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//******************************************************************************
// Call of Duty 4 - eXtreme+ modification
//******************************************************************************
// author : eXtreme+ Support Crew
// email : [EMAIL]admin@mycallofduty.com[/EMAIL]
// website : [URL]http://www.mycallofduty.com[/URL]
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//******************************************************************************
//******************************************************************************
// Map rotation settings
//******************************************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disable (default)
// 1 = enable (once)
set ex_fix_maprotation "1"
// use random map rotation
// 0 = disable (default)
// 1 = enable
//set ex_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disable
// 1 - 1440 = minutes (default)
set ex_rotate_if_empty "0"
//******************************************************************************
// Clear Map Rotation (DO NOT EDIT)
//******************************************************************************
set sv_maprotationcurrent ""
//******************************************************************************
// Player number based map rotation
//******************************************************************************
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "1"
// this is the maximum number of players before the server outgrows the SMALL map rotation,
// and switches to the MEDIUM rotation.
// It will automatically fall back to the SMALL rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
//set ex_pbrsmall "2"
// this is the maximum number of players before the server outgrows the MEDIUM map rotation,
// and switches to the LARGE rotation.
// It will automatically fall back to the MEDIUM rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
//set ex_pbrmedium "4"
// set your SMALL map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// set your MEDIUM map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// set your LARGE map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
//******************************************************************************
// First gametype to load (if not specified in sv_mapRotation)
//******************************************************************************
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "ctf" - capture the flag
// "ctfb" - capture the flag back
// "htf" - hold the flag
// WARNING -- Tested Maxiumum of 6 gametypes per map rotation
set g_gametype ""
//******************************************************************************
// Map Rotation (only activate ONE sv_maprotation line)
//******************************************************************************
// SD -- SEARCH & DESTROY
//set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
// MIXED
set sv_mapRotation "gametype dm map mp_legotown gametype sd map mp_meanstreet2 gametype war map mp_mtl_the_rock gametype sd map mp_doneck gametype dm map mp_bridge gametype sd map mp_oldtown gametype sd map mp_agroprom_b3 gametype war map mp_pow_rld gametype sd map mp_heavensource gametype dm map mp_village gametype sd map mp_moh_sfrance_b1 gametype war map mp_offices_v3 gametype sd map mp_village_night gametype dm map mp_burgundy_bulls"
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