*D.E.C*Rambo
5-Minuten-Ei

Dabei seit: 18.11.2005
Beiträge: 19

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| Problem mit dem AWE Modv3.0beta4b (Einstellungen werden nicht übernommen) |
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Hallo
Ich habe ein Problem habe den Mod auf meinen Windowsserver drauf gemacht
er erkennt ihn im Game auch aber er macht einfach nicht alle Funktionen wie sprinten,Medipacks,Lebensanzeige,und keine servernachrichten.und habe alles nach anweisung gemacht ich schicke hir mal die Configdatei mit.Vieleicht wisst ihr was ich falsch gemacht habe.
Und so habe ich es in die Verknüpfung im desktop eingebunden habe nur noch das hinzugefügt +set fs_game awe3b4
Und so sieht es jetzt aus
D:\cod2-server\s1\CoD2MP_s.exe +set dedicated 2 +set net_port 28990 +exec server.cfg+set fs_game awe3b4
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"
// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "1"
// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"
// Killcam time in seconds (default 7)
//set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
//set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"
// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "70"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "1"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
//set awe_bloodyscreen "0"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "0"
// Model to use for the crush punishment (default "furniture_piano_d")
//set awe_crush_model "furniture_piano_d"
// Other examples
//set awe_crush_model "cow_dead_1"
//set awe_crush_model "cow_dead_2"
//set awe_crush_model "cow_dead_3"
//set awe_crush_model "horse_dead_1"
//set awe_crush_model "horse_dead_2"
//set awe_crush_model "furniture_toilet"
//set awe_crush_model "furniture_frenchbathtubporcelain"
//set awe_crush_model "vehicle_german_armored_car_d"
//set awe_crush_model "vehicle_civilian_car_d"
//set awe_crush_model "vehicle_civilian_car_red_d"
//set awe_crush_model "vehicle_civilian_car_white_d"
//set awe_crush_model "vehicle_tiger_snow_d"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "1"
// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"
// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"
// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"
// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"
// Use HUD score (0 = off, 1 = on) (default 1)
//set awe_hud_score "1"
// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"
// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"
// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
//set awe_speed "100"
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "0"
// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "0"
// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "5"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "A B C D E F"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
//set awe_welcome0 "Welcome to our server!"
//set awe_welcome1 "It runs AWE 3.0beta."
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^3This server runs ^6AWE ^53.0beta (http://www.awemod.com)"
//set awe_message1 "^3Have fun!."
//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"
// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "1"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
//set awe_sprint_time "3"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
//set awe_mortar "3"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"
//////////////////////
// Damage modifiers //
//////////////////////
// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"
// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"
// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"
// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"
// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"
// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Zu den // - wenn Du mal genau hinschaust, dann siehst Du immer einen "Standard-Wert":
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"
WENN Du nun einen Standard-Wert UNVERÄNDERT lässt, also wenn Du bei default 1 steht und Du die 1 lassen willst - dann lass die // davor - die Einstellung ist dann mit dem Standard-Wert automatisch aktiv, wenn der AWE auf an gesetzt ist, wie Ulixes Dir das erklärt hat.
NUR wenn Du einen Standar-Wert verändern willst, die // entfernen und den Wert entsprechend anpassen!
Als Beispiel mal, Du sagtest, Sprinten geht bei euch nicht:
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "1"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader))
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
set awe_sprint_time "4"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "3"
Mit diesen Werten wäre Sprinten nun aktiv:
Sprinten einschalten:
set awe_sprint "1" ->(default 0) also aus normal
Anzeige auf dem Bildschirm für´s Sprinten:
//set awe_sprint_hud "1" -> (default 1) also an, da die 1 automatisch gilt, trotz //
Hilfstext-Anzeige auf dem Bildschirm zum Sprinten:
//set awe_sprint_hud_hint "1" -> (default 1) also an, da die 1 automatisch gilt, trotz //
Sprintzeit auf 4 Sekunden setzen:
set awe_sprint_time "4" -> (default 3) mit // wären es 3 Sekunden, das entfernen der // und der Wert 4 setzt den Standard-Wert außer Kraft und setzt die Zeit auf 4 Sekunden.
Die "Wiederaufladezeit" der Sprintanzeige einstellen:
set awe_sprint_recover_time "3" -> (default 2) -> habe ich auf insgesamt 7 Sekunden gesetzt (normal 6 Sekunden), da ich die // entfernt habe und den Wert auf 3 gesetzt habe.
Wieso 7 Sekunden?
Ganz einfach:
// Total recover time for a full recover will be this time + the maximum sprint time
Das heisst also: Die Zeit des Wiederaufladens + die Zeit, die man Sprinten kann - also 3 Sekunden Wiederaufladezeit + 4 Sekunden Sprintzeit.
So, ich hoffe, das hilft Dir weiter...
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Hast Du Dich GENAU an die Installations-Anleitung zum AWE gehalten?
Hast Du zwei cfgs - eine mit den CoD2-Einstellungen, vor der Map-Rotation der Befehl
exec awe.cfg
und dann eben die awe.cfg, mit Deinen angepassten Einstellungen?
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Ok, hier mal als Auszug das Ende unserer eingesetzten cfg (heisst bei uns test.cfg):
(Da stehen wie gesagt NUR die CoD2-Einstellungen drin! Kannst Du z. B. mit dem CoD2-CFG-Generator machen: KLICK)
//TeamDeathMatch
//Punkte-Limit
set scr_tdm_scorelimit "200"
//Zeit-Limit
set scr_tdm_timelimit "20"
//DeathMatch
//Punkte-Limit
set scr_dm_scorelimit "50"
//Zeit-Limit
set scr_dm_timelimit "15"
//Hauptquartier
//Punkte-Limit
set scr_hq_scorelimit "600"
//Zeit-Limit
set scr_hq_timelimit "15"
exec awe.cfg
//Rotation
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_carentan gametype tdm map mp_railyard gametype tdm map mp_leningrad gametype tdm map mp_breakout gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_matmata gametype tdm map mp_toujane gametype tdm map mp_trainstation gametype tdm map mp_carentan"
set sv_mapRotationCurrent ""
wait 250
map_rotate
---
In der awe.cfg sind die Einstellungen für den AWE drin - BEIDE cfgs müssen mit in den Ordner vom AWE-MOD und an den Startparameter hab ich dann einfach +exec test.cfg mitangehängt - läuft
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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