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sound per trigger |
tschiggen
Hat kein Zuhause
   
Dabei seit: 04.08.2010
Beiträge: 78

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GSC:
#include maps\_utility;
#include maps\_anim;
#include animscripts\utility;
#using_animtree("generic_human");
main()
{
//Haupt
maps\_load::main();
maps\_nightvision::main();
//---------------------------------------------
//Main Characters
//---------------------------------------------
// Definiert den NPC
level.sniper = getent("sniper", "script_noteworthy");
// Definiert seine Animation
level.sniper.animname = "sniper";
// Macht ihn unsterblich
level.sniper thread maps\_utility::magic_bullet_shield();
// Definiert den NPC
level.Sawyer = getent("Sawyer", "script_noteworthy");
// Definiert seine Animation
level.Sawyer.animname = "Sawyer";
// Macht ihn unsterblich
level.Sawyer thread maps\_utility::magic_bullet_shield();
// Playersetup
thread spielerwaffen();
}
spielerwaffen()
{
//Player Weapon Setup Start
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "m4_grenadier" );
level.player givemaxammo( "m4_grenadier" );
level.player switchToWeapon( "m4_grenadier" );
level.player setViewmodel( "viewmodel_base_viewhands" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
level.player giveWeapon( "colt45" );
//Spielerwaffen setup ende
}
trigger_sound()
{
self.wait_for_retrigger = false;
soundpos = getent( self.target, "targetname" );
while( 1 )
{
if( !self.wait_for_retrigger )
{
self waittill( "trigger" );
self.wait_for_retrigger = true;
soundpos thread play_the_sound( self, soundpos.script_noteworthy );
}
wait 0.1;
}
}
play_the_sound( used_trigger, sound )
{
self playsound( sound );
wait 30;
used_trigger.wait_for_retrigger = false;
}
zonefile:
ignore,code_post_gfx
ignore,common
col_map_sp,maps/Jericho.d3dbsp
rawfile,maps/Jericho.gsc
localize,Jericho
sound,common,Jericho,!all_sp
sound,generic,Jericho,!all_sp
sound,voiceovers,Jericho,!all_sp
sound,requests,Jericho,!all_sp
weapon,sp/mp5
weapon,sp/m203_m4
weapon,sp/m203
xmodel,viewmodel_base_viewhands
weapon,sp/c4
rawfile,maps/_nightvision.gsc
rawfile,shock/nightvision.shock
rawfile,shock/nightvision.shock
material,nightvision_overlay_goggles
material,hud_icon_nvg
xmodel,viewmodel_NVG
weapon,sp/m4_grenadier
sound,ru_battlechatter,jericho,all_sp
sound,ab_battlechatter,jericho,all_sp
sound,us_battlechatter,jericho,all_sp
sound,uk_battlechatter,jericho,all_sp
sound,common,jericho,all_sp
sound,generic,jericho,all_sp
sound,voiceovers,jericho,all_sp
sound,singleplayer,mp_deinmapname,!all_mp
sound,jericho,jericho,all_sp
des ist teil 2 xD
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