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players()
{
while(1)
{
players = getentarray("player","classname");
for(i = 0; i < players.size; i++)
{
if(!isdefined(players[i].spent))
{
players[i].spent = 0;
}
players[i].kills = players[i].score * 10;
players[i].money = players[i].kills - players[i].spent;
players[i] thread hud();
}
wait(1);
}
}
hud()
{
//x = the x position in screen [ range 0 - 640]
//y = y position on screen [ range 0 - 480 ]
hud = newClientHudElem(self);
hud.x = 500;
hud.y = 300;
hud.alpha = 1; // lower values = less noticeable
while(1)
{
wait(1.1);
hud setvalue(self.money);
}
} |