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kein map wechsel mit awe mod |
Mr.B
5-Minuten-Ei

Dabei seit: 03.11.2005
Beiträge: 13

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| kein map wechsel mit awe mod |
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Hallo!!
Alls erstes möchte ich euch mal sagen das eure configvorlagen bzw.anleitungen eine super hilfe ist"Danke"
Aber leider habe ich noch ein kleines problem ich kann mit dem AWE MOD 3b4 nicht mehr im hlsw maps wechseln und das kicken bzw kicken und verbinden funktioniert auch nicht mehr.Das rcon Passwort ist im hlsw aber im status ok.
Was könnte ich für ein fehler in der config haben?
sets g_needpass "0" // tell's ASE etc the server is passworded
set rconPassword "Paw"
set sv_privatePassword ""
set g_password ""
set g_banips ""
set sv_kickbantime "300"
set sv_floodprotect "1"
seta sv_gamespy "1"
sets Admin "Mr.B"
sets Email ""
sets IRC ""
sets Website ""
sets Location "Germany"
//Logging
set g_log "games_mp.log"
set g_logSync "1"
//SV Pure
set sv_pure "1"
//SV Cheats
set sv_cheats "0"
//Allowed Clans
set sv_allowedClan1 ""
set sv_allowedClan2 ""
//Disable Console
set sv_disableClientConsole "0"
set sv_reconnectlimit "3"
sets sv_master1 "cod2master.activision.com"
sets sv_master2 "master.gamespy.com:28960"
sets sv_master3 "master0.gamespy.com"
sets sv_master4 "clanservers.net"
sets sv_master5 "cod2authorize.activision.com"
sets sv_master6 "cod2master.infinityward.com"
// ************************************************** ***
// *********** Server Personality Dvars ****************
//************************************************** ***
// Hostname and MOTD
set sv_hostname ""
set scr_motd ""
sv_privateClients "0" //Allows players to enter the server without taking up public slots
//Downloads
seta sv_allowAnonymous "0"
set sv_allowdownload "1"
// Server Packet Rate
set sv_maxRate "20000"
// Limit Laggers and reconnect spammers
set sv_reconnectlimit "3" // Limits how long a player must wait to reconnect to a server
set sv_minPing "0"
set sv_maxPing "250"
// - Banning
set g_banIPs ""
// AntiFlooding Settings
set sv_floodProtect "1"
// ************************************************** *** //
******************** Voice ************************* //
************************************************** ***
set sv_voice "1"
set sv_voiceQuality "1"
// ************************************************** ***
// ******************** Map Rotation *******************
// ************************************************** ***
// Do NOT put your map_rotate command here! Map_rotate should be called VERY last
// Set the Gametype
set g_gametype "tdm"
// Set the Map Rotation
set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane gametype tdm map mp_trainstation"
set sv_maprotationcurrent ""
//S&D
set scr_sd_scorelimit "7"
set scr_sd_timelimit "350"
set scr_sd_roundlimit "11"
set scr_sd_roundlength "10"
set scr_sd_graceperiod "10"
//HQ
set scr_hqt_scorelimit "600"
set scr_hqt_timelimit "600"
//SW
set scr_sw_scorelimit "7"
set scr_sw_timelimit "350"
set scr_sw_roundlimit "11"
set scr_sw_roundlength "10"
set scr_sw_graceperiod "10"
//TDM
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "25"
//DM
set scr_dm_scorelimit "150"
set scr_dm_timelimit "600"
//CTF
set scr_ctf_scorelimit "5"
set scr_ctf_timelimit "400"
// ************************************************** *** //
***************** Gameplay Dvars ******************** //
************************************************** ***
// Team Icons
set scr_drawfriend "1"
// Friendly Fire
set scr_friendlyfire "1"
// Kill Cam & Spectate
set scr_killcam "1"
set scr_spectatefree "0"
set scr_spectateenemy "0"
// Auto Team Balance
set scr_teambalance "1"
// Force Respawn
set scr_forcerespawn "1"
// ************************************************
// ******************* Voting ********************* //
************************************************
set g_allowvote "0"
// ************************************************** *** //
************ Weapon Settings ************************ //
************************************************** ***
// Weapon Ammo Pools
set g_weaponAmmoPools "0"
//Snipers
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
// MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
//SMGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"
// Shotgun
set scr_allow_shotgun "1"
// Grenades
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "0"
// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"
// Show number of alive players in each team (0 = off, 1 = on) (default 0)
set awe_show_team_status "1"
// Killcam time in seconds (default 7)
//set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"
// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "1"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "50"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "80"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"
// Model to use for the crush punishment (default "furniture_piano_d")
//set awe_crush_model "furniture_piano_d"
// Other examples
//set awe_crush_model "cow_dead_1"
//set awe_crush_model "cow_dead_2"
//set awe_crush_model "cow_dead_3"
//set awe_crush_model "horse_dead_1"
//set awe_crush_model "horse_dead_2"
//set awe_crush_model "furniture_toilet"
//set awe_crush_model "furniture_frenchbathtubporcelain"
//set awe_crush_model "vehicle_german_armored_car_d"
//set awe_crush_model "vehicle_civilian_car_d"
//set awe_crush_model "vehicle_civilian_car_red_d"
//set awe_crush_model "vehicle_civilian_car_white_d"
//set awe_crush_model "vehicle_tiger_snow_d"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "1"
// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"
// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"
// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"
// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"
// Use HUD score (0 = off, 1 = on) (default 1)
//set awe_hud_score "1"
// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"
// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_color "0"
// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
//set awe_speed "100"
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
set awe_remove_bodies "1"
// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"
// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "5"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "Ich bin unfaehig mir einen Namen zu geben"
set awe_unknown_name1 "Unknown Soldier ist nicht Original?"
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
set awe_unknown_method "1"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set awe_regen_method "3"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
//set awe_welcome0 "Welcome to our server!"
//set awe_welcome1 "It runs AWE 3.0beta."
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 ""
set awe_message1 ""
set awe_message2 ""
set awe_message3 ""
set awe_message4 ""
//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
set awe_teamkill_method "1"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"
// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "0"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
//set awe_sprint_time "3"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
//set awe_mortar "3"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"
//////////////////////
// Damage modifiers //
//////////////////////
// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"
// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"
// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"
// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"
// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"
// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Mr.B: 14.01.2006 14:50.
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Kann so auch nicht sauber laufen...
Geh am besten nach unserer Anleitung vor... KLICK
Da findest Du auch zwei vorbereitete cfgs zum Download, die Du an Deine Wünsche anpassen kannst (ganz unten - Version: awe3b5).
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Ok, also...
Du hast Die CoD2-Einstellungen und die AWE-Einstellungen in EINE cfg gepackt.
Du hast außerdem nicht die Maprotation als letztes gesetzt in Deiner cfg.
Du solltest folgendermaßen vorgehen:
2 cfgs
EINE mit den CoD2-Einstellungen.
EINE mit den AWE-Einstellungen - nimm als Vorlage die awe.cfg.
In der cfg mit den CoD2-Einstellungen muss auch die Map-Rotation rein.
VOR die Map-Rotation muss der Befehl exec awe.cfg - wenn Du Dir die Vorlage-cfgs mal angesehen hättest und die ReadMe gelesen hättest, sollte das eigentlich klar geworden sein...
Die cfg mit den CoD2-Einstellungen lässt Du beim Serverstart laden - dadurch wird dann also auch die awe.cfg geladen... Evtl. noch ein +map_rotate an den Startparameter des Server zusätzlich anhängen.
Hier mal der direkte Link darauf: Download Vorlage-CFGs AWE3b5
---
Was die Steuerung über HLSW angeht, kann ich nix zu sagen, ich mach so was per Konsole... Könnte am MOD liegen, daß HLSW damit vielleicht nicht klar kommt...
Kannst Dir aber mal dieses RCON-Tool ansehen, das hab ich mal kurz angetestet und bei mir hat es geklappt mit dem AWE-Server: KLICK
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Viel Glück!
Ansonsten schau Dir auch mal diesen Thread an:
awe mod startet bei map wechsel nicht
Da hab ich gerade einen "Vorlage-MOD-Ordner" erstellt + kleine Anleitung, wie es bei mir geklappt hat - sind auch vorbereitete cfgs enthalten, die Du nur anpassen müsstest.
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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