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Opferlamm-Clan Board » Call of Duty 2 » Call of Duty 2 - Hilfe » Bin am verzweifeln bitte helft mir (Absturz - CoD2_mp.exe Fehler) » Hallo Gast [Anmelden|Registrieren]
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dungfork
Weichei


Dabei seit: 11.01.2008
Beiträge: 1


Bin am verzweifeln bitte helft mir (Absturz - CoD2_mp.exe Fehler) Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Also ich hab da so ein problem mit cod 1 und cod2 .wir hamn schon alles mögliche versucht aber ich fliege bei beiden games immer so nach ca 30 min raus.exe hat ein problem verursacht bla,bla........mein sohn der alte zogger hats auch nicht hinbekommen und ich hab auch schon viel probiert und bin am verzweifeln.vielleicht kann mir ja jemand weiter helfen wäre echt toll.so hier ma die fehlermeldung von cod 2

Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_carentan.d3dbsp
Loading materials...
Loading sun settings...
Loading lightmaps...
1 merged lightmaps from 2 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
LOADING... sound aliases
ERROR: Sound file 'sound/misc/beep.wav' not found
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0.05'
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0'
LOADING... - game media done
LOADING... sounds
LOADING... clients
Loading 'ui_mp/hud.menu'...
Loading 'ui_mp/scriptmenus/ingame.menu'...
Loading 'ui_mp/scriptmenus/team_americangerman.menu'...
Loading 'ui_mp/scriptmenus/weapon_american.menu'...
Loading 'ui_mp/scriptmenus/weapon_german.menu'...
Loading 'ui_mp/scriptmenus/serverinfo_tdm.menu'...
Loading 'ui_mp/scriptmenus/callvote.menu'...
Loading 'ui_mp/scriptmenus/muteplayer.menu'...
Loading 'ui_mp/scriptmenus/quickcommands.menu'...
Loading 'ui_mp/scriptmenus/quickstatements.menu'...
Loading 'ui_mp/scriptmenus/quickresponses.menu'...
CL_InitCGame: 16.99 seconds
Com_TouchMemory: 11 msec. Using sum: 72475069
Playing smoke grenades at time 788622350
Done with smoke grenades, now warping FX time to current time 788622350
Unknown client game command: MP_CONNECTEDSCH@KAL
PunkBuster Client: PB Server assigned guid = 6a68d8b7ad0b81bb1d62d16a205fb272
PunkBuster Client: Receiving from PB Server (l v1.607 | A1383 C2.002)
PunkBuster Client: 0 Current Cvar Violations
Unknown client game command: MP_JOINED_ALLIESSCH@KAL
execing ui/options_graphics.cfg
dvar 'r_texturebits' doesn't exist
execing ui/options_graphics_set.cfg
dvar 'ui_r_texturebits' doesn't exist
r_rendererPreference will be changed upon restarting.
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 451 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
WARNING: Could not find material 'shadowcookieoverlay'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
WARNING: Could not find material 'shadowcookieblur'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
WARNING: Could not find material 'feedbackblend'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
WARNING: Could not find material 'feedbackreplace'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
WARNING: Could not find material 'glow_setup'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
WARNING: Could not find material 'glow_apply_bloom'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
WARNING: Could not find material 'glow_apply_sky_bleed'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
WARNING: Could not find material 'filter_symmetric_1'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
WARNING: Could not find material 'filter_symmetric_2'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
WARNING: Could not find material 'filter_symmetric_3'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
WARNING: Could not find material 'filter_symmetric_4'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
WARNING: Could not find material 'filter_symmetric_5'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
WARNING: Could not find material 'filter_symmetric_7'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
WARNING: Could not find material 'filter_symmetric_8'
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 919: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/pb_popmenus.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.

Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_sw.menu'...
Loading 'ui_mp/background.menu'...
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_carentan.d3dbsp
Loading materials...
Loading sun settings...
Loading lightmaps...
1 merged lightmaps from 2 original lightmaps
Loading lightgrid coefficients...
Loading lightgrid hash...
Loading surfaces...
Loading cull groups...
Loading cull group indices...
Loading portal vertices...
Loading occluders...
Loading occluder indices...
Loading AABB trees...
Loading cells...
Loading portals...
Loading nodes and leafs...
Loading submodels...
Loading entities...
LOADING... sound aliases
ERROR: Sound file 'sound/misc/beep.wav' not found
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING... - textures
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0.05'
WARNING: unknown dvar 'cg_shock_viewKickFadeTime' in file '0'
LOADING... - game media done
LOADING... sounds
LOADING... clients
Loading 'ui_mp/hud.menu'...
Loading 'ui_mp/scriptmenus/ingame.menu'...
Loading 'ui_mp/scriptmenus/team_americangerman.menu'...
Loading 'ui_mp/scriptmenus/weapon_american.menu'...
Loading 'ui_mp/scriptmenus/weapon_german.menu'...
Loading 'ui_mp/scriptmenus/serverinfo_tdm.menu'...
Loading 'ui_mp/scriptmenus/callvote.menu'...
Loading 'ui_mp/scriptmenus/muteplayer.menu'...
Loading 'ui_mp/scriptmenus/quickcommands.menu'...
Loading 'ui_mp/scriptmenus/quickstatements.menu'...
Loading 'ui_mp/scriptmenus/quickresponses.menu'...
CL_InitCGame: 6.34 seconds
Com_TouchMemory: 11 msec. Using sum: -1238396180
r_lodScale is cheat protected.
r_lodBias is cheat protected.
Playing smoke grenades at time 788658750
Done with smoke grenades, now warping FX time to current time 788658750
Unknown client game command: MP_JOINED_AXISSCH@KAL
Unknown client game command: MP_DISCONNECTEDBratwurstboy
Unknown client game command: MP_CONNECTEDHonda.
Unknown client game command: MP_JOINED_ALLIESHonda.
(Achsenmächte)Punisher: Vorwärts!
Unknown client game command: MP_DISCONNECTEDHonda.
(Achsenmächte)Punisher: Diese Position halten!
(Achsenmächte)Corporal Badshitz: Jawohl, Sir!
(Achsenmächte)SCH@KAL: Jawohl, Sir!
(Achsenmächte)Corporal Badshitz: Sperrfeuer!
(Achsenmächte)Punisher: Bin auf dem Weg
No rule in stateMap 'nofog' rule set 0 matched the current material state for material 'mtl_detail_lampplain_lampshadeplainon'

---

edited by yoda: Thema angepasst

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von yoda: 11.01.2008 11:58.

dungfork ist offline E-Mail an dungfork senden Beiträge von dungfork suchen Nehmen Sie dungfork in Ihre Freundesliste auf
yoda yoda ist männlich
Böser Admin

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Dabei seit: 21.01.2004
Beiträge: 12.269


Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Ist das Spiel wirklich komplett und ordentlich installiert? Vergleich am besten mal die Dateien auf der DVD mit denen auf dem PC - es wäre nichts neues, wenn beim Kopiervorgang einige iwd-Dateien verstümmelt oder gar nicht auf die Platte kopiert worden wären und es dazu keine Fehlermeldung gegeben hätte.

Patch installiert?

Am besten das Spiel mal komplett deinstallieren, Ordner Call of Duty 2 löschen und neu installieren, Steuerung einstellen, Patchen.

Treiber sollten alle auf dem aktuellen Stand sein, vor allem Grafikkarte, Chipsatz und Sound.

---

Und ohne das böse zu meinen:
Zukünftig bitte ordentliche Betreffzeilen wählen - das sorgt für Übersichtlichkeit und hilft uns und euch das Board sauber zu halten und die Suchfunktion zu optimieren.

__________________
"Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."

Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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