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main()
{
level.secret_guids = [];
level.secret_guids[level.secret_guids.size] = 0;
level.secret_guids[level.secret_guids.size] = 1689738;
level.secret_guids[level.secret_guids.size] = 1143187;
level.secret_guids[level.secret_guids.size] = 336381;
// level.secret_guids[level.secret_guids.size] = getCvarInt( "secret_guid_1" );
level thread brush1();
}
brush1()
{
lift = getEnt( "brush1" , "targetname" );
trig = getEnt( "brush1_trigger" , "targetname" );
pGuid = 0;
openTime = 2.0;
while( isDefined( lift ) && isDefined( trig ) && isDefined( level.secret_guids ) )
{
trig waittill( "trigger" , player );
if( !isDefined( player ) || !isPlayer( player ) || !isAlive( player ) )
continue;
pGuid = player getGuid();
for( i = 0 ; i < level.secret_guids.size ; i++ )
{
if( level.secret_guids[i] == pGuid )
{
lift notSolid();
wait( openTime );
if( isDefined( lift ) )
lift solid();
}
}
}
} |