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Hab Probleme mit meinem FX |
Verni@hter
*bM.Verni@hter~
Dabei seit: 24.01.2006
Beiträge: 1.461

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| Hab Probleme mit meinem FX |
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Hier meine: raw/createfx/mp_bfmap_fx.gsc
Code angehängt. Klicke hier zum Ein-/Ausblenden
| code: |
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//_createfx generated. Do not touch!!
main()
{
ent = maps\mp\_createfx::createLoopSound();
ent.v[ "origin" ] = ( 462, -588, -187 );
ent.v[ "angles" ] = ( 0, 270, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_heavy";
ent = maps\mp\_createfx::createLoopSound();
ent.v[ "origin" ] = ( 462, -1042, -187 );
ent.v[ "angles" ] = ( 0, 270, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_heavy";
ent = maps\mp\_utility::createOneshotEffect( "hawk" );
ent.v[ "origin" ] = ( 452, -1052, 4 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "hawk";
ent.v[ "delay" ] = -10;
ent = maps\mp\_utility::createOneshotEffect( "fackel" );
ent.v[ "origin" ] = ( -653, -3111.5, -182.893 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "fackel";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "fackel" );
ent.v[ "origin" ] = ( -496, -2869.5, -165.717 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "fackel";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "fackel" );
ent.v[ "origin" ] = ( -849, -2554, -173.311 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "fackel";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "fire_bf_house_10" );
ent.v[ "origin" ] = ( -899, -2032.5, 491.5 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "fire_bf_house_10";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "insects_carcass_flies" );
ent.v[ "origin" ] = ( -1111, -2844, 114 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "insects_carcass_flies";
ent.v[ "delay" ] = -1;
ent.v[ "soundalias" ] = "emt_fly_loop";
ent = maps\mp\_utility::createOneshotEffect( "insects_carcass_flies" );
ent.v[ "origin" ] = ( -1445, -4862.5, 115 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "insects_carcass_flies";
ent.v[ "delay" ] = -1;
ent.v[ "soundalias" ] = "emt_fly_loop"
ent = maps\mp\_utility::createOneshotEffect( "drips_01" );
ent.v[ "origin" ] = ( 207.5, -3081, -209.5 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "drips_01";
ent.v[ "delay" ] = -1;
ent.v[ "soundalias" ] = "water_floor";
ent = maps\mp\_utility::createOneshotEffect( "drips_01" );
ent.v[ "origin" ] = ( -2650.5, -3483.5, -60 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "drips_01";
ent.v[ "delay" ] = -1;
ent.v[ "soundalias" ] = "water_floor";
ent = maps\mp\_utility::createOneshotEffect( "amb_ash" );
ent.v[ "origin" ] = ( -2600.82, -3531.46, -89 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "amb_ash";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "amb_ash" );
ent.v[ "origin" ] = ( -2235.57, -3252.2, -89 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "amb_ash";
ent.v[ "delay" ] = -1;
ent = maps\mp\_utility::createOneshotEffect( "amb_ash" );
ent.v[ "origin" ] = ( -1817.63, -2900.64, -89 );
ent.v[ "angles" ] = ( -90, 0, 0 );
ent.v[ "fxid" ] = "amb_ash";
ent.v[ "delay" ] = -1;
} |
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meine: raw/maps/mp/mp_bfmap_fx.gsc
Code angehängt. Klicke hier zum Ein-/Ausblenden
| code: |
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main()
{
level._effect[ "hawk" ] = loadfx( "weather/hawk" );
level._effect["fackel"] = loadfx ("fire/fackel");
level._effect["fire_bf_house_10"] = loadfx ("myfx/fire_bf_house_10");
level._effect["insects_carcass_flies"] = loadfx ("misc/insects_carcass_flies");
level._effect["drips_01"] = loadfx ("myfx/drips_01");
level._effect["amb_ash"] = loadfx ("smoke/amb_ash");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_bfmap_fx::main();
#/
} |
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meine: raw/maps/mp/mp_bfmap.gsc
Code angehängt. Klicke hier zum Ein-/Ausblenden
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main()
{
maps\createfx\mp_bfmap_fx::main();
maps\mp\mp_bfmap_fx::main();
maps\mp\_explosive_barrels::main();
maps\mp\_load::main();
trigger_init();
thread fanSpin();
maps\mp\_destructables_obj::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_bfmap");
ambientPlay("amb_bfmap");
setExpFog(150, 5000, 0.4, 0.425, 0.44, 0.0);
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
if(getDvar("g_gametype") == "ctf" || getDvar("g_gametype") == "ctfb"){
addobj("allied_flag", (3695.22, 3538.54, 194), (0, 0, 0));
addobj("axis_flag", (-992.571, -276.212, 93.9724), (0, 0, 0));
}
if(getDvar("g_gametype") == "re"){
level.objective_vcr = [];
level.objective_vcr[0] = spawn("script_model", (1561.5, 2633.5, 239.468));
level.objective_vcr[0].angles = (0, 0, 0);
level.objective_vcr[1] = spawn("script_model", (-1016, 1328, 253));
level.objective_vcr[1].angles = (0, 0, 0);
level.objective_vcr[2] = spawn("script_model", (3652.5, -625, 399.5));
level.objective_vcr[2].angles = (0, 0, 0);
level.objective_vcrcase = [];
level.objective_vcrcase[0] = spawn("script_model", (331.5, -870, 218.416));
level.objective_vcrcase[0].angles = (0, 0, 0);
level.objective_vcrcase[1] = spawn("script_model", (3695.22, 3538.54, 194));
level.objective_vcrcase[1].angles = (0, 0, 0);
level.objective_vcrcase[2] = spawn("script_model", (2833, 1478.5, 338.241));
level.objective_vcrcase[2].angles = (0, 0, 0);
addobj_base("objective_base", (1452, 908.5, 447), (0, 0, 0));
}
}
addobj(name, origin, angles){
ent = spawn("trigger_radius", origin, 0, 48, 148);
ent.targetname = name;
ent.angles = angles;
}
addobj_base(name, origin, angles){
ent = spawn("trigger_radius", origin, 0, 40, 48);
ent.targetname = name;
ent.angles = angles;
}
trigger_init()
{
soundtriggers = getentarray( "sound_trigger", "targetname" );
for( i = 0; i < soundtriggers.size; i++ )
soundtriggers[i] thread trigger_sound();
}
trigger_sound()
{
self.wait_for_retrigger = false;
soundpos = getent( self.target, "targetname" );
while( 1 )
{
if( !self.wait_for_retrigger )
{
self waittill( "trigger" );
self.wait_for_retrigger = true;
soundpos thread play_the_sound( self, soundpos.script_noteworthy );
}
wait 0.1;
}
}
play_the_sound( used_trigger, sound )
{
self playsound( sound );
wait 30;
used_trigger.wait_for_retrigger = false;
}
fanSpin(){
/*Code by AmishThunder
www.kramerartanddesign.com*/
fan1 = getEnt( "fan1" , "targetname" );
// fan2 = getEnt( "fan2" , "targetname" );
while (1){
fan1 rotateyaw( 360, 5, 0, 0 );
/* fan1 rotateyaw( degrees, time in seconds, 0, 0 );
fan2 rotateyaw( 360, 5, 0, 0 );
*/
wait 4.9;
}
} |
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Nun zum Problem: Bis eben ging alles ohne Probleme aber als ich ein neues FX eingefügt habe kommt dann dieser Fehler. Also das drips_01 war schon vorher drin und funktioniert auch amb_ash kam neu dazu.

In der Datei raw/createfx/mp_bfmap_fx.gsc in Zeile 61 soll also ein Fehler sein. Ich kann aber kein Fehler entdecken. Wenn ich in der map.gsc das hier auskommentiere:
Code angehängt. Klicke hier zum Ein-/Ausblenden
| code: |
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maps\createfx\mp_bfmap_fx::main();
maps\mp\mp_bfmap_fx::main(); |
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funktioniert jedes FX und ist auch sichtbar. Wo ist denn hier der Hacken?
__________________

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Verni@hter: 22.08.2010 17:56.
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