|
 |
AWE 3.4 erschienen |
-=RD=-thorn
Tele-Tubbie
Dabei seit: 13.04.2006
Beiträge: 105

|
|
Vor kurzem wurde der AWE in der Version 3.4 released, zu beziehen hier (Registrierung erforderlich).
Ein kurzer Auszug aus der Readme mit den Änderungen gegenüber Version 3.3:
AWE v3.4 :
- grenade count is now configurable per weapon as well as globally
- quieter tripwire plant/defuse sounds Now they sound just like they did in AWE v2.
- extra points awarded for killing with a certain weapon (per weapon type, not per individual weapon)
- fx removal : you can remove any fx loaded by the map script, for example remove dust ; see "fx removal" in awe.cfg
- secondary weapon slot disabling : will prevent players from picking up another weapon
- option to fix/unfix turrets ; see "Turret options" in awe.cfg In AWE, there are 2 kinds of turrets : fixed turrets and mobile turrets. Fixed turrets are those initially placed by the map maker at strategic locations. Mobile turrets are machine guns deployed by players. Now deployed turrets can be fixed : when a player fixes a turret, he will leave the turret where it's deployed, losing it as a weapon. And fixed turrets can be unfixed : when a player unfixes a turret, he will take the weapon with him, losing his current weapon. A turret can be fixed then unfixed then fixed again, and so on. Fixed turrets have unlimited ammo, whereas mobile turrets have limited ammo. This is far from optimal but it was like that in AWE v2 so I guess we can live with that...
- option to make frag grenades explode when entering in contact with any object or player When this option is enabled (dvar awe_grenade_explode_contact), a player can choose to make the grenade explode on contact by pressing the Use key when throwing it. The grenade will not bounce but instead explode when entering in contact with any solid object, for example another player ! Otherwise, the grenade will explode after its regular fuse time. WARNING : this option can stress your server if a lot of players throw a lot of grenades simultaneously.
- option to make tripwires explodable with frag grenades (dvar awe_tripwire_nade_explode) Now you can get rid of those nasty tripwires by blowing them ! WARNING : this option can stress your server if a lot of players throw a lot of grenades simultaneously.
- option to limit the number of thrown smoke grenades (see new dvars in "Weapon and grenade options") If you set a limit, only a maximum number of smoke grenades can be thrown simultaneously. Any additional thrown smoke grenade will be removed and given back to its launcher. You can also control the duration to take into account, if you don't want to wait for the smoke to dissipate completely before allowing a new one. WARNING : this option can stress your server if a lot of players throw a lot of grenades simultaneously.
Habe den AWE 3.4 (inklusive Serverfixes vom 09.10.07) mal auf unseren Server geladen.
rgn_awe_3.4.zip
Gruß -=RD=-thorn
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von -=RD=-thorn: 26.12.2007 16:14.
|
|
|
|
|
|
Hat den 3.4 noch irgendjemand rumliegen?
__________________
|
|
|
|
|
arphex
5-Minuten-Ei

Dabei seit: 23.01.2011
Beiträge: 20

|
|
Original von Kurt_C_Hose
awe3.4.2-0
bitte nochmal uploaden
danke
__________________ Mein tut für cod2 auf synology:
http://www.synology-wiki.de/index.php/CoD2
|
|
|
|
|
arphex
5-Minuten-Ei

Dabei seit: 23.01.2011
Beiträge: 20

|
|
Original von sefeschnut
Ich habe den mod könnte ihn dir schicken
Grüss dich
Ich hab dir eine PN geschrieben
__________________ Mein tut für cod2 auf synology:
http://www.synology-wiki.de/index.php/CoD2
|
|
|
|
|
|
|
 |
Impressum ||Datenschutzerklärung
|