Puma
aka ulli_123
 
Dabei seit: 26.04.2006
Beiträge: 443

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| Extrem x4v2.0 Healthcontrol wie bei CoD4 |
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Wie es im Thema oben schon steht, möchte ich gerne das Gesundheitssystem wie bei CoD4 haben, ohne Medipacks, also automatische Regenerration.
Hier mal die healthcontrol.cfg.
Code angehängt. Klicke hier zum Ein-/Ausblenden
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//******************************************************************************
// Call of Duty 4 - eXtreme+ modification
//******************************************************************************
// author : eXtreme+ Support Crew
// email : admin@mycallofduty.com
// website : http://www.mycallofduty.com
//
// mod : X4 : eXtreme+ Warfare
// version : 2.0
// update : June 2008
//******************************************************************************
//******************************************************************************
// Call of Duty Health Bar
//******************************************************************************
// show healthbar
// 0 = disable (default)
// 1 = enable (with or without COD4 health regen system)
set ex_healthbar "1"
//******************************************************************************
// Health regeneration
//******************************************************************************
// Use health regeneration
// 0 = disable (default)
// 1 = enable
//set ex_healthregen "1"
// Use this to override the behaviour of the health regeneration system
// 0 = implements IW's "flmykmodd" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set ex_regenmethod "1"
//******************************************************************************
// Bleeding (use when healthregen is off)
//******************************************************************************
// when a player is hurt, you can make them bleed, possibly to death!
// 0 = disable (default)
// 1 = enable
set ex_bleeding "1"
// start bleeding when health falls to and below?
// min = 1, max = 99 (default 50)
//set ex_startbleed "50"
// how much health can the player bleed through?
// 0 = disable
// 1 - 100 = health points (default 50)
//set ex_maxbleed "50"
// bleed message on screen
// 0 = left, above compass (default)
// 1 = centre screen
//set ex_bleedmsg "0"
// bleeding pain sounds
// 0 = disable
// 1 = enable (default)
//set ex_bleedsound "1"
// bleeding shellshock
// 0 = disable (default)
// 1 = enable
set ex_bleedshock "1"
//******************************************************************************
// Firstaid system
//******************************************************************************
// set the ammount of first aid kits issued
// 0 = disable first aid system
// 1 - 9 = kits issued (default 2)
//set ex_firstaid_kits "2"
// players can heal themselves. If disabled they can only heal teammates
// 0 = disable
// 1 = enable (default)
//set ex_firstaid_self "1"
// minimum heal in health points
// min = 0, max = 99 (default 50)
//set ex_firstaid_minheal "50"
// maximum heal in health points (set higher then mininum!)
// min = minimum health points, max = 100 (default 100)
//set ex_firstaid_maxheal "100"
// if the player's health if 100%, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4. This option requires firstaid_drop to be enabled!
// 0 = disable (default)
// 1 - 9 = pickups
set ex_firstaid_pickup "5"
// when a player is killed, make them drop a first aid kit
// If pickup is disabled, dropped kits will heal a player when the player's
// health is below 100%.
// 0 = disable (default)
// 1 = enable
set ex_firstaid_drop "0"
//******************************************************************************
// Fall damage modifiers
//******************************************************************************
// enable fall damage modifiers
// 0 = disable (default)
// 1 = enable
//set ex_falldamage_enable "0"
// fall damage MIN height in ft
// min = 5, max = 9999 (default 5)
//set ex_falldamage_min "5"
// fall damage MAX height in ft
// min = falldamage_min, max = 9999 (default 10)
//set ex_falldamage_max "10"
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Kann mir bitte einer sagen, was ich wo ändern muss?
__________________ Gruß
Puma
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Puma: 20.06.2008 18:15.
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scheibe1
Kühe-Melker
   
Dabei seit: 04.11.2007
Beiträge: 810

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| RE: Extrem x4v2.0 Healthcontrol wie bei CoD4 |
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hier mal meine cfg, da ist es so wie du möchtest.
// Use health regeneration
// 0 = disable (default)
// 1 = enable
set ex_healthregen "1"
// Use this to override the behaviour of the health regeneration system
// 0 = implements IW's "flmykmodd" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set ex_regenmethod "1"
//*************************************************************************
*****
// Bleeding (use when healthregen is off)
//*************************************************************************
*****
// when a player is hurt, you can make them bleed, possibly to death!
// 0 = disable (default)
// 1 = enable
set ex_bleeding "0"
// start bleeding when health falls to and below?
// min = 1, max = 99 (default 50)
//set ex_startbleed "50"
// how much health can the player bleed through?
// 0 = disable
// 1 - 100 = health points (default 50)
//set ex_maxbleed "50"
// bleed message on screen
// 0 = left, above compass (default)
// 1 = centre screen
//set ex_bleedmsg "0"
// bleeding pain sounds
// 0 = disable
// 1 = enable (default)
//set ex_bleedsound "1"
// bleeding shellshock
// 0 = disable (default)
// 1 = enable
//set ex_bleedshock "1"
//*************************************************************************
*****
// Firstaid system
//*************************************************************************
*****
// set the ammount of first aid kits issued
// 0 = disable first aid system
// 1 - 9 = kits issued (default 2)
set ex_firstaid_kits "0"
// players can heal themselves. If disabled they can only heal teammates
// 0 = disable
// 1 = enable (default)
set ex_firstaid_self "0"
// minimum heal in health points
// min = 0, max = 99 (default 50)
//set ex_firstaid_minheal "50"
// maximum heal in health points (set higher then mininum!)
// min = minimum health points, max = 100 (default 100)
//set ex_firstaid_maxheal "100"
// if the player's health if 100%, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4. This option requires firstaid_drop to be enabled!
// 0 = disable (default)
// 1 - 9 = pickups
set ex_firstaid_pickup "5"
// when a player is killed, make them drop a first aid kit
// If pickup is disabled, dropped kits will heal a player when the player's
// health is below 100%.
// 0 = disable (default)
// 1 = enable
set ex_firstaid_drop "0"
//*************************************************************************
*****
// Fall damage modifiers
//*************************************************************************
*****
// enable fall damage modifiers
// 0 = disable (default)
// 1 = enable
//set ex_falldamage_enable "0"
// fall damage MIN height in ft
// min = 5, max = 9999 (default 5)
//set ex_falldamage_min "5"
// fall damage MAX height in ft
// min = falldamage_min, max = 9999 (default 10)
//set ex_falldamage_max "10"
__________________ MfG Scheibe

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