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|
//CoD2-Test-Server-Script by [OL]YODA
//http://www.opferlamm-clan.de
//Anzeige ASE, HLSW, etc.
sets _Admin "{IXa} Private Joker"
sets _Email "Joker@DFink.de"
sets _IRC "ICQ: 173-427-721"
sets _Website "http://www.DFink.de"
sets _Location "Germany"
//Servername
//Farbcodes sollten wie in CoD funktionieren
set sv_hostname "^9{^1IXa^9} ^4CoD2 TDM FunBase"
//Willkommensnachricht
//Nicht in CoD2 verfügbar!
//set scr_motd "Willkommensnachricht"
//IP bei multihomed Servern
set net_ip ""
//Port (Standard 28960)
set net_port "28960"
//gebannte IPs
set g_banIPs ""
//Passwörter
//
//RCON-Passwort
set rcon_password "06691220737"
//
//Client-Passwort
//
//NUR EINS VON BEIDEN VERWENDEN
//
//ENTWEDER
//Client-Passwort
set g_password ""
//
//ODER
//Privates Passwort
set sv_privatepassword ""
//Maximale Spieler
set sv_maxclients "50"
//Private Clients
set sv_privateclients ""
//Unbekannt
//sv_allowedClan1 ""
//sv_allowedClan2 ""
//Min und Max Ping
set sv_minPing "0"
set sv_maxPing "250"
//Maximale Datenrate
set sv_maxRate "20000"
//Anti-Lag
set g_antilag "1"
//Server-FPS
set sv_fps "20"
//Wiederverbindungs-Limit (Minuten?)
set sv_reconnectlimit "3"
//Sprach-Kommunkiation InGame
//0 = aus, 1 = an
set sv_voice "1"
//Sprach-Qualität (0 = aus, 1- 9 Qualität)
set sv_voicequality "9"
//Konsole für Clients an/aus
//0 = an, 1 = aus
set sv_disableClientConsole "1"
//Tote können mit allen chaten 0 = aus, 1 = an
set g_deadChat "0"
//gebannte Zeit nach Kick (Sekunden)
set sv_kickBanTime "60"
//Spiel loggen
//
//Loggen an/ aus (0/1)
set logfile "1"
//
//Name der Log-Datei
set g_log "games_mp.log"
//
//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "1"
//PK3-Abgleich Server & Client
set sv_pure "1"
//Spam-Schutz an/aus (0/1)
set sv_floodProtect "1"
//Anonymous erlaubt/verboten (0/1)
set sv_allowAnonymous "0"
//Cheats aus/an (0/1)
set sv_cheats "0"
//Downloads aus/an (0/1)
set sv_allowDownload "1"
//KillCam aus/an (0/1)
set scr_killcam "1"
//Zuschauer-Modus
//
//Freies Zuschauen aus/an (0/1)
set scr_spectatefree "1"
//
//Gegner beobachten aus/an (0/1)
set scr_spectateenemy "1"
//Automatischer Teamausgleich
//0 - aus
//X > 0 - gleicht die Teams aus bei einer Spieleranzahl von X
set scr_teambalance "0"
//Symbole über Teamkameraden
//0 = nein, 1 = ja
set scr_drawfriend "1"
//Wiedereinstieg erzwingen
// 0 = nein, 1 = ja
//deaktiviert die KillCam!
set scr_forcerespawn "0"
//Teambeschuss
//0 - aus
//1 - an
//2 - Reflektierter Schaden
//3 - Geteilter Schaden
set scr_friendlyfire "2"
//Abstimmungen
//0 = verboten, 1 = erlaubt
set g_allowvote "0"
//Master-Server (wo der Server angemeldet werden soll)
//seta sv_master1 "cod2master.activision.com"
//seta sv_master2 "master0.gamespy.com"
//seta sv_master3 "master1.gamespy.com"
//seta sv_master4 "cod2authorize.activision.com"
//seta sv_master5 "cod2master.infinityward.com"
//seta sv_master6 ""
//Waffen-Einstellungen
//0 = verboten, 1 = erlaubt
//Scharfschützengewehre
set scr_allow_enfieldsniper "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
//Gewehre
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_nagant "1"
set scr_allow_g43 "1"
//Schwere MGs
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
//Leichte MGs
set scr_allow_sten "1"
set scr_allow_mp40 "1"
set scr_allow_thompson "1"
set scr_allow_pps42 "1"
set scr_allow_greasegun "1"
//Schrotflinte
set scr_allow_shotgun "1"
//Granaten
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
//***
//Spiel-Modi-Einstellungen
//TeamDeathMatch
//Punkte-Limit
set scr_tdm_scorelimit "350"
//Zeit-Limit
set scr_tdm_timelimit "30"
//***
//Start-Spiel-Modus
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_breakout gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_toujane"
set sv_mapRotationCurrentmap "mp_brecourt"
wait 250
map_rotate
//=======================================
//AWE MOD Einstellungen |
//Umgeschrieben von {IXa} Private Joker |
//=======================================
/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "1"
// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"
// Show number of alive players in each team (0 = off, 1 = on) (default 0)
set awe_show_team_status "1"
// Killcam time in seconds (default 7)
set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "1"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "1"
// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "1"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "70"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "20"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
set awe_pophead_bullet "1" // rifles, snipers and turrets
set awe_pophead_melee "1" // Melee
set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "1"
// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"
// Stop clientside cvar(dvar) exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"
//////////////
// Laserdot //
//////////////
// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "1"
// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"
// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader
// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "2"
// Minimum number of healthpoints in a healthpack (defailt 15)
set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Use death icons (0 = off, 1 = on) (default 1)
set awe_death_icons "0"
// Use grenade icons (0 = off, 1 = on) (default 1)
set awe_nade_icons "1"
// Drop weapon on death (0 = off, 1 = on) (default 1)
set awe_drop_weapon "1"
// Drop grenades on death (0 = off, 1 = on) (default 1)
set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
set awe_shellshock "1"
// Use HUD score (0 = off, 1 = on) (default 1)
//set awe_hud_score "1"
// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"
// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_color "1"
// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
//set awe_speed "100"
// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"
///////////////////
// Ammo limiting //
///////////////////
// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"
// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"
// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"
// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"
// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"
// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"
/////////////////////
// Weapon limiting //
/////////////////////
// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
set awe_sniper_limit "5"
set awe_shotgun_limit "3"
// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit
// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "0"
// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "3"
// Tripwire for each team (in DM this number will be doubled) (default 5)
set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
set awe_tripwire_pick_time "5"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "Ich bin Blöd"
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "0"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
set awe_show_server_logo "1"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
set awe_welcome0 "Willkommen auf dem ^9{^1IXa^9} ^4CoD 2 TDM Server"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
set awe_message_delay "250"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "1"
// Loop messages (0 = no, 1 = yes) (default 1)
// set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "^1powerd by ^9{^1IXa^9}, code by ^9{^1IXa^9} ^9Private ^4Joker"
//set awe_message1 "^3Have fun!."
//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"
// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "3"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
set awe_sprint_time "2"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "3"
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