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|
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "0"
// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"
// Show number of dead players in each team (0 = off, 1 = on) (default 0)
// In the LIB gametype, "dead players" means "players in jail"
set awe_show_team_status "1"
set awe_show_team_status_lib "1"
// Killcam time in seconds (default 7)
set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// Fallback gametype and map if an incompatibility is detected
// Should be in the format "<gametype> <map>"
// Only applicable when not using a rotation
// When using a rotation, the server will rotate to the next combination instead
//set awe_fallback_gametype_map "dm mp_carentan"
// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"
set scr_sd_half_round "7"
// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "1"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "50"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "25"
// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
set awe_pophead_bullet "1" // rifles, snipers and turrets
set awe_pophead_melee "1" // Melee
set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"
// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"
// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"
Wie gesagt.. wäre super wenn uns jemand helfen könnte..
Auf Google findet man nichts und wir haben schon mehrere Befehle / Kombinationen ausprobiert.
Und dann gibt es da noch ein Problem.
Auf unserem Server gab es bis jetzt keine Smoke Grenades..
Wenn man die Smoke Grenades anstellt dann hat nicht nur die Pumpe eine Smoke Grenade sondern halt jeder Spieler mit jeder Waffe.
Auch da sind wir ratlos..
Entweder wir schalten es an > Alle Smoke
Wir schalten es aus > Keine Smoke
////////////////////////////////
// Weapon and grenade options //
////////////////////////////////
// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
set awe_grenade_cooking "1"
// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
set awe_grenade_count "1"
// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
set awe_grenade_count_random "1"
// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
set awe_smokegrenade_count "1"
// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
set awe_smokegrenade_count_random "0"
// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
set awe_colored_smokes "1"
// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
set awe_secondary_weapon "0" |