************
// demolitions class default loadout
//*************************************************************************
**************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "flash_grenade"
set class_demolitions_perk1 "specialty_specialgrenade"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"
//*************************************************************************
**************************************************
// sniper class default loadout
//*************************************************************************
**************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set class_assault_movespeed "1.01"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
set scr_enable_nightvision "1"
//*************************************************************************
**************************************************
// Enables Dropping of Specified Weapon Class
//*************************************************************************
**************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//*************************************************************************
**************************************************
// Assault Rifles
//*************************************************************************
**************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//*************************************************************************
**************************************************
// Assault Attachments
//*************************************************************************
**************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//*************************************************************************
**************************************************
// SMG
//*************************************************************************
**************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "0"
//*************************************************************************
**************************************************
// SMG Attachments
//*************************************************************************
**************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//*************************************************************************
**************************************************
// Shotguns
//*************************************************************************
**************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//*************************************************************************
**************************************************
// Shotgun Attachments
//*************************************************************************
**************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//*************************************************************************
**************************************************
// LMG
//*************************************************************************
**************************************************
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//*************************************************************************
**************************************************
// LMG Attachments
//*************************************************************************
**************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//*************************************************************************
**************************************************
// Sniper Rifles
//*************************************************************************
**************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//*************************************************************************
**************************************************
// Sniper Attachments
//*************************************************************************
**************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//*************************************************************************
**************************************************
// Pistols
//*************************************************************************
**************************************************
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//*************************************************************************
**************************************************
// Pistol Attachments
//*************************************************************************
**************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//*************************************************************************
**************************************************
// Grenades
//*************************************************************************
**************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "0"
set scr_weapon_allowsmoke "0"
// Explosives
set scr_weapon_allowc4 "0"
set scr_weapon_allowclaymores "0"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "0"
set scr_weapon_allowrpgs "0"
//*************************************************************************
**************************************************
// Claymore tweaks, 1 = claymores kill players on both teams, 0 = claymores only kill enemy players(stock), default = 0
//*************************************************************************
**************************************************
set ace_claymore_kill_both "0"
//lets the claymore stay after player died/left/switched team
set scr_deleteexplosivesonspawn "0"
//enables/disables icon above claymore, 0 = off, 1 = on, default = 0
set ace_show_claymoreicon "1"
// show laser beams on claymores, 0 = lasers off, 1 = on, default = 1
set ace_claymorelaser "1"
//*************************************************************************
**************************************************
// Grenade drop, if you use "all" comment out the induviduals
// Maximum amount you can hold is 4 this is defined by the grenade weapon files (default = 0)
//*************************************************************************
**************************************************
//set ace_drop_all "0"
set ace_drop_frag "1"
//set ace_drop_smoke "1"
//set ace_drop_flash "1"
//set ace_drop_stun "1"
//*************************************************************************
**************************************************
// disables grenades for x seconds after spawn
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
//set ace_nonadespam "1"
// If anti nade spam is enabled, how much grenades you want them to spawn with? 0 - 4 nades available (default = 1)
//set ace_nade_amount "2"
// time before the grenades get enabled after spawn, default = 20 secs
//set ace_nonadespamtime "40"
//*************************************************************************
**************************************************
// disables c4, claymores for x seconds after spawn (only works in ace_fullmetal 1)
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
//set ace_noexplosivespam "1"
// time before the explosives get enabled after spawn, default = 20 secs
//set ace_noexplosivespamtime "40"
//*************************************************************************
**************************************************
// WMD settings, UAV, airstrike, chopper
//*************************************************************************
**************************************************
// wmd method, 0 = killing streak, 1 = preset amount of kills a player must get, default = 0
set ace_wmd_method "0"
// This allows you to set the killing streak a player must have to get the uav, airstrike and chopper
// 0 = disable, streak is from 1 - 50, default = 0
// if ace_wmd_method 1 is used you can set it higher then 50, player gets the wmd regardless if he dies
//when the amount of kills is reached he gets the wmd
set ace_wmd_uav "3"
set ace_wmd_airstrike "5"
set ace_wmd_chopper "10"
//replace normal airstrike bombs with napalm?, 0 = no, 1 = yes, default = 0
set ace_napalmstrike "0"
//*************************************************************************
**************************************************
// Rangefinder
//*************************************************************************
**************************************************
// rangefinder global 0 = off, 1 = on range in yards, 2 = on range in meters, default = 0
set ace_rangefinder "2"
// weapons with scopes only?, all weapons = 0, scopes only = 1, default = 1
//set ace_scopesonly "0"
//*************************************************************************
**************************************************
// zoom scopes, setting to 1 you can by hitting the melee key get several zoom levels when ADS
// normal non acog sniper scopes only
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_zoomscope "0"
// if dvars are deleted or fall ouside given values, The settings will revert to the default values
// this means that the zoom part of the mod shouldnt break. All default values have been scripted into the mod
//*************************************************************************
**************************************************
// colour numbers used to set the colour of text displayed while sniping
//*************************************************************************
**************************************************
// 1 = Red
// 2 = Green (green is a "forest green" not a bright green)
// 3 = Yellow
// 4 = Blue
// 5 = Cyan
// 6 = pink/Magenta
// 7 = White
// 8 = Black
//*************************************************************************
**************************************************
// disable the info text, shows what keys to use to zoom in and out, | 0 = no | 1 = yes |(default = 0)
//set ace_disable_info_text "1"
// disable the zoom factor text, shows what lvl of zoom the player is using | 0 = no | 1 = yes |(default = 0)
//set ace_disable_zoom_text "0"
// colour of the info text (default = Cyan)
//set ace_info_text "2"
// colour of the zoom factor text (default = White)
//set ace_zoom_text "3"
// colour of the current highlighted zoom factor text (default = blue)
//set ace_zoom_highlight_text "1"
//*************************************************************************
**************************************************
// zoom numbers used to set the max and min zoom factors below while sniping
//*************************************************************************
**************************************************
// 1 = 1x
// 2 = 2x
// 3 = 4x
// 4 = 8x
// 5 = 16x (16x is the default zoom factor for Call Of Duty 4)
// 6 = 22x
// 7 = 28x
// 8 = 34x
//*************************************************************************
**************************************************
// if the min_zoom is greater than the max_zoom, or the max_zoom is less than the min_zoom default settings will be applied
// Zoom settings for each sniper rilfe can however be changed, so some rilfes can have a greater zoom than others
// to remove the zoom on a rifle set all 3 values for that rifle to the desired zoom factor
// while the player is alive, all scoped weapons will retain their last zoom factor.
// therefor if the player has 2 scoped weapons both set a differant zoom factors, it might take a few milli seconds
// to update the zoom when switching between those weapons (this should be hardly noticeable tho)
//*************************************************************************
**************************************************
// start_zoom = the zoom factor when the weapon is first lifted
// min_zoom = the minium zoom factor for that scoped weapon
// max_zoom = the maximun zoom factor for that scoped weapon
// defaults are: Start = 8X, Min = 1X, Max = 22X for all scoped weapons
// ===== M40A3 =====
set ace_m40a3_start_zoom "5"
set ace_m40a3_min_zoom "1"
set ace_m40a3_max_zoom "8"
// ===== M21 =====
set ace_m21_start_zoom "5"
set ace_m21_min_zoom "1"
set ace_m21_max_zoom "8"
// ===== Dragunov =====
set ace_drag_start_zoom "5"
set ace_drag_min_zoom "1"
set ace_drag_max_zoom "8"
// ===== Remington 700 =====
set ace_r700_start_zoom "5"
set ace_r700_min_zoom "1"
set ace_r700_max_zoom "8"
// ===== Barrett M82A1 50.Cal =====
set ace_m82_start_zoom "5"
set ace_m82_min_zoom "1"
set ace_m82_max_zoom "8"
// show the hold shift key to steady hint
// 0= off, 1 = on, default = 1
set ace_holdbreathhint "0"
//*************************************************************************
**************************************************
// Closekill punishment for snipers, 0 = off, 1 = on in yards, 2 = on in meters, default = 0
// 3 punishments, 1st try to kill below set distance = shellshock, 2nd = flashbanged, 3th = suicide
//*************************************************************************
**************************************************
//set ace_closekill_punish "2"
// closekill distance, below the set distance and the player gets punished
// min = 0 , max = 1000, default = 40
//set ace_punishdistance "40"
//*************************************************************************
**************************************************
// Weapon Damage Modifiers
//*************************************************************************
**************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.
// Global switch, 0 = off 1 = on, default = 0
set ace_wdmodon "1"
// Turrets (Mountable MGs)
//set ace_wdm_turret "100"
// Perks
set ace_wdm_c4 "100"
set ace_wdm_claymore "100"
set ace_wdm_grenade_launcher "25"
set ace_wdm_rpg "25"
// Hardpoints
//set ace_wdm_artillery "100"
//set ace_wdm_helicopter "100"
//set ace_wdm_cobra "100"
//set ace_wdm_hind_ffar "100"
// Grenade-like explosives
//set ace_wdm_concussion_grenade "100"
//set ace_wdm_flash_grenade "100"
//set ace_wdm_frag_grenade "100"
// Pistols
//set ace_wdm_beretta "100"
//set ace_wdm_colt45 "100"
//set ace_wdm_deserteaglegold "100"
//set ace_wdm_deserteagle "100"
//set ace_wdm_usp "100"
// Assault
//set ace_wdm_m16 "100"
//set ace_wdm_ak47 "100"
//set ace_wdm_m4 "100"
//set ace_wdm_g36c "100"
//set ace_wdm_g3 "100"
//set ace_wdm_m14 "100"
//set ace_wdm_mp44 "100"
// Spec Ops
//set ace_wdm_skorpion "100"
//set ace_wdm_uzi "100"
//set ace_wdm_mp5 "100"
//set ace_wdm_ak74u "100"
//set ace_wdm_p90 "100"
// Heavy Gunner
//set ace_wdm_rpd "100"
//set ace_wdm_saw "100"
//set ace_wdm_m60e4 "100"
// Demolitions
//set ace_wdm_winchester "100"
//set ace_wdm_m1014 "100"
// Snipers
//set ace_wdm_m40a3 "100"
//set ace_wdm_m21 "100"
//set ace_wdm_dragunov "100"
//set ace_wdm_barrett "100"
//set ace_wdm_remington "100"[/SIZE]
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Warte mal, bis sich jemand meldet, der hier den Überblick hat.
Ich habe nur das hier erkennen können:
// Assault Attachments
//*************************************************************************
**************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
GL müßte für Granade Launcher (= "Noobtube") stehen. Setz den Wert mal auf "0".
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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MacJoe
Weichei
Dabei seit: 22.07.2008
Beiträge: 7

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Original von MikeTNT
Was hat es mit ace_fullmetal auf sich? Verstehe ich das richtig, dass ace_fullmetal auf 1 so viel bedeutet wie "kein Ranking" bzw. so wie bei Hardcore, wenn ich zusätzlich die Gesundheit auf 30 herunter schraube?
cu Mike
Das mit dem "ace_fullmetal" kann ich dir erklären...
Wenn es an ist, fängst du auf dem Server wieder bei 0 an und musst dir alle Waffen und Extras freispielen.
Ist es ausgeschaltet kannst du dir die Klassen von beginn an frei einstellen.
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Und wieso klappt es bei MacJoe nicht? Er hat doch fullmetal auf 1 stehen.
Selbst wenn noch zwei Slashs vor der Zeile stehen würden, wäre der Wert per default auf 1. Somit tippe ich schon fast drauf, dass seine weaponcontrol.cfg nicht eingelesen wird.
@MacJoe
In welchem Ordner liegen deine Configdateien? Wie lautet der Inhalt deiner codserver.cfg? Werden da am Ende alle Config-Dateien aufgerufen?
cu Mike
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Öhm, MacJoe, da klingelt was in Zusammenhang mit Zange. Ich weiss nicht, was er noch alles gebastelt hat, letztens hat der Server aber die Configs eingelesen. Da waren se au no im richtigen Ordner.
Ich seh so au nicht mehr, wie Mike schon gepostet hat...
Hier mal meine Config, ohne Launcher und Explosives:
Klick
Sichere Deine cfg und test mal die, ob ers nimmt...
ToM
__________________

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Impressum ||Datenschutzerklärung
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