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ace2.0 ohne spawnprotect |
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gametypes.cfg, Zeile 26ff:
//*************************************************************************
**************************************************
// Anti Sprint.
//*************************************************************************
**************************************************
// Setting this disables sprinting for all players. This prevents players rushing objectives in objective-based gametypes.
// set time (in seconds) until sprint is enabled (default = 0). Max = 999.
set ace_anti_sprint "0"
monitoring.cfg, Zeile 199ff:
//*************************************************************************
***************************************************************************
******
// Jump height limiter, min = 1, max = 83, default = 3 (CAN BE USEFULL AGAINST BUNNYHOPPING).
//*************************************************************************
***************************************************************************
******
set ace_jumpheight "3" // in feet.
// Prone/Jump shoot delay monitor.
// When the player goes prone or jumps in the air, their weapon is disabled for a moment
// before they can shoot again, stops the dive bombers and bunny hoppers on your server!
// 0 = disable (default).
// 1 = monitor prone only.
// 2 = monitor jump only.
// 3 = monitor prone and jump.
set ace_stanceshoot "0"
// Jump shoot delay sensitivity.
// Adjust the sensitivity of the shoot stance weapon delay, so that it will only
// pause your weapon if you jump or go to prone, and not when you go over a small
// rock or bump on the map.
// min = 0, max = 100, default = 10.
set ace_jump_sensitivity "10"
ToM
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