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//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// COD4 - Server Rotation Config Setup.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Server Configuration File for Call of Duty 4 Multiplayer.
// Updated : August 15 2008 by Wildcard.
// Email : [EMAIL]wildcard@wildcardsonline.nl[/EMAIL]
// Support WebSite: [URL]http://www.wildcardonline.nl[/URL]
// This config file controls the Voting & Rotation settings.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Map control settings.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 1.
set ace_fix_maprotation "1"
// Use random map rotation.
// 0 = disabled, 1 = enable, default = 0
//set ace_random_maprotation "0"
// Rotate map if server is empty for the set number of minutes.
// 0 = disabled, max = 1440, default = 5.
set ace_rotate_if_empty "2"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Endgame mapvoting.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//=======================================================================================================================
// Vote for the next map from 7 or 12 random candidates (0 = no, 1 = yes) (default 0).
//
// NOTE! Enabling this will disable random maprotation.
// NOTE! If playerbased maprotation is enabled it will take maps from the playerbased rotation thats active.
// NOTE! If the next map vote with gametypes is enabled it will override the playerbased mapvoting.
//=======================================================================================================================
set ace_map_vote "1"
// Override clanvoting for endgame mapvote, if set to 1 everyone can use mapvoting, if set to 0
// only clan members can use this, 0 = off, 1 = on, default = 0.
//set ace_ignore_clanvoting "0"
// Timout for voting in seconds (min 10, max 180) (default 30).
//set ace_mapvote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0).
//set ace_mapvote_replay "0"
// If set to 1 the last map in the voting screen will be replaced by "get new selection".
// When voted for it will show another aray of 6 maps you can vote on.
// 0 = off, 1 = on, default = 1.
set ace_next_selection "1"
//=======================================================================================================================
// NEXT MAP VOTE EXTENSION FEATURES.
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// ace_mapvote_gametypes : set the available gametypes on your server you allow to vote for.
// ace_map_vote_<gametype>_maps : for each of the gametype that you have set in ace_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype.
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes.
// Example :
// set ace_map_vote_gametypes "ctf war dm".
// set ace_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set ace_map_vote_war_maps "mp_vacant mp_countdown mp_bog"
// set ace_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(war)
// Strike(dm)
// Showdown(war)
// Vacant(ctf)
// Overgrown(dm)
//=======================================================================================================================
// Example CTF and WAR map voting.
set ace_map_vote_gametypes "ctf war sd"
set ace_map_vote_ctf_maps "mp_oldschool mp_chateau mp_inferno mp_garena mp_scrap mp_ctan mp_pow_rld mp_killhouse mp_showdown mp_vacant mp_cargoship mp_bog mp_countdown mp_broadcast mp_carentan mp_crossfire mp_citystreets mp_farm mp_shipment"
set ace_map_vote_war_maps "mp_carnage mp_haus mp_shipment2 mp_whouse mp_sc_hangar mp_bunkermayhem mp_vovel mp_lpost mp_locality mp_warehouse_ext mp_oldschool mp_xi_jordan mp_burgundy_bulls mp_qmx_matmata mp_chateau mp_crossroads mp_killingfields mp_garena mp_jordan mp_scrap mp_toujane_beta mp_ctan mp_oldtown mp_pk_harbor mp_pow_rld mp_killhouse mp_showdown mp_vacant mp_backlot mp_crash mp_convoy mp_strike mp_citystreets mp_farm mp_overgrown mp_shipment mp_jor1 mp_offices_v3"
set ace_map_vote_sd_maps "mp_dc mp_dust3 mp_dedust mp_citystreets mp_farm mp_overgrown mp_strike"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Player number based map rotation controller.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.
// Player based rotation global.
// 0 = disable, 1 = enable, default = 0.
//set ace_pbrotate "1"
// This is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0.
//set ace_pbrsmall "6"
// This is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0.
//set ace_pbrmedium "12"
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_small_rotation "gametype war map mp_carnage mp_haus mp_shipment2 mp_whouse mp_sc_hangar mp_bunkermayhem mp_vovel mp_lpost"
// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_med_rotation "gametype war map mp_lpost mp_locality mp_warehouse_ext mp_oldschool mp_offices_v3 mp_jor1 mp_xi_jordan mp_burgundy_bulls mp_qmx_matmata mp_chateau mp_crossroads mp_killingfields mp_garena mp_jordan mp_scrap"
// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
// [map rotation].
//set scr_large_rotation "gametype war map mp_toujane_beta mp_ctan mp_oldtown mp_pk_harbor mp_pow_rld"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// First gametype to load.
// "dm" - free for all deathmatch.
// "dom" - domination.
// "koth" - headquarters.
// "sab" - sabotage.
// "sd" - search & destroy.
// "war" - team deathmatch.
// "ctf" - capture the flag.
// "ctfb" - capture the flag back.
// "htf" - hold the flag.
// "ch" - capture and hold.
// "vip" - very important person.
// "re" - retrieval. DOES NOT SUPPORT ALL STOCK MAPS ATM!!!!!
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set g_gametype "war"
//set sv_mapRotationCurrent ""
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// Rotation examples.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DM -- FREE FOR ALL DEATHMATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// DOM -- DOMINATION.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// KOTH -- HEADQUARTERS.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SAB -- SABOTAGE.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// SD -- SEARCH & DESTROY.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// CTF -- CAPTURE THE FLAG.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype ctf map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// CTFB -- CAPTURE THE FLAG BACK.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype ctfb map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// HTF -- HOLD THE FLAG.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype htf map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// CH -- CAPTURE AND HOLD.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype ch map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// VIP -- VERY IMPORTANT PERSON.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype vip map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// RE -- RETRIEVAL, only support the following custom maps:
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype re map mp_backlot map mp_bloc map mp_carentan map mp_citystreets map mp_convoy map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_crash_snow map mp_overgrown map mp_pipeline map mp_strike"
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// WAR -- TEAM DEATH MATCH.
//*****************************************************************************************************************************************************************************************************************************************************************************************************************************************************
// set sv_mapRotation "gametype war map mp_backlot map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map map mp_crash mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant" |