ich hab dann mal die testmap [mp_test.map]die von haus aus beim radinat dabei is mit den 2 flagstellungen geladen
und das beim laden gesehen....
weiss aber nicht wo da der genaue fehler is
den xmodel ordner aus der iw.13 hab ich entpackt und in den mainordner geschoben
warum trozdem viele xmodels nicht geladen werden können is mir ein rätsel
hoffe mir kann jemand helfen =(
denn wenn ich so dann bei mappen xmodels einfügen möchte stürzt er mit ner windowsmeldung ab???
Zitat:
QE_LoadProject (C:\Programme\Activision\Call of Duty 2\bin\cod2.prj)
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 0.0
Vertex shader version is 0.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Video card or driver doesn't support high-quality polygon offset.
Video card or driver doesn't support enough textures for the DirectX 9 code path.
DirectX 9 rendering path will not be available.
Direct3D 7 code path is available.
Using Direct3D 7 code path because it is the best available path on this hardware.
Creating Direct3D device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Occlusion query creation failed: Not available (0x8876086a)
Occlusion query creation failed: Not available (0x8876086a)
Setting initial state...
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
^3WARNING: Could not find material 'shadowcookieoverlay'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
^3WARNING: Could not find material 'shadowcookieblur'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
^3WARNING: Could not find material 'feedbackblend'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
^3WARNING: Could not find material 'feedbackreplace'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
^3WARNING: Could not find material 'glow_setup'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
^3WARNING: Could not find material 'glow_apply_bloom'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
^3WARNING: Could not find material 'glow_apply_sky_bleed'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
^3WARNING: Could not find material 'filter_symmetric_1'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
^3WARNING: Could not find material 'filter_symmetric_2'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
^3WARNING: Could not find material 'filter_symmetric_3'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
^3WARNING: Could not find material 'filter_symmetric_4'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
^3WARNING: Could not find material 'filter_symmetric_5'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
^3WARNING: Could not find material 'filter_symmetric_6'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
^3WARNING: Could not find material 'filter_symmetric_7'
^1ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
^3WARNING: Could not find material 'filter_symmetric_8'
WARNING: Could not find material '$default'
Eclass_InitForSourceDirectory: ./cod2.def
ScanFile: ./cod2.def
Scanning AI types folder: aitype/*gsc
ScanFile: aitype/ally_brit_africa_mcgregor.gsc
ScanFile: aitype/ally_brit_africa_mcgregor_radio.gsc
ScanFile: aitype/ally_brit_africa_price.gsc
ScanFile: aitype/ally_brit_africa_reg_bren.gsc
ScanFile: aitype/ally_brit_africa_reg_pfaust.gsc
ScanFile: aitype/ally_brit_africa_reg_rifle.gsc
ScanFile: aitype/ally_brit_africa_reg_sniper.gsc
ScanFile: aitype/ally_brit_africa_reg_sten.gsc
ScanFile: aitype/ally_brit_africa_reg_thompson.gsc
ScanFile: aitype/ally_brit_normandy_mcgregor.gsc
ScanFile: aitype/ally_brit_normandy_price.gsc
ScanFile: aitype/ally_brit_normandy_reg_bren.gsc
ScanFile: aitype/ally_brit_normandy_reg_pfaust.gsc
ScanFile: aitype/ally_brit_normandy_reg_pschreck.gsc
ScanFile: aitype/ally_brit_normandy_reg_rifle.gsc
ScanFile: aitype/ally_brit_normandy_reg_sniper.gsc
ScanFile: aitype/ally_brit_normandy_reg_sten.gsc
ScanFile: aitype/ally_brit_normandy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_nrmdy_blake.gsc
ScanFile: aitype/ally_ranger_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_nrmdy_injured.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_rescuer.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_rescuer.gsc
ScanFile: aitype/ally_rus_antanova.gsc
ScanFile: aitype/ally_rus_commissar_letlev.gsc
ScanFile: aitype/ally_rus_commissar_pistol.gsc
ScanFile: aitype/ally_rus_commissar_ppsh.gsc
ScanFile: aitype/ally_rus_gen_popov.gsc
ScanFile: aitype/ally_rus_helmetguy.gsc
ScanFile: aitype/ally_rus_reg_enforcer.gsc
ScanFile: aitype/ally_rus_reg_male.gsc
ScanFile: aitype/ally_rus_reg_mosin.gsc
ScanFile: aitype/ally_rus_reg_pfaust.gsc
ScanFile: aitype/ally_rus_reg_pps42.gsc
ScanFile: aitype/ally_rus_reg_ppsh.gsc
ScanFile: aitype/ally_rus_reg_pschreck.gsc
ScanFile: aitype/ally_rus_reg_sniper.gsc
ScanFile: aitype/ally_rus_reg_svt40.gsc
ScanFile: aitype/ally_rus_volsky.gsc
ScanFile: aitype/axis_afrikakorp_officer_luger.gsc
ScanFile: aitype/axis_afrikakorp_officer_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_bergmann.gsc
ScanFile: aitype/axis_afrikakorp_reg_g43.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98scoped.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42portable.gsc
ScanFile: aitype/axis_afrikakorp_reg_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_pfaust.gsc
ScanFile: aitype/axis_afrikakorp_reg_pschreck.gsc
ScanFile: aitype/axis_afrikakorp_reg_thin.gsc
ScanFile: aitype/axis_nrmdy_wehr_injured.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_luger.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_g43.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp44.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pschreck.gsc
ScanFile: aitype/axis_snow_wehr_officer_luger.gsc
ScanFile: aitype/axis_snow_wehr_officer_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_bergmann.gsc
ScanFile: aitype/axis_snow_wehr_reg_g43.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98k.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_snow_wehr_reg_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_snow_wehr_reg_prisoner.gsc
ScanFile: aitype/axis_snow_wehr_reg_pshreck.gsc
Scanning AI types folder: maps/mp/gametypes/*gsc
ScanFile: maps/mp/gametypes/ctf.gsc
ScanFile: maps/mp/gametypes/dm.gsc
ScanFile: maps/mp/gametypes/hq.gsc
ScanFile: maps/mp/gametypes/sd.gsc
ScanFile: maps/mp/gametypes/tdm.gsc
ScanFile: maps/mp/gametypes/_callbacksetup.gsc
ScanFile: maps/mp/gametypes/_clientids.gsc
ScanFile: maps/mp/gametypes/_damagefeedback.gsc
ScanFile: maps/mp/gametypes/_deathicons.gsc
ScanFile: maps/mp/gametypes/_friendicons.gsc
ScanFile: maps/mp/gametypes/_gameobjects.gsc
ScanFile: maps/mp/gametypes/_globalentities.gsc
ScanFile: maps/mp/gametypes/_grenadeindicators.gsc
ScanFile: maps/mp/gametypes/_healthoverlay.gsc
ScanFile: maps/mp/gametypes/_hud_playerscore.gsc
ScanFile: maps/mp/gametypes/_hud_teamscore.gsc
ScanFile: maps/mp/gametypes/_killcam.gsc
ScanFile: maps/mp/gametypes/_menus.gsc
ScanFile: maps/mp/gametypes/_objpoints.gsc
ScanFile: maps/mp/gametypes/_quickmessages.gsc
ScanFile: maps/mp/gametypes/_richpresence.gsc
ScanFile: maps/mp/gametypes/_scoreboard.gsc
ScanFile: maps/mp/gametypes/_serversettings.gsc
ScanFile: maps/mp/gametypes/_shellshock.gsc
ScanFile: maps/mp/gametypes/_spawnlogic.gsc
ScanFile: maps/mp/gametypes/_spectating.gsc
ScanFile: maps/mp/gametypes/_teams.gsc
ScanFile: maps/mp/gametypes/_weapons.gsc
Scanning single player weapons: weapons/sp/*
ScanWeapon: weapons/sp\20mm_armoredcar
ScanWeapon: weapons/sp\30cal_prone
ScanWeapon: weapons/sp\30cal_stand
ScanWeapon: weapons/sp\armoredcar_turret
ScanWeapon: weapons/sp\bar
ScanWeapon: weapons/sp\binoculars
ScanWeapon: weapons/sp\bren
ScanWeapon: weapons/sp\buffalo_turret
ScanWeapon: weapons/sp\colt
ScanWeapon: weapons/sp\crusader_turret
ScanWeapon: weapons/sp\defaultweapon
ScanWeapon: weapons/sp\enfield
ScanWeapon: weapons/sp\enfield_scope
ScanWeapon: weapons/sp\flak88_turret
ScanWeapon: weapons/sp\flakveirling_turret
ScanWeapon: weapons/sp\flakveirling_turret_player
ScanWeapon: weapons/sp\fraggrenade
ScanWeapon: weapons/sp\g43
ScanWeapon: weapons/sp\g43_sniper
ScanWeapon: weapons/sp\kar98k
ScanWeapon: weapons/sp\kar98k_sniper
ScanWeapon: weapons/sp\luger
ScanWeapon: weapons/sp\m1carbine
ScanWeapon: weapons/sp\m1garand
ScanWeapon: weapons/sp\mg42_bipod_duck
ScanWeapon: weapons/sp\mg42_bipod_prone
ScanWeapon: weapons/sp\mg42_bipod_stand
ScanWeapon: weapons/sp\mg42_bipod_stand_distant
ScanWeapon: weapons/sp\mg42_bipod_unmanned
ScanWeapon: weapons/sp\mg42_tank_crusader
ScanWeapon: weapons/sp\mg42_tank_panzer2
ScanWeapon: weapons/sp\mg42_tank_tiger
ScanWeapon: weapons/sp\mk1britishfrag
ScanWeapon: weapons/sp\mosin_nagant
ScanWeapon: weapons/sp\mosin_nagant_sniper
ScanWeapon: weapons/sp\mp40
ScanWeapon: weapons/sp\mp44
ScanWeapon: weapons/sp\panzer2_turret
ScanWeapon: weapons/sp\panzerfaust
ScanWeapon: weapons/sp\panzerschreck
ScanWeapon: weapons/sp\potato
ScanWeapon: weapons/sp\pps42
ScanWeapon: weapons/sp\ppsh
ScanWeapon: weapons/sp\rgd-33russianfrag
ScanWeapon: weapons/sp\sherman_turret
ScanWeapon: weapons/sp\smoke_grenade_american
ScanWeapon: weapons/sp\smoke_grenade_american_night
ScanWeapon: weapons/sp\smoke_grenade_british
ScanWeapon: weapons/sp\smoke_grenade_german
ScanWeapon: weapons/sp\smoke_grenade_russian
ScanWeapon: weapons/sp\springfield
ScanWeapon: weapons/sp\sten
ScanWeapon: weapons/sp\stielhandgranate
ScanWeapon: weapons/sp\stuka_guns
ScanWeapon: weapons/sp\svt40
ScanWeapon: weapons/sp\t34_turret
ScanWeapon: weapons/sp\thompson
ScanWeapon: weapons/sp\thompson_latewar
ScanWeapon: weapons/sp\tiger_turret
ScanWeapon: weapons/sp\tt30
ScanWeapon: weapons/sp\webley
Scanning multiplayer weapons: weapons/mp/*
ScanWeapon: weapons/mp\30cal_prone_mp
ScanWeapon: weapons/mp\30cal_stand_mp
ScanWeapon: weapons/mp\bar_mp
ScanWeapon: weapons/mp\binoculars_mp
ScanWeapon: weapons/mp\bren_mp
ScanWeapon: weapons/mp\colt_mp
ScanWeapon: weapons/mp\defaultweapon_mp
ScanWeapon: weapons/mp\enfield_mp
ScanWeapon: weapons/mp\enfield_scope_mp
ScanWeapon: weapons/mp\frag_grenade_american_mp
ScanWeapon: weapons/mp\frag_grenade_british_mp
ScanWeapon: weapons/mp\frag_grenade_german_mp
ScanWeapon: weapons/mp\frag_grenade_russian_mp
ScanWeapon: weapons/mp\g43_mp
ScanWeapon: weapons/mp\greasegun_mp
ScanWeapon: weapons/mp\kar98k_mp
ScanWeapon: weapons/mp\kar98k_sniper_mp
ScanWeapon: weapons/mp\luger_mp
ScanWeapon: weapons/mp\m1carbine_mp
ScanWeapon: weapons/mp\m1garand_mp
ScanWeapon: weapons/mp\mg42_bipod_duck_mp
ScanWeapon: weapons/mp\mg42_bipod_prone_mp
ScanWeapon: weapons/mp\mg42_bipod_stand_mp
ScanWeapon: weapons/mp\mosin_nagant_mp
ScanWeapon: weapons/mp\mosin_nagant_sniper_mp
ScanWeapon: weapons/mp\mp40_mp
ScanWeapon: weapons/mp\mp44_mp
ScanWeapon: weapons/mp\panzerfaust_mp
ScanWeapon: weapons/mp\panzerschreck_mp
ScanWeapon: weapons/mp\pps42_mp
ScanWeapon: weapons/mp\ppsh_mp
ScanWeapon: weapons/mp\shotgun_mp
ScanWeapon: weapons/mp\smoke_grenade_american_mp
ScanWeapon: weapons/mp\smoke_grenade_british_mp
ScanWeapon: weapons/mp\smoke_grenade_german_mp
ScanWeapon: weapons/mp\smoke_grenade_russian_mp
ScanWeapon: weapons/mp\springfield_mp
ScanWeapon: weapons/mp\sten_mp
ScanWeapon: weapons/mp\svt40_mp
ScanWeapon: weapons/mp\thompson_mp
ScanWeapon: weapons/mp\tt30_mp
ScanWeapon: weapons/mp\webley_mp
Map_New
Entering message loop
Map_LoadFile: C:/Programme/Activision/Call of Duty 2/map_source/mp_test.map
^1ERROR: Couldn't find material 'deckflag_np'
^3WARNING: Could not find material 'deckflag_np'
WARNING: Could not find material 'deckflag_np'
^1ERROR: Couldn't find material 'metal@blue_pitted_rivits'
^3WARNING: Could not find material 'metal@blue_pitted_rivits'
WARNING: Could not find material 'metal@blue_pitted_rivits'
Loading prefab prefabs/mp/sd_bombzone_a_desertflak.map...Loading model xmodel/german_artillery_flak88_destroy... successful.
Loading model xmodel/german_artillery_flak88... successful.
Loading model xmodel/fx... successful.
successful.
Loading prefab prefabs/mp/sd_bombzone_b_desertflak.map... successful.
Loading prefab prefabs/mp/ctf_flag_allies.map... successful.
Loading prefab prefabs/mp/ctf_flag_axis.map... successful.
Loading prefab prefabs/mp/sd_bombtrigger.map... successful.
--- LoadMapFile ---
C:/Programme/Activision/Call of Duty 2/map_source/mp_test.map
166 brushes
60 entities
Map_BuildAllDisplayLists
13 textures in use
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/airborne... failed.
Loading model xmodel/wehrmacht_soldier... failed.
Loading model xmodel/weapon_30cal... successful.
Loading model xmodel/weapon_mg42... successful.
__________________
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von deathroll: 10.07.2007 00:00.
Immer langsam. Schau mal auf die Uhr.
Es soll Leite geben, die arbeiten tagsüber (glaub mir, die gibt es wirklich).
Zu deinem Problem, deine Grafikkarte reicht nicht, bzw. solltest du einen aktuellen Grafiktreiber installieren, wenn deine Grafikkarte besser als die unten genannten ist).
Du brauchst für den Editor eine Grafikkarte, die Shader Model 2.0 oder höher unterstützt (ab Nvidia Gforce 5200 bz. ab ATI Radeon 9500)
__________________ Da die Lichtgeschwindigkeit höher ist als die Schallgeschwindigkeit,
hält man so manchen für einen hellen Kopf, bis man ihn reden hört.
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von OLD MAN WITH GUN: 10.07.2007 18:25.
urgs das is doch beschiss ich kann cod2 spielen aber nicht dafür mappen nur wegen der beschissenen *das trift es genau* graka -.- [GF 4 MX 4000]
und sry wegen der voreiligen meinung ...hab bloß in einem anderen forum schon danach gefragt aber keine antwort bekommen
nichtmal das keiner ne ahnung hat oder auch nur ne vermutung
bist du hier eigentlich der einzigste hier?
ups sry für den doppelpost =/
__________________
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von deathroll: 10.07.2007 22:19.