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#include maps\mp\_utility;
main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
}
spawnFX()
{
myEffect = playLoopedFx(level._effect["fx_mp_fire_medium"], 4, (0,0,0), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
}
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