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Problem mit der map rotation |
>Nordfighter<
Turnbeutelvergesser
 
Dabei seit: 25.01.2007
Beiträge: 290

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| Problem mit der map rotation |
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moin, habe ein kleines problem mit meiner maprotation.
wenn ich in der rotation nur die standart maps laufen habe dann geht das so wie es soll, der server startet und auch das mapvoting am ende der map geht.
aber sofern ich die rotation so änderre mit den maps die in den mappacks sind dann startet der server nicht.
schreibe ich zu den standart maps 2 maps aus den mappacks hinzu geht es, der server startet un dis auch erreichbar nur geht dann bei dem mapvoting am ende der map das mit den orginalmaps und die customsmaps werden ja auch angzeigt so das man drauf voten kann nur steht dort dann nicht der name von der cm
hier mal die confi
Code angehängt. Klicke hier zum Ein-/Ausblenden
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//************************************************************
//COD2 - Server Rotation Config Setup
//************************************************************
//Server Configuration File for Call of Duty 2 Multiplayer
//Updated : 09 July 2007 by Wildcard
//Email : wildcard@wildcardsonline.nl
//Support WebSite: http://www.wildcardonline.nl
//This config file controls the Gametype & Rotation settings
//*******************************************************************************
//**************************************************************************************************************************
// Map listing and what game types they support
//*****************************************************************************************************************************************************************
//Rotation Map Name Real Map Name DM TDM SD CTF HQ CHQ HTF LTS DOM CTFB IHTF VIP CNQ ONS LMS ESD LIB
//*****************************************************************************************************************************************************************
//mp_breakout Villers-Bocage, France X X X X X X X X X X X X X X X
//mp_brecourt Brecourt, France X X X X X X X X X X X X X X X
//mp_burgundy Burgundy, France X X X X X X X X X X X X X X X
//mp_carentan Carentan, France X X X X X X X X X X X X X X X
//mp_dawnville St. Mere Eglise, France X X X X X X X X X X X X X X X
//mp_decoy El Alamein, Egypt X X X X X X X X X X X X X X X
//mp_downtown Moscow, Russia X X X X X X X X X X X X X X X
//mp_farmhouse Beltot, France X X X X X X X X X X X X X X X
//mp_harbor Rostov, Russia X X X X X X X X X X X X X X X
//mp_leningrad Leningrad, Russia X X X X X X X X X X X X X X X
//mp_matmata Matmata, Tunisia X X X X X X X X X X X X X X X
//mp_railyard Stalingrad, Russia X X X X X X X X X X X X X X X
//mp_rhine Wallendar, Germany X X X X X X X X X X X X X X X
//mp_toujane Toujane, Tunisia X X X X X X X X X X X X X X X
//mp_trainstation Caen, France X X X X X X X X X X X X X X X
//mp_twin Twin Ridge X X X X X X X X X X X X X X X X
//mp_mat2 Matmata v1.01 X X X X X X X X X X X X X X X X
//***************************************************************************************************
// Map control settings
//***************************************************************************************************
// automaticly try to fix errors in maprotation, after this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1
set wwx_fix_maprotation "1"
//**********************************************************************************************************************************************************************
// Player number based map rotation controller
//**********************************************************************************************************************************************************************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set wwx_pbrotate "0"
// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
//set wwx_pbrsmall "4"
// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set wwx_pbrmedium "6"
//**************************************
// Map Rotation and Starting Map
//**************************************
// Clear the current map rotation (should one exist)
// DO NOT EDIT THE LINE BELOW!
set sv_maprotationcurrent ""
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_small_rotation ""
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_med_rotation ""
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation]
//set scr_large_rotation ""
// First gametype to load
//**************************************************************************************************
// gametypes: tdm, dm, sd, hq, ctf, lts, htf, ihtf, cnq, vip, ctfb, dom, ons, lms, esd, lib and chq
set g_gametype "dm"
//**************************************
// Map Rotation normal ( pick only one )
//**************************************
// DM:
set sv_mapRotation "gametype dm map mp_carentan gametype dm map mp_Argentan_France gametype dm map mp_burgundy gametype dm map mp_dawnville gametype dm map mp_karkand_reboot gametype dm map mp_rschew gametype dm map mp_farmhouse gametype dm map rnr_murmansk gametype dm map mp_bernay gametype dm map mp_secretairfield_f1 gametype dm ap mp_Sweat_Blood gametype dm map mp_bridge gametype dm map mp_toujane gametype dm map mp_Chateau_le_Castel gametype dm map mp_fortified_village_v2 gametype dm map mp_nuenen gametype dm map pst_snipe_town_v2 gametype dm map mp_stlo gametype dm map mp_borisovka gametype dm map mp_industry gametype dm map mp_kairo gametype dm map mp_kalsingrad_v2 gametype dm map mp_louretbeta gametype dm map mp_ Argentan_France gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_dawnville gametype dm map mp_karkand_reboot gametype dm map mp_rschew gametype dm map mp_farmhouse gametype dm map rnr_murmansk gametype dm map mp_bernay gametype dm map mp_secretairfield_f1 gametype dm ap mp_Sweat_Blood gametype dm map mp_bridge gametype dm map mp_toujane gametype dm map mp_Chateau_le_Castel gametype dm map mp_fortified_village_v2 gametype dm map mp_nuenen gametype dm map pst_snipe_town_v2 gametype dm map mp_stlo gametype dm map mp_borisovka gametype dm map mp_industry gametype dm map mp_kairo gametype dm map mp_kalsingrad_v2 gametype dm map mp_louretbeta""
// TDM:
//set sv_mapRotation "gametype tdm map mp_brecourt gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_harbor gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_rhine gametype tdm map mp_toujane"
// SD:
//set sv_mapRotation "gametype sd map mp_breakout gametype sd map mp_brecourt gametype sd map mp_burgundy gametype sd map mp_carentan gametype sd map mp_dawnville gametype sd map mp_decoy gametype sd map mp_downtown gametype sd map mp_farmhouse gametype sd map mp_harbor gametype sd map mp_leningrad gametype sd map mp_matmata gametype sd map mp_railyard gametype sd map mp_rhine gametype sd map mp_toujane gametype sd map mp_trainstation"
// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout gametype ctf map mp_brecourt gametype ctf map mp_burgundy gametype ctf map mp_carentan gametype ctf map mp_dawnville gametype ctf map mp_decoy gametype ctf map mp_downtown gametype ctf map mp_farmhouse gametype ctf map mp_harbor gametype ctf map mp_leningrad gametype ctf map mp_matmata gametype ctf map mp_railyard gametype ctf map mp_rhine gametype ctf map mp_toujane gametype ctf map mp_trainstation"
// HQ:
//set sv_mapRotation "gametype hq map mp_breakout gametype hq map mp_brecourt gametype hq map mp_burgundy gametype hq map mp_carentan gametype hq map mp_dawnville gametype hq map mp_decoy gametype hq map mp_downtown gametype hq map mp_farmhouse gametype hq map mp_harbor gametype hq map mp_leningrad gametype hq map mp_matmata gametype hq map mp_railyard gametype hq map mp_rhine gametype hq map mp_toujane gametype hq map mp_trainstation"
// CHQ:
//set sv_mapRotation "gametype chq map mp_breakout gametype chq map mp_brecourt gametype chq map mp_burgundy gametype chq map mp_carentan gametype chq map mp_dawnville gametype chq map mp_decoy gametype chq map mp_downtown gametype chq map mp_farmhouse gametype chq map mp_harbor gametype chq map mp_leningrad gametype chq map mp_matmata gametype chq map mp_railyard gametype chq map mp_rhine gametype chq map mp_toujane gametype chq map mp_trainstation"
// HTF:
//set sv_mapRotation "gametype htf map mp_breakout gametype htf map mp_brecourt gametype htf map mp_burgundy gametype htf map mp_carentan gametype htf map mp_dawnville gametype htf map mp_decoy gametype htf map mp_downtown gametype htf map mp_farmhouse gametype htf map mp_harbor gametype htf map mp_leningrad gametype htf map mp_matmata gametype htf map mp_railyard gametype htf map mp_rhine gametype htf map mp_toujane gametype htf map mp_trainstation"
// LTS:
//set sv_mapRotation "gametype lts map mp_breakout gametype lts map mp_brecourt gametype lts map mp_burgundy gametype lts map mp_carentan gametype lts map mp_dawnville gametype lts map mp_decoy gametype lts map mp_downtown gametype lts map mp_farmhouse gametype lts map mp_harbor gametype lts map mp_leningrad gametype lts map mp_matmata gametype lts map mp_railyard gametype lts map mp_rhine gametype lts map mp_toujane gametype lts map mp_trainstation"
map_rotate
// Starting Map
//map mp_carentan |
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__________________ www.Holstein-Fighter.de www.dieonlinehelden.de

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Lass mich Raten, da steht dann non-localised Mapname??
Gehe in den Ordner Scriptdata und öffne das File _wwx_votemaps.gsc mit dem Texteditor.
Dort die neuen Custom Maps einpflegen, wenn sie nicht schon vorhanden sind.
Beispiel:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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level.wwx_maps[level.wwx_maps.size] = spawnstruct();
level.wwx_maps[level.wwx_maps.size-1].mapname = "mp_borisovka";
level.wwx_maps[level.wwx_maps.size-1].longname = "Borisovka, Russia";
level.wwx_maps[level.wwx_maps.size-1].loclname = &"Borisovka, Russia";
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Das hier wäre für die korrekte Anzeige der Map Borisvka
ToM
__________________

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Sorry, falls icht etwas oberlehrerhaft geklungen habe, aber es freut mich, wenn es jetzt klappt.
cu Mike
PS: Der Trick mit dem Untereinanderschreiben der Rotation ist für mich sehr hilfreich, um Fehler zu finden. Somit sieht man relativ einfach, wenn eine Zeile aus der Reihe tanzt.
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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