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Merciless 3.0 Config |
schmo_O
Hat kein Zuhause
   
Dabei seit: 20.12.2004
Beiträge: 99

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ups....schande über mich
aber in dem paket is doch ne server.cfg dabei.....und die neuen cvars für v3 sind doch au dabei
v2 server.cfg:
// ---------------------------------
//MERCILESS UO V2.1 DEFAULT CONFIG
//---------------------------------
// Configuration file for Merciless UO 3
//---------------------------------
//------------------------------------
// CLASS RATIOS
//-----------------------------------
// USAGE: ratio (percentage of players on team which can choose a class)
// EXAMPLE: scr_sniper_ratio 20 means that 20% of the players on your team can choose to be a sniper
// DEFAULT: Snipers(20), Soldiers(100),Heavy/Support(20),Medic(20),Engineer(20),Antitank(20)
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_sniper_ratio 20
//set scr_soldier_ratio 100
//set scr_heavy_ratio 20
//set scr_medic_ratio 20
//set scr_engineer_ratio 20
//set scr_antitank_ratio 20
//---------------------------------------
// PLAYER CLASS MOVEMENT SPEEDS
//---------------------------------------
// Movement speed for each class
// USAGE: (integer)
// DEFAULT: 190 is the default speed
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_medic_speed 190
set scr_sniper_speed 180
set scr_engineer_speed 185
set scr_antitank_speed 170
set scr_soldier_speed 190
set scr_heavy_speed 175
//------------------------------------
//BLOOD POOLS UNDER PLAYER BODIES
//-----------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_bloodpools "1"
//------------------------------------
// PAIN & DEATH SOUNDS
//------------------------------------
// USAGE: 0/100 (% chance)
// DEFAULT: 25
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_painsounds "25"
//------------------------------------
//MEDICS DROP HEALTH PACKS WHEN KILLED
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_healthdrops "1"
//------------------------------------
// PLAYERS DROP WEAPONS WHEN KILLED
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_weapondrops "1"
//------------------------------------
//PAIN SCREEN
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_painscreen "1"
//------------------------------------
//BLOOD SPLATTERS
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_bloodyscreen "1"
//------------------------------------
// EXTRA GORE
//------------------------------------
// USAGE: 0/1
// DEFAULT: 0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_extragore "0"
//------------------------------------
// CROSSHAIRS
//------------------------------------
// USAGE: 0/1/2
// 0 = force off; 1 = force on; 2 = player preference
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
set scr_crosshairs "2"
//------------------------------------
// DROP WEAPONS WHEN HIT IN ARM/HAND
//------------------------------------
// USAGE: 0/100 (% chance)
// DEFAULT: 50
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_dropweaponhit "50"
//------------------------------------
// SHOW OBITUARY MESSAGE
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_obituary "1"
//------------------------------------
// MEDICS AUTO HEAL NEARBY TEAMMATES
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_autoheal "1"
//------------------------------------
// FORCE PRONE WHEN DAMAGED BY GRENADES/ROCKETS
//------------------------------------
// USAGE: 0/1
// DEFAULT: 1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_forceprone "1"
//------------------------------------
// ROTATING MESSAGES
//------------------------------------
// up to 10 messages can be specified. scr_msg1 through scr_msg10.
// they are displayed in order.
set scr_msg1 "^2***Press V to access your class options***"
set scr_msg2 "^2***Stand next to a Medic to have him heal you automatically!***"
set scr_msg3 "^2***Stand by an Engineer and press USE to get ammo!***"
//set scr_msg4 ""
//set scr_msg5 ""
//set scr_msg6 ""
//set scr_msg7 ""
//set scr_msg8 ""
//set scr_msg9 ""
//set scr_msg10 ""
// amount of time between each message
// USE:seconds)
// default "30"
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_msgdelay "30"
//---------------------------------------
// COUNTDOWN TIMER IN S&D
//---------------------------------------
// use seconds
// DEFAULT: 60
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_sd_countdown 60
//---------------------------------------
// SET MINE AMMO LEVELS FOR HEAVY/SUPPORT CLASS
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=2 rank 3=3 rank 4=3
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_mine_rank0 1
//set scr_mine_rank1 2
//set scr_mine_rank2 2
//set scr_mine_rank3 3
//set scr_mine_rank4 3
//---------------------------------------
// SET C4 AMMO LEVELS FOR ENGINEER CLASS
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=3 rank 3=3 rank 4=4
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_c4_rank0 1
//set scr_c4_rank1 2
//set scr_c4_rank2 3
//set scr_c4_rank3 3
//set scr_c4_rank4 4
//---------------------------------------
// SET HEALTH PACKS GIVEN TO MEDICS AT EACH RANK
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=2 rank 2=3 rank 3=4 rank 4=5
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_health_rank0 1
//set scr_health_rank1 2
//set scr_health_rank2 3
//set scr_health_rank3 4
//set scr_health_rank4 5
//---------------------------------------
// MOLOTOV COCKTAILS GIVEN TO ALLIED SUPPORT GUNNERS AT EACH RANK
//---------------------------------------
// USE:integer)
// defaults: rank 0=1 rank 1=1 rank 2=1 rank 3=1 rank 4=1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_molotov_rank0 1
//set scr_molotov_rank1 1
//set scr_molotov_rank2 1
//set scr_molotov_rank3 1
//set scr_molotov_rank4 1
//---------------------------------------
// MUSTARD GAS GIVEN TO AXIS SUPPORT GUNNERS AT EACH RANK
//---------------------------------------
// USAGE: integer
// defaults: rank 0=1 rank 1=1 rank 2=1 rank 3=1 rank 4=1
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_gas_rank0 1
//set scr_gas_rank1 1
//set scr_gas_rank2 1
//set scr_gas_rank3 1
//set scr_gas_rank4 1
//---------------------------------------
// GIVE GRENADES TO MEDICS
//---------------------------------------
// USAGE: integer
// defaults: rank 0=0 rank 1=0 rank 2=0 rank 3=0 rank 4=0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_mednade0 0
//set scr_mednade1 0
//set scr_mednade2 0
//set scr_mednade3 0
//set scr_mednade4 0
//---------------------------
// GIVE GRENADES TO SNIPER
//---------------------------
// USAGE: integer
// defaults: rank 0=0 rank 1=0 rank 2=0 rank 3=0 rank 4=0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_snipernade0 0
//set scr_snipernade1 0
//set scr_snipernade2 0
//set scr_snipernade3 0
//set scr_snipernade4 0
//---------------------------------------
// LOCATIONAL DAMAGE MODIFIERS
//---------------------------------------
// Set the Damage Location modifiers as described below
// USEAGE: (percentage of original damage)
// DEFAULTS 100 for all
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_hand 20
//set scr_foot 20
//set scr_leg 35
//set scr_arm 35
//set scr_neck 100
//set scr_head 150
//set scr_torso_up 100
//set scr_torso_dn 100
//---------------------------------------
// Search & Destroy Options
//---------------------------------------
// Set the ability for each class to be able to plant the bomb in S&D gametype
// USEAGE: (0/1)
// DEFAULTS 1 for all
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_soldier_plant 1
//set scr_sniper_plant 1
//set scr_medic_plant 1
//set scr_engineer_plant 1
//set scr_antitank_plant 1
//set scr_heavy_plant 1
//SET THE BOMB COUNTDOWN TIMER LENGTH
// VALUE: IN SECONDS
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
//set scr_sd_countdown 60
//FORCE PLAYER PRONE WHEN DAMAGED BY GRENADE/PROJECTILE
// VALUE: 1/0
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
// set scr_forceprone 1
//---------------------------------------
// GERMAN FLAG OPTIONS
//---------------------------------------
// Toggle the animated nazi flag on or off
// USEAGE: "germanflag", "germanflag2"
// DEFAULTS "germanflag" (animated nazi flag)
// REMOVE // MARKS BELOW TO OVERRIDE DEFAULT SETTINGS
// set scr_germanflag "germanflag"
//-----------------------------------------
//PRIMARY GUN CLIP AMMO LOADOUT
//-----------------------------------------
//Set the number of gun clip ammo for each rank
//Meant to be used to encourage more teamwork by using engineers to resupply ammo
//Default: rank0 = 4, rank1 = 4, rank2 = 5, rank3 = 5, rank4 = 6
//set scr_gunammo_0 4
//set scr_gunammo_1 4
//set scr_gunammo_2 5
//set scr_gunammo_3 5
//set scr_gunammo_4 6
//-----------------------------------------
//Realism Options
//-----------------------------------------
//Enables a small realism tweak
// If shot in the leg or foot, you will go prone or crouch (depends on damage done)
// Movement speed will be slowed to various rates depending on damage done.
// Medics can cure the wounds and restore the players speed
//Default: 0 (Set to 1 to enable)
//set scr_realism 1
//-----------------------------------------
//DECAP MINIMUM DAMAGE
//-----------------------------------------
//The minimum damage a weapon must do to cause a decapitation.
//(projectile, grenade and bullet weapons)
//default: 160
//set scr_decap_min 160
//-----------------------------------------
//DECAP CHANCE
//-----------------------------------------
//A percentage chance for the decap to
//happen if it meets the minimum damage requirements.
//(projectile, grenade and bullet weapons)
//default: 15
//use: 0 - 100 (15 = 15% chance to happen)
//set scr_decap_chance 15
neue v3 cvars:
---------- NEW CVARS/ FEATURE EXPLANATIONS -------------------
-----------------------------------------
S&D BOMB TIMER
Bomb timer length for S&D in seconds
-default: 60 seconds
-----------------------------------------
* scr_sd_countdown
-----------------------------------------
FORCE PLAYER PRONE
Toggle for forcing the player prone
when damagedby a grenade or projectile weapon.
-default: 1
-----------------------------------------
* scr_forceprone
-----------------------------------------
CROSSHAIRS
allows you to set the crosshair preference
(0 = force off, 1 = force on , 2 = player preference)
-default: 2
-----------------------------------------
* scr_crosshairs
-----------------------------------------
GERMAN FLAG
enable the animated nazi flag on the menu's.
-default: "germanflag" (set to "germanflag2" to disable)
-----------------------------------------
* scr_germanflag
-----------------------------------------
LOCATIONAL DAMAGE
-----------------------------------------
The following cvars are for locational damage.
The values are from 1 - 100 and represent the percentage of total damage done to
the area where the player took damage. (i.e. if set to 70 then only 70% damage is done)
The default values for all of these are 100.
* scr_hand
* scr_foot
* scr_leg
* scr_arm
* scr_neck
* scr_head
* scr_torso_up
* scr_torso_dn
-------------------------------------------
MEDIC RANK
HEALTH PACKS
-----------------------------------------
Set the number of health packs for each rank (0-4) for medics
The default values are: rank0 = 1, rank1 = 2, rank2 = 3,rank3 = 4, rank4 = 5
* scr_health_rank0
* scr_health_rank1
* scr_health_rank2
* scr_health_rank3
* scr_health_rank4
-----------------------------------------
MOLOTOV RANK AMMO
-----------------------------------------
Set the number of molotov cocktails for each rank for allied support gunners to carry
The default values are: rank0 = 1, rank1 = 1, rank2 = 1,rank3 = 1, rank4 = 1
* scr_molotov_rank0
* scr_molotov_rank1
* scr_molotov_rank2
* scr_molotov_rank3
* scr_molotov_rank4
-----------------------------------------
MUSTARD GAS
RANK AMMO
-----------------------------------------
Set the number of mustard gas grenades for each rank for axis support gunners to carry
The default values are: rank0 = 1, rank1 = 1, rank2 = 1,rank3 = 1, rank4 = 1
* scr_gas_rank0
* scr_gas_rank1
* scr_gas_rank2
* scr_gas_rank3
* scr_gas_rank4
-----------------------------------------
MINE RANK AMMO
-----------------------------------------
Set the number of mines for each rank for support gunners to carry
The default values are: rank0 = 1, rank1 = 2, rank2 = 2 ,rank3 = 3, rank4 = 3
* scr_mine_rank0
* scr_mine_rank1
* scr_mine_rank2
* scr_mine_rank3
* scr_mine_rank4
-----------------------------------------
C4 RANK AMMO
-----------------------------------------
Set the number of explosives for each rank for engineers to carry
The default values are: rank0 = 1, rank1 = 2, rank2 = 3 ,rank3 = 3, rank4 = 4
* scr_c4_rank0
* scr_c4_rank1
* scr_c4_rank2
* scr_c4_rank3
* scr_c4_rank4
-----------------------------------------
MOVEMENT SPEEDS
-----------------------------------------
Set the movement speeds for each class.
Default: 190 for all if not set.
* scr_medic_speed
* scr_sniper_speed
* scr_engineer_speed
* scr_antitank_speed
* scr_soldier_speed
* scr_heavy_speed
-----------------------------------------
MEDIC GRENADE AMMO
-----------------------------------------
Set the grenade ammo for medics for each rank
Default: 0 for all ranks (medics don't have nades)
* scr_mednade0
* scr_mednade1
* scr_mednade2
* scr_mednade3
* scr_mednade4
-----------------------------------------
SNIPER GRENADE AMMO
-----------------------------------------
Set the grenade ammo for snipersfor each rank
Default: 0 for all ranks (snipers don't have nades)
* scr_snipernade0
* scr_snipernade1
* scr_snipernade2
* scr_snipernade3
* scr_snipernade4
-----------------------------------------
PLANT BOMBS IN S&D
-----------------------------------------
Set the ability for each class to plant the bombs in S&D gametyes.
Default is 1 for all classes
* scr_soldier_plant
* scr_sniper_plant
* scr_medic_plant
* scr_engineer_plant
* scr_antitank_plant
* scr_heavy_plant
-----------------------------------------
PRIMARY GUN CLIP AMMO LOADOUT
-----------------------------------------
Set the number of gun clip ammo for each rank
Default: rank0 = 4, rank1 = 4, rank2 = 5, rank3 = 5, rank4 = 6
* scr_gunammo_0
* scr_gunammo_1
* scr_gunammo_2
* scr_gunammo_3
* scr_gunammo_4
-----------------------------------------
Realism Options
-----------------------------------------
Enables a small realism tweak
If shot in the leg or foot, you will go prone or crouch (depends on damage done)
Movement speed will be slowed to various rates depending on damage done.
Medics can cure the wounds and restore the players speed
Default: 0 (Set to 1 to enable)
* scr_realism
-----------------------------------------
DECAP MINIMUM DAMAGE
-----------------------------------------
The minimum damage a weapon must do to cause a decapitation.
(projectile, grenade and bullet weapons)
default: 160
* scr_decap_min
-----------------------------------------
DECAP CHANCE
-----------------------------------------
A percentage chance for the decap to
happen if it meets the minimum damage requirements.
(projectile, grenade and bullet weapons)
default: 15
use: 0 - 100 (15 = 15% chance to happen)
*scr_decap_chance
--- edited by yoda: code -> quote - sieht sauberer aus
---
__________________

..:: Wer aufhört besser zu werden hat aufgehört gut zu sein! ::..
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von yoda: 23.06.2006 12:08.
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