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meleeUpgrades( sMeansOfDeath , Attacker )
{
if ( sMeansOfDeath == "MOD_MELEE" && isDefined( Attacker ) && isPlayer( Attacker ) )
{
Attacker.meleekills ++;
if(Attacker.meleekills >= 30)
{
Attacker giveWeapon("rpg_mp");
Attacker giveStartAmmo("rpg_mp");
Attacker switchToWeapon("rpg_mp");
Attacker notify("update_upgradehud");
Attacker iprintln("Melee upgrade: " + self.meleekills + "/30");
}
}
}
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