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Hm, meine Glaskugel zeigt leider nicht an, was du für einen Server hast, wie du ihn startest, welches Betriebssystem darauf läuft, welche Modversion, welche Custom Maps, welcher Patch und mit welchem Startparameter du startetst etc..
Somit kann ich dir leider nicht helfen.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Ich habe gerade eine Mail mit folgenden Infos bekommen:
ACE Mod 1.9 bei 4netplayers
Geplante maps vorerst:
set sv_mapRotation "gametype koth map mp_pow_rld gametype ctf map mp_twin2 gametype koth map mp_balarda gametype war map mp_dust2_classic gametype sab map mp_isla_beta1 gametype sd map mp_garena gametype ctf map mp_fruville_final gametype sab map mp_twin2 gametype koth map mp_after_tchenobyl gametype dom map mp_bridge gametype war mp_eerier gametype sd map mp_canyon4 gametype sab map mp_sconsegrad gametype koth map mp_burg gametype war map mp_balarda gametype ctf map mp_poe_rld gametype koth map mp_borisbeta gametype ctf map mp_brkout_v2 gametype koth map mp_bridge gametype ctf map mp_burg gametype war map mp_canada"
Und so sieht seine maprotation.cfg aus:
//*************************************************************************
**************************************************
//COD4 - Server Rotation Config Setup
//*************************************************************************
**************************************************
//Server Configuration File for Call of Duty 4 Multiplayer
//Updated : June 05 2008 by Wildcard
//Email : wildcard@wildcardsonline.nl
//Support WebSite: http://www.wildcardonline.nl
//This config file controls the Gametype & Rotation settings
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "ctf" - capture the flag
// "ctfb" - capture the flag back
// "htf" - hold the flag
// "ch" - capture and hold
// "vip" - very important person
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
//set ace_fix_maprotation "0"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "10"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting
//=========================================================================
====================================
set ace_map_vote "1"
//override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0
set ace_ignore_clanvoting "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set ace_mapvote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set ace_mapvote_replay "0"
// Number of "last played maps" to remove from the voting choices.
// 0 = Disable, 1-5 = Enable (default = 0)
set ace_mapvote_last "5"
// if set to 1 the last map in the voting screen will be replaced by "get new selection"
// when voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1
//set ace_next_selection "0"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
//set ace_map_vote_gametypes "ctf war"
//set ace_map_vote_ctf_maps "mp_backlot mp_bloc mp_bog mp_citystreets mp_convoy mp_countdown mp_crash mp_crossfire mp_farm mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant"
//set ace_map_vote_war_maps "mp_cargoship mp_backlot mp_bloc mp_bog mp_citystreets mp_convoy mp_countdown mp_crash mp_crossfire mp_farm mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant"
//*************************************************************************
***************************************************************************
******************
// Player number based map rotation controller
//*************************************************************************
***************************************************************************
******************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ace_pbrotate "1"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
//set ace_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ace_pbrmedium "11"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_small_rotation "gametype war map mp_cargoship map mp_bloc map mp_bog"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_med_rotation "gametype war map mp_citystreets map mp_countdown map mp_crash"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_large_rotation "gametype war map mp_crash_snow map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_backlot map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
set g_gametype "war"
set sv_mapRotationCurrent ""
//*************************************************************************
**************************************************
// rotation examples
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dm map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// DOM -- DOMINATION
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dom map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// KOTH -- HEADQUARTERS
//*************************************************************************
**************************************************
set sv_mapRotation "gametype koth map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// SAB -- SABOTAGE
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sab map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// SD -- SEARCH & DESTROY
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sd map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// CTF -- CAPTURE THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// CTFB -- CAPTURE THE FLAG BACK
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctfb map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// HTF -- HOLD THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype htf map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// CH -- CAPTURE AND HOLD
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ch map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// VIP -- VERY IMPORTANT PERSON
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype vip map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
//*************************************************************************
**************************************************
// WAR -- TEAM DEATH MATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype war map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_carentan map mp_creek map mp_broadcast map mp_killhouse"
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Da du einen Mietserver hast: Wer hat den ACE-Mod installiert? Was sagt dein Support zu deinem Problem?
Liegen die Custommaps aus deiner Wunschrotation schon auf dem Server? Redirect-Webspace existiert auch?
Das Problem bei Mietservern ist, dass man als Kunde in der Regel von dem Webinterface des Anbieters abhängig ist. Dummerweise sind in manchen Fällen irgendwelche Scripte eingebunden oder es fehlen Rechte, die Veränderungen durch den Kunde unwirksam oder unmöglich machen.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Impressum ||Datenschutzerklärung
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