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extrem 2.6 script error |
sefeschnut
Milupa-Fan
  
Dabei seit: 02.02.2007
Beiträge: 533

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hi,wer kann mir ihr helfen habe den neuste fixpacht drauf und bekommen diese Meldungen.
******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
******* script runtime error *******
pair 'undefined' and '-609.875' has unmatching types 'undefined' and 'float': (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
******* script runtime error *******
pair 'undefined' and '-609.875' has unmatching types 'undefined' and 'float': (file 'extreme/_ex_gunship.gsc', line 413)
while(isPlayer(self) && isAlive(self) && level.chutes[chute].anchor.origin[2] > endpoint[2])
*
started from:
(file 'extreme/_ex_gunship.gsc', line 419)
wait( [[level.ex_fpstime]](0.2) );
*
************************************
was laüft da jetzt wieder schief
__________________

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