Server geht aus (modifizierter eXtreme+ Mod)      |
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Poste mal den Consolen-Log (console_mp_server.log, letzte 100 - 200 Zeilen vor dem Absturz)
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Ich kann nichts Merkwürdiges erkennen. Dieser nervige Guid 0 ist bei COD2 v1.0 ganz normal.
Lediglich bei der Datei "zzz_Deutsch_Einzigartig_nur_1_Mod.iwd" mache ich mir Sorgen, da es bei iwd-Files eine Zeichenlängenbegrenzung gibt, die bei Überschreitung zu "Info string length exceed" führt.
Um zu sehen, ob du das Problem hast, bräuchte ich wie gesagt den Consolen-Log.
Hast du deinen Support schon mal diesbezüglich angeschrieben?
FS-Game konnte dein Provider zwar nicht einrichten, aber wenn er es noch nicht einmal schaffen sollte, einen Log zur Verfügung zu stellen, dann würde ich mir doch einmal ein paar Gedanken machen...
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Schau mal nach einer Config namens maprotation.cfg (oder eventuell gametypes.cfg)
Davon bitte den Inhalt hier posten.
Zusätzlich auch noch von deiner tdm und dm Rotations-Config, die du beim letzten Mal angelegt hattest.
Ich weiß zwar nicht, ob ich den Fehler gefunden habe, aber ich meine zu erkennen, dass bei mp_brecourt irgend ein Zeichen fehlt, so dass die Rotation falsch interpretiert wird.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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TAK Clan
Steuerzahler

Dabei seit: 30.10.2007
Beiträge: 216

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Du bist Gott oder???
haben den server Jetzt paar mal neu gemacht hab aus dem mod die maps harbor und Rhine Entfernt und auch aus der Server cfg. Trotzdem will der die Immer laden :-( Und Hängt sich bei der letzten map weg es geht einfach nicht weiter
Mapcontrol: ==>
//*************************************************************************
**************************
// eXtreme+ Map control settings
//*************************************************************************
**************************
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 1)
// After this has been done the cvar will be set to "0" so that it will only run
// when you start the server or reload your config file.
set ex_fix_maprotation "1"
// Use random map rotation (0 = off, 1 = on) (default 0)
set ex_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
set ex_rotate_if_empty "5"
// Next map voting
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
set ex_map_vote "0"
// Enable player based rotations in map vote system ( 0 = disable, 1 = enable ) defauly (0)
set ex_map_vote_pb "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
set ex_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set ex_map_vote_replay "0"
// Map rotation error fix
// auto game reset, if map does not change after set MINUTES!
// if end music is enabled, be sure to allow time for that too!
set ex_ag_reset "10" // value is 0 (off) - 10 minutes.....
//*************************************************************************
**************************
// eXtreme+ Map enviroment settings
//*************************************************************************
**************************
// Gravity in percent, worked from the default gravity 100, eg setting this to 90 makes
// the gravity 10% less
set ex_gravity "90"
// Game speed in percent, worked from the default game speed 100, eg setting this to 90
// makes the game speed 10% less
set ex_speed "110"
//*************************************************************************
**************************
// eXtreme+ Player number based map rotation controller
//*************************************************************************
**************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global ( 0 = disable, 1 = enable ) defauly (0)
set ex_pbrotate "0"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation.
// It will automatically use this if the amount of players falls below this number too.
set ex_pbrsmall "4"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation.
// It will automatically uses this if the amount of players outgrows the small rotation or if the
// amount of players drops to this after using the large player based rotation.
// scr_small_rotation_limit will cause the medium map rotation to be used.
set ex_pbrmedium "6"
__________________________________________________
Aso wenn ik den Mini Admin neu Starte selbst eine Map Rotation Erstelle Klappt es auch nicht..... Und es werden nach jedem server neustart in der map Rotation immer die maps Rhine und Harbor Angezeigt.
Hier auch mal die server cfg:
//Name des Servers
set sv_hostname "^2$^7T^2A^7K^2$ X^7ce^2SS^7iv^2e ^1|by Hurrikan-Gameserver.de"
//Administrator des Servers
sets _Admin "Killer & Know Y"
//E-Mail-Adresse des Admins
sets _Email "immler.peter@gmx.de"
//IRC-Channels
sets _IRC "#"
//Homepage
sets _Website "http://Hurrikan-Gameserver.de""
//Standort des Servers
sets _Location "Frankfurt"
//***
//Passwörter
//RCON-Passwort
set rcon_password "Wüsstet ihr wohl gern
"
//NUR EINS VON BEIDEN VERWENDEN!
//Server-Passwort
set g_password ""
//Privates Passwort
set sv_privatepassword "XXXXXXXXXXXXXXXXXXXX"
//***
//Allgemeine Servereinstellungen:
//IP des Servers
set net_ip "85.197.125.162"
//Port des Servers
set net_port "27111"
//Maximale Spieleranzahl
set sv_maxclients "22"
//Private Clients
set sv_privateClients ""
//Maximale Datenrate
set sv_maxRate "20000"
//Mindest-Ping der Clients (0 = egal)
set sv_minPing "0"
//Max-Ping der Clients (0 = egal)
set sv_maxPing "150"
sv_timeout "60"
//Antilag-Feature
set g_antilag "0"
//Friendly Fire (0 = an, 1 = aus,2 = reflektierend, 3 = geteilter Schaden)
set scr_friendlyfire "1"
//KillCam
set scr_killcam "1"
//Freies Umsehen
set scr_spectatefree "1"
//Gegner im Zuschauer-Modus beobachten
set scr_spectateenemy "0"
//PK3-Dateien-Abgleich (0 = an, 1 = aus)
//Wenn an müssen die pk3s des Servers und der Clients gleich sein!
set sv_pure "0"
//Spiel loggen ( 0 = aus 1 = an )
set logfile "1"
//0 - gepuffertes Loggen (zeitversetzt)
//1 - sofortiges Loggen
set g_logsync "1"
//Name der Log-Datei
set g_log "games_mp.log"
//Automatischer Team-Ausgleich
set scr_teambalance "0"
//Cheats
set sv_cheats "1"
//Spam-Schutz
set sv_floodprotect "1"
//FPS des Servers
set sv_fps "20"
//Master-Server (wo der Server angemeldet werden soll)
seta sv_master0 "cod2master.activision.com"
seta sv_master1 "master0.gamespy.com"
seta sv_master2 "master1.gamespy.com"
seta sv_master3 "cod2authorize.activision.com"
seta sv_master4 ""
//Tote können mit allen chatten 0 = aus, 1 = an
set g_deadChat "1"
//Konsolensperre für Clients
set sv_disableClientConsole "1"
//Download erlauben
set sv_allowDownload "1"
//Voting erlauben
set g_allowvote "0"
//Voice-Server
set sv_voice "0"
//Sprachqualität -- von 1-9 einstellbar
set sv_voiceQuality ""
//***
//Waffen-Einstellungen:
//(0 = verbieten, 1 = erlauben):
//Scharfschützengewehre:
set scr_allow_springfield "1"
set scr_allow_svt40 "1"
set scr_allow_kar98ksniper "1"
set scr_allow_nagantsniper "1"
set scr_allow_enfieldsniper "1"
//Gewehre:
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_g43 "1"
set scr_allow_nagant "1"
//Schwere MG's:
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_mp44 "1"
set scr_allow_ppsh "1"
//Leichte MG's:
set scr_allow_mp40 "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_pps42 ""
set scr_allow_greasegun ""
//Schrotflinte:
set scr_allow_shotgun "1"
//Granaten:
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
//***
//Spiel-Modi-Einstellungen:
//DM (Death Match)
//Punkte-Limit
set scr_dm_scorelimit "250"
//Zeit-Limit
set scr_dm_timelimit "15"
//TDM (Team Deathmatch)
//Punkte-Limit
set scr_tdm_scorelimit "400"
//Zeit-Limit
set scr_tdm_timelimit "15"
//SD (Seach and Destroy)
//Zeit bis Rundenstart (Sekunden)
set scr_sd_graceperiod "10"
//Rundenlänge
set scr_sd_roundlength "4"
//Runden-Limit
set scr_sd_roundlimit "7"
//Punkte-Limit (Runden)
set scr_sd_scorelimit "7"
//Zeit-Limit
set scr_sd_timelimit "20"
//Zeit bis Explosion der Bombe in Sek.
set scr_sd_bombtimer "60"
//CTF (Retrival)
//Punkte-Limit (Runden)
set scr_ctf_scorelimit "7"
//Zeit-Limit
set scr_ctf_timelimit "20"
//HQ
//Punkte-Limit
set scr_hq_scorelimit "50"
//Zeit-Limit
set scr_hq_timelimit "30"
//***
//Start-Spiel-Modus
set g_gametype "dm"
set sv_mapRotation "gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_farmhouse gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane"
set sv_mapRotationCurrentmap ""
wait 250
map_rotate
exec weaponcontrol.cfg
exec ambientfx.cfg
exec clancontrol.cfg
exec miscfeatures.cfg
exec mapcontrol.cfg
exec healthcontrol.cfg
exec monitoring.cfg
exec playercontrol.cfg
//exec ranksystem.cfg
exec wmdcontrol.cfg
//exec security.cfg
exec gametypes.cfg
set " zz.TAKs_onlyest_Mod"
set sv_wwwDownload "0"
_________________________________________
Und die Tdm Rotation haben wir Rausgenommen
__________________ Besucht uns doch mal :-)
http://www.tak-clan.eu/index.php
Dieser Beitrag wurde 2 mal editiert, zum letzten Mal von TAK Clan: 08.11.2007 19:08.
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Was hiervon ist die gametypes.cfg?
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TAK Clan
Steuerzahler

Dabei seit: 30.10.2007
Beiträge: 216

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*g* Sorry vergessen hier ist sie
//*************************************************************************
***************************************************************************
*
// eXtreme+ DEATHMATCH (DM)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_dm_timelimit "15"
// map score limit
// min = 1, max = 999, default = 1
set scr_dm_scorelimit "400"
//*************************************************************************
***************************************************************************
*
// eXtreme+ TEAM DEATHMATCH (TDM)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_tdm_timelimit "20"
// map team score limit
// min = 1, max = 999, default = 1
set scr_tdm_scorelimit "200"
//*************************************************************************
***************************************************************************
*
// eXtreme+ SEARCH AND DESTROY (SD)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes, set this to 0 if playing rounds
// min = 0, max = 1440 (24hrs), default = 30
set scr_sd_timelimit "0"
// map team score limit
// min = 1, max = 999, default = 1
set scr_sd_scorelimit "20"
// graceperiod, allow changing of weapons (if not used) for how long in seconds?
// 0 = disabled, max = 60, default = 0
set scr_sd_graceperiod "60"
// max number of rounds per map (set to an odd number to avoid a draw!)
// 0 = disable, max = 21, default = 5
set scr_sd_roundlimit "5"
// round length in minutes
// min = 1, max = 60, default = 10
set scr_sd_roundlength "8"
// set the time it takes for the bomb to explode in seconds
// min = 30, max = 60, default = 60
set scr_sd_bombtimer "45"
// set the time taken in seconds to plant the bomb
// min = 1, max = 30, default = 5
set scr_sd_planttime "10"
// set the time taken in seconds to defuse the bomb
// min = 1, max = 30, default = 10
set scr_sd_defusetime "15"
// points awarded to the player that plants the bomb
// min = 0, max = 999, default = 0
set ex_sdpoints_plant "10"
// points awarded to the player that defuses the bomb
// min = 0, max = 999, default = 0
set ex_sdpoints_defuse "10"
//*************************************************************************
***************************************************************************
*
// eXtreme+ HEADQUARTERS (HQ)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_hq_timelimit "20"
// map team score limit
// min = 1, max = 999, default = 1
set scr_hq_scorelimit "700"
// distance players must be from radio to capture/neutralize in feet
// min = 0, max = 12, default = 6
set ex_hq_radio_zradius "6"
// delay until radio spawns in seconds
// min = 0, max = 240, default = 45
set ex_hq_radio_spawntime "20"
// maximum time allowed to hold radio, in seconds
// min = 10, max = 1440, default = 120
set ex_hq_radio_holdtime "120"
// delay for attacker respawning in seconds
// min = 1, max = 240, default = 10
set ex_hq_respawn_time "10"
// points for the team that captures the radio
// min = 0, max = 999, default = 0
set ex_hqpoints_teamcap "10"
// points for the team that neutralizes the radio
// min = 0, max = 999, default = 10
set ex_hqpoints_teamneut "10"
// points for the player who captures the radio
// min = 0, max = 999, default = 0
set ex_hqpoints_playercap "4"
// points for the player that neutralizes the radio
// min = 0, max = 999, default = 0
set ex_hqpoints_playerneut "3"
// defending (holding) team points per second
// min = 0, max = 999, default = 1
set ex_hqpoints_defpps "2"
//*************************************************************************
***************************************************************************
*
// eXtreme+ CLASSIC HEADQUARTERS (CHQ)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_chq_timelimit "25"
// map team score limit
// min = 1, max = 999, default = 1
set scr_chq_scorelimit "700"
// distance players must be from radio to capture/neutralize in feet
// min = 0, max = 12, default = 6
set ex_chq_radio_zradius "6"
// delay until radio spawns in seconds
// min = 0, max = 240, default = 45
set ex_chq_radio_spawntime "20"
// maximum time allowed to hold radio, in seconds
// min = 10, max = 1440, default = 120
set ex_chq_radio_holdtime "120"
// points awarded to the team that captures the radio
// min = 0, max = 999, default = 0
et ex_chqpoints_teamcap "10"
// points awarded to the team that neutralizes the radio
// min = 0, max = 999, default = 10
set ex_chqpoints_teamneut "10"
// points awarded to the player who captures the radio
// min = 0, max = 999, default = 0
set ex_chqpoints_playercap "4"
// points awarded to the player that neutralizes the radio
// min = 0, max = 999, default = 0
set ex_chqpoints_playerneut "3"
// points awarded to the defending (holding) team points per second
// min = 0, max = 999, default = 1
set ex_chqpoints_defpps "2"
//*************************************************************************
***************************************************************************
*
// eXtreme+ CAPTURE THE FLAG (CTF)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_ctf_timelimit "20"
// map team score limit
// min = 1, max = 999, default = 1
set scr_ctf_scorelimit "10"
// delay for player respawning in seconds
// min = 0, max = 60, default = 0
set scr_ctf_spawndelay "10"
// points awarded to capturing team
// min = 0, max = 999, default = 1
set ex_ctfpoints_teamcf "1"
// points awarded to player who captures the flag
// min = 0, max = 999, default = 10
set ex_ctfpoints_playercf "10"
// points awarded to player who returns the flag
// min = 0, max = 999, default = 2
set ex_ctfpoints_playerrf "2"
//*************************************************************************
***************************************************************************
*
// eXtreme+ HOLD THE FLAG (HTF)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes
// min = 0, max = 1440 (24hrs), default = 30
set scr_htf_timelimit "25"
// map team score limit
// min = 1, max = 999, default = 1
set scr_htf_scorelimit "10"
// the mode cvar controls how the hold time is handled (default 0)
// 0 = holdtime for each time is kept no matter which team currently has the flag
// 1 = enemy hold time is decreased to zero before own hold time is increased
// 2 = enemy hold time is zeroed as the flag is stolen.
// 3 = enemy hold time is zeroed as your team score
set scr_htf_mode "0"
// time in seconds required to hold the flag before scoring
// min = 1, max = 999, default = 90
set scr_htf_holdtime "60"
// spawn delay in seconds for the flag
// min = 0, max = 999, default = 15
set scr_htf_flagspawndelay "15"
// time in seconds before a dropped flag is automaticly recovered
// 0 = never recover a flag, max = 999, default = 0
set scr_htf_flagrecovertime "0"
// remove the TDM spawns used for flag spawning
// 0 = disable, 1 = enable, default = 0
set scr_htf_removeflagspawns "0"
// delay for player respawning in seconds
// min = 0, max = 60, default = 0
set scr_htf_spawndelay "10"
//*************************************************************************
***************************************************************************
*
// eXtreme+ LAST TEAM STANDING (LTS)
//*************************************************************************
***************************************************************************
*
// map time limit in minutes, set this to 0 if playing rounds
// min = 0, max = 1440 (24hrs), default = 30
set scr_lts_timelimit "0"
// map team score limit
// min = 1, max = 999, default = 1
set scr_lts_scorelimit "10"
// graceperiod, allow changing of weapons (if not used) for how long in seconds?
// 0 = disabled, max = 60, default = 0
set scr_lts_graceperiod "15"
// max number of rounds per map (set to an odd number to avoid a draw!)
// 0 = disable, max = 21, default = 5
set scr_lts_roundlimit "2"
// round length in minutes
// min = 1, max = 60, default = 10
set scr_lts_roundlength "2" // round length
//*************************************************************************
***************************************************************************
*
// eXtreme+ Roundbased gametype (SD & LTS) swap teams
//*************************************************************************
***************************************************************************
*
// By enabling this option, in the roundbased gametypes (SD & LTS) all players will switch sides at the end of each round. Makes things
// more interesting to play, so your players can take turns at being attackers and defenders.
set ex_swapteams "1"
//*************************************************************************
***************************************************************************
*
// eXtreme+ gametype start delay
//*************************************************************************
***************************************************************************
*
// When the map has loaded and the gametype starts, you can set a delay here for when the match starts. If enabled, when only one
// player is on the server a message will be displayed in the centre of the screen informing the player that the game is waiting for more
// players to join, then if another player joins or there are enough players already the message will change informing the players that
// the match will begin along with a countdown set (in seconds) below. You can specify a global setting or use the examples.
// global start delay in seconds
// 0 = disable, max = 60, default = 0
set ex_gtsdelay "30"
//examples
//set ex_gtsdelay_dm "10"
//set ex_gtsdelay_tdm "15"
//set ex_gtsdelay_ctf "15"
//set ex_gtsdelay_hq "10"
//set ex_gtsdelay_sd "15"
//set ex_gtsdelay_chq "10"
//set ex_gtsdelay_lts "10"
//set ex_gtsdelay_htf "15"
//*************************************************************************
***************************************************************************
*
// Map listing and what game types they support
//*************************************************************************
***************************************************************************
*
//Rotation Map Name Real Map Name DM TDM SD CTF HQ CHQ HTF LTS
//*************************************************************************
***************************************************************************
*
//mp_breakout Villers-Bocage, France X X X X X X X X
//mp_brecourt Brecourt, France X X X X X X X X
//mp_burgundy Burgundy, France X X X X X X X X
//mp_carentan Carentan, France X X X X X X X X
//mp_dawnville St. Mere Eglise, France X X X X X X X X
//mp_decoy El Alamein, Egypt X X X X X X X X
//mp_downtown Moscow, Russia X X X X X X X X
//mp_farmhouse Beltot, France X X X X X X X X
//mp_leningrad Leningrad, Russia X X X X X X X X
//mp_matmata Matmata, Tunisia X X X X X X X X
//mp_railyard Stalingrad, Russia X X X X X X X X
//mp_toujane Toujane, Tunisia X X X X X X X X
//mp_trainstation Caen, France X X X X X X X X
//*************************************************************************
***************************************************************************
*
// Map Rotation and Starting Map
//*************************************************************************
***************************************************************************
*
// Clear the current map rotation (should one exist)
// DO NOT EDIT THE NEXT LINE BELOW!
set sv_maprotationcurrent ""
// this cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
set scr_small_rotation ""
// this cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
set scr_med_rotation ""
// this cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
set scr_large_rotation ""
//*************************************************************************
***************************************************************************
*
//Map Rotation
//*************************************************************************
***************************************************************************
*
// map rotation, eXtreme rotation
set sv_maprotation "gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_farmhouse gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane gametype dm map mp_harbor gametype dm map mp_rhine"
//*************************************************************************
***************************************************************************
*
// First gametype and map to load
//*************************************************************************
***************************************************************************
*
// gametype: tdm, dm, sd, hq, ctf, lts, htf and chq
set g_gametype "dm"
// Starting Map
map mp_brecourt
__________________ Besucht uns doch mal :-)
http://www.tak-clan.eu/index.php
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Problem mit dem Hängen im Menü gefunden:
In deiner gametypes.cfg steht noch eine Rotation, die offensichtlich zuletzt eingelesen wird:
// map rotation, eXtreme rotation
set sv_maprotation "gametype dm map mp_brecourt gametype dm map mp_burgundy gametype dm map mp_carentan gametype dm map mp_farmhouse gametype dm map mp_matmata gametype dm map mp_railyard gametype dm map mp_toujane gametype dm map mp_harbor gametype dm map mp_rhine"
Entweder deaktiverst du diese Rotation oder du nutzt nur diese Rotation und entfernst gametype dm map mp_harbor gametype dm map mp_rhine
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Kommt der Absturz durchs Rotieren oder mitten im Spiel?
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Impressum ||Datenschutzerklärung
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