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teambeschuss bei Admiral Mod |
Andy1982
Teetrinker
 
Dabei seit: 19.01.2007
Beiträge: 34

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teambeschuss bei Admiral Mod |
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Hallo, mal eine Frage
wie kann man den Teambeschuss bei der Admiral Mod ausschalten?
//************************************************************
// RANK SYSTEM
//************************************************************
// * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"
set am_rank_2_min_points "5"
set am_rank_3_min_points "15"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"
set am_promotion_sound_next_rank "1"
// * Set Frag/Smoke grenades by rank * (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "2"
set am_if_rank_4_add_fraggrenades "3"
set am_if_rank_5_add_fraggrenades "3"
set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "1"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"
set am_give_artillery_by_rank_nr "0"
// * Set Frag/Smoke grenades by rank * (0/1)
set am_reduce_ammo_per_rank "1"
//************************************************************
//WEAPON SETTINGS
//************************************************************
// * Weapon Pickup-Key * (0=MeleeButton, 1=UseButton), (0/1)
set am_weapon_pickup_key "1"
set am_weapon_pickup_player_must_look_at "1"
// * Fraggrenade Type * (original/original_slow/am_cooked/am_cooked_slow)
set am_frag_grenades_type "am_cooked"
// * MG42 and 30cal * (0/1), (0=MeleeButton, 1=UseButton)
set am_enable_mobile_mg "1"
set am_mg_plant_key "1"
// * Mortar Cannon * (0=MeleeButton, 1=UseButton), (0 / 1 = Player flying with Mortar)
set am_mc_plant_key "1"
set am_mortar_cannon_training_player_fly "0"
// * At Spawnpoint you can select 2nd weapon * (0/1), (5/20)
set am_secondary_weapon "1"
set am_secondary_weapon_selection_wait "20"
// * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1)
set am_weapon_arsenal "1"
set am_max_weapon_slot_count "3"
set am_give_pistol "1"
// * Enable/Disable Enfield in Weapon Menu for Americans * (0/1)
set am_enable_weapon_enfield_for_american "1"
// * Enable/Disable Axis Thompson in Weapon Menu * (0/1)
set am_enable_weapon_thompson_for_axis "1"
// * Give Players Thompson as second weapon * (0/1)
set am_give_players_thompson_second_weapon "0"
// * You can pick up thrown grenades to throw them back * (0/1)
set am_grenade_return_throw "0"
// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"
// * Enable/Disable show the kill Hit-Location * (0/1)
// 0 = off
// 1 = show all left side
// 2 = show only killed player left side
// 3 = show only killed player in the middle of the screen
set am_show_kill_hit_location "1"
// * Enable/Disable Grenade Warning for Teammates * (0/1)
set am_grenade_warning "1"
// * Enable/Disable Weapon Drop after kill * (0/1), (0/1), (0/1)
set am_weapon_drop "1"
set am_allow_sniper_weapon_drop "1"
set am_allow_shotgun_weapon_drop "1"
// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"
// * Enable/Disable Hit: Weapon Drop * (0/1)
set am_arm_hit_drop_weapon "0"
// * Enable/Disable Hit: Leg Shot => go down * (0/1)
set am_down_by_leg_shot "0"
// * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10)
set am_bleeding "1"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "1"
// * Enable/Disable Colored Smokegrenades * (0/1)
set am_use_colored_smokegrenades "1"
set am_gas_grenade_has_allies_class "-1"
set am_fire_grenade_has_allies_class "1"
set am_gas_grenade_has_axis_class "1"
set am_fire_grenade_has_axis_class "-1"
// * Artillery Kill Points * //NEW (1/100)
set am_points_for_artillerie_kill "0"
// * Limit the weapons to only rifles * (0/1)
set am_only_rifles "0"
//************************************************************
// WEAPON LIMIT
//************************************************************
// * Limit the MG on the map * (0/10)
set am_max_turrets "10"
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "0"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "2"
set am_weapon_enfield_scope_mp_max_count "2"
set am_weapon_kar98k_sniper_mp_max_count "2"
set am_weapon_springfield_mp_max_count "2"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "2"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
set am_weapon_panzerschreck_mp_max_count "-1"
set am_weapon_30cal_walk_mp_max_count "-1"
set am_weapon_mg42_bipod_walk_mp_max_count "-1"
set am_weapon_mortar_cannon_walk_mp_max_count "-1"
// * Overwrite Wepaon Nades Count * (-1/10)
set am_weapon_rifle_nades_count "-1"
set am_weapon_automatic_rifle_nades_count "-1"
set am_weapon_small_mg_nades_count "-1"
set am_weapon_mg_nades_count "-1"
set am_weapon_sniper_nades_count "-1"
set am_weapon_shotgun_nades_count "-1"
// * Overwrite Wepaon Smokes Count * (-1/10)
set am_weapon_rifle_smokes_count "-1"
set am_weapon_automatic_rifle_smokes_count "-1"
set am_weapon_small_mg_smokes_count "-1"
set am_weapon_mg_smokes_count "-1"
set am_weapon_sniper_smokes_count "-1"
set am_weapon_shotgun_smokes_count "-1"
// * Overwrite Grenade Count * (-1/10)
set am_frag_grenade_count "-1"
set am_smoke_grenade_count "-1"
// * Pickup max Grenades * (1/10), (1/10)
set am_pickup_max_frag_grenades "5"
set am_pickup_max_smoke_grenades "5"
// * Enable/Disable more Weapons for NOZ * (0/1)
set am_night_of_zombies_more_weapons "1"
//************************************************************
// WEAPON DAMAGE MODIFIER
//************************************************************
// * Weapon Damage Modifiers * (0/1)
set am_weapon_damage_modifiers "0"
// * 1.0 = (100%) Standard Damage * (0.1/4.9)
set am_weapon_damagex_luger_mp "1.0"
set am_weapon_damagex_webley_mp "1.0"
set am_weapon_damagex_TT30_mp "1.0"
set am_weapon_damagex_colt_mp "1.0"
set am_weapon_damagex_mp40_mp "1.0"
set am_weapon_damagex_mp44_mp "1.0"
set am_weapon_damagex_thompson_mp "1.0"
set am_weapon_damagex_bren_mp "1.0"
set am_weapon_damagex_PPS42_mp "1.0"
set am_weapon_damagex_ppsh_mp "1.0"
set am_weapon_damagex_sten_mp "1.0"
set am_weapon_damagex_bar_mp "1.0"
set am_weapon_damagex_greasegun_mp "1.0"
set am_weapon_damagex_m1carbine_mp "1.0"
set am_weapon_damagex_g43_mp "1.0"
set am_weapon_damagex_mosin_nagant_mp "1.0"
set am_weapon_damagex_m1garand_mp "1.0"
set am_weapon_damagex_enfield_mp "1.0"
set am_weapon_damagex_kar98k_mp "1.0"
set am_weapon_damagex_SVT40_mp "1.0"
set am_weapon_damagex_kar98k_sniper_mp "1.0"
set am_weapon_damagex_mosin_nagant_sniper_mp "1.0"
set am_weapon_damagex_enfield_scope_mp "1.0"
set am_weapon_damagex_springfield_sniper_mp "1.0"
set am_weapon_damagex_shotgun_mp "1.0"
set am_weapon_damagex_frag_grenade_british_mp "1.0"
set am_weapon_damagex_frag_grenade_german_mp "1.0"
set am_weapon_damagex_frag_grenade_american_mp "1.0"
set am_weapon_damagex_frag_grenade_russian_mp "1.0"
set am_weapon_damagex_panzerschreck_mp "1.0"
set am_weapon_damagex_mg42_mp "1.0"
set am_weapon_damagex_30cal_mp "1.0"
//************************************************************
// AMBIENT SOUND SETTINGS
//************************************************************
// * Enable/Disable BattleChatter System * (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "35"
// * Abient Sounds * (0/1), (0/1)
set am_ambient_war_sounds "1"
set am_ambient_flyby_sounds "1"
//************************************************************
// CLAN SETTINGS
//************************************************************
// * Clan-Member Tag in Player-Names *
set am_clanmember_tag ""
// * Clan-Member in one Team, Public Players in other team *
set am_clan_vs_public "0"
//************************************************************
// INGAME VOTING ADMIRAL MOD
//************************************************************
// * Voting * (0/1), (0/1), (10/45), (0/1), (0/1)
set am_vote_map "1"
set am_vote_gametype "1"
set am_vote_time "20"
set am_vote_only_clanmembers "0"
// Limited to 15 Maps
set am_vote_maps "decoy,farmhouse,matmata,toujane,harbor,zzz_mp_tobruk,mp_tunis_nopam,mp_el_
michili,mtl_the_rock,mp_mat3"
// Limited to 10 Gametypes
set am_vote_gametypes "dm,tdm"
// * Allow Custom Maps *
// * If you doing the wrong name in the "am_vote_maps" cvar ... the server will not find the map and crash/stop! *
set am_allow_vote_custom_maps "1"
//************************************************************
// ADMIRAL GAMETYPE SETTINGS
//************************************************************
exec boat_positions.cfg
//************************************************************
// MAP ROTATION SETTINGS
//************************************************************
set sv_mapRotation "gametype tdm map mp_mat3 gametype tdm map mp_tunis_nopam gametype tdm map zzz_mp_tobruk gametype tdm map mp_toujane gametype tdm map mp_el_mechili gametype tdm map mp_decoy gametype tdm map mp_farmhouse gametype tdm map mp_matmata gametype tdm map mp_toujane"
set g_gametype "tdm"
map mp_toujane
--- edited by yoda: Thema verschoben ---
__________________ Gruß {GeKo}=AE>EatMyShorts<
www.gewehrkolbenfresser.de
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von yoda: 06.09.2007 02:48.
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