v2.7 Fixed:
- unability to chat while on parachute (spawn and gunship eject).
- counter not being used properly in checkGUID (_ex_security.gsc).
- wrong description for range finder units (ex_rfunit) in miscfeatures.cfg.
- hopefully fixed range finder runtime errors.
- some occurences of "barreta" changed into "beretta" in _ex_weapons.gsc.
- ghost nades after defusing tripwire. Enemy nades are converted to own type.
- unable to set trip when holding only one enemy frag and smoke nade(s).
- ingame rcon fast restart after switching game type will mess up server
now code will force game type back to original value when doing a fast restart.
- rank demotion not taking away nades (code will take away all nades if it has to).
- ingame rcon weapon settings not working.
- DOM and ONS can cause lag on some maps (caused by "spawn away from flags" loop).
v2.7 Changed:
- disabled ex_indoor_large "1" in mapcontrol.cfg.
- ex_bleeding (healthcontrol.cfg) now takes values 1-100 (probability).
- removed scr_objectiveicon from CTFB (now reads ex_objindicator only).
- increased lrhitloc max values to 500 to get one-shot, one-kill for LR rifles.
- automatically turn off statsboard in mbot mode.
- improved parachute spawning.
- after napalm airstrike, re-randomize to get either napalm or regular airstrike.
- tracers and flak fx code revised.
v2.7 Added:
- variable for setting points per kill (gametypes.cfg).
- radius variable in chq and hq to decide who gets points for capt/def (gametypes.cfg).
- bonus points for defusing landmines or trips (gametypes.cfg).
- bonus points for killing the flag runner on CTF, CTFB and RBCTF (gametypes.cfg).
- mapvote strict player size (mapcontrol.cfg - ex_endgame_vote_filter).
- obits kill range can be disabled or set for snipers only (monitoring.cfg).
- suppress inactivity warnings for other players (playercontrol.cfg).
- bleeding probability (healthcontrol.cfg).
- adjustable radius correction for gunship (wmdcontrol.cfg).
- var ex_problemmap to quickly troubleshoot problematic maps (mapcontrol.cfg).
- log monitor (monitoring.cfg; experimental).
This includes line filter, bad language check and GeoLocation.
- FreezeTag game type (FT).
- Raygun to spice up FreezeTag (not available in other game types!).
- class based (smoke)nade loadout now checks secondary weapon too.
- PIN identification of clan members (clancontrol.cfg).
- MeatBot developer mode (enhanced visual designer).
- spawnpoint developer mode (phase 1).
- jump height settings (ex_jumpheight) in mapcontrol.cfg.
- cl_maxpackets and com_maxfps to forced dvars (playercontrol.cfg).
- spawn control to spread code execution (prevents server overload, especially at
beginning of round) (serversettings.cfg).
- new crispy font throughout the entire game (menus, HUD, messages).
- quick message anti-spam delay (playercontrol.cfg).
- arcade-style shaders, replacing some "in your face" messages (gametypes.cfg).
- game type vote only (end-of-game vote mode 7; mapcontrol.cfg).
- modern weapons for meatBots.
- added 2 "run once" modes to forced dvars feature (playercontrol.cfg).
- possibility to cap nades and landmine upgrades (weaponcontrol.cfg).
- server connection hub on ingame menu (miscfeatures.cfg).