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Bei Longname kannst Du eingeben, was Du willst: Village, Village Version 3, etc. Man sollte eben Wissen, das es Village ist. Wie es sich mit der Anzeige sehr langer Namen im Votemenü verhält, weiss ich nicht, Beispiel: Map Project Valhalla
Die *.gsc ersetzt NICHT Deine Maprotation, sie ist nur für das Voting zuständig, da in Ihr die erlaubten Gametypes und eben der Longname drinstehen. Theoretisch reicht 1 Map in der Rotation, da danach eh das Voting greift. Wennst Deine *.gsc fertig hast, stell die mal hier rein, ich würd gern n prüfenden Blick drüberwerfen
ToM
__________________

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Nightwing: 11.06.2008 12:32.
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scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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funktioniert, soweit ich es getestet habe. so wollte ich das voting schon immer haben, geil, das es jetzt funzt.
edit: hab die stockmaps aus und meine rotation an.
init()
{
// HOW TO USE THIS FILE:
// 1. Copy the template for each CUSTOM map you want to add.
// 2. Uncomment the lines.
// 3. For the "longname" and "loclname" fields, replace the text between quotes
// with the map name and long name of the CUSTOM map.
// 4. The "gametype" field is used for map vote mode 4 and 5 (see mapcontrol.cfg)
// For this field, remove all game types the map doesn't support or you
// don't want to vote for (if you want "lib", you must add it yourself).
// IMPORTANT:
// - DO NOT ADD STOCK MAPS. They are already in here.
// If you don't want stock maps, see mapcontrol.cfg -- ex_mapvote_ignore_stock.
// - ONLY REPLACE TEXT BETWEEN QUOTES. Otherwise you corrupt the structure.
// - DO NOT REMOVE THE &-SIGN. This needs to be there.
// - DO NOT ADD COLOR CODES TO THE GAMETYPES. It will mess up the system.
// - KEEP THIS FILE UNDER 750 LINES (including comments)!
// IMPORTANT: Please Add 1 Map at a Time (including stock maps), the total number of maps is limited!!!!!!!!!
// Add stock maps
if(!level.ex_mapvote_ignore_stock)
{
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_backlot";
level.ex_maps[level.ex_maps.size-1].longname = "Backlot";
level.ex_maps[level.ex_maps.size-1].loclname = &"Backlot";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_bloc";
level.ex_maps[level.ex_maps.size-1].longname = "Bloc";
level.ex_maps[level.ex_maps.size-1].loclname = &"Bloc";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_bog";
level.ex_maps[level.ex_maps.size-1].longname = "Bog";
level.ex_maps[level.ex_maps.size-1].loclname = &"Bog";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_broadcast";
level.ex_maps[level.ex_maps.size-1].longname = "Broadcase";
level.ex_maps[level.ex_maps.size-1].loclname = &"Broadcast";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_carentan";
level.ex_maps[level.ex_maps.size-1].longname = "Carentan";
level.ex_maps[level.ex_maps.size-1].loclname = &"Carentan";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_cargoship";
level.ex_maps[level.ex_maps.size-1].longname = "Wet Work";
level.ex_maps[level.ex_maps.size-1].loclname = &"Wet Work";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_citystreets";
level.ex_maps[level.ex_maps.size-1].longname = "District";
level.ex_maps[level.ex_maps.size-1].loclname = &"District";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_convoy";
level.ex_maps[level.ex_maps.size-1].longname = "Ambush";
level.ex_maps[level.ex_maps.size-1].loclname = &"Ambush";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_countdown";
level.ex_maps[level.ex_maps.size-1].longname = "Countdown";
level.ex_maps[level.ex_maps.size-1].loclname = &"Countdown";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_crash";
level.ex_maps[level.ex_maps.size-1].longname = "Crash";
level.ex_maps[level.ex_maps.size-1].loclname = &"Crash";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_crash_snow";
level.ex_maps[level.ex_maps.size-1].longname = "Crash Snow";
level.ex_maps[level.ex_maps.size-1].loclname = &"Crash Snow";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_creek";
level.ex_maps[level.ex_maps.size-1].longname = "Creek";
level.ex_maps[level.ex_maps.size-1].loclname = &"Creek";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_crossfire";
level.ex_maps[level.ex_maps.size-1].longname = "Crossfire";
level.ex_maps[level.ex_maps.size-1].loclname = &"Crossfire";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_farm";
level.ex_maps[level.ex_maps.size-1].longname = "Downpour";
level.ex_maps[level.ex_maps.size-1].loclname = &"Downpour";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_killhouse";
level.ex_maps[level.ex_maps.size-1].longname = "Killhouse";
level.ex_maps[level.ex_maps.size-1].loclname = &"Killhouse";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_overgrown";
level.ex_maps[level.ex_maps.size-1].longname = "Overgrown";
level.ex_maps[level.ex_maps.size-1].loclname = &"Overgrown";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_pipeline";
level.ex_maps[level.ex_maps.size-1].longname = "Pipeline";
level.ex_maps[level.ex_maps.size-1].loclname = &"Pipeline";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_shipment";
level.ex_maps[level.ex_maps.size-1].longname = "Shipment";
level.ex_maps[level.ex_maps.size-1].loclname = &"Shipment";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_showdown";
level.ex_maps[level.ex_maps.size-1].longname = "Showdown";
level.ex_maps[level.ex_maps.size-1].loclname = &"Showdown";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_strike";
level.ex_maps[level.ex_maps.size-1].longname = "Strike";
level.ex_maps[level.ex_maps.size-1].loclname = &"Strike";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_vacant";
level.ex_maps[level.ex_maps.size-1].longname = "Vacant";
level.ex_maps[level.ex_maps.size-1].loclname = &"Vacant";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
}
// DON'T CHANGE ANYTHING ABOVE THIS LINE
// (unless you want to restrict game types for stock maps in map vote mode 4 or 5)
// Add custom maps
// TEMPLATE:
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_pow_rld";
level.ex_maps[level.ex_maps.size-1].longname = "Powcamp by OMwG";
level.ex_maps[level.ex_maps.size-1].loclname = &"Powcamp by OMwG";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_scrap";
level.ex_maps[level.ex_maps.size-1].longname = "Scrap";
level.ex_maps[level.ex_maps.size-1].loclname = &"Scrap";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_flemishtown";
level.ex_maps[level.ex_maps.size-1].longname = "Flemishtown";
level.ex_maps[level.ex_maps.size-1].loclname = &"Flemishtown";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_burg_b1";
level.ex_maps[level.ex_maps.size-1].longname = "Burg_b1";
level.ex_maps[level.ex_maps.size-1].loclname = &"Burg_b1";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_dhc_carentan";
level.ex_maps[level.ex_maps.size-1].longname = "DHC_Carentan";
level.ex_maps[level.ex_maps.size-1].loclname = &"DHC_Carentan";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_rd3";
level.ex_maps[level.ex_maps.size-1].longname = "Rd3";
level.ex_maps[level.ex_maps.size-1].loclname = &"Rd3";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_bacalao";
level.ex_maps[level.ex_maps.size-1].longname = "Bacalao";
level.ex_maps[level.ex_maps.size-1].loclname = &"Bacalao";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_the_hidden";
level.ex_maps[level.ex_maps.size-1].longname = "The Hidden";
level.ex_maps[level.ex_maps.size-1].loclname = &"The Hidden";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_mtl_the_rock";
level.ex_maps[level.ex_maps.size-1].longname = "mtl_the_Rock";
level.ex_maps[level.ex_maps.size-1].loclname = &"mtl_the_Rock";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
level.ex_maps[level.ex_maps.size] = spawnstruct();
level.ex_maps[level.ex_maps.size-1].mapname = "mp_backlot_2";
level.ex_maps[level.ex_maps.size-1].longname = "Backlot_2";
level.ex_maps[level.ex_maps.size-1].loclname = &"Backlot_2";
level.ex_maps[level.ex_maps.size-1].gametype = "dm dom koth sab sd war ctf ctfb htf";
// DON'T CHANGE ANYTHING BELOW THIS LINE
__________________ MfG Scheibe

"Wir essen jetzt Opa" / "Wir essen jetzt, Opa" - Satzzeichen retten Leben!!
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von scheibe1: 11.06.2008 12:43.
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Sieht beim darüberfliegen richtig aus. Achja, die Burg gibts in ner Finalversion, schau mal bei den Mapvorstellungen.
ToM
__________________

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