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ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 136 brush 2 at 436 -92 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 442 -160
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 445 -160
472
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 445 -160
478
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 442 -160
481
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 436 -160
481
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 433 -160
478
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 433 -160
472
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 134 brush 2 at 436 -160
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 426 -109
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 428 -109
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 431 -109
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 433 -109
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 433 -109
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 431 -109
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 428 -109
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 174 brush 2 at 426 -109
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 426 -201
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 428 -201
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 431 -201
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 433 -201
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 433 -201
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 431 -201
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 428 -201
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 172 brush 0 at 426 -201
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 426 -205
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 428 -205
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 431 -205
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 433 -205
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 433 -205
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 431 -205
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 428 -205
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 173 brush 0 at 426 -205
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 420 -117
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 422 -117
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 425 -117
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 427 -117
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 427 -117
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 425 -117
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 422 -117
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 206 brush 2 at 420 -117
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 420 -121
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 422 -121
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 425 -121
469
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 427 -121
471
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 427 -121
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 425 -121
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 422 -121
476
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 207 brush 2 at 420 -121
474
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 375 -43 4
71
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 377 -43 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 380 -43 4
69
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 382 -43 4
71
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 382 -43 4
74
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 380 -43 4
76
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 377 -43 4
76
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 208 brush 0 at 375 -43 4
74
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 363 -300
604
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 366 -300
607
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 366 -300
613
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 363 -300
616
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 357 -300
616
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 354 -300
613
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 354 -300
607
ERROR: Lightmap uses more than one pixel per inch.
In map prefabs/meine prefabs/haus_jericho.map on entity 130 brush 0 at 357 -300
604
assigning primary lights...
finished in 7 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 6 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
finished in 32 seconds
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
finished in 7 seconds
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
10434 vertices couldn't be merged because the textures point different ways
finished in 7 seconds
emitting cells and portals...
ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694
ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 347 at -3268 1804 694
ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 321 at -3536 1618 682
ERROR: portal sees into two cells (aka portal t-junction)
In map prefabs/meine prefabs/haus 01.map on entity 0 brush 323 at -3204 1538 682
aborting due to 4 bad portals
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files\CoD\bin\CoD4CompileTools/main
C:\Program Files\CoD\main\iw_13.iwd (265 files)
C:\Program Files\CoD\main\iw_12.iwd (33 files)
C:\Program Files\CoD\main\iw_11.iwd (448 files)
C:\Program Files\CoD\main\iw_10.iwd (230 files)
C:\Program Files\CoD\main\iw_09.iwd (447 files)
C:\Program Files\CoD\main\iw_08.iwd (66 files)
C:\Program Files\CoD\main\iw_07.iwd (34 files)
C:\Program Files\CoD\main\iw_06.iwd (416 files)
C:\Program Files\CoD\main\iw_05.iwd (716 files)
C:\Program Files\CoD\main\iw_04.iwd (765 files)
C:\Program Files\CoD\main\iw_03.iwd (670 files)
C:\Program Files\CoD\main\iw_02.iwd (1296 files)
C:\Program Files\CoD\main\iw_01.iwd (1456 files)
C:\Program Files\CoD\main\iw_00.iwd (1054 files)
C:\Program Files\CoD\main\cinema.iwd (13 files)
C:\Program Files\CoD\main\cells.iwd (8 files)
C:/Program Files/CoD//main
C:/Program Files/CoD//main_shared
C:\Program Files\CoD\bin\CoD4CompileTools/raw
C:\Program Files\CoD\bin\CoD4CompileTools/raw_shared
C:\Program Files\CoD\bin\CoD4CompileTools/devraw
C:\Program Files\CoD\bin\CoD4CompileTools/devraw_shared
C:/Program Files/CoD//raw
C:/Program Files/CoD//raw_shared
C:/Program Files/CoD//devraw
C:/Program Files/CoD//devraw_shared
C:\Program Files\CoD\main\localized_english_iw06.iwd (512 files)
C:\Program Files\CoD\main\localized_english_iw05.iwd (1152 files)
C:\Program Files\CoD\main\localized_english_iw04.iwd (1965 files)
C:\Program Files\CoD\main\localized_english_iw03.iwd (3496 files)
C:\Program Files\CoD\main\localized_english_iw02.iwd (3201 files)
C:\Program Files\CoD\main\localized_english_iw01.iwd (3117 files)
C:\Program Files\CoD\main\localized_english_iw00.iwd (2903 files)
C:/Program Files/CoD//raw/english
File Handles:
----------------------
24263 files in iwd files
Could not load file 'C:\Program Files\CoD\raw\maps\Jericho.d3dbsp'
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
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