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main()
{
level.plattenMoving = false;
level.pos_platte01 = true;
level.pos_platte02 = true;
level.pos_platte03 = true;
thread platte01_start();
}
platte01_start()
{
plattenmodel_01 = getent ("platte01", "targetname");
plattenmodel_02 = getent ("platte02", "targetname");
plattenmodel_03 = getent ("platte03", "targetname");
trigger_hurt = getent("platte01_dmg_01","targetname");
trigger_hurt enablelinkto();
trigger_hurt2 = getent("platte01_dmg_02","targetname");
trigger_hurt2 enablelinkto();
trigger_hurt3 = getent("platte02_dmg_01","targetname");
trigger_hurt3 enablelinkto();
trigger_hurt4 = getent("platte02_dmg_02","targetname");
trigger_hurt4 enablelinkto();
trigger_hurt5 = getent("platte03_dmg_01","targetname");
trigger_hurt5 enablelinkto();
trigger_hurt6 = getent("platte03_dmg_02","targetname");
trigger_hurt6 enablelinkto();
while(1)
{
wait .1;
if (!level.plattenMoving)
thread platte01_move();
thread platte02_move();
thread platte03_move();
}
}
platte01_move()
{
plattenmodel_01 = getent ("platte01", "targetname");
platte01_dmg_01 = getent ("platte01_dmg_01", "targetname");
platte01_dmg_02 = getent ("platte01_dmg_02", "targetname");
trigger_hurt = getent("platte01_dmg_01","targetname");
trigger_hurt2 = getent("platte01_dmg_02","targetname");
level.plattenMoving = true;
way = -88;
speed = .5;
if (level.pos_platte01) {
trigger_hurt linkto(plattenmodel_01);
trigger_hurt2 linkto(plattenmodel_01);
plattenmodel_01 movex (way - (way * 2), speed);
plattenmodel_01 waittill ("movedone");
level.pos_platte01 = false;
}
else
{
trigger_hurt linkto(plattenmodel_01);
trigger_hurt2 linkto(plattenmodel_01);
plattenmodel_01 movex (way, speed);
plattenmodel_01 waittill ("movedone");
level.pos_platte01 = true;
}
level.plattenMoving = false;
}
platte02_move()
{
plattenmodel_02 = getent ("platte02", "targetname");
platte02_dmg_01 = getent ("platte02_dmg_01", "targetname");
platte02_dmg_02 = getent ("platte02_dmg_02", "targetname");
trigger_hurt3 = getent("platte02_dmg_01","targetname");
trigger_hurt4 = getent("platte02_dmg_02","targetname");
level.plattenMoving = true;
way = 88;
speed = .5;
if (level.pos_platte02) {
trigger_hurt3 linkto(plattenmodel_02);
trigger_hurt4 linkto(plattenmodel_02);
plattenmodel_02 movex (way - (way * 2), speed);
plattenmodel_02 waittill ("movedone");
level.pos_platte02 = false;
}
else
{
trigger_hurt3 linkto(plattenmodel_02);
trigger_hurt4 linkto(plattenmodel_02);
plattenmodel_02 movex (way, speed);
plattenmodel_02 waittill ("movedone");
level.pos_platte02 = true;
}
level.plattenMoving = false;
}
platte03_move()
{
plattenmodel_03 = getent ("platte03", "targetname");
platte03_dmg_01 = getent ("platte03_dmg_01", "targetname");
platte03_dmg_02 = getent ("platte03_dmg_02", "targetname");
trigger_hurt5 = getent("platte03_dmg_01","targetname");
trigger_hurt6 = getent("platte03_dmg_02","targetname");
level.plattenMoving = true;
way = -88;
speed = .5;
if (level.pos_platte03) {
trigger_hurt5 linkto(plattenmodel_03);
trigger_hurt6 linkto(plattenmodel_03);
plattenmodel_03 movex (way - (way * 2), speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte03 = false;
}
else
{
trigger_hurt5 linkto(plattenmodel_03);
trigger_hurt6 linkto(plattenmodel_03);
plattenmodel_03 movex (way, speed);
plattenmodel_03 waittill ("movedone");
level.pos_platte03 = true;
}
level.plattenMoving = false;
}
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