Probleme mit Pam Mod (ReadyUp Mode nicht aktiv) |
Toto1980
Zu-Hause-Esser
  
Dabei seit: 13.12.2006
Beiträge: 60

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| Probleme mit Pam Mod (ReadyUp Mode nicht aktiv) |
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Hi, also, hab schon alles durchgestöbert doch mein Problem noch nicht
gefunden, bei mir kommt dieser readyup mode wo man f drücken muss am anfang nicht. nutze eine fertige config von der shooter-szene
startparameter müssten auch passen:+set fs_game mods/pam4
//*************************************************************************
*****
// Call of Duty 4
//*************************************************************************
*****
// MOD : PAM 4
// config by : Fox @ www.born2frag.se
// Server config : !!* Change settings after own demands *!!
//*************************************************************************
*****
// Other server info
//*************************************************************************
*****
sets sv_hostname "^3ARENA 2 ^9S&D ^3Pam ^9=[TcF]="
sets _Admin "Mr.B&JJZerO"
sets _Email "mrbshooters@web.de"
sets _Website "http://www.the-crazy-fighters.de"
sets _Location "Germany"
//sets _Irc ""
//sets _Mod "Your fs_game"
//sets _ModVer "1.0"
//sets _ModUpdate "3Right Now"
//sets _Maps "COD2 Stock"
set scr_motd "^1 Suchen noch Member ab 18. ^3 www.the-crazy-fighters.de ^1Nutzt unser PublicTeamspeak ^381.92.162.34:8769"
//set scr_motd "PAM4"
//*************************************************************************
*****
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
set net_ip "000.000.000.000" // Set your servers IP address ( DNS works allsow )
set net_port "28960" // Set your port number ( Default is 28960 )
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
set rcon_password "*****" // Rcon pass
set sv_privatePassword "" // Privet password
set g_password "" // Game password if not whant it Public
set sv_maxclients "12" // Max players
set sv_privateclients "" // Max privet clients
//*************************************************************************
*****
set sv_minPing 0
set sv_maxping 0
set sv_maxRate 25000
set sv_timeout 300
set sv_fps 20
set sv_zombietime 1
set sv_floodProtect 1
set sv_reconnectlimit 3
set sv_allowAnonymous 0
set sv_kickBanTime 3600
set g_antilag 0
set g_smoothClients
set g_inactivity 0
set g_inactivityspectator 0
set g_speed 190
set g_gravity 800
set sv_disableClientConsole 0
set cl_autocmd 0
set sv_cheats 0
set sv_pure 1
set g_banIPs
set g_no_script_spam 1
set sv_punkbuster 1
wait 5
pb_sv_enable
wait 5
// Unmark if going too use www download
set sv_allowDownload 1
//set sv_wwwDownload 1
//set sv_wwwBaseURL "http://www.the-crazy-fighters.de"
//set sv_wwwDlDisconnected 1
// In-game voice communication system
//*************************************************************************
*****
set sv_voice 0
set sv_voiceQuality 0
set voice_deadChat 0
set voice_global 0
set voice_localEcho 0
set winvoice_mic_mute 1
// In game Vote
//*************************************************************************
*****
set g_allowvote 0
set g_allowvotetempbanuser 0
set g_allowvotetempbanclient 0
set g_allowvotekick 0
set g_allowvoteclientkick 0
set g_allowvotegametype 0
set g_allowvotetypemap 0
set g_allowvotemap 0
set g_allowvotemaprotate 0
set g_allowvotemaprestart 0
// Player Death/Respawn Settings
//*************************************************************************
*****
set scr_player_numlives 1
set scr_player_forcerespawn 1
set scr_player_respawndelay 0
set scr_deleteexplosivesonspawn 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_player_suicidespawndelay 0
set scr_game_allowkillcam 0
set scr_game_spectatetype 1 //(Disabled, Team/Players Only, Free
set sv_kickBanTime 0
set g_deadChat 0
set ragdoll_enable 1
set ragdoll_max_simulating 16
//PAM Mode
set sv_pam "1"
set pam_mode "esl"
// Other
//*************************************************************************
*****
set g_compassShowEnemies 1
set scr_teambalance 1
set scr_drawfriend 1
set scr_fog_disable 1
set scr_game_perks 1 // Turning this off will disabel all perks
set scr_team_fftype 1 // Friendly fire off(0),on(1),reflected(3)
set scr_team_teamkillpointloss 2
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 1
set scr_team_kickteamkillers 1
set scr_teamKillPunishCount 5
set scr_teambalance 1
set pam_allow_fog 1
set pam_force_autoassign 0 // Forces players to autoassign
set pam_fallDamageMinHeight 128
set pam_fallDamageMaxHeight 300
//*************************************************************************
*****
// PAM Pub mode extras
// AFK Monitor
// Can automatically move an AFK player into Spectate
// if they do not move in the set amount of seconds
// 0 = disabled
//*************************************************************************
*****
set pam_afk_limit 45
set pam_hud_show_website 1 // HUD Website
set pam_hud_website "www.the-crazy-fighters.de" // Your clan Website
set pam_messagecenter_enable 0 // Message Center
set pam_mc_restart_every_round 0 // 1 will restart the messages from the first message each round
set pam_mc_delay 45 // Standard delay between messages
set pam_mc_loopdelay 45 // Delay inbetween the last message and the first message restarting
// Maximum # to look for in message dvars. Try to keep this fairly low to prevent burdening your server
//*************************************************************************
**************************
set pam_mc_maxmessages 12 // Maximum numbers
// Messages ,change into your own message
//*************************************************************************
**************************
set pam_mc_message_1 "PAM4.0 Message Center Active"
set pam_mc_message_2 "Please set me up or turn me off"
//*************************************************************************
**************************
// This will override the standard delay, usefull if you want two or more lines of text in a message.
// Note you have to specify the message number it applies to.
//*************************************************************************
**************************
set pam_mc_messagedelay_2 0
// This is a special message that announces the next map and gametype in rotation
//*************************************************************************
**************************
set pam_mc_message_3 "<*nextmap*>"
//*************************************************************************
*****
// Load the other configs
//*************************************************************************
*****
set sv_pam "1"
set pam_mode "pub"
wait
exec weaponcontrol.cfg
wait
exec gametypes.cfg
wait
exec maprotation.cfg
weaponcontrol.cfg
Code:
//*************************************************************************
*****
// Call of Duty 4
//*************************************************************************
*****
// MOD : PAM 4
// config by : Fox @ www.born2frag.se
// Server config : !!* Change settings after own demands *!!
//*************************************************************************
*****
// Weapon limits
//*************************************************************************
*****
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
// perks
//*************************************************************************
*****
set perk_allow_specialty_parabolic 1 // Eavsdrop
set perk_allow_specialty_gpsjammer 1 // UAV Jammer
set perk_allow_specialty_holdbreath 1 // Iron Lungs
set perk_allow_specialty_quieter 1 // Dead Silence
set perk_allow_specialty_longersprint 1 // Extreme Conditioning
set perk_allow_specialty_detectexplosive 1 // Bomb Squad
set perk_allow_specialty_explosivedamage 1 // Sonic Boom
set perk_explosiveDamage 25
set perk_allow_specialty_pistoldeath 1 // Last Stand
set perk_allow_specialty_grenadepulldeath 1 // Martyrdom
set perk_allow_specialty_bulletdamage 1 // Stopping Power
set perk_bulletDamage 40
set perk_allow_specialty_bulletpenetration 1 // Deep Impact
set perk_allow_specialty_bulletaccuracy 1 // Steady Aim
set perk_allow_specialty_rof 1 // Double Tap
set perk_allow_specialty_fastreload 1 // Sleight of Hand
set perk_allow_specialty_extraammo 1 // Bandolier
set perk_allow_specialty_armorvest 1 // Jugernaught - decreases damage, NOT increases health
set perk_armorVest 75 // 75 = 75% of damage actually taken (25% of damage voided)
set perk_allow_specialty_fraggrenade 1 // Extra Frag Nades
set perk_allow_specialty_specialgrenade 1 // Extra Specialty Nades
set perk_allow_c4_mp 1 // Enable C4 explovsivs
set perk_allow_claymore_mp 1 // Enable Claymore
set perk_allow_rpg_mp 1 // Enable rocket launcher
//*************************************************************************
*****
// PAM 4 Perk mod
//*************************************************************************
*****
set pam_perk_claymore_ammo 2
set pam_perk_rpg_ammo 2
set pam_perk_specialty_nade_extra_ammo 2
set pam_perk_frag_nade_extra_ammo 2
//*************************************************************************
*****
// Default sellectebel classes , change if whant too have difrent defaults
//*************************************************************************
*****
// assault class default loadout
//*************************************************************************
*****
set allies_allow_assault 1
set axis_allow_assault 1
set class_assault_primary m16 // Change between m16,ak47,m4,g3,g36c,m14,mp44
set class_assault_primary_attachment gl // Change between gl,silencer,reflex,acog
set class_assault_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
// specops class default loadout
//*************************************************************************
*****
set allies_allow_specops 1
set axis_allow_specops 1
set class_specops_primary mp5 // Change between mp5,skorpion,uzi,ak74u,p90
set class_specops_primary_attachment none // Change between gl,silencer,reflex,acog
set class_specops_secondary usp // Change between colt45,usp,deserteagle,deserteaglegold
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
// heavygunner class default loadout
//*************************************************************************
*****
set allies_allow_heavygunner 1
set axis_allow_heavygunner 1
set class_heavygunner_primary saw // Change between saw,rpd,m60e4
set class_heavygunner_primary_attachment none // Change between grip,reflex,acog
set class_heavygunner_secondary usp // Change between colt45,usp,deserteagle,deserteaglegold
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_fastreload
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
//*************************************************************************
*****
set allies_allow_demolitions 1
set axis_allow_demolitions 1
set class_demolitions_primary winchester1200 // Change between winchester1200,m1014
set class_demolitions_primary_attachment none // Change between grip,reflex,acog
set class_demolitions_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
// sniper class default loadout
//*************************************************************************
*****
set allies_allow_sniper 1
set axis_allow_sniper 1
set class_sniper_primary m40a3 // Change between m40a3,barrett,remington700,m21
set class_sniper_primary_attachment none // Change between acog or none ther none is default scope
set class_sniper_secondary beretta // Change between colt45,usp,deserteagle,deserteaglegold
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
//*************************************************************************
*****
// PAM 4
//*************************************************************************
*****
set pam_deadly_boltaction_snipers 0
set pam_deadly_semiauto_snipers 0
//Player settings and Class speeds
//*************************************************************************
*****
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
__________________ Arena 1 =[TcF]= : 86.110.65.91:28960 (TDM/HC)
Arena 2 =[TcF]= : 86.110.65.92:28960 (Mixed/HC)
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von Toto1980: 10.03.2008 19:58.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Den Ready Up Modus haste auch nur wenn du eine Liga gsc startest. Bei Dir schaut es so aus..
set sv_pam "1"
set pam_mode "pub"
schreib es einfach so
set sv_pam "1"
set pam_mode "esl"
Wobei ich jetzt nicht weiß ob der Server public mit Ready Up laufen soll oder du das nur für Matches brauchst.
__________________

Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Und bevor ich es vergesse das was du gepostet hast ist nicht eine config sondern 4, bis hier ist es eine
wait
exec weaponcontrol.cfg
wait
exec gametypes.cfg
wait
exec maprotation.cfg
also das gehört noch zur ersten cfg. Danach kommen
weaponcontrol.cfg
gametypes.cfg
maprotation.cfg
Das sind alles einzelne cfg´s die mit in den pam4 Ordner kommen.
__________________

Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Sorry habe ich vergessen, in der neuen Pam ist die esl.gsc nicht mehr drin die soll man sich selber dort einfügen. Also die Pam Mod mit WinRar öffnen (entpacken) dann schaust in die Ordner pam\rules\all dort ist eine esl.gsc falls das gsc bei dir nit steht ist nit schlimm die einfach öffnen mit Wordpad und fplgendes einfügen..
main()
{
// Gametype Settings
// Deathmatch
setDvar("scr_dm_numlives", "0");
setDvar("scr_dm_playerrespawndelay", "0");
setDvar("scr_dm_roundlimit", "2");
setDvar("scr_dm_scorelimit", "0");
setDvar("scr_dm_timelimit", "10");
setDvar("scr_dm_waverespawndelay", "0");
// Search & Destroy
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "7");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_roundlimit", "20");
setDvar("scr_sd_roundswitch", "10");
setDvar("scr_sd_scorelimit", "0");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
// Strat Time
setDvar("pam_allow_strattime", "1");
setDvar("pam_strattime", "5");
// Domination
setDvar("scr_dom_numlives", "0");
setDvar("scr_dom_playerrespawndelay", "7");
setDvar("scr_dom_roundlimit", "2");
setDvar("scr_dom_scorelimit", "0");
setDvar("scr_dom_timelimit", "15");
setDvar("scr_dom_waverespawndelay", "0");
setDvar("scr_dom_roundswitch", "1");
// King of the Hill
setDvar("koth_autodestroytime", "120");
setDvar("koth_capturetime", "20");
setDvar("koth_delayPlayer", "0");
setDvar("koth_destroytime", "10");
setDvar("koth_kothmode", "0");
setDvar("koth_spawnDelay", "45");
setDvar("koth_spawntime", "10");
setDvar("scr_koth_numlives", "0");
setDvar("scr_koth_playerrespawndelay", "0");
setDvar("scr_koth_roundlimit", "2");
setDvar("scr_koth_roundswitch", "1");
setDvar("scr_koth_scorelimit", "0");
setDvar("scr_koth_timelimit", "15");
setDvar("scr_koth_waverespawndelay", "0");
// Sabotoge
setDvar("scr_sab_bombtimer", "30");
setDvar("scr_sab_defusetime", "5");
setDvar("scr_sab_hotpotato", "0");
setDvar("scr_sab_numlives", "0");
setDvar("scr_sab_planttime", "5");
setDvar("scr_sab_playerrespawndelay", "7");
setDvar("scr_sab_roundlimit", "2");
setDvar("scr_sab_roundswitch", "1");
setDvar("scr_sab_scorelimit", "0");
setDvar("scr_sab_timelimit", "10");
setDvar("scr_sab_waverespawndelay", "0");
// War
setDvar("scr_war_numlives", "0");
setDvar("scr_war_playerrespawndelay", "0");
setDvar("scr_war_roundlimit", "2");
setDvar("scr_war_scorelimit", "0");
setDvar("scr_war_timelimit", "15");
setDvar("scr_war_waverespawndelay", "0");
setDvar("scr_war_roundswitch", "1");
// PAM Custom Overtime Settings
setDvar("pam_do_custom_overtime", "0");
// Halftime
setDvar("pam_switch_teams_at_halftime", "1");
// Mode
setDvar("scr_hardcore", "0");
setDvar("scr_oldschool", "0");
setDvar("scr_oldschool_mw", "0");
setDvar("scr_game_onlyheadshots", "0");
// Team Related
// Friendly Fire
setDvar("scr_drawfriend", "1");
setDvar("scr_team_fftype", "1");
// Team Killing
setDvar("scr_team_teamkillpointloss", "0");
setDvar("scr_team_teamkillspawndelay", "0");
setDvar("scr_team_kickteamkillers", "0");
setDvar("scr_teamKillPunishCount", "999");
// Team Respawn
setDvar("scr_team_respawntime", "0");
// Spectator Permissions
setDvar("scr_game_spectatetype", "1");
setDvar("g_deadChat", "1");
// Enemy Crosshair Color
setDvar("pam_allow_red_enemy_crosshairs", "0");
// Player Related
// Player Death/Respawn Settings
setDvar("scr_player_numlives", "1");
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
setDvar("scr_game_deathpointloss", "0");
setDvar("scr_game_suicidepointloss", "0");
setDvar("scr_player_suicidespawndelay", "0");
// Dead player's Explosives
setDvar("scr_deleteexplosivesonspawn", "1");
// Player Health
setDvar("scr_player_maxhealth", "100");
setDvar("scr_player_healthregentime", "5");
// Player Default Movement Speeds
setDvar("scr_player_sprinttime", "4");
setDvar("g_speed", "190");
// Player Fall Damage
setDvar("pam_fallDamageMinHeight", "128");
setDvar("pam_fallDamageMaxHeight", "300");
// Game Timers
setDvar("scr_game_graceperiod", "15");
setDvar("scr_game_matchstarttime", "10"); //Also used after Ready-Up is over to start/continue a match
setDvar("scr_game_playerwaittime", "15");
// Environmental Stuff
setDvar("g_gravity", "800");
setDvar("scr_enable_music", "0");
setDvar("scr_fog_disable", "1");
setDvar("pam_allow_fog", "0");
// HUD Stuff
setDvar("scr_enable_scoretext", "1");
setDvar("scr_enable_hiticon", "2");
setDvar("g_redCrosshairs", "0");
setDvar("g_maxDroppedWeapons", "16");
setDvar("ui_hud_showdeathicons", "0");
setDvar("scr_showperksonspawn", "1");
setDvar("pam_hud_show_nade_indicator", "1");
// Ragdolls - Have not screwed with or tested these
setDvar("ragdoll_enable", "1");
setDvar("ragdoll_max_simulating", "16");
// Voice Comms
setDvar("sv_voice", "0");
setDvar("sv_voiceQuality", "3");
setDvar("voice_deadChat", "0");
setDvar("voice_global", "0");
setDvar("voice_localEcho", "0");
// Perks
//
setDvar("scr_game_perks", "1");
//Jugernaught - decreases damage, NOT increases health
// 75 = 75% of damage actually taken (25% of damage voided)
setDvar("perk_allow_specialty_armorvest", "0");
setDvar("perk_armorVest", "100");
// Stopping Power
setDvar("perk_allow_specialty_bulletdamage", "1");
setDvar("perk_bulletDamage", "40");
//Sonic Boom
setDvar("perk_allow_specialty_explosivedamage", "0"); //Sonic Boom
setDvar("perk_explosiveDamage", "0");
//C4
setDvar("perk_allow_c4_mp", "0");
setDvar("pam_perk_c4_ammo", "0");
//Claymores
setDvar("perk_allow_claymore_mp", "0");
setDvar("pam_perk_claymore_ammo", "0");
//RPG
setDvar("perk_allow_rpg_mp", "0");
setDvar("pam_perk_rpg_ammo", "0");
// Steady Aim
setDvar("perk_allow_specialty_bulletaccuracy", "0");
//Bandolier
setDvar("perk_allow_specialty_extraammo", "1");
setDvar("pam_perk_bandolier_for_all", "0");
//Deep Impact
setDvar("perk_allow_specialty_bulletpenetration", "0");
//Bomb Squad
setDvar("perk_allow_specialty_detectexplosive", "0");
// Sleight of Hand
setDvar("perk_allow_specialty_fastreload", "0");
//UAV Jammer
setDvar("perk_allow_specialty_gpsjammer", "0");
// Martyrdom
setDvar("perk_allow_specialty_grenadepulldeath", "0");
// Iron Lungs
setDvar("perk_allow_specialty_holdbreath", "0");
// Extreme Conditioning
setDvar("perk_allow_specialty_longersprint", "0");
// Eavsdrop
setDvar("perk_allow_specialty_parabolic", "0");
// Last Stand
setDvar("perk_allow_specialty_pistoldeath", "0");
// Dead Silence
setDvar("perk_allow_specialty_quieter", "0");
// Double Tap
setDvar("perk_allow_specialty_rof", "0");
//Extra Specialty Nades
setDvar("perk_allow_specialty_specialgrenade", "0");
setDvar("pam_perk_specialty_nade_extra_ammo", "0");
//Extra Frag Nades
setDvar("perk_allow_specialty_fraggrenade", "0");
setDvar("pam_perk_frag_nade_extra_ammo", "0");
// Harpoints
setDvar("scr_game_hardpoints", "1");
// UAV
setDvar("scr_game_forceuav", "0");
setDvar("scr_hardpoint_allowuav", "0");
setDvar("pam_hp_uav_streak", "3");
setDvar("pam_hp_uav_active_time", "0");
setDvar("pam_hp_allow_uav_announce", "0");
// Artillery/Airstrike
setDvar("scr_hardpoint_allowartillery", "0");
setDvar("pam_hp_airstrike_streak", "5");
// Helicopter
setDvar("scr_hardpoint_allowhelicopter", "0");
setDvar("pam_hp_heli_streak", "7");
// Helicopter Settings
setDvar("scr_heli_armor", "0");
setDvar("scr_heli_armor_bulletdamage", "0.3");
setDvar("scr_heli_attract_range", "4096");
setDvar("scr_heli_attract_strength", "1000");
setDvar("scr_heli_hardpoint_interval", "180");
setDvar("scr_heli_health_degrade", "0");
setDvar("scr_heli_loopmax", "1");
setDvar("scr_heli_maxhealth", "1100");
setDvar("scr_heli_missile_engage_dist", "2000");
setDvar("scr_heli_missile_friendlycare", "256");
setDvar("scr_heli_missile_max", "3");
setDvar("scr_heli_missile_regen_time", "10");
setDvar("scr_heli_missile_rof", "5");
setDvar("scr_heli_missile_target_cone", "0.3");
setDvar("scr_heli_rage_missile", "5");
setDvar("scr_heli_target_recognition", "0.5");
setDvar("scr_heli_target_spawnprotection", "5");
setDvar("scr_heli_targeting_delay", "0.5");
setDvar("scr_heli_turret_engage_dist", "1000");
setDvar("scr_heli_turret_spinup_delay", "0.75");
setDvar("scr_heli_turretClipSize", "40");
setDvar("scr_heli_turretReloadTime", "1.5");
setDvar("scr_heli_visual_range", "3500");
__________________

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Verni@hter: 03.01.2008 16:21.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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// Classes
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "1");
setDvar("class_assault_grenade", "flash_grenade");
setDvar("class_assault_limit", "99");
setDvar("class_assault_movespeed", "0.95");
setDvar("class_assault_perk1", "specialty_extraammo");
setDvar("class_assault_perk2", "specialty_bulletdamage");
setDvar("class_assault_perk3", "specialty_null");
setDvar("class_assault_primary", "m4");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "beretta");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_acog", "0");
setDvar("attach_allow_assault_gl", "0");
setDvar("attach_allow_assault_none", "1");
setDvar("attach_allow_assault_reflex", "0");
setDvar("attach_allow_assault_silencer", "1");
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "1");
setDvar("class_demolitions_grenade", "smoke_grenade");
setDvar("class_demolitions_limit", "1");
setDvar("class_demolitions_movespeed", "1");
setDvar("class_demolitions_perk1", "specialty_extraammo");
setDvar("class_demolitions_perk2", "specialty_bulletdamage");
setDvar("class_demolitions_perk3", "specialty_null");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "beretta");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Attachments
setDvar("attach_allow_shotgun_grip", "1");
setDvar("attach_allow_shotgun_none", "1");
setDvar("attach_allow_shotgun_reflex", "0");
// Heavygunner Class Options
setDvar("allies_allow_heavygunner", "0");
setDvar("axis_allow_heavygunner", "0");
setDvar("class_heavygunner_allowdrop", "0");
setDvar("class_heavygunner_camo", "camo_none");
setDvar("class_heavygunner_frags", "1");
setDvar("class_heavygunner_grenade", "flash_grenade");
setDvar("class_heavygunner_limit", "0");
setDvar("class_heavygunner_movespeed", "0.875");
setDvar("class_heavygunner_perk1", "specialty_extraammo");
setDvar("class_heavygunner_perk2", "specialty_bulletdamage");
setDvar("class_heavygunner_perk3", "specialty_null");
setDvar("class_heavygunner_primary", "saw");
setDvar("class_heavygunner_primary_attachment", "none");
setDvar("class_heavygunner_secondary", "usp");
setDvar("class_heavygunner_secondary_attachment", "none");
setDvar("class_heavygunner_special", "1");
// Weapons
setDvar("weap_allow_m60e4", "0");
setDvar("weap_allow_rpd", "0");
setDvar("weap_allow_saw", "0");
// Attachments
setDvar("attach_allow_lmg_acog", "0");
setDvar("attach_allow_lmg_grip", "0");
setDvar("attach_allow_lmg_none", "1");
setDvar("attach_allow_lmg_reflex", "0");
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "1");
setDvar("class_sniper_grenade", "flash_grenade");
setDvar("class_sniper_limit", "1");
setDvar("class_sniper_movespeed", "1");
setDvar("class_sniper_perk1", "specialty_extraammo");
setDvar("class_sniper_perk2", "specialty_bulletdamage");
setDvar("class_sniper_perk3", "specialty_null");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "beretta");
setDvar("class_sniper_secondary_attachment", "silencer");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_barrett", "0");
setDvar("weap_allow_dragunov", "0");
setDvar("weap_allow_m21", "0");
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_acog", "0");
setDvar("attach_allow_sniper_none", "1");
// Other
setDvar("pam_deadly_boltaction_snipers", "1");
setDvar("pam_deadly_semiauto_snipers", "1");
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "1");
setDvar("class_specops_grenade", "flash_grenade");
setDvar("class_specops_limit", "99");
setDvar("class_specops_movespeed", "1");
setDvar("class_specops_perk1", "specialty_extraammo");
setDvar("class_specops_perk2", "specialty_bulletdamage");
setDvar("class_specops_perk3", "specialty_null");
setDvar("class_specops_primary", "mp5");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "usp");
setDvar("class_specops_secondary_attachment", "silencer");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_p90", "0");
setDvar("weap_allow_skorpion", "1");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_acog", "0");
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_reflex", "0");
setDvar("attach_allow_smg_silencer", "1");
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Nades
setDvar("weap_allow_concussion_grenade", "0");
setDvar("weap_allow_flash_grenade", "1");
setDvar("weap_allow_frag_grenade", "1");
setDvar("weap_allow_smoke_grenade", "1");
// Map-Placed Weapons
setDvar("scr_weapon_allowc4", "0");
setDvar("scr_weapon_allowclaymores", "0");
setDvar("scr_weapon_allowrpgs", "0");
setDvar("scr_weapon_allowflash", "1");
setDvar("scr_weapon_allowfrags", "1");
setDvar("scr_weapon_allowmines", "0");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Nightvision
setDvar("scr_enable_nightvision", "1");
//Pam
setDvar("pam_player_reset_halftime_scores", "0");
setDvar("papam_switch_teams_at_halftime", "0");
setDvar("pam_hud_allow_obj_icons", "0");
setDvar("pam_hud_allow_players_left", "1");
setDvar("pam_allow_weapon_damage_adjust", "0");
setDvar("pam_knife_nerf", "0");
setDvar("pam_allow_turrets", "0");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "0"); // Unknown what it does, but obviously goes here
// Client Issues
setDvar("sv_maxPing", "0");
setDvar("sv_maxRate", "25000");
setDvar("sv_minPing", "0");
setDvar("sv_reconnectlimit", "3");
setDvar("g_inactivity", "0");
setDvar("g_banIPs", "");
setDvar("sv_kickBanTime", "0");
setDvar("sv_disableClientConsole", "0");
// Anti-Lag efforts
setDvar("g_antilag", "0");
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "20"); // Just in case some server was silly enough to change it.
setDvar("sv_allowDownload", "1");
setDvar("scr_teambalance", "0");
setDvar("scr_game_allowkillcam", "0");
setDvar("sv_pure", "1");
// On-Screen PAM Mode Display
game["pam_HUD_league_text"] = "ESL Match Mode";
}
__________________

Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Dann einfach speichern. Dann die 3 Ordner pam, images, maps makieren und wieder packen. Dazu kannste ruhig WinRar nehmen bei winrar zum packen diese Einstellungen nehmen
Kompressionsmethode: normal
Archivformat: zip
und als Archivname: z_svr_pam400_beta3.1.iwd
Das 3.1 mit deiner Versionsnummer austauschen.
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Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Du hast dir auch ein Archiv runtergeladen in dem die Mod drin ist die datein die auf den server kommen ist
z_svr_pam400_beta3.1.iwd
mod.ff
und die
z_svr_pam400_beta3.1.iwd entpackste
__________________

Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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rechtsklick auf die Datei
öffnen, dann kommt ein Windowsfenster wo steht Programm aus einer Liste wählen dort den Hacken rein dann auf OK. WinRar auswählen und bei Dateityp immer mit dem ausgewähltem Programm öffnen den Hacken raus machen.
__________________

Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Falls du es nit hinbekommst habe ich dir eine PM geschickt mit der bearbeitetem Pam Mod. einfach die datei entpacken und die 2 Daten iwd und mod.ff auf deinen Server packen.
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Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Versuche doch mal in der server.cfg einen Perk auszuschalten und mache map_restart dann wirdste ja sehen ob es wech ist, wenn es nicht klappen sollte so musst du die .iwd Datei öffnen (wie oben beschrieben) und im \pam\rules\all Ordner nach der esl.gsc schauen und dort deine Einstellungen vornehmen.
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Frauen sind wie Signaturen, haste keine willste eine, haste eine willste ne andere.
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Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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Also wenn man zum Beispiel fftype in der server.cfg umstellt also Teambeschuss reicht es wenn man map_restart macht ob es bei den Perks auch klappt weiß ich nicht aber versuche es doch mal schnell, auch ein Neustart sollte nicht lang dauern. Wenn du natürlich in der Mod selber arbeitest und was veränderst also sie auseinander nimmst musst natürlich den Server neustarten.
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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Verni@hter: 03.01.2008 17:23.
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