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Map lädt nicht weiter (Map-Rotation bleibt stehen) |
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Poste deine Maprotation (meist hat man da einen Fehler drin)
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achilles78
Teetrinker
 
Dabei seit: 29.12.2004
Beiträge: 41

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// Server Information
sets sv_hostname ""
sets _Admin "."
sets _Email ""
sets _Website "www.Strato.de - www.activisionvip.de"
sets _Location "GER"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps ""
set scr_motd "
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_reconnectlimit "3" :
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master4 "cod2update.activision.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "master0.gamespy.com"
set sv_master7 "master1.gamespy.com"
set sv_master8 "clanservers.net"
set sv_master9 "cod2master.activision.com"
set sv_gamespy "1"
// Player slots setup
set sv_maxclients "20" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "180" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Rate
set sv_maxRate "25000"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// General
set scr_game_allowkillcam 1
set scr_game_spectatetype 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
// Hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// Teams
set scr_team_fftype 2
set scr_teambalance 1
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 1
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 0
set scr_oldschool 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// Other Settings
set g_allowvote 1
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
// Deathmatch
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
// Domination
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
// Teamdeath Match
set scr_war_scorelimit 3000
set scr_war_timelimit 20
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 2
set scr_war_waverespawndelay 2
// Sabotoge
set scr_sab_scorelimit 1
set scr_sab_timelimit 20
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7
set scr_sab_waverespawndelay 0
// King of the Hill
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koh_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
// Search and Destroy
set scr_sd_scorelimit 4
set scr_sd_timelimit 25
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3
set scr_sd_numlives 1
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 7
set scr_sd_waverespawndelay 0
// limits the number of players that can choose each class type
set class_assault_limit 99
set class_specops_limit 99
set class_heavygunner_limit 99
set class_demolitions_limit 99
set class_sniper_limit 99
// perks
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 1
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 1
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 1
set perk_allow_specialty_grenadepulldeath 1
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 1
set perk_allow_specialty_specialgrenade 1
set perk_allow_c4_mp 1
set perk_allow_claymore_mp 1
set perk_allow_rpg_mp 1
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment gl
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_null
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_longersprint
set class_assault_grenade concussion_grenade
set class_assault_camo camo_none
set class_assault_frags 1
set class_assault_special 1
// specops class default loadout
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 c4_mp
set class_specops_perk2 specialty_explosivedamage
set class_specops_perk3 specialty_bulletaccuracy
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 1
set class_specops_special 1
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_specialgrenade
set class_heavygunner_perk2 specialty_armorvest
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade concussion_grenade
set class_heavygunner_camo camo_none
set class_heavygunner_frags 1
set class_heavygunner_special 1
// demolitions class default loadout
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 rpg_mp
set class_demolitions_perk2 specialty_explosivedamage
set class_demolitions_perk3 specialty_longersprint
set class_demolitions_grenade smoke_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 1
set class_demolitions_special 1
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_specialgrenade
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_bulletpenetration
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 1
set class_sniper_special 1
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Set the Gametype
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// Set the Map Rotation
set sv_mapRotation "gametype war map mp_railyard gametype war map mp_qmx_matmata gametype war map mp_hill107 gametype war map mp_pk_harbor gametype war map mp_chateaub gametype war map mp_toujane_beta gametype war map mp_showdown gametype war map mp_crash_snow gametype war map mp_countdown"
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Deine Rotation sieht gut aus, wobei ich mp_hill107 leider nicht kenne und daher auch nicht sagen kann, ob diese Map problematisch ist.
Kannst du eventuell noch einen Screenshot von deinem Ordner usermaps machen? Vielleicht ist dort noch irgendwo der Wurm drin.
Unabhängig von dem Problem:
In deinem Fall kannst du die Maprotation verkürzen, da du nur WAR spielst:
Erste Möglichkeit:
set sv_mapRotationCurrent ""
set sv_mapRotation "gametype war map mp_railyard map mp_qmx_matmata map mp_hill107 map mp_pk_harbor map mp_chateaub map mp_toujane_beta map mp_showdown map mp_crash_snow map mp_countdown"
Zweite Möglichkeit:
set sv_mapRotationCurrent ""
set g_gametype "war"
set sv_mapRotation "map mp_railyard map mp_qmx_matmata map mp_hill107 map mp_pk_harbor map mp_chateaub map mp_toujane_beta map mp_showdown map mp_crash_snow map mp_countdown"
Warum verkürzen? Ganz einfach: Die Zeichen innerhalb von sv_maprotation sind stark begrenzt. Wenn man viele Custom-Maps laufen hat und dabei die Rotation nicht optimiert, dann passiert es sehr schnell, dass der Server nicht mehr startet.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Bezüglich Chateau: Inzwischen gibt es ein Update, welches "chateau" heißt.
Vielleicht testest du mal die neuere Version. Man hängt zwar immer noch an den Stufen zum Eingang, aber diverse andere Bugs wurden nun behoben.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Meinetwegen hier dazwischen:
// "war" - team deathmatch
// Set the Map Rotation
Am Ende sollte es dann so aussehen:
// Set the Gametype
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
set sv_mapRotationCurrent ""
set g_gametype "war"
// Set the Map Rotation
set sv_mapRotation "map mp_railyard map mp_qmx_matmata map mp_hill107 map mp_pk_harbor map mp_chateaub map mp_toujane_beta map mp_showdown map mp_crash_snow map mp_countdown"
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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Miniadmin3 ist dein Freund und Helfer. Es ist nur die Frage, ob PB läuft oder nicht. Ich verwende PB-Bans und habe miniadmin entsprechend vorkonfiguriert.
cu Mike
__________________ ++++ To Yoda: Jedi-Meister bekommt Auris zugeschickt. Unmöglich nichts ist ++++
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