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main()
{
thread teleport();
}
teleport()
{
entTransporter = getentarray("enter100","targetname");
trig=getent("trig14","targetname");
trig waittill("trigger", player);
if (player istouching (trig) && isalive (player))
{
if(isdefined(entTransporter))
{
for(lp=0;lp<entTransporter.size;lp=lp+1)
entTransporter[lp] thread Transporter();
}
}
Transporter()
{
entTarget = getent(self.target, "targetname");
while(1)
{
self waittill("trigger", player);
wait .1;
if(player.pers["team"] == "axis")
{
player setorigin(entTarget.origin);
player setplayerangles(entTarget.angles);
}
wait .1;
}
}
} |