Martyrium (Perks deaktivieren) |
yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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weaponcontrol.cfg
[...]
//Extra (Perks) erlauben/verbieten
// 0 = verboten, 1 = erlaubt
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
Drauf achten, daß dieser Perk nirgends in den Standard-Ausrüstungen (loadouts) definiert ist, damit er wirklich nicht mehr verfügbar ist.
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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Sieht so aus:
Beispiel anhand der Soldat Klasse:
//*************************************************************************
**************************************************
// specops class default loadout
//*************************************************************************
**************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "specialty_extraammo"
set class_specops_perk2 "specialty_rof"
set class_specops_perk3 "specialty_grenadepulldeath"
set class_specops_primary "p90"
set class_specops_primary_attachment "reflex"
set class_specops_secondary "deserteaglegold"
set class_specops_secondary_attachment "none"
set class_specops_special "1"
Bei den Klassen darf hier der Perk nicht stehen, wenn Du Ihn deaktivieren willst. Du musst nur darauf achten, einen Perk da einzusetzen, der auch an dritter Stelle unter Perk 3 kommt. Zur Erleichterung:
//Perk 1
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "0"
set perk_allow_rpg_mp "0"
set perk_allow_specialty_detectexplosive "0"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
//Perk 2
set perk_allow_specialty_parabolic "0"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_bulletdamage "1"
//Perk 3
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "0"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
ToM
__________________

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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Eine "ordentliche" Übersicht (allerdings generell und nicht nur auf den ACE bezogen) ist in Arbeit und kommt in Kürze...
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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CrashDech
Tele-Tubbie
Dabei seit: 16.02.2007
Beiträge: 148

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Es ist doch noch drin.
hier mal meine cfg.
//*************************************************************************
**************************************************
// COD4 - Weapon Control
//*************************************************************************
**************************************************
// Server / Client side modification for Call of Duty 4 multiplayer
// Updated : 15 March 2008 by Wildcard
// Email : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config file controls the CoD4 Weapon settings
//*************************************************************************
**************************************************
set g_maxDroppedWeapons "16"
set ace_allow_turrets "1" // 0 = no turrets, 1 = allow, default = 1
//*************************************************************************
**************************************************
// limits the number of players that can choose each class type
//*************************************************************************
**************************************************
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//*************************************************************************
**************************************************
// perks
//*************************************************************************
**************************************************
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "0"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
// Helicopter Settings
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"
//*************************************************************************
**************************************************
// assault class default loadout
//*************************************************************************
**************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"
//*************************************************************************
**************************************************
// specops class default loadout
//*************************************************************************
**************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"
//*************************************************************************
**************************************************
// heavygunner class default loadout
//*************************************************************************
**************************************************
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"
//*************************************************************************
**************************************************
// demolitions class default loadout
//*************************************************************************
**************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"
//*************************************************************************
**************************************************
// sniper class default loadout
//*************************************************************************
**************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set class_assault_movespeed "0.95"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
set scr_enable_nightvision "1"
//*************************************************************************
**************************************************
// Enables Dropping of Specified Weapon Class
//*************************************************************************
**************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//*************************************************************************
**************************************************
// Assault Rifles
//*************************************************************************
**************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//*************************************************************************
**************************************************
// Assault Attachments
//*************************************************************************
**************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//*************************************************************************
**************************************************
// SMG
//*************************************************************************
**************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"
//*************************************************************************
**************************************************
// SMG Attachments
//*************************************************************************
**************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//*************************************************************************
**************************************************
// Shotguns
//*************************************************************************
**************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//*************************************************************************
**************************************************
// Shotgun Attachments
//*************************************************************************
**************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//*************************************************************************
**************************************************
// LMG
//*************************************************************************
**************************************************
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//*************************************************************************
**************************************************
// LMG Attachments
//*************************************************************************
**************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//*************************************************************************
**************************************************
// Sniper Rifles
//*************************************************************************
**************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//*************************************************************************
**************************************************
// Sniper Attachments
//*************************************************************************
**************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//*************************************************************************
**************************************************
// Pistols
//*************************************************************************
**************************************************
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//*************************************************************************
**************************************************
// Pistol Attachments
//*************************************************************************
**************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//*************************************************************************
**************************************************
// Grenades
//*************************************************************************
**************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"
// Explosives
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
//*************************************************************************
**************************************************
// Claymore tweaks, 1 = claymores kill players on both teams, 0 = claymores only kill enemy players(stock), default = 0
//*************************************************************************
**************************************************
//set ace_claymore_kill_both "1"
//lets the claymore stay after player died/left/switched team
set scr_deleteexplosivesonspawn "1"
//enables/disables icon above claymore
set ace_show_claymoreicon "0"
// show laser beams on claymores, 0 = lasers off, 1 = on, default = 1
set ace_claymorelaser "0"
//*************************************************************************
**************************************************
// Grenade drop, if you use "all" comment out the induviduals
// Maximum amount you can hold is 4 this is defined by the grenade weapon files
//*************************************************************************
**************************************************
set ace_drop_all "0"
//set ace_drop_frag "1"
//set ace_drop_smoke "1"
//set ace_drop_flash "1"
//set ace_drop_stun "1"
//*************************************************************************
**************************************************
// disables grenades for x seconds after spawn
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_nonadespam "0"
// If anti nade spam is enabled, how much grenades you want them to spawn with? 0 - 4 nades available
set ace_nade_amount "4"
// time before the grenades get enabled after spawn, default = 20 secs
set ace_nonadespamtime "20"
//*************************************************************************
**************************************************
// disables c4, claymores for x seconds after spawn (only works in ace_fullmetal 1)
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_noexplosivespam "1"
// time before the explosives get enabled after spawn, default = 20 secs
set ace_noexplosivespamtime "40"
//*************************************************************************
**************************************************
// Sniper section, settings that affect snipers
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// zoom scopes, setting to 1 you can by hitting the melee key get several zoom levels when ADS
// normal non acog sniper scopes only
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_zoomscope "0"
// show the hold (whatever you use) key to steady hint
// 0= off, 1 = on, default = 1
set ace_holdbreathhint "0"
//*************************************************************************
**************************************************
// Closekill punishment for snipers, 0 = off, 1 = on, default = 0
// 3 punishments, 1st try to kill below set distance = shellshock, 2nd = flashbanged, 3th = suicide
//*************************************************************************
**************************************************
set ace_closekill_punish "0"
// closekill distance, below the set distance and the player gets punished
// min = 0 , max = 1000, default = 40
set ace_punishdistance "40"
// distance unit, 0 = yards, 1 = meters, default = 0
set ace_distunit "0"
//*************************************************************************
**************************************************
// Rangefinder
//*************************************************************************
**************************************************
// rangefinder global 0 = off, 1 = on, default = 0
set ace_rangefinder "1"
// range in yards or meters, 0 = meters, 1 = yards, default = 1
set ace_rfunit "0"
// weapons with scopes only?, all weapons = 0, scopes only = 1, default = 1
//set ace_scopesonly "1"
//*************************************************************************
**************************************************
// WMD settings, UAV, airstrike, chopper
//*************************************************************************
**************************************************
// wmd method, 0 = killing streak, 1 = preset amount of kills a player must get, default = 0
set ace_wmd_method "1"
// This allows you to set the killing streak a player must have to get the uav, airstrike and chopper
// 0 = disable, streak is from 1 - 50, default = 0
// if ace_wmd_method 1 is used you can set it higher then 50, player gets the wmd regardless if he dies
//when the amount of kills is reached he gets the wmd
set ace_wmd_uav "10"
set ace_wmd_airstrike "30"
set ace_wmd_chopper "60"
//replace normal airstrike bombs with napalm?, 0 = no, 1 = yes, default = 0
set ace_napalmstrike "1"
//*************************************************************************
**************************************************
// Weapon Damage Modifiers
//*************************************************************************
**************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.
// Global switch, 0 = off 1 = on
set ace_wdmodon "1"
// Turrets (Mountable MGs)
set ace_wdm_turret "100"
// Perks
set ace_wdm_c4 "100"
set ace_wdm_claymore "100"
set ace_wdm_grenade_launcher "5"
set ace_wdm_rpg "100"
// Hardpoints
set ace_wdm_artillery "100"
set ace_wdm_helicopter "100"
set ace_wdm_cobra "100"
set ace_wdm_hind_ffar "100"
// Grenade-like explosives
set ace_wdm_concussion_grenade "100"
set ace_wdm_flash_grenade "100"
set ace_wdm_frag_grenade "100"
// Pistols
set ace_wdm_beretta "100"
set ace_wdm_colt45 "100"
set ace_wdm_deserteaglegold "100"
set ace_wdm_deserteagle "100"
set ace_wdm_usp "100"
// Assault
set ace_wdm_m16 "100"
set ace_wdm_ak47 "100"
set ace_wdm_m4 "100"
set ace_wdm_g36c "100"
set ace_wdm_g3 "100"
set ace_wdm_m14 "100"
set ace_wdm_mp44 "100"
// Spec Ops
set ace_wdm_skorpion "100"
set ace_wdm_uzi "100"
set ace_wdm_mp5 "100"
set ace_wdm_ak74u "100"
set ace_wdm_p90 "100"
// Heavy Gunner
set ace_wdm_rpd "100"
set ace_wdm_saw "100"
set ace_wdm_m60e4 "100"
// Demolitions
set ace_wdm_winchester "100"
set ace_wdm_m1014 "100"
// Snipers
set ace_wdm_m40a3 "100"
set ace_wdm_m21 "100"
set ace_wdm_dragunov "100"
set ace_wdm_barrett "100"
set ace_wdm_remington "100"
__________________
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Hast du den Server nach den Änderungen mal komplett angehalten und neu gestartet?
Ich setz in Sachen Perks noch einen drauf und stell die Übersetzung dazu
Code angehängt. Klicke hier zum Ein-/Ausblenden
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//************************************************
// Perks
//************************************************
// Perk 1
set perk_allow_c4_mp 1 // C4 Sprengstoff
set perk_allow_rpg_mp 1 // 2 Raketenwerfer
set perk_allow_claymore_mp 1 // Claymore Tretmine
set perk_allow_specialty_detectexplosive 1 // Sprengkommando (Sprengsätze aufspüren)
set perk_allow_specialty_extraammo 1 // Schultergürtel (Extra Munition)
set perk_allow_specialty_fraggrenade 1 // 3 Splittergranaten
set perk_allow_specialty_specialgrenade 1 // 3 Spezialgranaten
// Perk 2
set perk_allow_specialty_parabolic 1 // Lauschangriff (Sprach-Chat vom Gegner belauschen)
set perk_allow_specialty_gpsjammer 1 // Drohnenstörer (Auf Feindradar nicht erkennbar)
set perk_allow_specialty_explosivedamage 1 // Überschall-Knall (höherer Explosionsschaden)
set perk_allow_specialty_armorvest 1 // Juggernaut (erhöhte Gesundheit)
set perk_allow_specialty_rof 1 // Doppelschuss (höhere Feuerrate)
set perk_allow_specialty_fastreload 1 // Fingerfertigkeit (schnelleres Nachladen)
set perk_allow_specialty_bulletdamage 1 // Spezialfeuerkraft (höherer Patronenschaden)
// Perk 3
set perk_allow_specialty_longersprint 1 // Extrembedingungen (länger Sprinten)
set perk_allow_specialty_pistoldeath 1 // Eliminator (Pistole ziehen bei Tod)
set perk_allow_specialty_grenadepulldeath 1 // Martyrium (Granate bei Tod fallen lassen)
set perk_allow_specialty_quieter 1 // Totenstille (weniger Geräusche beim Bewegen)
set perk_allow_specialty_holdbreath 1 // Eiserne Lunge (länger Luft anhalten)
set perk_allow_specialty_bulletpenetration 1 // Tiefenwirkung (erhöhte Patronendurchschlagskraft)
set perk_allow_specialty_bulletaccuracy 1 // Ruhige Hand (erhöhte Präzision aus der Hüfte) |
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__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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Ich hab bei uns auf dem Server einige Perks deaktiviert, auch Martyrium. Sie sind dann grau hinterlegt und können nicht angeklickt werden.
Anschauen kannst du dir das hier: 62.75.216.100:28960.
Da läuft der PAM drauf; kann sein dass der ACE noch irgendwelche speziellen Sachen drin hat, ich persönlich nutze ihn nicht und hab daher keine Erfahrung damit.
Klassenkonfiguration? Meinst du den Klasseneditor?
Lässt du deinen ACE ranked laufen?
Wichtig ist dass du auch keine der Standardklassen mit diesem Perk Martyrium vordefiniert hast, aber bei der cfg die du hier reingestellt hast konnte ich das auch nicht drin finden... seltsam.
Werden denn andere Einstellungen aus der weaponcontrol.cfg anstandslos übernommen?
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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CrashDech
Tele-Tubbie
Dabei seit: 16.02.2007
Beiträge: 148

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Original von scheibe1
also bei meinem ace ist das ranking an, aber martyrium und juggernaut aus. funzt alles, wie es soll.
Wie soll das denn funktionieren?
Meine Klassen kann ich doch vor dem connecten auf den Server konfigurieren. zu diesem Zeitpunkt wird doch noch gar nicht auf die Servereinstellungen geachtet.
Wenn ich Matyrium einstelle, müsste es der Server ja wieder ausstellen bzw in der Klassenkonfiguration ausstellen!?
Poste dochmal bitte deine komplette Konfigurationsdatei.
René
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Der Einfachheit halber hier noch die deutsche Übersetzung:
[...]
// Ranking
// 0 = Erlaubt das dauerhafte Ranking mit eigenen Klassen, bei denen die Waffen und Extras freigeschaltet werden,
// wenn man einen bestimmten Rang erreicht hat und die Erstellung einer eigenen Klasse freigeschaltet wird.
// Läuft genauso ab wie auf einem unmodifizierten Server, also einem Ranked Server - außer natürlich
// daß man alle anderen MOD-Features zur Verfügung stehen hat.
//
// 1 = Erlaubt das dauerhafte Rankinf OHNE die eigenen Klassen (noch), aber man hat alle Waffen von Anfang an zur Auswahl.
// Man steigt im Rang auf ohne daß man die Waffen und Extras freischalten muss, da sie bereits verfügbar sind.
// Standard = 0
set ace_fullmetal "0"
[...]
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