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...
//FLASHBANG
if(sMeansOfDeath == "MOD_GRENADE_SPLASH" && sWeapon == "flashbang_mp")
{
self thread DoFlashBangScreen(100);
self thread maps\mp\gametypes\_awe_uncommon::aweShellshock(1);
self setClientCvar("cl_stance", "2");
self dropItem(self getcurrentweapon());
iDamage = 0;
}
...
//FLASHBANG
if(isalive(self) && sWeapon != "flashbang_mp")
{
if(level.awe_shellshock && !isdefined(level.awe_merciless))
self thread maps\mp\gametypes\_awe_uncommon::shockme(iDamage, sMeansOfDeath);
if(level.awe_bleeding && !isdefined(level.awe_merciless == 1)
{
self thread DoBleedingPain(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
}
}
}
...
//FLASHBANG
DoFlashBangScreen(iDamage)
{
level endon("awe_boot");
self notify("awe_doflashbang");
self endon("awe_doflashbang");
if(isDefined(self.awe_flashbang))
{
self.awe_flashbang destroy();
wait 0.05;
}
else
wait 0.05;
if(!isDefined(self.awe_flashbang))
{
self.awe_flashbang = newClientHudElem(self);
self.awe_flashbang.alignX = "left";
self.awe_flashbang.alignY = "top";
self.awe_flashbang.x = 0;
self.awe_flashbang.y = 0;
self.awe_flashbang.alpha = 0.9;
self.awe_flashbang.color = (1,1,1);
self.awe_flashbang SetShader("white",640,480);
time = 3 + randomInt(3);
wait time;
time = 5 + randomInt(5);
if(isdefined(self.awe_flashbang))
{
self.awe_flashbang fadeOverTime(time);
self.awe_flashbang.alpha = 0;
wait time;
}
}
if(isDefined(self.awe_flashbang)) self.awe_flashbang destroy();
wait 0.5;
}
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