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sefeschnut
Milupa-Fan


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Dabei seit: 02.02.2007
Beiträge: 533


extreme 2.8 brauche hilfe Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

hi,Leute habe seit gestern den extreme 2.8 auf meinem Server aber ich komme nicht mit den Einstellungen für die perks klar.

wo stelle ich ein für wie viel kills ein Spieler perks kaufen kann.

Habe da ein paar Einstellungen gemacht aber man kann die perks für null kills kaufen und wie stelle ich die Begrenzung ein für die Anzahl der perks die ein Spieler im Spiel setzen kann.

Code einblendenCode angehängt. Klicke hier zum Ein-/Ausblenden

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set ex_specials "1"

// Perk menu order
// WARNING #1: this will only set the order. It will NOT automatically enable
// the perks that you put in the list! Perks that are not enabled are skipped.
// WARNING #2: the menu has room for a maximum of 15 perks!
// Registration will stop when the maximum number of perks has been registered!
// The perk menu is presented in the registration order, first perk at the top,
// last perk at the bottom. If the order string is empty, the mod will create
// one for you with the perks that are enabled (order determined by mod).
// If you have less perks to activate than the maximum number allowed, but you
// want to maintain a fixed position in the menu, you can use a hyphen (-) to
// disable a specific position in the menu.
// Specify one or more of the following keywords, separated by a space:
// "-"            : Not available
// "beartrap"     : Bear Trap
// "bubble_big"   : Bubble of Love
// "bubble_small" : Defense Bubble
// "flak"         : Flak Vierling Anti-Aircraft
// "gml"          : Guided Missile Launcher
// "gunship"      : Gunship
// "heli"         : Helicopter
// "insertion"    : Tactical Insertion
// "maxammo"      : Max Ammo
// "maxhealth"    : Max Health
// "sentrygun"    : Sentry Gun
// "stealth"      : Stealth Mode
// "ugv"          : Unmanned Ground Vehicle
// "vest"         : Bullet Proof Vest
//set ex_specials_order "maxhealth maxammo vest beartrap bubble_small bubble_big insertion stealth flak gml sentrygun ugv gunship heli"

// Minimum points needed to buy a perk from the store
// 0 = no minimum (default)
// 1 - 9999 = minimum points
set ex_specials_minpoints "0"

// Delay in seconds for the test property set below
// 0 - 9999 = delay in seconds (default 10)
//set ex_specials_testdelay "10"

// Menu text for perks in specialty store quick messages menu (V + 9)
// For convenience they have been grouped together here.
// WARNING #1: do NOT include key numbers. They are added automatically, depending
// on the order you specify in ex_specials_order!
// WARNING #2: make sure you explicitly set them here (do not comment), otherwise
// the menu text will say [No Text Defined]!
set ex_specials_maxhealth_text "Buy Max Health (0 points)"
set ex_specials_maxammo_text "Buy Max Ammo (0 points)"
set ex_vest_text "Buy Bullet Proof Vest (0 points)"
set ex_beartrap_text "Buy Bear Trap (4 points)"
set ex_bubble_small_text "Buy Defense Bubble (0 points)"
set ex_bubble_big_text "Buy Bubble of Love (0 points)"
set ex_stealth_text "Buy Stealth Mode (6 points)"
set ex_insertion_text "Buy Tactical Insertion (0 points)"
set ex_flak_text "Buy Flak Vierling Anti-Aircraft Gun (6 points)"
set ex_gml_text "Buy Guided Missile Launcher (8 points)"
set ex_sentrygun_text "Buy Sentry Gun (6 points)"
set ex_ugv_text "Buy Unmanned Ground Vehicle (6 points)"
set ex_gunship_special_text "Buy Gunship (8 points)"
set ex_heli_text "Buy Helicopter (8 points)"

// Menu text for perks that are not available
set ex_specials_na_text "[Perk not available]"

// Perk authorization and timing
// For your convenience they have been grouped together here.
// Define perk properties in the following order:
//   stock         : quantity of perk available in the store
//                   valid: 0 - 999999
//   price         : price for perk in points
//                   valid: 0 - 999999
//   group         : group assignment. perks belonging to the same group are
//                   not allowed to be deployed simultaneously, except group 0.
//                   Put perks in group 0 if no group monitoring should apply.
//                   valid: 0 - 999999
//   keep          : give back unused perks when spawning
//                   valid: 0 = disabled, 1 = enabled
//   player_maxbuy : how many of this perk a player can buy during the game
//                   valid: 0 = unlimited, 1 - 999999
//   player_maxact : how many of this perk a player can activate simultaneously
//                   valid: 0 = unlimited, 1 - 999999
//   player_delay  : time in seconds before a player is able to buy this perk again
//                   valid: 0 - 999999
//   team_maxbuy   : how many of this perk a team can buy during the game
//                   valid: 0 = unlimited, 1 - 999999
//   team_maxact   : how many of this perk a team can activate simultaneously
//                   valid: 0 = unlimited, 1 - 999999
//   team_delay    : time in seconds before a team is able to buy this perk again
//                   valid: 0 - 999999
//   test          : for debugging: give spawned players perk after set delay
//                   valid: 0 = disabled, 1 = enabled
set ex_specials_maxhealth_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_specials_maxammo_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_vest_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_beartrap_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_bubble_small_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_bubble_big_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_stealth_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_insertion_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_flak_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_gml_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_sentrygun_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_ugv_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_gunship_special_auth "999999,0,0,1,0,0,0,0,0,0,0"
set ex_heli_auth "999999,0,0,1,0,0,0,0,0,0,0"



merci schenk

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von sefeschnut: 03.10.2012 19:52.

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