Map Rotation lädt und bleibt dann hängen |
Rasced
5-Minuten-Ei
Dabei seit: 20.10.2009
Beiträge: 16
|
|
Map Rotation lädt und bleibt dann hängen |
|
Hallo nutze eure seite schon viel um probs zu beheben aber dies ma finde ich keine lösung und muss selbst mal fragen.
Bastel mir grade einen homeserver für ne lan @ Home mit dem eXtreme+ Mod V2.5 komme soweit auch zu recht. habe die maprotation.cfg bearbeitet und die server.cfg alles andere wollt ich später machen (besser gesagt hatte ich schonmal und des geht auch).
Nun zum Prob:
Der Server startet und lädt die erste map ich kann auch team wählen waffe und los gehts =) gebe ich aber über die console map_rotate ein fängt er auch wies soll an die nächste map zuladen aber sobald ich dann team und waffe gewählt habe bleibt er beim waffen menü stehn und geht nicht weiter )= kann nur noch ins hauptmenü zurück und das spiel beenden auch wenn ich nochma map_rotate mache lädt er halt die map aber sobald ich team und waffe gewählt habe ist ende )=
wo kann der fehler liegen ?
hier meine server.cfg
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69:
70:
71:
72:
73:
74:
75:
76:
77:
78:
79:
80:
81:
82:
83:
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
95:
96:
97:
98:
99:
100:
101:
102:
103:
104:
105:
106:
107:
108:
109:
110:
111:
112:
113:
114:
115:
116:
117:
118:
119:
120:
121:
122:
123:
124:
125:
126:
127:
128:
129:
130:
131:
132:
133:
134:
135:
136:
137:
138:
139:
140:
141:
142:
143:
144:
145:
146:
147:
148:
149:
150:
151:
152:
153:
154:
155:
156:
157:
158:
159:
160:
161:
162:
163:
164:
165:
166:
167:
168:
169:
170:
171:
172:
173:
174:
175:
176:
177:
178:
179:
180:
181:
182:
183:
184:
185:
186:
187:
188:
189:
190:
191:
192:
193:
194:
195:
196:
197:
198:
199:
200:
201:
202:
203:
204:
205:
206:
207:
208:
209:
210:
211:
212:
213:
214:
215:
216:
217:
218:
219:
220:
221:
222:
223:
224:
225:
226:
227:
228:
229:
230:
231:
232:
233:
234:
235:
236:
237:
238:
239:
240:
241:
242:
243:
244:
245:
246:
247:
248:
249:
250:
251:
252:
253:
254:
255:
256:
257:
258:
259:
260:
261:
262:
263:
264:
265:
266:
267:
268:
269:
270:
271:
272:
273:
274:
275:
276:
277:
278:
279:
280:
281:
282:
283:
284:
285:
286:
287:
288:
289:
290:
291:
292:
293:
294:
295:
296:
297:
|
//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author : Astoroth and the eXtreme+ Support Crew
// website : [URL]http://www.mycallofduty.net[/URL]
//
// mod : eXtreme+
// version : 2.5
// update : july 2009
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "^1Sir^7-^2Calli´s ^1Snipers ^7Only ^2Server"
sets _Admin "Sir-Calli"
sets _Email "ghostfacelover@web.de"
sets _Website ""
sets _Location "Deutschland"
sets _Irc ""
sets _Mod "^3e^1X^3treme^2+^7"
sets _ModVer "v2.5"
sets _ModUpdate ""
sets _Maps "COD2 Custom"
set scr_motd "Headshot =DD"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "extreme.log" // Name of log file, default is games_mp.log
// Network options
//set net_ip "" // Set your servers IP address
//set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol
// Server Network Mode
set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet
// Master servers
set sv_master1 ""
set sv_master2 ""
set sv_master3 ""
set sv_master3 ""
set sv_master4 ""
set sv_master5 ""
set sv_master6 ""
set sv_master7 ""
set sv_gamespy "0"
// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password "0000"
// Player slots setup
set sv_maxclients "10" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT. Any lower and player isnt allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT. Any higher and player isnt allowed to connect
// Client Download Settings
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "16000"
// FPS
//set sv_fps "20"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Misc (more settings in scriptdata\serversettings.cfg)
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
//******************************************************************************
// Diagnostics (more settings in scriptdata\serversettings.cfg)
//******************************************************************************
// server devmode 0 - 2
//set developer "0"
//set developer_script "0"
//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
pb_sv_enable
wait
set scr_drm_cfg_1 "serversettings.cfg"
wait
set scr_drm_cfg_2 "redirect.cfg"
wait
set scr_drm_cfg_3 "clancontrol.cfg"
wait
set scr_drm_cfg_4 "security.cfg"
wait
set scr_drm_cfg_5 "wmdcontrol.cfg"
wait
set scr_drm_cfg_6 "healthcontrol.cfg"
wait
set scr_drm_cfg_7 "mapcontrol.cfg"
wait
set scr_drm_cfg_8 "monitoring.cfg"
wait
set scr_drm_cfg_9 "ambientfx.cfg"
wait
set scr_drm_cfg_10 "miscfeatures.cfg"
wait
set scr_drm_cfg_11 "playercontrol.cfg"
wait
set scr_drm_cfg_12 "weaponcontrol.cfg"
wait
set scr_drm_cfg_13 "ranksystem.cfg"
wait
set scr_drm_cfg_14 "gametypes.cfg"
wait
set scr_drm_cfg_15 "jukebox.cfg"
wait
exec maprotation.cfg
und hier meine maprotation.cfg
//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author : Astoroth and the eXtreme+ Support Crew
// website : [URL]http://www.mycallofduty.net[/URL]
//
// mod : eXtreme+
// version : 2.5
// update : july 2009
//******************************************************************************
//******************************************************************************
// WARNING:
// We are hitting COD2 limits all over the place. To avoid the following errors
// you are adviced to read the instructions in the Quick Setup Guide PDF.
// ERROR: G_FindConfigStringIndex: overflow (1310)
// ERROR: G_ModelIndex: overflow
// ERROR: Out of HUD Elements
//******************************************************************************
//******************************************************************************
// Map control settings
//******************************************************************************
// automatically try to fix errors in maprotation.
// This will only happen once, until you restart the server.
// 0 = disabled, 1 = enable (once), default = 0
//set ex_fix_maprotation "1"
// randomize the map rotation
// This will only happen once, until you restart the server.
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"
//******************************************************************************
// Player number based map rotation controller
//******************************************************************************
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"
// Looking for ex_pbrsmall and ex_pbrmedium?
// See mapcontrol.cfg, section "Player Based Map Controle Settings" for more info.
//******************************************************************************
// Map Rotation
//******************************************************************************
// Clear the current map rotation (should one exist)
set sv_maprotationcurrent ""
// First gametype to load
//------------------------------------------------------------------------------
// gametypes: chq, cnq, ctfb, ctf, dm, dom, esd, hm, htf, hq, ihtf, lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip
set g_gametype "tdm"
// Player based map rotation
//------------------------------------------------------------------------------
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
// Normal map rotation
// PICK ONLY ONE! If you enable more, the last one will be active
// For the custom gametypes it's the same. Just replace e.g. "gametype tdm" with "gametype ihtf"
//------------------------------------------------------------------------------
// DM:
//set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// TDM:
//set sv_mapRotation "gametype tdm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"
// Mixed gametype rotation example (do not use more than 3 gametypes, otherwise you COULD get problems)
//------------------------------------------------------------------------------
set sv_mapRotation "gametype tdm map mp_cbs gametype dm map mp_yuko_mmxxx gametype tdm map gob_aim gametype dm map mp_mogadishu_beta"
// Map rotation stacker
// The sv_mapRotation string is limited to 1024 characters. If you need a longer map rotation,
// split your rotation into several lines by using the rotation stacker. You can add as many
// lines as you like, but always start at 1, and don't skip numbers (no gaps)
// WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE
//------------------------------------------------------------------------------
//set sv_mapRotation1 ""
//set sv_mapRotation2 ""
//set sv_mapRotation3 ""
// Making sure it rotates
// If +map_rotate is in your commandline you do NOT need it here
map_rotate
// Starting Map
//------------------------------------------------------------------------------
//map mp_carentan |
|
Hoffe mir kann jemand helfen )=
MFG Rasced
--- Edit by Nightwing: cfg als Code dargestellt ---
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Nightwing: 22.10.2009 15:50.
|
|
|
|
|
|
Nur zur Info, falls du es nicht weißt:
COD2 V1.2 hat genau wie Version 1.0 einen sehr geringen Gamestate (= der adressierbare Bereich für Zusatzfunktionen ist stark begrenzt). Da der extreme-Mod sehr viele Funktionen hat, kann es durchaus sein, dass deine Maps, die ebenfalls Gamestate aufbrauchen, das Faß zum Überlaufen bringen, so dass der Mod nicht läuft.
Nebenbei ist Version 1.2 nur zu wenigen Modversionen kompatibel. Leider kann ich mich nicht mehr erinnern, welche eXtreme-Version damals für Version v1.2 veröffentlicht wurde. Diese Version müsste zumindest mit sparsam ausgestatteten Maps lauffähig gewesen sein.
Was mich nur wundert: Du hast ja auch v1.3 getestet und trotzdem lief es nicht. Das ist wirklich sehr ungewöhnlich. Hast du eventuell eine IWD des Mods geändert?
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
|
|
|
|
|
Interceptor
... sehr viel alleine
Dabei seit: 27.12.2005
Beiträge: 3.070
|
|
Was ist denn in der set scr_drm_cfg_12 "weaponcontrol.cfg" alles verwaltet? Schließlich sagst Du, dass es nach der Rotation in dem Waffenauswahlmenü hängt!
Bei mir als Client hing das Game auch mal im Waffenmenü - Ursache war eine fehlende Clientdatei.
__________________ Mitglied der [DeBu]DeadlyBullets - eSport - Kommunikation - Fun, Fungaming gegründet 1999 - aufgelöst 24.01.2017
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Interceptor: 22.10.2009 13:30.
|
|
|
|
|
Rasced
5-Minuten-Ei
Dabei seit: 20.10.2009
Beiträge: 16
|
|
ne an der iwd habe ich nix geändert )=
habe die dateien auch schonma neu reinkopiert und alles neu gemacht
und trotzdem letzt endlich weider der selbe fehler )=
hab nu nochma geschaut also wenn ich rotate auf die nächste map mache und suschauer wähle geht es auch -.- nur wenn ich waffe wähle ist ende da gehta net weiter
meine weaponcontrol.cfg
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69:
70:
71:
72:
73:
74:
75:
76:
77:
78:
79:
80:
81:
82:
83:
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
95:
96:
97:
98:
99:
100:
101:
102:
103:
104:
105:
106:
107:
108:
109:
110:
111:
112:
113:
114:
115:
116:
117:
118:
119:
120:
121:
122:
123:
124:
125:
126:
127:
128:
129:
130:
131:
132:
133:
134:
135:
136:
137:
138:
139:
140:
141:
142:
143:
144:
145:
146:
147:
148:
149:
150:
151:
152:
153:
154:
155:
156:
157:
158:
159:
160:
161:
162:
163:
164:
165:
166:
167:
168:
169:
170:
171:
172:
173:
174:
175:
176:
177:
178:
179:
180:
181:
182:
183:
184:
185:
186:
187:
188:
189:
190:
191:
192:
193:
194:
195:
196:
197:
198:
199:
200:
201:
202:
203:
204:
205:
206:
207:
208:
209:
210:
211:
212:
213:
214:
215:
216:
217:
218:
219:
220:
221:
222:
223:
224:
225:
226:
227:
228:
229:
230:
231:
232:
233:
234:
235:
236:
237:
238:
239:
240:
241:
242:
243:
244:
245:
246:
247:
248:
249:
250:
251:
252:
253:
254:
255:
256:
257:
258:
259:
260:
261:
262:
263:
264:
265:
266:
267:
268:
269:
270:
271:
272:
273:
274:
275:
276:
277:
278:
279:
280:
281:
282:
283:
284:
285:
286:
287:
288:
289:
290:
291:
292:
293:
294:
295:
296:
297:
298:
299:
300:
301:
302:
303:
304:
305:
306:
307:
308:
309:
310:
311:
312:
313:
314:
315:
316:
317:
318:
319:
320:
321:
322:
323:
324:
325:
326:
327:
328:
329:
330:
331:
332:
333:
334:
335:
336:
337:
338:
339:
340:
341:
342:
343:
344:
345:
346:
347:
348:
349:
350:
351:
352:
353:
354:
355:
356:
357:
358:
359:
360:
361:
362:
363:
364:
365:
366:
367:
368:
369:
370:
371:
372:
373:
374:
375:
376:
377:
378:
379:
380:
381:
382:
383:
384:
385:
386:
387:
388:
389:
390:
391:
392:
393:
394:
395:
396:
397:
398:
399:
400:
401:
402:
403:
404:
405:
406:
407:
408:
409:
410:
411:
412:
413:
414:
415:
416:
417:
418:
419:
420:
421:
422:
423:
424:
425:
426:
427:
428:
429:
430:
431:
432:
433:
434:
435:
436:
437:
438:
439:
440:
441:
442:
443:
444:
445:
446:
447:
448:
449:
450:
451:
452:
453:
454:
455:
456:
457:
458:
459:
460:
461:
462:
463:
464:
465:
466:
467:
468:
469:
470:
471:
472:
473:
474:
475:
476:
477:
478:
479:
480:
481:
482:
483:
484:
485:
486:
487:
488:
489:
490:
491:
492:
493:
494:
495:
496:
497:
498:
499:
500:
501:
502:
503:
504:
505:
506:
507:
508:
509:
510:
511:
512:
513:
514:
515:
516:
517:
518:
519:
520:
521:
522:
523:
524:
525:
526:
527:
528:
529:
530:
531:
532:
533:
534:
535:
536:
537:
538:
539:
540:
541:
542:
543:
544:
545:
546:
547:
548:
549:
550:
551:
552:
553:
554:
555:
556:
557:
558:
559:
560:
561:
562:
563:
564:
565:
566:
567:
568:
569:
570:
571:
572:
573:
574:
575:
576:
577:
578:
579:
580:
581:
582:
583:
584:
585:
586:
587:
588:
589:
590:
591:
592:
593:
594:
595:
596:
597:
598:
599:
600:
601:
602:
603:
|
//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author : Astoroth and the eXtreme+ Support Crew
// website : [URL]http://www.mycallofduty.net[/URL]
//
// mod : eXtreme+
// version : 2.5
// update : july 2009
//******************************************************************************
//******************************************************************************
// All Weapons Menu. Choose from all WW2 weapons available
// WARNING: THIS DISABLES WEAPON CLASSES AND MODERN WEAPONS!
//******************************************************************************
// Replace the standard weapons menus (primary and secondary) with an all
// weapons menu. Handy for better weapons choice control. This overrules the
// weapon classes and team only settings. Modern weapons are not included!
// 0 = disabled (default)
// 1 = enabled (READ WARNING BEFORE TURNING ON)
set ex_all_weapons "0"
//******************************************************************************
// Modern Weapons Menu. This will convert the COD2 weapons to modern ones
// WARNING #1: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL MODERN WEAPONS
// IWD FILE DOWNLOADED AND PLACED IN THE FS_GAME FOLDER!
// WARNING #2: SUPPORTS CLASSES 1 (PISTOLS), 2 (SNIPER), 3 (MG), 4 (SMG),
// 7 (SHOTGUN) AND 10 (KNIVES)
//******************************************************************************
// Replace the standard weapons menus (primary and secondary) with a modern
// weapons menu.
// 0 = disabled (default)
// 1 = enabled (READ WARNING BEFORE TURNING ON)
set ex_modern_weapons "0"
//******************************************************************************
// Bash-only mode
// This will switch to shotgun-only class and remove all ammo from the weapon
// before spawning.
// WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
// - disables frag fest mode
// - disables all weapons and modern weapons
// - disables frag and smoke grenades (or any replacement)
// - disables medic system, health drop, firstaid system and healthbar
// - disables sidearms (pistols and knives)
// - disables weapon drop on death
// - disables ammo crates
// - disables turrets
// - disables landmines
// - disables rank system
// - enables the indoor map feature (level.ex_indoor)
//******************************************************************************
// 0 = disabled (default)
// 1 = enabled
set ex_bash_only "0"
// Bash-only mode announcements
// 0 = disabled
// 1 = fixed mode indicator in lower-right corner
// 2 = one-time announcement on spawn
// 3 = repetitive announcement on spawn
// 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
// 5 = repetitive announcement *AND* fixed indicator (1 + 3)
set ex_bash_only_msg "4"
//******************************************************************************
// Frag fest mode
// This will disable all weapons, except the offhand weapons before spawning.
// WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
// - disables all weapons and modern weapons
// - disables smoke grenades (or any replacement)
// - disables medic system, health drop, firstaid system and healthbar
// - disables sidearms (pistols and knives)
// - disables weapon drop on death
// - disables turrets
// - disables landmines
// - disables rank system
// - enables the indoor map feature (level.ex_indoor)
//******************************************************************************
// 0 = disabled (default)
// 1 = enabled
set ex_frag_fest "0"
// Frag fest announcements
// 0 = disabled
// 1 = fixed mode indicator in lower-right corner
// 2 = one-time announcement on spawn
// 3 = repetitive announcement on spawn
// 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
// 5 = repetitive announcement *AND* fixed indicator (1 + 3)
set ex_frag_fest_msg "4"
//******************************************************************************
// weapon loadout and menu system
//******************************************************************************
// Map or Gametype based weapon control - On some maps or gametypes
// you may wish to allow only one particular class of weapons to be used,
// simply add the map or gametype name to the end of the dvar and then
// set the value. NB: for russians the PPSH as an MG, so that way all teams
// will have an MG to use!
// 0 = disabled (all weapons available per team (COD2 stock system!)) (default)
// 1 = pistols only
// 2 = sniper only
// 3 = machine gun only
// 4 = submachine gun only
// 5 = rifles only (not for modern weapons)
// 6 = bolt action only (not for modern weapons)
// 7 = shotgun only
// 8 = panzerschreck only (not for modern weapons)
// 9 = bolt-sniper only (not for modern weapons)
//10 = knives only
// if you want your server to only use one group of weapons all the time
// the stock menu will appear if you use the setting 0, also note that using
// any other option than 0 will disable the secondary weapons system!
set ex_wepo_class "2"
// Team or non-team based weapons menu's
// if you would like to have all weapons available from a particular class
// for all teams, set this next option to 0, otherwise set this to 1 (default)
set ex_wepo_team_only "0"
// If you decide to use the above options, you can also set the allowed
// status for frag and smoke grenades, this applies to all weapon classes.
// allow grenades with weapon class option?
// 0 = disable (default)
// 1 = frag grenades only
// 2 = smoke grenades only
// 3 = frag and smoke grenades
set ex_wepo_allow_grenades "1"
// ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
// or use the rank system loadouts (not frag or smoke grenades!).
// If the ranks system is disabled this value is forced to stock loadouts!
// 0 = stock loadouts (default;these can be adjusted in the weapon ammo limit section below)
// 1 = use rank system loadout (configured in the ranksystem.cfg)
set ex_wepo_loadout "1"
//******************************************************************************
// Secondary weapon system
//******************************************************************************
// You may wish to use another weapon as secondary rather than COD2's default pistol,
// by enabling this system you will have an additional menu for to choose a secondary
// weapon from, you can even still have the pistol! making that 3 weapons at any one time!
// NB: when enabling a weapon only based setting, this option is automatically disabled.
// Allow secondary weapon system
// 0 = disable (default)
// 1 = enable (same team weapon menu only displayed)
// 2 = enable (enemy team weapon menu displayed)
set ex_wepo_secondary "0"
// examples
// set ex_wepo_secondary_mp_carentan "1"
// set ex_wepo_secondary_tdm "1"
// set ex_wepo_secondary_ctf_mp_dawnville "1"
//******************************************************************************
// enemy weapon usage
//******************************************************************************
// this monitor the usage of enemy weapons in the primary and secondary weapon slots for
// enemy weapons picked up, this function is disabled and forced to allow usage of enemy
// weapons in non-teamplay based gametypes and when using the weapon class based menus
// 0 = allowed
// 1 = allowed only if ammo of current weapon in that slot falls below %
// 2 = not allowed
set ex_wepo_enemy "0"
// Overide %, if you have chosen option 1 for enemy weapon usage
// you can overide the % value here ( 0% - 100%)
//set ex_wepo_cent "20"
//******************************************************************************
// pistol settings
//******************************************************************************
// for the secondary system and all weapon modes except 1, you can also set
// whether the player is allowed a sidearm (pistol)
// 0 = disabled
// 1 = enabled (cannot be exchanged for another weapon during play)
// 2 = enabled (can be exchanged for another weapon during play)
set ex_wepo_sidearm "1"
//******************************************************************************
// Switch Scope Zoom ((m key to switch scopes -- Sniper rifles ONLY))
//******************************************************************************
// 0 = disabled (default)
// 1 = enabled
set ex_switch_scopezoom "1"
// Auto-switch to LR the first time a sniper rifle is selected
// 0 = disabled (default)
// 1 = enabled
//set ex_switch_scopezoom_auto "0"
//******************************************************************************
// Sniper Zoom Levels
//******************************************************************************
// 0 = disable (default)
// 1 = enable, but only set default level (no dynamic zoom levels)
// 2 = enable dynamic zoom levels
set ex_zoom "1"
// Specify the sniper classes for which you allow zoom
// Add up the numbers for all classes you wish to allow. If you want to allow LR
// only, use 2. For LR and MW, use 5. For LR and MW, use 6. Default = 7 (all)
// 1 = SR sniper rifles (short range)
// 2 = LR sniper rifles (long range)
// 4 = MW sniper weapons (modern weapons)
// -- +
// ... = sniper classes allowed
set ex_zoom_class "7"
// minimum zoom level allowed for each class
// min = 1, max = 10 (default for all classes = 1)
//set ex_zoom_min_sr "1"
//set ex_zoom_min_lr "1"
//set ex_zoom_min_mw "1"
// maximum zoom level allowed for each class
// min = ex_zoom_min, max = 10 (default: sr = 7, lr = 9, mw = 9)
//set ex_zoom_max_sr "7"
//set ex_zoom_max_lr "9"
//set ex_zoom_max_mw "9"
// default zoom level for each class
// min = ex_zoom_min, max = ex_zoom_max (default: sr = 5, lr = 7, mw = 7)
//set ex_zoom_default_sr "5"
//set ex_zoom_default_lr "7"
//set ex_zoom_default_mw "7"
// reset zoom level to default when switching weapons
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"
// reset zoom level to default when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"
// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"
//******************************************************************************
// Long range rifle hitloc (LR rifles included in mod)
//******************************************************************************
// Long range rifles use MOD_PROJECTILE instead of MOD_RIFLE_BULLET.
// MOD_PROJECTILE doesn't record a hit location, and you die instantly, even
// when being hit to your little toe.
// This feature converts "sMeansOfDeath" back to MOD_RIFLE_BULLET, and assigns
// damage to hit locations, using special mod incorporated body markers.
// Global switch
// 0 = disabled (default)
// 1 = enabled
set ex_lrhitloc "1"
// Unit of measurement for range
// 0 = metres
// 1 = yards (default)
set ex_lrhitloc_unit "0"
// Hitloc and distance messages for attacker (on damage)
// 0 = disabled
// 1 = above compass (default)
// 2 = center screen
set ex_lrhitloc_msg "2"
// hit location damage modifiers
// min = 1, max = 100 (default 100)
set ex_lrhitloc_head "100"
// min = 1, max = 100 (default 90)
set ex_lrhitloc_neck "100"
// min = 1, max = 100 (default 80)
set ex_lrhitloc_torso_upper "90"
// min = 1, max = 100 (default 70)
set ex_lrhitloc_torso_lower "80"
// min = 1, max = 100 (default 60)
set ex_lrhitloc_right_leg_upper "60"
// min = 1, max = 100 (default 40)
set ex_lrhitloc_right_leg_lower "40"
// min = 1, max = 100 (default 60)
set ex_lrhitloc_left_leg_upper "60"
// min = 1, max = 100 (default 40)
set ex_lrhitloc_left_leg_lower "40"
// min = 1, max = 100 (default 50)
set ex_lrhitloc_right_arm_upper "50"
// min = 1, max = 100 (default 40)
set ex_lrhitloc_right_arm_lower "40"
// min = 1, max = 100 (default 50)
set ex_lrhitloc_left_arm_upper "50"
// min = 1, max = 100 (default 40)
set ex_lrhitloc_left_arm_lower "40"
// min = 1, max = 100 (default 30)
set ex_lrhitloc_right_hand "30"
// min = 1, max = 100 (default 30)
set ex_lrhitloc_left_hand "30"
// min = 1, max = 100 (default 20)
set ex_lrhitloc_right_foot "20"
// min = 1, max = 100 (default 20)
set ex_lrhitloc_left_foot "20"
//******************************************************************************
// offhand (grenade) loadout system
//******************************************************************************
// You can choose how you would like the frag and smoke grenades to be granted
// to players joining your server.
// frag grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only if ranksystem enabled, otherwise 0)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
set ex_frag_loadout "2"
// option 0 - weapon class stock frag grenade ammo
// min = 0, max = 9, default = 2
//set ex_wepo_frag_stock_sniper "2"
//set ex_wepo_frag_stock_rifle "2"
//set ex_wepo_frag_stock_mg "2"
//set ex_wepo_frag_stock_smg "2"
//set ex_wepo_frag_stock_shot "2"
//set ex_wepo_frag_stock_rl "2"
// option 1 - these settings is in the ranksystem.cfg
// option 2 - fixed frag grenade ammo every spawn (0 - 9)
set ex_wepo_frag "3"
// option 3 - random frag grenade ammo every spawn (0 - 9)
//set ex_wepo_frag_random "9"
// smoke grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem frag loadout (only if ranksystem enabled, otherwise 0)
// 2 = fixed ammo every spawn
// 3 = random ammo every spawn
//set ex_smoke_loadout "2"
// option 0 - weapon class stock smoke grenade ammo choose
// min = 0, max = 9, default = 1
//set ex_wepo_smoke_stock_sniper "1"
//set ex_wepo_smoke_stock_rifle "1"
//set ex_wepo_smoke_stock_mg "1"
//set ex_wepo_smoke_stock_smg "1"
//set ex_wepo_smoke_stock_shot "1"
//set ex_wepo_smoke_stock_rl "1"
// option 1 - these settings is in the ranksystem.cfg
// option 2 - fixed smoke grenade ammo every spawn (0 - 9)
//set ex_wepo_smoke "1"
// option 3 - random smoke grenade ammo every spawn (0 - 9)
//set ex_wepo_smoke_random "9"
//******************************************************************************
// Grenade monitoring
//******************************************************************************
// Monitor the number of LIVE nades
// 0 = unlimited (default)
// 1 - 99 = nade limit (per team if team based)
set ex_nademon_frag "0"
//set ex_nademon_smoke "1"
set ex_nademon_fire "4"
//set ex_nademon_gas "4"
//set ex_nademon_satchel "0"
// Show warning when throwing an over-limit nade
// Over-limit nades will return to the player's loadout.
// 0 = disabled
// 1 = enabled (default)
//set ex_nademon_frag_maxwarn "1"
//set ex_nademon_smoke_maxwarn "1"
//set ex_nademon_fire_maxwarn "1"
//set ex_nademon_gas_maxwarn "1"
//set ex_nademon_satchel_maxwarn "1"
// Percentage of the duration to take into account
// Satchel charges, frag nades, smoke nades, fire nades, and gas nades have a
// duration of 5, 5, 45, 20 and 20 seconds resp. VIP smoke is 85 seconds.
// With max set to 1, and a duramod set to 50, you actually allow for 1.5
// nades to be live simultaniously.
// min = 1, max = 200 (default = 100)
//set ex_nademon_frag_duramod "100"
//set ex_nademon_smoke_duramod "100"
//set ex_nademon_fire_duramod "100"
//set ex_nademon_gas_duramod "100"
//set ex_nademon_satchel_duramod "100"
// Monitor frag nades and satchel charges to explode on contact
// To activate eoc press USE when throwing a nade or satchel charge
// 0 = disabled (default)
// 1 = enable
//set ex_nademon_frag_eoc "0"
//set ex_nademon_satchel_eoc "0"
// Close proximity trigger for tripwires and landmines
// 0 = disabled
// 1 - 100 = radius in feet (default 10 for frags. 20 for satchel charges)
//set ex_nademon_frag_cpx "10"
//set ex_nademon_satchel_cpx "20"
//******************************************************************************
// Grenade warning (battlechatter)
//******************************************************************************
// when a player throws a frag grenade, if a teammate is near them or they are in the area
// of the impact point, a warning will be issued..., the enemy will sometimes also warn there
// team, if they see a frag or smoke grenade near them too! this option is disabled in DM
// automatically
// 0 = disable, 1 = enable, default = 0
set ex_grenadewarn "1"
//******************************************************************************
// Kamikaze (suicide grenades)
//******************************************************************************
// when a player pulls the pin, but doesn´t throw a frag grenade or satchel charge,
// you can convert the suicide (no radius damage) into a suicide bombing (with radius damage).
// This only applies to frag grenades and satchel charges.
// 0 = disable (default)
// 1 = enable
//set ex_kamikaze "0"
// Effective range for frag grenades in CoD units
// Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
// 100 - 10000 (default 300)
//set ex_kamikaze_frag_radius "300"
// Maximum damage for frag grenades
// Effective damage depends on distance and blocking entities.
// 1 - 999 (default 200)
//set ex_kamikaze_frag_damage "200"
// Effective range for satchel charges in Cod units
// Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
// 100 - 10000 (default 500)
//set ex_kamikaze_satchel_radius "500"
// Maximum damage for satchel charges
// Effective damage depends on distance and blocking entities.
// 1 - 999 (default 200)
//set ex_kamikaze_satchel_damage "200"
// Kamikaze bonus points
// See gametypes.cfg -- rewards section
//******************************************************************************
// MG and SMG burst mode
//******************************************************************************
// Make MG and/or SMG weapons fire in burst mode only.
// Bursts require you to play with more skill than luck.
// 0 = disable (default)
// 1 = enable, only MG
// 2 = enable, only SMG
// 3 = enable, MG and SMG
//set ex_burst_mode "0"
// Burst time for MG
// "real" value in seconds, so fractions are allowed
// min = 1.5, max = 10.0 (default 2.0)
//set ex_burst_mg "2.0"
// Burst time for SMG
// "real" value in seconds, so fractions are allowed
// min = 1.5, max = 10.0 (default 2.0)
//set ex_burst_smg "2.0"
// Burst while ADS
// 0 = disable
// 1 = enable (default)
//set ex_burst_ads "1"
//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled; always on
// 2 = enabled; only when aiming down scope
// 3 = enabled; only when NOT aiming down scope
set ex_laserdot "1"
// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
set ex_laserdot_size "2"
// color (default 1,0,0)
set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"
// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.
// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"
// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"
//******************************************************************************
// Turrets & mobile MG's (MG42 & 30cal)
//******************************************************************************
// allow turrets
// 0 = remove turrets, 1 = enable fixed, 2 = enable unfixed (default = 1)
set ex_turrets "1"
//set ex_turrets_ctf "0"
//set ex_turrets_rbctf "0"
// weapon classes and turrets
// select whether you allow turrets on weapon class based maps.
// Unfixed turrets are disabled for weapons classes by default!
// 0 = disable (default)
// 1 = enable
set ex_turrets_onclassmap "0"
// only allow planting of unfixed turrets and mobile MG´s if number of
// fixed turrets on the map is lower than the maximum you define here
// min = 1, max = 99 (default 6)
set ex_turretsmax "6"
// turret abuse
// here you can set the number of times per spawn a player can kill using a turret
// weapon before getting warned, and before getting killed.
// 0 = disable, 1 = enabled (default = 0)
//set ex_turretabuse "0"
// number of kills to activate turret abuse warning
// min = 1, max = 99 (default = 5)
//set ex_turretabuse_warn "5"
// number of kills to activate turret abuse punishment
// min = ex_turretabuse_warn + 1, max = 100 (default = ex_turretabuse_warn + 2)
//set ex_turretabuse_kill "7"
// pause (disable-wait-enable) weapon if they shoot while carrying mg
// 0 = disable, 1 = enabled (default = 0)
//set ex_mg_shoot_disable "0"
// hurt player if they shoot while carrying mg
// 0 = disable, 1 = enabled (default = 0)
//set ex_mg_shoot_damage "0"
// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable, 1 = enabled (default = 1)
//set ex_turretoverheat "1"
// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_heatrate "2"
// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2" |
|
--- Edit by Nightwing: cfg als Code dargestellt ---
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von Nightwing: 22.10.2009 14:25.
|
|
|
|
|
Rasced
5-Minuten-Ei
Dabei seit: 20.10.2009
Beiträge: 16
|
|
hier der rest sry für doppel post aber in ein stück paste net
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69:
70:
71:
72:
73:
74:
75:
76:
77:
78:
79:
80:
81:
82:
83:
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
95:
96:
97:
98:
99:
100:
101:
102:
103:
104:
105:
106:
107:
108:
109:
110:
111:
112:
113:
114:
115:
116:
117:
118:
119:
120:
121:
122:
123:
124:
125:
126:
127:
128:
129:
130:
131:
132:
133:
134:
135:
136:
137:
138:
139:
140:
141:
142:
143:
144:
145:
146:
147:
148:
149:
150:
151:
152:
153:
154:
155:
156:
157:
158:
159:
160:
161:
162:
163:
164:
165:
166:
167:
168:
169:
170:
171:
172:
173:
174:
175:
176:
177:
178:
179:
180:
181:
182:
183:
184:
185:
186:
187:
188:
189:
190:
191:
192:
193:
194:
195:
196:
197:
198:
199:
200:
201:
202:
203:
204:
205:
206:
207:
208:
209:
210:
211:
212:
213:
214:
215:
216:
217:
218:
219:
220:
221:
222:
223:
224:
225:
226:
227:
228:
229:
230:
231:
232:
233:
234:
235:
236:
237:
238:
239:
240:
241:
242:
243:
244:
245:
246:
247:
248:
249:
250:
251:
252:
253:
254:
255:
256:
257:
258:
259:
260:
261:
262:
263:
264:
265:
266:
267:
268:
269:
270:
271:
272:
273:
274:
275:
276:
277:
278:
279:
280:
281:
282:
283:
284:
285:
286:
287:
288:
289:
290:
291:
292:
293:
294:
295:
296:
297:
298:
299:
300:
301:
302:
303:
304:
305:
306:
307:
308:
309:
310:
311:
312:
313:
314:
315:
316:
317:
318:
319:
320:
321:
322:
323:
324:
325:
326:
327:
328:
329:
330:
331:
332:
333:
334:
335:
336:
337:
338:
339:
340:
341:
342:
343:
344:
345:
346:
347:
348:
349:
350:
351:
352:
353:
354:
355:
356:
357:
358:
359:
360:
361:
362:
363:
364:
365:
366:
367:
368:
369:
370:
371:
372:
373:
374:
375:
376:
377:
378:
379:
380:
381:
382:
383:
384:
385:
386:
387:
388:
389:
390:
391:
392:
393:
394:
395:
396:
397:
398:
399:
400:
401:
402:
403:
404:
405:
406:
407:
408:
409:
410:
411:
412:
413:
414:
415:
416:
417:
418:
419:
420:
421:
422:
423:
424:
425:
426:
427:
428:
429:
430:
431:
432:
433:
434:
435:
436:
437:
438:
439:
440:
441:
442:
443:
444:
445:
446:
447:
448:
449:
450:
451:
452:
453:
454:
455:
456:
457:
458:
459:
460:
461:
462:
463:
464:
465:
466:
467:
468:
469:
470:
471:
472:
473:
474:
475:
476:
477:
478:
479:
480:
481:
482:
483:
484:
485:
486:
487:
488:
489:
490:
491:
492:
493:
494:
495:
496:
497:
498:
499:
500:
501:
502:
503:
504:
505:
506:
507:
508:
509:
510:
511:
512:
513:
514:
515:
516:
517:
518:
519:
520:
521:
522:
523:
524:
525:
526:
527:
528:
529:
530:
531:
532:
533:
534:
535:
536:
537:
538:
539:
540:
541:
542:
543:
544:
545:
546:
547:
548:
549:
550:
551:
552:
553:
554:
555:
556:
557:
558:
559:
560:
561:
562:
563:
564:
565:
566:
567:
568:
569:
570:
571:
572:
573:
574:
575:
576:
577:
578:
579:
580:
581:
582:
583:
584:
585:
586:
587:
588:
589:
590:
591:
592:
593:
594:
595:
596:
597:
598:
599:
600:
601:
602:
603:
604:
605:
606:
607:
608:
609:
610:
611:
612:
613:
614:
615:
616:
617:
618:
619:
620:
621:
622:
623:
624:
625:
626:
627:
628:
629:
630:
631:
632:
633:
634:
635:
636:
637:
638:
639:
640:
641:
642:
643:
644:
645:
646:
647:
648:
649:
650:
651:
652:
653:
654:
655:
656:
657:
658:
659:
660:
661:
662:
663:
664:
665:
666:
667:
668:
669:
670:
671:
672:
673:
674:
675:
676:
677:
678:
679:
680:
681:
682:
683:
684:
685:
686:
687:
688:
689:
690:
691:
692:
693:
694:
695:
696:
697:
698:
699:
700:
701:
702:
703:
704:
705:
706:
707:
708:
709:
710:
711:
712:
713:
714:
715:
716:
717:
718:
719:
720:
721:
722:
|
//******************************************************************************
// Minefields ((Not Landmines))
//******************************************************************************
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
set ex_minefields "1"
// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_gasmine_min "50"
//set ex_gasmine_max "75"
// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_napalmmine_min "50"
//set ex_napalmmine_max "75"
// Instant (no delay before detonation)
// 0 = disable (default)
// 1 = enable
set ex_minefields_instant "0"
//******************************************************************************
// Landmines
//******************************************************************************
// Landmines can be planted by going prone and pressing USE
// Landmines can be defused by going prone or crouching and pressing USE
// (there will be an indicator when you are close enough to defuse)
// 0 = disabled
// 1 = enabled (default)
set ex_landmines "1"
// landmine loadout
// 0 = use weapon classes (see below)
// 1 = use ranksystem (if ranksystem enabled; see ranksystem.cfg) (default)
set ex_landmines_loadout "1"
// Weapon class loadout. Number of landmines for each weapon type.
// min = 0, max = 9 (default = 2)
//set ex_allow_mine_sniper "2"
//set ex_allow_mine_boltrifle "2"
//set ex_allow_mine_rifle "2"
//set ex_allow_mine_semiauto "2"
//set ex_allow_mine_smg "2"
//set ex_allow_mine_mg "2"
//set ex_allow_mine_shotgun "2"
// Max number of deployed mines per team (team based) or per player (DM style)
// min = 1, max = 32 (default = 5)
set ex_landmines_max "4"
set ex_landmines_max_dm "2"
// FIFO: First In - First Out
// Deletes oldest mine if more than max have been deployed.
// 0 = disabled
// 1 = enabled (default)
//set ex_landmines_fifo "1"
// Landmine plant time
// Sets the number of seconds required to plant a mine
// min = 3, max= 20 (default = 5)
//set ex_landmine_plant_time "5"
// Landmine defuse time
// Sets the number of seconds required to defuse a mine
// min = 3, max = 20 (default = 5)
//set ex_landmine_defuse_time "5"
// Landmine warnings
// Determines if a warning HUD element appears on a player's
// screen if he starts to get too close to a landmine.
// 0 = no warnings
// 1 = warnings (default)
//set ex_landmine_warning "1"
// Mine depth
// This chooses between two different depth options for the mines.
// 1 = 1 unit into the ground (easier to see)
// 2 = 2 units into the ground (harder to see) (default)
//set ex_landmine_depth "2"
// Owner protection for DM style games
// A landmine will not blow up on its owner (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
//set ex_landmine_ownersafe "1"
// Team protection for team based games
// A landmine will not blow up on owner or teammates (also suppresses warning).
// 0 = disabled
// 1 = enabled (default)
//set ex_landmine_teamsafe "1"
// Check surfacetype before planting mine
// If enabled you can only plant mines on "beach", "dirt", "grass", "ice", "mud", "sand" and "snow".
// 0 = disabled (default)
// 1 = enabled
set ex_landmine_surfacecheck "1"
// Close proximity trigger for tripwires and other landmines
// 0 = disabled
// 1 - 100 = radius in feet (default = 10)
//set ex_landmine_cpx "10"
//******************************************************************************
// Tripwires
//******************************************************************************
// if enabled, by going prone and holding down the melee key, you can cycle through frag
// and smoke grenades then, release the melee key, you will then be able to hold down the
// melee key again and place the tripwire, you can also defuse any tripwire but take extra
// care, you might just blow yourself up!
// set tripwire options
// 0 = disabled (default)
// 1 = enabled
// 2 = enabled - don't count teamkills
// 3 = enabled - don't trigger on teammates
set ex_tripwire "0"
// tripwire for each team (in DM this number will be doubled)
// min = 1, max = 10, default = 5
set ex_tripwire_limit "5"
// display warning for teammates
// 0 = disable, 1 = enable, default = 0
set ex_tripwire_warning "1"
// tripwire explosion damage radius (in feet)
// min = 1, max = 999 (lots of damage), default = 12
set ex_tripwire_radius "20"
// tripwire selection hold time (20 units = one second)
// min = 20 (1 second), max = 100 (5 seconds), default = 30
//set ex_tripwire_holdtime "30"
// tripwire plant time (in seconds)
// min = 1, max = 30, default = 5
//set ex_tripwire_planttime "5"
// tripwire defuse time (in seconds)
// min = 1, max = 30, default = 5
//set ex_tripwire_defusetime "5"
// Close proximity trigger for landmines and other tripwires
// 0 = disabled
// 1 - 100 = radius in feet (default = 10)
//set ex_tripwire_cpx "10"
//******************************************************************************
// Special Grenades (replace frag grenades)
// NOTE: YOU CAN ONLY ENABLE ONE OF THEM
//******************************************************************************
// Napalm grenades
// 0 = disabled, 1 = enabled (default = 0)
//set ex_fire_grenades "0"
// Gas grenades
// 0 = disabled, 1 = enabled (default = 0)
//set ex_gas_grenades "0"
// Satchel Charges
// 0 = disabled, 1 = enabled (default = 0)
//set ex_satchel_charges "0"
//******************************************************************************
// Coloured Smoke Grenades (napalm, gas and satchel charges replace smoke grenades)
//******************************************************************************
// No messing around with weapon files and efx files here there and everywher, with
// extreme+ , it's all made easy for you. Just choose a colour for each nationality,
// there's even one for the ladies in there!
//
// Colour codes
// 0 = Stock Grey
// 1 = Blue
// 2 = Green
// 3 = Orange
// 4 = Pink ? hehe
// 5 = Red
// 6 = Yellow
// 7 = Napalm Grenades
// 8 = Gas Grenades
// 9 = Satchel Charges
// American smoke grenade colour?
set ex_american_smoke "6"
// British smoke grenade colour?
set ex_british_smoke "2"
// Russian smoke grenade colour?
set ex_russian_smoke "3"
// German smoke grenade colour?
set ex_german_smoke "5"
//******************************************************************************
// drop weapons on death
//******************************************************************************
// drop weapons on death (if it has ammo left)
// 0 = disabled (default)
// 1 = normal COD2 method, only current weapon is dropped
// 2 = primary weapon dropped only
// 3 = primaryb (secondary) weapon dropped only
// 4 = both primary & primaryb (secondary) are dropped
set ex_wepo_drop_weps "1"
// disallow certain weapons to be dropped (by class)
// 0 = do not allow drop
// 1 = allow drop (default)
//set ex_allow_pistol_drop "0" // Pistols
//set ex_allow_sniper_drop "0" // Default sniper rifles
//set ex_allow_sniperlr_drop "0" // Longrange sniper rifles
//set ex_allow_mg_drop "0" // Machinegun
//set ex_allow_smg_drop "0" // Sub machinegun
//set ex_allow_rifle_drop "0" // Rifles
//set ex_allow_boltrifle_drop "0" // Bolt rifles
//set ex_allow_shotgun_drop "0" // Shotgun
//set ex_allow_rl_drop "0" // Rocket launchers
//set ex_allow_ft_drop "0" // Flamethrowers
// drop grenades on death
// 0 = disabled (default)
// 1 = only drop frag grenades
// 2 = only drop smoke grenades
// 3 = drop frag and smoke grenades
set ex_wepo_drop_grenades "0"
//******************************************************************************
// ammo crates
//******************************************************************************
// Number of ammo crates per team.
// In DM all ammo crates will respond to all players, and axis and allies will
// get half of this (so use an even number to get the same amount).
// Please note this option will increase gamestate!
// 0 = disabled (default)
// 1-8 = number of crates per team
set ex_amc_perteam "0"
// Message display for ammo crates.
// 0 = left, above compass (default)
// 1 = centre screen
// 2 = scroll text area centre top -- adds to gamestate!
// 3 = bottom centre -- adds to gamestate!
//set ex_amc_msg "1"
// Ammo crates on compass.
// In team based games - if not neutral - max 4 crates per team.
// In DM style games crates will only blink if bonus score is enabled.
// 0 = disabled (default)
// 1 = enabled - never blink
// 2 = enabled - blink if still neutral
set ex_amc_compass "0"
// Ammo crates are parachuted into the map
// 0 = disabled (default)
// 1-3600 = seconds before first drop
set ex_amc_chutein "300"
// Drop in slices until maximum number reached.
// If not neutral, one slice drops this number for each team
// 0 = disabled (default)
// 1-4 = number of crates dropped per slice
set ex_amc_chutein_slice "0"
// Crates are neutral (no fixed team) when being dropped.
// In team based games, first USE tags crate for a specific team, making it
// disappear from the enemy's compass.
// In DM style games this is only used to determine bonus score, if enabled.
// 0 = disabled (default)
// 1 = enabled
set ex_amc_chutein_neutral "0"
// Wait before crates are deleted from map.
// Timer starts when the last crate hits the ground.
// 0 = disabled (default)
// 1-3600 = seconds before crates are removed from map
set ex_amc_chutein_lifespan "60"
// Wait before next slice is dropped in slice mode.
// 1-3600 = seconds to wait (default 10)
set ex_amc_chutein_pause_slice "30"
// Wait before a new batch of crates is chuted in.
// Only applicable if crate lifespan is enabled.
// 1-3600 = seconds to wait (default 240 = 4 minutes)
set ex_amc_chutein_pause_all "300"
// Give points to player or team for conquering a neutral crate
// 0 = disabled (default)
// 1 = player score
// 2 = team score (team based gametypes only)
// 3 = player and team score (team based gametypes only)
//set ex_amc_chutein_score "0"
//******************************************************************************
// flamethrower
//******************************************************************************
// Range
// min = 100, max = 750, default = 500
//set ex_ft_range "500"
// Chance (percentage) the tank on the back will explode when hit
// min = 0 (disabled), max = 100, default = 10
//set ex_ft_tank_explode "10"
//******************************************************************************
// Weapon Damage Modifiers
//******************************************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_wdmodon "0"
// sniper rifles
//set ex_wdm_springfield_mp "100"
//set ex_wdm_springfield_2_mp "100"
//set ex_wdm_enfield_scope_mp "100"
//set ex_wdm_enfield_scope_2_mp "100"
//set ex_wdm_mosin_nagant_sniper_mp "100"
//set ex_wdm_mosin_nagant_sniper_2_mp "100"
//set ex_wdm_kar98k_sniper_mp "100"
//set ex_wdm_kar98k_sniper_2_mp "100"
//set ex_wdm_g43_sniper "100"
//set ex_wdm_g43_sniper_2 "100"
// rifles
//set ex_wdm_m1carbine_mp "100"
//set ex_wdm_m1garand_mp "100"
//set ex_wdm_enfield_mp "100"
//set ex_wdm_mosin_nagant_mp "100"
//set ex_wdm_svt40_mp "100"
//set ex_wdm_kar98k_mp "100"
//set ex_wdm_g43_mp "100"
// machine gun (mg)
//set ex_wdm_bar_mp "100"
//set ex_wdm_bren_mp "100"
//set ex_wdm_ppsh_mp "100"
//set ex_wdm_mp44_mp "100"
//set ex_wdm_mobile_30cal "100"
//set ex_wdm_mobile_mg42 "100"
// submachine gun (smg)
//set ex_wdm_greasegun_mp "100"
//set ex_wdm_thompson_mp "100"
//set ex_wdm_sten_mp "100"
//set ex_wdm_pps42_mp "100"
//set ex_wdm_mp40_mp "100"
// shotgun
//set ex_wdm_shotgun_mp "100"
// panzerschreck
//set ex_wdm_panzerschreck_mp "100"
//set ex_wdm_panzerschreck_allies "100"
// pistols
//set ex_wdm_colt_mp "100"
//set ex_wdm_webley_mp "100"
//set ex_wdm_tt30_mp "100"
//set ex_wdm_luger_mp "100"
// frag grenades (or replacements)
//set ex_wdm_fraggrenade "100"
// smoke grenade replacements
//set ex_wdm_smokegrenade "100"
// turret weapons
//set ex_wdm_mg42_bipod_duck_mp "100"
//set ex_wdm_mg42_bipod_prone_mp "100"
//set ex_wdm_mg42_bipod_stand_mp "100"
//set ex_wdm_mg30cal_duck_mp "100"
//set ex_wdm_mg30cal_stand_mp "100"
//set ex_wdm_mg30cal_prone_mp "100"
// flamethrowers
//set ex_wdm_flamethrower_allies "100"
//set ex_wdm_flamethrower_axis "100"
// modern Weapons (see ex_modern_weapons above)
//set ex_wdm_ak_47_mp "100"
//set ex_wdm_ak_74_mp "100"
//set ex_wdm_ar_10_mp "100"
//set ex_wdm_ar_10_2_mp "100"
//set ex_wdm_aug_a3_mp "100"
//set ex_wdm_barrett_mp "100"
//set ex_wdm_barrett_2_mp "100"
//set ex_wdm_beretta_mp "100"
//set ex_wdm_deagle_mp "100"
//set ex_wdm_dragunov_mp "100"
//set ex_wdm_dragunov_2_mp "100"
//set ex_wdm_famas_mp "100"
//set ex_wdm_glock_mp "100"
//set ex_wdm_hk_g36_mp "100"
//set ex_wdm_m249_mp "100"
//set ex_wdm_m40a3_mp "100"
//set ex_wdm_m40a3_2_mp "100"
//set ex_wdm_m4a1_mp "100"
//set ex_wdm_m60_mp "100"
//set ex_wdm_mac10_mp "100"
//set ex_wdm_mp5_mp "100"
//set ex_wdm_mp5a4_mp "100"
//set ex_wdm_p90_mp "100"
//set ex_wdm_rpg_mp "100"
//set ex_wdm_sig_552_mp "100"
//set ex_wdm_hk45_mp "100"
//set ex_wdm_spas_12_mp "100"
//set ex_wdm_tmp_mp "100"
//set ex_wdm_ump45_mp "100"
//set ex_wdm_uzi_mp "100"
//set ex_wdm_xm1014_mp "100"
// Misc weapons
//set ex_wdm_artillery_mp "100"
//set ex_wdm_landmine_mp "100"
//set ex_wdm_mortar_mp "100"
//set ex_wdm_plane_mp "100"
//set ex_wdm_planebomb_mp "100"
//set ex_wdm_tripwire_mp "100"
//******************************************************************************
// weapons limiter
//******************************************************************************
// You may wish to use a fixed number of a particular weapon available per game.
// Here you can set a limit per map for each of the COD2 weapons. Optionally per team.
// Make sure your preferred weapons are enabled in the Weapons section (scr_allow_xxx).
// A limit of 0 will disable a weapon completely.
// Max and default for weapons and grenades is 999 (= unlimited).
// Remember, if you wish to use any of these settings, uncomment and set the
// global switch, and the weapon you want to limit.
// Ensure you leave enough weapons for the number of slots your server holds.
// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_weaponlimit "0"
// Limits per team
// 0 = disabled (weapon availibility is on a first come, first serve basis)
// 1 = enabled (default)
//set ex_weaponlimit_perteam "1"
// sniper rifles
//set ex_springfield_limit "999"
//set ex_enfield_scope_limit "999"
//set ex_mosin_nagant_sniper_limit "999"
//set ex_kar98k_sniper_limit "999"
//set ex_g43_sniper_limit "999"
// rifles
//set ex_m1carbine_limit "999"
//set ex_m1garand_limit "999"
//set ex_enfield_limit "999"
//set ex_mosin_nagant_limit "999"
//set ex_svt40_limit "999"
//set ex_kar98k_limit "999"
//set ex_g43_limit "999"
// machine gun (mg)
//set ex_bar_limit "999"
//set ex_bren_limit "999"
//set ex_ppsh_limit "999"
//set ex_mp44_limit "999"
//set ex_mg30cal_limit "999"
//set ex_mg42_limit "999"
// submachine gun (smg)
//set ex_greasegun_limit "999"
//set ex_thompson_limit "999"
//set ex_sten_limit "999"
//set ex_pps42_limit "999"
//set ex_mp40_limit "999"
// shotgun
//set ex_shotgun_limit "999"
// panzerschreck
//set ex_panzer_limit "999"
//set ex_bazooka_limit "999"
// pistols
//set ex_colt_limit "999"
//set ex_webley_limit "999"
//set ex_tt30_limit "999"
//set ex_luger_limit "999"
// knife
//set ex_knife_limit "999"
// frag grenades
//set ex_fraggrenade_limit "999"
// smoke grenades
//set ex_smokegrenade_limit "999"
// wmd binoculars
// if using the rank system, you can limit the amount of wmd capable binoculars
//set ex_wmd_binocular_limit "999"
// flamethrower
//set ex_flamethrower_limit "999"
//set ex_flammenwerfer_limit "999"
// Modern Weapons (see ex_modern_weapons above)
//set ex_ak_47_limit "999"
//set ex_ak_74_limit "999"
//set ex_ar_10_limit "999"
//set ex_aug_a3_limit "999"
//set ex_barrett_limit "999"
//set ex_beretta_limit "999"
//set ex_deagle_limit "999"
//set ex_dragunov_limit "999"
//set ex_famas_limit "999"
//set ex_glock_limit "999"
//set ex_hk_g36_limit "999"
//set ex_m249_limit "999"
//set ex_m40a3_limit "999"
//set ex_m4a1_limit "999"
//set ex_m60_limit "999"
//set ex_mac10_limit "999"
//set ex_mp5_limit "999"
//set ex_mp5a4_limit "999"
//set ex_p90_limit "999"
//set ex_rpg_limit "999"
//set ex_sig_552_limit "999"
//set ex_hk45_limit "999"
//set ex_spas_12_limit "999"
//set ex_tmp_limit "999"
//set ex_ump45_limit "999"
//set ex_uzi_limit "999"
//set ex_xm1014_limit "999"
//******************************************************************************
// ammo limiter (ammo reserve)
//******************************************************************************
// If you are not using the rank system for weapon ammo loadouts, you may wish to set
// fixed loadouts for the weapons available during your games.
// The value range is goes from 0 - 999.
// Remember: the player will always have a first clip to start. You can limit the
// first clip using the Initial Clip Limiter (next section).
// sniper rifles
//set ex_springfield_ammo_limit "60" // default 60
//set ex_enfield_scope_ammo_limit "60" // default 60
//set ex_mosin_nagant_sniper_ammo_limit "60" // default 60
//set ex_kar98k_sniper_ammo_limit "60" // default 60
//set ex_g43_sniper_ammo_limit "100" // default 100
// rifles
//set ex_m1carbine_ammo_limit "90" // default 90
//set ex_m1garand_ammo_limit "96" // default 96
//set ex_enfield_ammo_limit "60" // default 60
//set ex_mosin_nagant_ammo_limit "60" // default 60
//set ex_svt40_ammo_limit "100" // default 100
//set ex_kar98k_ammo_limit "60" // default 60
//set ex_g43_ammo_limit "100" // default 100
// machine gun (mg)
//set ex_bar_ammo_limit "120" // default 120
//set ex_bren_ammo_limit "180" // default 180
//set ex_ppsh_ammo_limit "213" // default 213
//set ex_mp44_ammo_limit "180" // default 180
//set ex_mg30cal_ammo_limit "500" // default 500
//set ex_mg42_ammo_limit "500" // default 500
// submachine gun (smg)
//set ex_greasegun_ammo_limit "192" // default 192
//set ex_thompson_ammo_limit "180" // default 180
//set ex_sten_ammo_limit "192" // default 192
//set ex_pps42_ammo_limit "210" // default 210
//set ex_mp40_ammo_limit "192" // default 192
// shotgun
//set ex_shotgun_ammo_limit "60" // default 60
// panzerschreck
//set ex_panzer_ammo_limit "4" // default 4
//set ex_bazooka_ammo_limit "4" // default 4
// pistols
//set ex_colt_ammo_limit "21" // default 21
//set ex_webley_ammo_limit "18" // default 18
//set ex_tt30_ammo_limit "24" // default 24
//set ex_luger_ammo_limit "24" // default 24
// knife
//set ex_knife_ammo_limit "30" // default 30
// flamethrower
//set ex_flamethrower_ammo_limit "100" // default 500
//set ex_flammenwerfer_ammo_limit "100" // default 500
// Modern Weapons (see ex_modern_weapons above)
//set ex_ak_47_ammo_limit "300" // default 300
//set ex_ak_74_ammo_limit "300" // default 300
//set ex_ar_10_ammo_limit "60" // default 60
//set ex_aug_a3_ammo_limit "300"// default 300
//set ex_barrett_ammo_limit "60" // default 60
//set ex_beretta_ammo_limit "60" // default 60
//set ex_deagle_ammo_limit "60" // default 60
//set ex_dragunov_ammo_limit "60" // default 60
//set ex_famas_ammo_limit "300" // default 300
//set ex_glock_ammo_limit "60" // default 60
//set ex_hk_g36_ammo_limit "300" // default 300
//set ex_m249_ammo_limit "300" // default 300
//set ex_m40a3_ammo_limit "60" // default 60
//set ex_m4a1_ammo_limit "300" // default 300
//set ex_m60_ammo_limit "300" // default 300
//set ex_mac10_ammo_limit "300" // default 300
//set ex_mp5_ammo_limit "300" // default 300
//set ex_mp5a4_ammo_limit "300" // default 300
//set ex_p90_ammo_limit "300" // default 300
//set ex_rpg_ammo_limit "10" // default 10
//set ex_sig_552_ammo_limit "300" // default 300
//set ex_hk45_ammo_limit "60" // default 60
//set ex_spas_12_ammo_limit "60" // default 60
//set ex_tmp_ammo_limit "300" // default 300
//set ex_ump45_ammo_limit "300" // default 300
//set ex_uzi_ammo_limit "300" // default 300
//set ex_xm1014_ammo_limit "60" // default 60
//******************************************************************************
// initial clip limiter
//******************************************************************************
// Here you define the size of the FIRST clip.
// Clip size for reloads is taken from weapon file.
// sniper rifles
//set ex_springfield_clip_limit "10" // default 10
//set ex_enfield_scope_clip_limit "10" // default 10
//set ex_mosin_nagant_sniper_clip_limit "10" // default 10
//set ex_kar98k_sniper_clip_limit "10" // default 10
//set ex_g43_sniper_clip_limit "10" // default 10
// rifles
//set ex_m1carbine_clip_limit "15" // default 15
//set ex_m1garand_clip_limit "8" // default 8
//set ex_enfield_clip_limit "10" // default 10
//set ex_mosin_nagant_clip_limit "10" // default 10
//set ex_svt40_clip_limit "10" // default 10
//set ex_kar98k_clip_limit "10" // default 10
//set ex_g43_clip_limit "10" // default 10
// machine gun (mg)
//set ex_bar_clip_limit "20" // default 20
//set ex_bren_clip_limit "30" // default 30
//set ex_ppsh_clip_limit "71" // default 71
//set ex_mp44_clip_limit "30" // default 30
//set ex_mg30cal_clip_limit "100" // default 100
//set ex_mg42_clip_limit "100" // default 100
// submachine gun (smg)
//set ex_greasegun_clip_limit "32" // default 32
//set ex_thompson_clip_limit "30" // default 30
//set ex_sten_clip_limit "32" // default 32
//set ex_pps42_clip_limit "35" // default 35
//set ex_mp40_clip_limit "32" // default 32
// shotgun
//set ex_shotgun_clip_limit "6" // default 6
// panzerschreck
//set ex_panzer_clip_limit "1" // default 1
//set ex_bazooka_clip_limit "1" // default 1
// pistols
//set ex_colt_clip_limit "7" // default 7
//set ex_webley_clip_limit "6" // default 6
//set ex_tt30_clip_limit "8" // default 8
//set ex_luger_clip_limit "8" // default 8
// knife
//set ex_knife_clip_limit "30" // default 30
// flamethrower
//set ex_flamethrower_clip_limit "100" // default 100
//set ex_flammenwerfer_clip_limit "100" // default 100
// Modern Weapons (see ex_modern_weapons above)
//set ex_ak_47_clip_limit "30" // default 30
//set ex_ak_74_clip_limit "30" // default 30
//set ex_ar_10_clip_limit "20" // default 20
//set ex_aug_a3_clip_limit "30" // default 30
//set ex_barrett_clip_limit "10" // default 10
//set ex_beretta_clip_limit "15"// default 15
//set ex_deagle_clip_limit "10" // default 10
//set ex_dragunov_clip_limit "10" // default 10
//set ex_famas_clip_limit "30" // default 30
//set ex_glock_clip_limit "15" // default 15
//set ex_hk_g36_clip_limit "30" // default 30
//set ex_m249_clip_limit "100" // default 100
//set ex_m40a3_clip_limit "10" // default 10
//set ex_m4a1_clip_limit "30" // default 30
//set ex_m60_clip_limit "100" // default 100
//set ex_mac10_clip_limit "30" // default 30
//set ex_mp5_clip_limit "30" // default 30
//set ex_mp5a4_clip_limit "30" // default 30
//set ex_p90_clip_limit "30" // default 30
//set ex_rpg_clip_limit "1" // default 1
//set ex_sig_552_clip_limit "30" // default 30
//set ex_hk45_clip_limit "15" // default 15
//set ex_spas_12_clip_limit "6" // default 6
//set ex_tmp_clip_limit "30" // default 30
//set ex_ump45_clip_limit "30" // default 30
//set ex_uzi_clip_limit "30" // default 30
//set ex_xm1014_clip_limit "6" // default 6 |
|
--- Edit by Nightwing: cfg als Code dargestellt ---
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Nightwing: 22.10.2009 14:26.
|
|
|
|
|
Interceptor
... sehr viel alleine
Dabei seit: 27.12.2005
Beiträge: 3.070
|
|
Könnte mal jemand darüber sehen, ob sich da was beißt?
Insbesondere die Einstellung
set ex_wepo_class "2" mit set ex_wepo_team_only "0" (Angang 1) und sämtlich aktivierten Waffen (Anhang 2)
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
|
//******************************************************************************
// weapon loadout and menu system
//******************************************************************************
// Map or Gametype based weapon control - On some maps or gametypes
// you may wish to allow only one particular class of weapons to be used,
// simply add the map or gametype name to the end of the dvar and then
// set the value. NB: for russians the PPSH as an MG, so that way all teams
// will have an MG to use!
// 0 = disabled (all weapons available per team (COD2 stock system!)) (default)
// 1 = pistols only
// 2 = sniper only
// 3 = machine gun only
// 4 = submachine gun only
// 5 = rifles only (not for modern weapons)
// 6 = bolt action only (not for modern weapons)
// 7 = shotgun only
// 8 = panzerschreck only (not for modern weapons)
// 9 = bolt-sniper only (not for modern weapons)
//10 = knives only
// if you want your server to only use one group of weapons all the time
// the stock menu will appear if you use the setting 0, also note that using
// any other option than 0 will disable the secondary weapons system!
set ex_wepo_class "2"
// Team or non-team based weapons menu's
// if you would like to have all weapons available from a particular class
// for all teams, set this next option to 0, otherwise set this to 1 (default)
set ex_wepo_team_only "0"
// If you decide to use the above options, you can also set the allowed
// status for frag and smoke grenades, this applies to all weapon classes.
// allow grenades with weapon class option?
// 0 = disable (default)
// 1 = frag grenades only
// 2 = smoke grenades only
// 3 = frag and smoke grenades
set ex_wepo_allow_grenades "1"
// ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
// or use the rank system loadouts (not frag or smoke grenades!).
// If the ranks system is disabled this value is forced to stock loadouts!
// 0 = stock loadouts (default;these can be adjusted in the weapon ammo limit section below)
// 1 = use rank system loadout (configured in the ranksystem.cfg)
set ex_wepo_loadout "1" |
|
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69:
70:
71:
72:
73:
74:
75:
76:
77:
78:
79:
80:
81:
82:
83:
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
|
//******************************************************************************
// Weapons
// 0 = off, 1 = on, default = 0,
//******************************************************************************
// Weapon Ammo Pools
//set g_weaponAmmoPools "0"
// Snipers
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_g43sniper "1"
// Rifles
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
set scr_allow_svt40 "1"
// MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
set scr_allow_mg30cal "1"
set scr_allow_mg42 "1"
// SMGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"
// Shotgun
set scr_allow_shotgun "1"
// Panzerschreck
set scr_allow_panzerschreck "1"
set scr_allow_bazooka "1"
// Grenades
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
// Pistols
set scr_allow_colt "1"
set scr_allow_luger "1"
set scr_allow_webley "1"
set scr_allow_tt30 "1"
// Knife
// when set to 1 (default) the pistols are replaced by knives
set scr_allow_knife "1"
// Binocular
set scr_allow_binocular "1"
// Flamethrower
set scr_allow_flamethrower "1"
set scr_allow_flammenwerfer "1"
// Modern Weapons (see ex_modern_weapons above)
set scr_allow_ak_47 "1"
set scr_allow_ak_74 "1"
set scr_allow_ar_10 "1"
set scr_allow_aug_a3 "1"
set scr_allow_barrett "1"
set scr_allow_beretta "1"
set scr_allow_deagle "1"
set scr_allow_dragunov "1"
set scr_allow_famas "1"
set scr_allow_glock "1"
set scr_allow_hk_g36 "1"
set scr_allow_m249 "1"
set scr_allow_m4a1 "1"
set scr_allow_m40a3 "1"
set scr_allow_m60 "0"
set scr_allow_mac10 "1"
set scr_allow_mp5 "1"
set scr_allow_mp5a4 "1"
set scr_allow_p90 "1"
set scr_allow_rpg "0"
set scr_allow_sig_552 "1"
set scr_allow_hk45 "1"
set scr_allow_spas_12 "1"
set scr_allow_tmp "1"
set scr_allow_ump45 "1"
set scr_allow_uzi "1"
set scr_allow_xm1014 "1" |
|
__________________ Mitglied der [DeBu]DeadlyBullets - eSport - Kommunikation - Fun, Fungaming gegründet 1999 - aufgelöst 24.01.2017
|
|
|
|
|
|
Ich sehe keinen Fehler mit den beiden Settings.
Die Sniper sind aktiviert, er hat ex_wepo_class auf 2 stehen, was Sniper only bedeutet.
Mit ex_wepo_team_only "0" stellt man ein, das jedes Team dieselben Waffen auswählen kann, quasi unabhängig der Nationalität.
(Mit eines der besten Features des eXtreme / WW2x Mods!)
Hier könnte der Fehler sein:
Code angehängt. Klicke hier zum Ein-/Ausblenden
code: |
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
|
//******************************************************************************
// All Weapons Menu. Choose from all WW2 weapons available
// WARNING: THIS DISABLES WEAPON CLASSES AND MODERN WEAPONS!
//******************************************************************************
// Replace the standard weapons menus (primary and secondary) with an all
// weapons menu. Handy for better weapons choice control. This overrules the
// weapon classes and team only settings. Modern weapons are not included!
// 0 = disabled (default)
// 1 = enabled (READ WARNING BEFORE TURNING ON)
set ex_all_weapons "0"
//******************************************************************************
// Modern Weapons Menu. This will convert the COD2 weapons to modern ones
// WARNING #1: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL MODERN WEAPONS
// IWD FILE DOWNLOADED AND PLACED IN THE FS_GAME FOLDER!
// WARNING #2: SUPPORTS CLASSES 1 (PISTOLS), 2 (SNIPER), 3 (MG), 4 (SMG),
// 7 (SHOTGUN) AND 10 (KNIVES)
//******************************************************************************
// Replace the standard weapons menus (primary and secondary) with a modern
// weapons menu.
// 0 = disabled (default)
// 1 = enabled (READ WARNING BEFORE TURNING ON)
set ex_modern_weapons "0"
|
|
Modern Weapons sind aus, aber auch das nationenunabhängige Waffenmenü.
Würd ich testweise mal auf 1 stellen.
ToM
__________________
|
|
|
|
|
|
|
|
Impressum ||Datenschutzerklärung
|