=OSZ=LoSt.BoY
Hat kein Zuhause
   
Dabei seit: 08.02.2008
Beiträge: 89

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hi ich glaub das muss in die deinemap.gsc
und nicht in die map_fx.gsc
bei mir sieht das so aus
gsc
main()
{
maps\mp\_load::main();
maps\mp\mp_factory_fx::main();
maps\mp\_explosive_barrels::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_factory");
ambientPlay("ambient_farm");
VisionSetNaked("mp_factory");
game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";
setdvar( "r_specularcolorscale", "3" );
setdvar("compassmaxrange","2200");
}
und in der _fx sind dann die effekte
main()
{
level._effect["rain1"] = loadfx ("weather/rain_mp_farm");
maps\mp\_fx::loopfx("rain1", (-944, 976, 500), 5, (-944, 946, 500));
level._effect["rain2"] = loadfx ("weather/rain_mp_farm");
maps\mp\_fx::loopfx("rain2", (2256, 976, 500), 5, (2256, 946, 500));
level._effect["rain3"] = loadfx ("weather/rain_mp_farm");
maps\mp\_fx::loopfx("rain3", (2240, -2192, 500), 5,(2240, -2162, 500));
level._effect["rain4"] = loadfx ("weather/rain_mp_farm");
maps\mp\_fx::loopfx("rain4", (-784, -2192, 500), 5, (-784, -2162, 500));
level._effect["silo1"] = loadfx ("smoke/steam_large_vent_shaft");
maps\mp\_fx::loopfx("silo1", (16, 912, 0), 5, (16, 910, 10));
level._effect["container"] = loadfx ("smoke/ground_smoke_launch_a");
maps\mp\_fx::loopfx("container", (704, -304, 0), 3, (704, -294, 10));
level._effect["multonne"] = loadfx ("dust/dust_spiral02");
maps\mp\_fx::loopfx("multonne", (256, -752, 0), 5, (256, -752, 10));
level._effect["fire"] = loadfx ("fire/oil_field_fire");
maps\mp\_fx::loopfx("fire", (-368, -3360, 0), 5, (-368, -3360, 5));
level._effect["smoke"] = loadfx ("smoke/steam_large_vent");
maps\mp\_fx::loopfx("smoke", (-1216, 1296, 0), 2, (-1216, 1286, 55));
level._effect["lkwfire"] = loadfx ("fire/firelp_large_pm");
maps\mp\_fx::loopfx("lkwfire", (-1216, 1312, 0), 4);
level._effect["zug"] = loadfx ("smoke/steam_large_vent_shaft");
maps\mp\_fx::loopfx("zug", (-1008, -752, 0), 3);
level._effect["kleine silo"] = loadfx ("smoke/icbm_smoke_add");
maps\mp\_fx::loopfx("kleine silo", (-688, -192, 0), 3);
}
mfg
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