Version 1.9 online |
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Alles! Marc hat so ziemlich die ganze Mod überarbeitet, sodass man ALLE Einstellungen erneut vornehmen muss. Für weitere Versionen stehen die Änderungen wieder in der cfg_changes.cfg drin
Code angehängt. Klicke hier zum Ein-/Ausblenden
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From now on i also write up the changes in all the cfg files here so you can copy and paste them in your existing ones.
This hopefully will save you some time to go through all the configs and redo them all all over again.
version 1.8d to 1.9
Redid so much code and scripts that its pointless to describe all the changes....you really need to redo
the config files from scratch this time..its a pain i know..but you will see why tho.
Of course next versions will have the updated dvars again in here.
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ToM
__________________

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Aufgrund des neuen dvar-Handlings hat sich auch der Speicherplatz der Config-Dateien geändert.
Ich bin mal gespannt, wann ich Lust habe, ein Update zu machen. vermutlich warte ich erst einmal Patch 1.6 ab, da Wildcard dann noch neue Änderungen machen wollte und ich keinen Bock habe, dann schon wieder alles neu einzurichten.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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ich hab mich mal rangemacht und geupdatet, allerdings funzt der redirekt nicht.
startparameter ist geändert:
D:\Spiele\KaKi_ACE_Server\iw3mp.exe +set dedicated 2 +set fs_game mods/kaki_ace_1.9 +exec codserver.cfg +map_rotate +set sv_punkbuster 1
und in der codserver cfg steht folgendes:
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.kaki-scheibe.de.dd12022.kasserver.com"
seta sv_wwwDlDisconnected "0"
// enhanced redirect 0 = No, 1 = Yes, Default = 0
set ace_redirect "0"
//set ace_allowDownload "0" // 0 = No, 1 = Yes, Default = 1)
//set ace_wwwDownload "1" // 0 = No, 1 = Yes, Default = 0)
//set ace_wwwDlDisconnected "1" // 0 = No, 1 = Yes, Default = 0)
//set ace_wwwBaseURL "http://your.redirect.com/cod4"
---------------------------------------------------------------------------
---------
// Your "map-specific" settings go here. The examples shown are disabled with: //
//set ace_allowDownload_mp_canada "0" //do not allow downloads on this map
//set ace_wwwDownload_mp_subway "0" //download this from server, not HTTP
//set ace_wwwDlDisconnected_mp_oase "1" //disconnect player while downloading
//set ace_wwwBaseURL_mp_village "http://your.redirect1.com/redirect"
//set ace_wwwBaseURL_mp_stonetown "http://your.redirect2.com/redirect"
//set ace_wwwBaseURL_mp_offensive "http://your.redirect3.com/redirect"
// NOTE: If you have other client downloads (such as weapons/sound/graphics) you
// will need the mod.ff and .iwd files on EVERY redirection site that you setup.
hab "set ace_redirect "0"" auch schon auf 1 gehabt, aber funzt nicht.mit der alten version hats funktioniert, mit meinem extrem server funzt es jetzt auch noch. jemand ne idee?
__________________ MfG Scheibe

"Wir essen jetzt Opa" / "Wir essen jetzt, Opa" - Satzzeichen retten Leben!!
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Trag mal testweise Deine Redirectsettings bei Enhanced Redirect ein, das hab ich drin und es funzt.
ToM
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scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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jepp, das war`s , nu gehts. obwohl das ja eigendlich doppelt gemoppelt ist, oder?
hab ja nu den mod ordner umbenannt, damit die clients nen neuen erstellen, aber wie ist das mit den rängen? wo sind die geblieben?
und die maprotation ist mir auch nicht geheuer, war das schon immer, wenn man console>/map_rotate macht, das dann maps kommen, die noch nichteinmal in der rotation sind (standartmaps)?
__________________ MfG Scheibe

"Wir essen jetzt Opa" / "Wir essen jetzt, Opa" - Satzzeichen retten Leben!!
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von scheibe1: 02.06.2008 16:40.
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Der erweiterte Redirect ist dazu gut, das man von x verschiedenen Servern laden lassen kann, sofern man hat.
Wenn Du den Modordner umbenennst, ist logischerweise der Rang weg.
Der richtige befehl wäre: \rcon map_rotate
ToM
__________________

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scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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startbefehl steht oben, ist aber nur +maprotate
// Map control settings
//*************************************************************************
**************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
set ace_fix_maprotation "0"
// use random map rotation
// 0 = disabled, 1 = enable, default = 0
set ace_random_maprotation "0"
// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 5
set ace_rotate_if_empty "0"
//*************************************************************************
**************************************************
// Endgame mapvoting
//*************************************************************************
**************************************************
//=========================================================================
====================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting
//=========================================================================
====================================
set ace_map_vote "1"
//override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0
set ace_ignore_clanvoting "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set ace_mapvote_time "15"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ace_mapvote_replay "0"
// Number of "last played maps" to remove from the voting choices.
// 0 = Disable, 1-5 = Enable (default = 0)
set ace_mapvote_last "2"
// if set to 1 the last map in the voting screen will be replaced by "get new selection"
// when voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1
set ace_next_selection "1"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set ace_map_vote_gametypes "ctf war dm"
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
//Example CTF and WAR map voting
set ace_map_vote_gametypes "dm war sd koth dom"
set ace_map_vote_sd_maps "mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
set ace_map_vote_war_maps "mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
set ace_map_vote_dm_maps "mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
set ace_map_vote_koth_maps "mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
set ace_map_vote_dom_maps "mp_dhc_carentan mp_pow_rld mp_scrap mp_flemishtown mp_burg_b1 mp_rd3 mp_bacalao mp_the_hidden mp_mtl_the_rock mp_backlot_2 mp_pipeline mp_crash"
//*************************************************************************
***************************************************************************
******************
// Player number based map rotation controller
//*************************************************************************
***************************************************************************
******************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ace_pbrotate "1"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
//set ace_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ace_pbrmedium "11"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_small_rotation "gametype war map mp_cargoship map mp_bloc map mp_bog"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_med_rotation "gametype war map mp_citystreets map mp_countdown map mp_crash"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_large_rotation "gametype war map mp_crash_snow map mp_citystreets map mp_bloc map mp_bog map mp_cargoship map mp_backlot map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
set g_gametype "dm"
set sv_mapRotationCurrent ""
//*************************************************************************
**************************************************
// rotation examples
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// DM -- FREE FOR ALL DEATHMATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dm map mp_dhc_carentan gametype dm map mp_pow_rld gametype dm map mp_scrap gametype dm map mp_flemishtown gametype dm map mp_burg_b1 gametype dm map mp_rd3 gametype dm map mp_bacalao gametype dm map mp_the_hidden gametype dm map mp_mtl_the_rock gametype dm map mp_backlot_2 gametype dm map mp_pipeline gametype dm map mp_crash"
//*************************************************************************
**************************************************
// DOM -- DOMINATION
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype dom map mp_subway map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// KOTH -- HEADQUARTERS
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype koth map mp_subway map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SAB -- SABOTAGE
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sab map mp_subway map mp_crash_snow map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// SD -- SEARCH & DESTROY
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype sd map mp_subway map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTF -- CAPTURE THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctf map mp_subway map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// CTFB -- CAPTURE THE FLAG BACK
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype ctfb map mp_subway map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// HTF -- HOLD THE FLAG
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype htf map mp_subway map mp_crash_snow map mp_cargoship map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*************************************************************************
**************************************************
// WAR -- TEAM DEATH MATCH
//*************************************************************************
**************************************************
//set sv_mapRotation "gametype war map mp_carentan map mp_subway map mp_qmx_matmata map mp_crash_snow map mp_village map mp_citystreets map mp_pk_harbor map mp_bloc map mp_offices_v3 map mp_bog map mp_rd3 map mp_cargoship map mp_meanstreet map mp_backlot_2 map mp_convoy map mp_matroska map mp_countdown map mp_pval map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
__________________ MfG Scheibe

"Wir essen jetzt Opa" / "Wir essen jetzt, Opa" - Satzzeichen retten Leben!!
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Du solltest an einer Rotation die 2 // entfernen, bei Dir ist keine Rotation aktiv.
ToM
__________________

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Du kannst zum Starten auch eine c-map eintragen. Dann startet dein Server mit c-map
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Hört sich nach Bug an. Kann das jemand bestätigen, der schon so mutig war, 1.9 zu testen?
Ein gewisses Bauchgefühl sagt mit, dass die Rotation im mods-Ordner liegen muss (nicht unter configs). Ein ähnliches Problem hatte ich bei COD2 mit dem neuen dvar-Handling.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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