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FeraXx
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Dabei seit: 22.04.2009
Beiträge: 8


PB - fps kick Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Hallo Leutz,

hm, folgendes Problem..

Statt einem Kick bei zu hoher FPS schickt der PB nur eine dämliche Meldung ala
" *WARNING" fps =125 must be EQUAL IN 30 90 " o.ä.

nach nun mitlerweile gefühlten 80 Server Restarts und kleine veränderungen will die "Möhre" einfach nicht so laufen wie wir.
Zumal es nur das einzige Prob is, jede andere Einstellung am PB funktioniert 1a nur diese nicht..

Nachdem ich schon mit mehreren gesprochen habe und mich (mit meinen englisch-künsten *lal*) duch sämtliche Boards gewühlt habe - und auch keine Lösung fand - frag ich nun mal die Lämmer^^
In der Hoffnung das dieser Geile Haufen (alle inkl.) ne Lösung parat hat!

Thx

__________________
"Wichtig ist nicht, besser zu sein als andere, wichtig ist, besser zu sein als man gestern war."

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von FeraXx: 22.04.2009 07:16.

FeraXx ist offline E-Mail an FeraXx senden Beiträge von FeraXx suchen Nehmen Sie FeraXx in Ihre Freundesliste auf
FeraXx
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Dabei seit: 22.04.2009
Beiträge: 8


RE: PB - fps kick Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Hier noch die Dateien, vllt nützen die euch was..

pbsv.cfg

Zitat:

***************************************************************************
************
// PunkBuster Server Startup
//*************************************************************************
**************
// When server starts PB will auto load this file and enable PB. If this file is placed in your pb folder
// Leave these settings uncommented. Let them load. If not needed it will not stop or fail.
// This is for redundantcy and ease of use.

pb_sv_Enable // Enables PunkBuster


wait // Required for proper PB Init prior to settings being enforced

set sv_punkbuster 1 // Required server cvar bit setting to enable PunkBuster

pb_sv_restrictions 1 // Kicking for PB Restrictions. 0 = disabled, 1 = enabled

//*************************************************************************
**************
// PunkBuster LAN Server Setup
//*************************************************************************
**************

pb_sv_lan 0 // Setting defaults to 0; when set to 1, PB will behave as though it has no
// Internet access

pb_sv_lanmask // This setting is used for Internet Servers that also have local LAN game
// clients connecting; it should be set to hold the subnet of the LAN;
// for example, if the LAN IP Addresses are 192.168.1.x, then set pb_sv_lanmask
// to 192.168.1
// If no players are connecting via LAN then leave blank.

//*************************************************************************
**************
// PB SERVER Sleep Timer - pb_sv_Sleep
//*************************************************************************
**************

pb_sv_Sleep 50 // number in milliseconds to command PB to sleep (20-100), default 60

//*************************************************************************
**************
// PB TASKS - pb_sv_task
//*************************************************************************
**************

// Empties list so tasks dont pile up, resets list.
// Must have a TaskDel line for every task listed

pb_sv_taskempty

//*****************************************//
//*********Task Cvar Checks****************//
//*****************************************//

pb_sv_task 10 600 "pb_sv_bindsrch aim"
pb_sv_task 30 600 "pb_sv_bindsrch wall"
pb_sv_task 50 600 "pb_sv_bindsrch rifle"
pb_sv_task 70 600 "pb_sv_bindsrch recoil"
pb_sv_task 90 600 "pb_sv_bindsrch radar"
pb_sv_task 150 600 "pb_sv_bindsrch stealth"
pb_sv_task 170 600 "pb_sv_bindsrch esp"
pb_sv_task 210 600 "pb_sv_bindsrch third"
pb_sv_task 230 600 "pb_sv_bindsrch bind1"
pb_sv_task 250 600 "pb_sv_bindsrch bind2"
pb_sv_task 270 600 "pb_sv_bindsrch exec"
pb_sv_task 290 600 "pb_sv_bindsrch wh"
pb_sv_task 310 600 "pb_sv_bindsrch vec"
pb_sv_task 330 600 "pb_sv_bindsrch neck"
pb_sv_task 350 600 "pb_sv_bindsrch bot"
pb_sv_task 370 600 "pb_sv_bindsrch iw_logo"
pb_sv_task 370 600 "pb_sv_bindsrch wait"

pb_sv_task 20 600 "pb_sv_cvarsrch aim"
pb_sv_task 40 600 "pb_sv_cvarsrch wall"
pb_sv_task 60 600 "pb_sv_cvarsrch rifle"
pb_sv_task 80 600 "pb_sv_cvarsrch recoil"
pb_sv_task 100 600 "pb_sv_cvarsrch radar"
pb_sv_task 140 600 "pb_sv_cvarsrch pbss"
pb_sv_task 160 600 "pb_sv_cvarsrch stealth"
pb_sv_task 180 600 "pb_sv_cvarsrch esp"
pb_sv_task 220 600 "pb_sv_cvarsrch third"
pb_sv_task 240 600 "pb_sv_cvarsrch bind1"
pb_sv_task 260 600 "pb_sv_cvarsrch bind2"
pb_sv_task 280 600 "pb_sv_cvarsrch wh"
pb_sv_task 300 600 "pb_sv_cvarsrch vec"
pb_sv_task 320 600 "pb_sv_cvarsrch neck"
pb_sv_task 340 600 "pb_sv_cvarsrch bot"
pb_sv_task 360 600 "pb_sv_cvarsrch iw_logo"
pb_sv_task 380 600 "pb_sv_cvarsrch wait"

pb_sv_task 45 430 "pb_sv_bindsrch updatescreen" // Looking for sound shutdown
pb_sv_task 55 440 "pb_sv_bindsrch +lookdown" // Actual CMD used
pb_sv_task 65 450 "pb_sv_bindsrch vstr recoil" // Mabus's Anti-Recoil v1.0
pb_sv_task 75 460 "pb_sv_bindsrch wallhack"
pb_sv_task 85 470 "PB_SV_BindSrch recoil"
pb_sv_task 95 480 "PB_SV_BindSrch chams"
pb_sv_task 105 490 "PB_SV_BindSrch wall"
pb_sv_task 115 500 "PB_SV_BindSrch abot"
pb_sv_task 125 510 "PB_SV_BindSrch aim"
pb_sv_task 135 520 "pb_sv_bindsrch aaim"
pb_sv_task 145 530 "pb_sv_bindsrch afire"
pb_sv_task 155 540 "pb_sv_bindsrch pesp"
pb_sv_task 165 550 "pb_sv_bindsrch box"
pb_sv_task 175 560 "pb_sv_bindsrch tree"
pb_sv_task 185 570 "pb_sv_bindsrch foliagehack"

pb_sv_task 45 430 "pb_sv_cvarsrch updatescreen" // Looking for sound shutdown
pb_sv_task 55 440 "pb_sv_cvarsrch +lookdown" // Actual CMD used
pb_sv_task 65 450 "pb_sv_cvarsrch vstr recoil" // Mabus's Anti-Recoil v1.0
pb_sv_task 75 460 "pb_sv_cvarsrch wallhack"
pb_sv_task 85 470 "pb_sv_cvarsrch recoil"
pb_sv_task 95 480 "pb_sv_cvarsrch chams"
pb_sv_task 105 490 "pb_sv_cvarsrch wall"
pb_sv_task 115 500 "pb_sv_cvarsrch abot"
pb_sv_task 125 510 "pb_sv_cvarsrch aim"
pb_sv_task 135 520 "pb_sv_cvarsrch aaim"
pb_sv_task 145 530 "pb_sv_cvarsrch afire"
pb_sv_task 155 540 "pb_sv_cvarsrch pesp"
pb_sv_task 165 550 "pb_sv_cvarsrch box"
pb_sv_task 175 560 "pb_sv_cvarsrch tree"
pb_sv_task 185 570 "pb_sv_cvarsrch foliagehack"

//Task setup for PunkBuster
pb_sv_task 20 300 "say ^1P^7UN^1K B^7USTE^1R ^2E^7NABLE^2D^1!!"
//pb_sv_task 20 330 "say ^2Email Server Admin: ^5highcrime^5@^9gmx^1.^9de"
//pb_sv_task 100 660 "say ^1Powered by German Elite Division"
//pb_sv_task 750 790 "say ^2Bitte nicht "
pb_sv_task 350 320 "say ^1P^7UN^1K B^7USTE^1R ^2E^7NABLE^2D ^5MD5 Tools Support"

//*************************************************************************
**************
// PB SERVER Permannent Stream
//*************************************************************************
**************
// Task for 24/7 streaming (important for match server) ,it does not cause any lag
// and the stream will never stop

//pb_sv_task 1 86400 pb_sv_ver


//*************************************************************************
**************
// PB SERVER SNAP SHOTS
//*************************************************************************
**************

// PunkBuster screen shot setup.

pb_sv_AutoSs 1 // 1 = on, 0 = off, Regularly retrieve screen shots from connected players
pb_sv_AutoSsFrom 300 // Minimum number of seconds PB will wait before requesting screen shot, (30 to 300)
pb_sv_AutoSsTo 1200 // Maximum number of seconds PB will wait before requesting screen shot, (300 to 1500)
pb_sv_SsFloor 1 // Low screenshot filename serial # (1 to 999999)
pb_sv_SsCeiling 9999 // High screenshot filename serial # (1 to 999999)
pb_sv_SsWidth 320 // Requested pixel width of remote screenshots, default 320, (10 to 4096)
pb_sv_SsHeight 240 // Requested pixel height of remote screenshots, default 240, (10 to 4096)
pb_sv_SsXpct 50 // Percentage across screen for remote screenshots, 50 = center of screen, (-1 to 100)
pb_sv_SsYpct 50 // Percentage down screen for remote screenshots, 50 = center of screen, (-1 to 100)
pb_sv_SsSrate 1 // Sample Rate for remote screenshots, 1 = best. default 1, (0 to 4)
pb_sv_SsDelay 0 // Maximum delay client waits before capturing screenshot, (0 to 60)
pb_sv_SsCmd "" // Filename of system command to run after screenshots
pb_sv_sspath "" // Path where remote screenshots are saved, if left blank "" then

// the ss will be saved to the pb/pbss folder
//*************************************************************************
**************
// PB SERVER CVAR SETTINGS
//*************************************************************************
**************

//Cvar Abfrage Einstellungen

pb_sv_CvarFreq 2 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 1 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 7 //[How often (in min.) to auto-send CvarChanged command]

//*************************************************************************
**************
// PB SERVER UPDATES
//*************************************************************************
**************

//pb_sv_MaxConDls 3 // Max number of PB updates will attempt to DL at same time, default 3, (1 to 6)
//pb_sv_MaxConUpdates 12 // Max number of PB clients that PB will attempt to update at saem time, default 12, (2 to 64)
//pb_sv_MaxDlRate 4 // kb's per sec per file for PB update downloads, default 1, (1 to 4)

//*************************************************************************
**************
// PB SERVER NAME MANAGEMENT
//*************************************************************************
**************

// Empties list so names dont pile up, resets list.

// Bad name slots
pb_sv_badnameempty

//Bad Names
pb_sv_badname 10 www.
pb_sv_badname 10 http://
pb_sv_badname 10 .com
pb_sv_badname 10 .de
pb_sv_badname 10 .net
pb_sv_badname 10 .org
pb_sv_badname 10 .co.uk
pb_sv_badname 10 UnnamedPlayer
pb_sv_badname 10 noskill
pb_sv_badname 10 noname
pb_sv_badname 10 arse
pb_sv_badname 10 fuck
pb_sv_badname 10 bitch
pb_sv_badname 10 moron
pb_sv_badname 10 dick
pb_sv_badname 10 hitler
pb_sv_badname 10 himmler
pb_sv_badname 10 goebbels
pb_sv_badname 10 nazi
pb_sv_badname 10 console
pb_sv_badname 10 wixxer
pb_sv_badname 10 arschloch

// Player Checking
pb_sv_changePeriod 30 // Seconds between allowed name changes, (1 to 999)
pb_sv_changeMax 7 // Max name changes allowed, (1 to 50)
pb_sv_dupNameGrace 45 // Seconds to change duped name, (0 to 90)
pb_sv_extChar 1 // 0=No, 1=Yes allow symboled name
pb_sv_emptyname 0 // 0 = disallow no name 1 = allow no name
pb_sv_minName 3 // Must have at least 3 character in name, (0 to 4)

//*************************************************************************
**************
// PB SERVER NAME LOCK MANAGEMENT
//*************************************************************************
**************

// Name locking and protect feature
// Input the name and guid as shown below.
// Can be used to protect clan tag and or name.
// pb_sv_NameLock [PBGUID or partial match] [Name to Lock]

// Empties list so names dont pile up, resets list.

pb_sv_namelockempty

// EXAMPLE NAME AND HOW TO INPUT IT, Once filled in uncomment the next line ( remove the // ) //pb_sv_NameLock INPUTPBGUIDHERE "INPUTEXACTNAMEHERE"

//*************************************************************************
**************
// PB SERVER NAME ALIAS SETTINGS
//*************************************************************************
**************

pb_sv_aliasfn // Path to where the pbalias.dat is located. Blank is default location/pb/

pb_sv_AliasAutoload 0 // 0 = no, 1 = yes - PB will load from Alias database after each map change ( pbalias.dat )

pb_sv_AliasMax 20 // Max number of alias per GUID that is tracked. (0 to 99)

pb_sv_AliasMaxEnforce 1 // If set to 1 then PB will kick players who execeed the pb_sv_AliasMax number.

//*************************************************************************
**************
// PB SERVER GUID SETTINGS
//*************************************************************************
**************

// We reccomend kicking for at least UNKN guids. Below are the possible combinations:
// 0 = Kick for UNKN guid, wrong ip guid and duplicate guid.
// 1 = Kick for wrong ip guid and duplicate guid.
// 2 = Kick for UNKN guid, and duplicate guid.
// 3 = Kick for duplicate guid.
// 4 = Kick for UNKN guid and wrong ip guid.
// 5 = Kick for wrong ip guid.
// 6 = Kick for UNKN guid
// 7 = Don't kick for UNKN guid, wrong ip guid and duplicate guid.

pb_sv_guidrelax 2 // kicks for UNKN guid and duplicate guids
pb_sv_noguidgrace 30 // kick a player with no guid in seconds (0-300)
pb_sv_updategrace 300 // kicks a player with no updated status (300-1200)

//*************************************************************************
**************
// PB SERVER BAN SETTINGS
//*************************************************************************
**************

// Empties bans from memory to start fresh pb_sv_banempty

// pb_sv_AutoUpdBan [0=no, 1=yes]
// Set to 1 (defaults to 0) if you want PB to automatically update the permanent ban // file (pbbans.dat) after each change to the banlist in memory

pb_sv_autoUpdBan 1 // 0=No, 1=Yes auto update ban list

// pb_sv_BanLoad [optional filename]
// Loads a PB Ban List from the specified file; if no filename specified, then // pbbans.dat is loaded

// load ban list, Leave blank to loadup the default pb/pbbans.dat file

pb_sv_banload ""

//*************************************************************************
**************
// PB SERVER LOGFILE SETTINGS
//*************************************************************************
**************

pb_sv_logceiling 9999 // (10 to 999999)
pb_sv_lognext "" // (1 to 999999)
pb_sv_logpw ""
pb_sv_logsync 1 // (0=No, 1=Yes)

//*************************************************************************
**************
// PB SERVER COD PsB Repository Settings
//*************************************************************************
**************

// If your are not a member of the AMBL contributor's at punksbusted.com // DO NOT uncomment these lines. Please goto the following link and apply for membership // Follow the instructions exactly. This will help speedup the process. Also read all the // comments. It will explain on how to setup streaming and the AMBL bans updater software.
// Once your application is approved and accepted input your CLAN ID in the XXXX spot and // uncomment the below lines // http://www.punksbusted.com/modules.php?name=Member_App

// COD:UO, United Offensive repository settings
// pb_sv_logaddr rep.punksbusted.com // Repository
// pb_sv_logport 24412 // Repository Port
// pb_sv_loguser XXXX // Add your ClanID, replace the XXXX with your clan id.

//*************************************************************************
**************
// PB SERVER ET - PBbans Repository Settings
//*************************************************************************
**************
// ****{ LOGFILE SETTINGS }****

// pb_sv_logceiling 9999
// pb_sv_lognext ""
// pb_sv_logpw ""
// pb_sv_logsync 1

// ****{ COD Repository Settings }****
// Contact the Site Admin at PBBans.com to set your server up to stream.

//*************************************************************************
**************
// PB SERVER HTTP SETTINGS
//*************************************************************************
**************

// For more information please see the WEBTOOL section at:
// http://www.evenbalance.com/publications/...ndex.htm#remote

// pb_sv_httpAddr "INPUTSERVERIPHERE" // external IP Address
// pb_sv_httpPort "PORTHERE" // port #, (0 to 65535)
// pb_sv_httpRefresh 30 // seconds, (10 to 999)
// pb_sv_httpKey "PASSWORDHERE" // key
// pb_sv_httpMaps "" // map list (separate by spaces)

//*************************************************************************
**************
pb_sv_scoreKick 0 // minimum score (negative), (-20 to 0)

pb_sv_load pbsvcvar.cfg
wait 20
pb_sv_load pbsvuser.cfg
wait 30
pb_sv_load pbsvlog.cfg
wait 10

say "Punkbuster Dateien v1.0 (25.11.2007) geladen, Punkbuster einsatzbereit"

set sv_punkbuster "1"
pb_sv_enable

//END FILE


__________________
"Wichtig ist nicht, besser zu sein als andere, wichtig ist, besser zu sein als man gestern war."
FeraXx ist offline E-Mail an FeraXx senden Beiträge von FeraXx suchen Nehmen Sie FeraXx in Ihre Freundesliste auf
FeraXx
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Dabei seit: 22.04.2009
Beiträge: 8


pbsvcvar Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

pbsvcvar

Zitat:


//*******************************************//
//**************Stock Cvar Checks************//
//*******************************************//
pb_sv_cvarempty // clear out cvar checks
pb_sv_cvar cg_drawGun IN 1
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_fov IN 80 97
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconINScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 32
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxHeight IN 70
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_shadows IN 0 1
pb_sv_cvar cg_stereoseperation IN 0 0.5
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 15 100
pb_sv_cvar cl_pitchspeed IN 140
pv_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps IN 30 90
pb_sv_cvar guid IN 0
pb_sv_cvar m_pitch OUT -0.011 0.011
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_sleep IN 0 500
pb_sv_cvar pmove_fixed IN 0
pb_sv_cvar r_allowextensions IN 0
pb_sv_cvar r_diffuseSunQuality IN 2 //AgaINst extreme bright skINs
pb_sv_cvar r_diffuseSunSteps IN 3 //AgaINst extreme bright skINs
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_drawWorld IN 1
pb_sv_cvar r_entfullBright IN 0
pb_sv_cvar r_flares IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_INtensity IN 1
pb_sv_cvar r_ignorehwgamma IN 0
pb_sv_cvar r_lightmap IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 0 4
pb_sv_cvar r_mapoverbrightbits IN 0 2
pb_sv_cvar r_nv_fogdist_mode INCLUDE nv
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_picmip2 IN 0 3
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar r_shownormals IN 0
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_softwareGL IN 0
pb_sv_cvar r_smp IN 0
pb_sv_cvar r_texturemode INCLUDE GL_LINEAR_MIPMAP_
pb_sv_cvar r_uifullscreen IN 0
pb_sv_cvar r_xdebug IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30
pb_sv_cvar snaps IN 20 60

//****************************************************//
//**************Extented Stock Cvar Checks************//
//****************************************************//

pb_sv_cvar con_outputBarColor IN 0
pb_sv_cvar con_outputSliderColor IN 0
pb_sv_cvar con_outputWINdowColor IN 0
pb_sv_cvar con_INputBoxColor IN 0
pb_sv_cvar con_INputHINtBoxColor IN 0
pb_sv_cvar b_tjg_ghostfx IN 0
pb_sv_cvar b_tjl_color IN 0
pb_sv_cvar b_tjl_draw IN 0
pb_sv_cvar b_tjl_showmaxspeed IN 0
pb_sv_cvar b_tjl_stepsize IN 0
pb_sv_cvar b_tjl_stoponnomove IN 0
pb_sv_cvar com_blINdlyLoadDLLs IN 0
pb_sv_cvar match_latejoIN IN 0
pb_sv_cvar match_mINplayers IN 0
pb_sv_cvar match_mutespecs IN 0
pb_sv_cvar match_readypercent IN 0
pb_sv_cvar match_shuffle IN 0
pb_sv_cvar match_swap IN 0
pb_sv_cvar match_timeoutcount IN 0
pb_sv_cvar match_timeoutlength IN 0
pb_sv_cvar match_warmupDamage IN 0
pb_sv_cvar skill_battlesense IN 0
pb_sv_cvar skill_covertops IN 0
pb_sv_cvar skill_engINeer IN 0
pb_sv_cvar skill_fieldops IN 0
pb_sv_cvar skill_heavyweapons IN 0
pb_sv_cvar skill_lightweapons IN 0
pb_sv_cvar seta skill_medic IN 0
pb_sv_cvar team_maxflamers IN 0
pb_sv_cvar team_maxMg42s IN 0
pb_sv_cvar team_maxMINes IN 0
pb_sv_cvar team_maxmortars IN 0
pb_sv_cvar team_maxPanzers IN 0
pb_sv_cvar team_maxplayers IN 0
pb_sv_cvar team_maxriflegrenades IN 0
pb_sv_cvar weaponmask IN 0
pb_sv_cvar weight_gametype_items IN 0
pb_sv_cvar weight_pickup_item_ARMOR_step IN 0
pb_sv_cvar weight_pickup_item_INFRARED IN 0
pb_sv_cvar weight_pickup_item_NIGHTVISION IN 0
pb_sv_cvar weight_pickup_weapon_AK_74 IN 0
pb_sv_cvar weight_pickup_weapon_AN_M14 IN 0
pb_sv_cvar weight_pickup_weapon_M15 IN 0
pb_sv_cvar weight_pickup_weapon_M19 IN 0
pb_sv_cvar weight_pickup_weapon_M3A1 IN 0
pb_sv_cvar weight_pickup_weapon_M4 IN 0
pb_sv_cvar weight_pickup_weapon_M590 IN 0
pb_sv_cvar weight_pickup_weapon_M60 IN 0
pb_sv_cvar weight_pickup_weapon_M84 IN 0
pb_sv_cvar weight_pickup_weapon_microuzi IN 0
pb_sv_cvar weight_pickup_weapon_MM_1 IN 0
pb_sv_cvar weight_pickup_weapon_MP5 IN 0
pb_sv_cvar weight_pickup_weapon_MSG90A1 IN 0
pb_sv_cvar weight_pickup_weapon_RPG_7 IN 0
pb_sv_cvar weight_pickup_weapon_SIG551 IN 0
pb_sv_cvar weight_pickup_weapon_silvertalon IN 0
pb_sv_cvar weight_pickup_weapon_SMOHG92 IN 0
pb_sv_cvar weight_pickup_weapon_US_SOCOM IN 0
pb_sv_cvar weight_pickup_weapon_USAS_12 IN 0
pb_sv_cvar weight_realisticdamage_step IN 0
pb_sv_cvar weight_weapon_knife IN 0
pb_sv_cvar wIN_noalttab IN 0
pb_sv_cvar wINvoice_mic_mute IN 0
pb_sv_cvar wINvoice_mic_reclevel IN 0
pb_sv_cvar wINvoice_mic_scaler IN 0
pb_sv_cvar wINvoice_save_voice IN 0
pb_sv_cvar zoomfov IN 0
pb_sv_cvar r_lodviewmodelcap IN 0
pb_sv_cvar r_lowestLodDist IN 0
pb_sv_cvar r_lodcap IN 0
pb_sv_cvar r_forceLod IN 0
pb_sv_cvar r_ssCheap IN 0
pb_sv_cvar cg_hudStanceFlash_b IN 0.3
pb_sv_cvar cg_hudStanceFlash_g IN 1.0
pb_sv_cvar cg_hudStanceFlash_r IN 1.0
pb_sv_cvar cg_impactPrediction IN 0
pb_sv_cvar cg_impactVibration IN 0
pb_sv_cvar cg_noprojectiletrail IN 0
pb_sv_cvar cg_oldPlasma IN 0
pb_sv_cvar cg_oldRail IN 0
pb_sv_cvar cg_oldRocket IN 0
pb_sv_cvar cl_anglespeedkey IN 1.5
pb_sv_cvar graphheight IN 32
pb_sv_cvar graphscale IN 1
pb_sv_cvar gt_simpleScorINg IN 0
pb_sv_cvar gun_x IN 0
pb_sv_cvar gun_y IN 0
pb_sv_cvar graphheight IN 32
pb_sv_cvar graphscale IN 1
pb_sv_cvar gt_simpleScorINg IN 0
pb_sv_cvar gun_x IN 0
pb_sv_cvar gun_y IN 0
pb_sv_cvar gun_z IN 0
pb_sv_cvar cg_gibs IN 0
pb_sv_cvar cg_goreDetail IN 0
pb_sv_cvar cg_gun IN 0
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_mINspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_rot_mINspeed IN 0
pb_sv_cvar cg_gun_rot_p IN 0
pb_sv_cvar cg_gun_rot_r IN 0
pb_sv_cvar cg_gun_rot_rate IN 0
pb_sv_cvar cg_gun_rot_y IN 0
pb_sv_cvar cg_gunX IN 0
pb_sv_cvar cg_gunY IN 0
pb_sv_cvar cg_gunZ IN 0
pb_sv_cvar cg_bobAmplitudeDucked IN 0.0075
pb_sv_cvar cg_bobAmplitudeProne IN 0.03
pb_sv_cvar cg_bobamplitudestandINg IN 0.007
pb_sv_cvar cg_bobMax IN 8
pb_sv_cvar cg_bobpitch IN 0
pb_sv_cvar cg_bobroll IN 0
pb_sv_cvar cg_bobup IN 0
pb_sv_cvar cl_nodelta IN 0
pb_sv_cvar r_faceplanecull IN 0
pb_sv_cvar cg_complaINtPopUp IN 0
pb_sv_cvar cg_connectionIconSize IN 0
pb_sv_cvar cg_coronafardist IN 0
pb_sv_cvar cg_coronas IN 0
pb_sv_cvar cg_centerPrINtY IN 0
pb_sv_cvar cg_centertime IN 5
pb_sv_cvar cg_centerY IN 0
pb_sv_cvar con_restricted IN 0
pb_sv_cvar con_notifytime IN 0
pb_sv_cvar con_mINicontime IN 4
pb_sv_cvar con_mINicon IN 0
pb_sv_cvar con_mINiconlINes IN 5
pb_sv_cvar con_autoclear IN 0
pb_sv_cvar con_boldgamemessagetime IN 8
pb_sv_cvar con_debug IN 0
pb_sv_cvar ecw_map IN 0
pb_sv_cvar eg_enableOSPhud IN 0
pb_sv_cvar enemy_model IN 0
pb_sv_cvar enemy_model IN 0
pb_sv_cvar ex_INterp IN 0
pb_sv_cvar fallback IN 0
pb_sv_cvar fixedtime IN 0
pb_sv_cvar forcefps IN 0
pb_sv_cvar forcepowers IN 0
pb_sv_cvar r_lightgamma IN 0
pb_sv_cvar r_lightnINgSegmentLength IN 0
pb_sv_cvar r_lightTweakAmbientColor IN 0
pb_sv_cvar r_lightTweakDiffuseFraction IN 0
pb_sv_cvar r_lightTweakSunColor IN 0
pb_sv_cvar r_lightTweakSunDiffuseColor IN 0
pb_sv_cvar r_lightTweakSunDirection IN 0
pb_sv_cvar r_lightTweakSunLight IN 0
pb_sv_cvar cg_bobWeaponAmplitude IN 0
pb_sv_cvar cg_bobWeaponLag IN 0
pb_sv_cvar cg_bobWeaponMax IN 0
pb_sv_cvar cg_bobWeaponRollAmplitude IN 0
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cg_nopredict IN 0
pb_sv_cvar cg_stereosparation IN 0 0.6
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar r_polygonOffsetBias IN -1 16
pb_sv_cvar r_polygonOffsetScale IN -1 4
pb_sv_cvar r_gamma IN 0.5 2.2
pb_sv_cvar r_lightTweakAmbient IN 0 0.1
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showCullXModels IN 0
pb_sv_cvar w_allierINgcolor IN 0
pb_sv_cvar w_germanrINgcolor IN 0
pb_sv_cvar w_barhack IN 0
pb_sv_cvar w_alliebarcolor IN 0
pb_sv_cvar w_germanbarcolor IN 0
pb_sv_cvar w_crosshair IN 0
pb_sv_cvar w_crosshaircolor IN 0
pb_sv_cvar w_antirecoil IN 0
pb_sv_cvar w_nofog IN 0
pb_sv_cvar w_whitewalls IN 0
pb_sv_cvar w_clearscope IN 0
pb_sv_cvar w_skyhack IN 0
pb_sv_cvar w_skycolor IN 0
pb_sv_cvar w_aimbot IN 0
pb_sv_cvar w_fire IN 0
pb_sv_cvar w_fovx IN 0
pb_sv_cvar w_fovy IN 0
pb_sv_cvar w_stealth IN 0
pb_sv_cvar w_autolean IN 0
pb_sv_cvar w_autobash IN 0
pb_sv_cvar w_contitlecolor IN 0
pb_sv_cvar w_conlINecolor IN 0
pb_sv_cvar w_contextcolor IN 0
pb_sv_cvar w_rINghack IN 0
pb_sv_cvar w_models IN 0
pb_sv_cvar w_modelcolor IN 0
pb_sv_cvar w_vehicleesp IN 0
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debug IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_draw IN 1
pb_sv_cvar fx_enable IN 1
pb_sv_cvar fx_profile IN 0
pb_sv_cvar g_debugBullets IN 0
pb_sv_cvar g_debugDamage IN 0
pb_sv_cvar g_debugLocDamage IN 0
pb_sv_cvar g_debugShowHit IN 0
pb_sv_cvar g_debuganim IN 0
pb_sv_cvar ai_debugAnimDeltas IN 0
pb_sv_cvar ai_badPathSpam IN 0
pb_sv_cvar ai_corpseCount IN 0
pb_sv_cvar ai_debugAnimDeltas IN 0
pb_sv_cvar ai_debugCoverEntityNum IN 0
pb_sv_cvar ai_debugFINdPath IN 0
pb_sv_cvar ai_debugMayMove IN 0
pb_sv_cvar ai_debugThreat IN 0
pb_sv_cvar ai_disableSpawn IN 0
pb_sv_cvar ai_nocriticalsections IN 0
pb_sv_cvar ai_noDodge IN 0
pb_sv_cvar ai_playerFarAccuracy IN 0
pb_sv_cvar ai_playerFarDamage IN 0
pb_sv_cvar ai_playerFarRange IN 0
pb_sv_cvar ai_playerNearAccuracy IN 0
pb_sv_cvar ai_playerNearDamage IN 0
pb_sv_cvar ai_playerNearRange IN 0
pb_sv_cvar ai_showBadPlaces IN 0
pb_sv_cvar ai_ShowCanshootChecks IN 0
pb_sv_cvar ai_showDodge IN 0
pb_sv_cvar ai_ShowFailedPaths IN 0
pb_sv_cvar ai_showFriendlyChaINs IN 0
pb_sv_cvar ai_showNearestNode IN 0
pb_sv_cvar ai_showNodes IN 0
pb_sv_cvar ai_showNodesDist IN 0
pb_sv_cvar ai_showPaths IN 0
pb_sv_cvar ai_showVisData IN 0
pb_sv_cvar ai_showVisDataDist IN 0
pb_sv_cvar angles IN 0
pb_sv_cvar animscriptent IN 0
pb_sv_cvar b_altHud IN 0
pb_sv_cvar b_altHudFlags IN 0
pb_sv_cvar b_antilag IN 0
pb_sv_cvar b_backupcvars IN 0
pb_sv_cvar b_bannerlocation IN 0
pb_sv_cvar b_banners IN 0
pb_sv_cvar b_bannertime IN 0
pb_sv_cvar b_brokenlogtimestamps IN 0
pb_sv_cvar b_chatAlpha IN 0
pb_sv_cvar b_chatFlags IN 0
pb_sv_cvar b_chatsounds IN 0
pb_sv_cvar b_cmdwarnINgs IN 0
pb_sv_cvar b_debugfakebmodel IN 0
pb_sv_cvar b_defaultskills IN 0
pb_sv_cvar b_demo_autotimescale IN 0
pb_sv_cvar b_demo_autotimescaleweapons IN 0
pb_sv_cvar b_demo_drawspectatormessages IN 0
pb_sv_cvar b_demo_dynamitecam IN 0
pb_sv_cvar b_demo_dynamitecounter IN 0
pb_sv_cvar b_demo_followxDistance IN 0
pb_sv_cvar b_demo_followyDistance IN 0
pb_sv_cvar b_demo_followzDistance IN 0
pb_sv_cvar b_demo_freecamspeed IN 0
pb_sv_cvar b_demo_grenadecam IN 0
pb_sv_cvar b_demo_lookat IN 0
pb_sv_cvar b_demo_mortarcam IN 0
pb_sv_cvar b_demo_nametags IN 0
pb_sv_cvar b_demo_nopitch IN 0
pb_sv_cvar b_demo_panzercam IN 0
pb_sv_cvar b_demo_pitchturnspeed IN 0
pb_sv_cvar b_demo_playersprites IN 0
pb_sv_cvar b_demo_pvshINt IN 0
pb_sv_cvar b_demo_rollspeed IN 0
pb_sv_cvar b_demo_teamonlymissilecam IN 0
pb_sv_cvar b_demo_yawturnspeed IN 0
pb_sv_cvar b_demorecord_statuslINe IN 0
pb_sv_cvar b_descriptiveTextscale IN 0
pb_sv_cvar b_drawclock IN 0
pb_sv_cvar b_drawPromotions IN 0
pb_sv_cvar b_drawranks IN 0
pb_sv_cvar b_drawRewards IN 0
pb_sv_cvar b_drawspectatoralpha IN 0
pb_sv_cvar b_drawspectatorteamflags IN 0
pb_sv_cvar b_drawspeed IN 0
pb_sv_cvar b_fireteamAlpha IN 0
pb_sv_cvar b_fixedphysics IN 0
pb_sv_cvar b_fixedphysicsfps IN 0
pb_sv_cvar b_goatsound IN 0
pb_sv_cvar b_hitsounds IN 0
pb_sv_cvar b_hudYoffset IN 0
pb_sv_cvar b_INtermissiontime IN 0
pb_sv_cvar b_lagometerAlpha IN 0
pb_sv_cvar b_levels_battlesense IN 0
pb_sv_cvar b_levels_covertops IN 0
pb_sv_cvar b_levels_engINeer IN 0
pb_sv_cvar b_levels_fieldops IN 0
pb_sv_cvar b_levels_lightweapons IN 0
pb_sv_cvar b_levels_medic IN 0
pb_sv_cvar b_levels_soldier IN 0
pb_sv_cvar b_locationMode IN 0
pb_sv_cvar b_logbanners IN 0
pb_sv_cvar b_logrealtimestamps IN 0
pb_sv_cvar b_mapscriptdirectory IN 0
pb_sv_cvar b_mapzoom IN 0
pb_sv_cvar b_match_warmupjoIN IN 0
pb_sv_cvar b_multiview IN 0
pb_sv_cvar b_muzzleFlash IN 0
pb_sv_cvar b_noactivatelean IN 0
pb_sv_cvar b_noskillupgrades IN 0
pb_sv_cvar b_noTapoutWarnINg IN 0
pb_sv_cvar b_numPopups IN 0
pb_sv_cvar b_optimizePrediction IN 0
pb_sv_cvar b_optimizedPrediction IN 0
pb_sv_cvar b_panzerhack IN 0
pb_sv_cvar b_popupFadeTime IN 0
pb_sv_cvar b_popupStayTime IN 0
pb_sv_cvar b_popupTime IN 0
pb_sv_cvar b_predefINeddemokeys IN 0
pb_sv_cvar b_privatemessages IN 0
pb_sv_cvar b_pronedelay IN 0
pb_sv_cvar b_semiAdmINLevels IN 0
pb_sv_cvar b_shove IN 0
pb_sv_cvar b_shove_noz IN 0
pb_sv_cvar b_shovesounds IN 0
pb_sv_cvar b_showClientCmds IN 0
pb_sv_cvar b_simpleItems IN 0
pb_sv_cvar b_smallPopups IN 0
pb_sv_cvar b_spectatorNames IN 0
pb_sv_cvar b_speedINterval IN 0
pb_sv_cvar b_speedunit IN 0
pb_sv_cvar b_statsaver IN 0
pb_sv_cvar b_stickycharge IN 0
pb_sv_cvar b_textcolorfilter IN 0
pb_sv_cvar b_tjg_ghostfx IN 0
pb_sv_cvar b_tjl_color IN 0
pb_sv_cvar b_tjl_draw IN 0
pb_sv_cvar b_tjl_showmaxspeed IN 0
pb_sv_cvar b_tjl_stepsize IN 0
pb_sv_cvar b_tjl_stoponnomove IN 0
pb_sv_cvar b_tracers IN 0
pb_sv_cvar b_votetextscale IN 0
pb_sv_cvar b_watermark IN 0
pb_sv_cvar b_watermarkAlpha IN 0
pb_sv_cvar b_watermarkFadeAfter IN 0
pb_sv_cvar b_watermarkFadeTime IN 0
pb_sv_cvar b_weapaltReloads IN 0
pb_sv_cvar b_xpstopwatch IN 0
pb_sv_cvar bg_debugWeaponAnim IN 0
pb_sv_cvar bg_debugWeaponState IN 0
pb_sv_cvar bg_duck2prone_time IN 0
pb_sv_cvar bg_ladder_yawcap IN 100
pb_sv_cvar bg_physicsFix IN 0
pb_sv_cvar bg_prone2duck_time IN 0
pb_sv_cvar bg_prone_softyawedge IN 0
pb_sv_cvar bot_enable IN 0
pb_sv_cvar bot_mINplayers IN 0
pb_sv_cvar camera IN 0
pb_sv_cvar capturelimit IN 0
pb_sv_cvar cf_AmmoStatusbar IN 0
pb_sv_cvar cf_crosshairnames IN 0
pb_sv_cvar cf_followINg IN 0
pb_sv_cvar cf_fragmsg IN 0
pb_sv_cvar cf_PickupstrINg IN 0
pb_sv_cvar cf_scores IN 0
pb_sv_cvar cf_statusbar IN 0
pb_sv_cvar cf_Teamchat IN 0
pb_sv_cvar cf_teamcrosshairhealth IN 0
pb_sv_cvar cf_teamoverlay IN 0
pb_sv_cvar cf_vote IN 0
pb_sv_cvar cf_WeaponName IN 0
pb_sv_cvar cf_WeaponSwitch IN 0
pb_sv_cvar cf_wstats IN 0
pb_sv_cvar cf_wstopshots IN 0
pb_sv_cvar cf_wtopshots IN 0
pb_sv_cvar ch_3waveFont IN 0
pb_sv_cvar ch_ColorLocations IN 0
pb_sv_cvar ch_crosshairColor IN 0
pb_sv_cvar ch_CrosshairNamesLeft IN 0
pb_sv_cvar ch_crosshairTeamINfo IN 0
pb_sv_cvar ch_drawFlagNames IN 0
pb_sv_cvar ch_drawHealthMeters IN 0
pb_sv_cvar ch_drawPickup IN 0
pb_sv_cvar ch_drawSpeed IN 0
pb_sv_cvar ch_FilterLocationsTeamchat IN 0
pb_sv_cvar ch_font IN 0
pb_sv_cvar ch_fragMessage IN 0
pb_sv_cvar ch_graphs IN 0
pb_sv_cvar ch_INverseTeamChat IN 0
pb_sv_cvar ch_Obituaries IN 0
pb_sv_cvar ch_pickupitem IN 0
pb_sv_cvar ch_statusbarformat IN 0
pb_sv_cvar ch_statusbarStyle IN 0
pb_sv_cvar ch_teambackground IN 0
pb_sv_cvar ch_TeamchatOnly IN 0
pb_sv_cvar ch_teamcrosshairhealth IN 0
pb_sv_cvar ch_Teamoverlay IN 0
pb_sv_cvar ch_weaponList IN 0
pb_sv_cvar ch_weaponListBackground IN 0
pb_sv_cvar ch_weaponListDrawAll IN 0
pb_sv_cvar ch_weaponListFlash IN 0
pb_sv_cvar ch_weaponswitch IN 0
pb_sv_cvar osp_autoRecord IN 0
pb_sv_cvar osp_autoScreenshot IN 0
pb_sv_cvar osp_drawClock IN 0
pb_sv_cvar osp_drawCrosshairINfo IN 0
pb_sv_cvar osp_drawTeamOverlay IN 0
pb_sv_cvar osp_numericalHealth IN 0
pb_sv_cvar osp_oldConsole IN 0
pb_sv_cvar osp_oldScoreboard IN 0
pb_sv_cvar osp_simpleHud IN 0
pb_sv_cvar osp_tracerDistance IN 0
pb_sv_cvar osp_useKeyForLadders IN 0
pb_sv_cvar ui_rate IN 0
pb_sv_cvar ui_sensitivity IN 0
pb_sv_cvar ui_showtooltips IN 0
pb_sv_cvar ui_team_fraglimit IN 0
pb_sv_cvar ui_team_friendly IN 0
pb_sv_cvar ui_team_timelimit IN 0
pb_sv_cvar ui_teamArenaFirstRun IN 0
pb_sv_cvar ui_tourney_fraglimit IN 0
pb_sv_cvar ui_tourney_timelimit IN 0
pb_sv_cvar cg_smoke_sg IN 0
pb_sv_cvar cg_smokegrowth_gl IN 0
pb_sv_cvar cg_smokegrowth_rl IN 0
pb_sv_cvar cg_smokeradius_gl IN 0
pb_sv_cvar cg_smokeradius_rl IN 0
pb_sv_cvar cg_weaponCycleDelay IN 0
pb_sv_cvar cg_weaponMenuFast IN 0
pb_sv_cvar cg_weaponSelectTime IN 0
pb_sv_cvar r_colorMipLevels IN 0
pb_sv_cvar r_debugEntLight IN 0
pb_sv_cvar r_debugSort IN 0
pb_sv_cvar r_drawdecals IN 0
pb_sv_cvar r_drawprimfloor IN 0
pb_sv_cvar r_drawprimcap IN 0
pb_sv_cvar r_drawBModels IN 1
pb_sv_cvar r_drawXModels IN 1
pb_sv_cvar r_entMINLight IN .15
pb_sv_cvar r_flareFadeIN IN .2
pb_sv_cvar r_flareFadeOut IN .2
pb_sv_cvar r_flareSize IN 96
pb_sv_cvar r_graymap IN 0
pb_sv_cvar r_highLodDist IN -1
pb_sv_cvar INvoke wall IN 0
pb_sv_cvar INvoke esp IN 0
pb_sv_cvar INvoke aim IN 0
pb_sv_cvar INvoke IN 0
pb_sv_cvar r_lockpvs IN 0
pb_sv_cvar r_lodViewDist IN 0
pb_sv_cvar r_lowLodDist IN 0
pb_sv_cvar r_measureOverdraw IN 0
pb_sv_cvar r_mediumLodDist IN 0
pb_sv_cvar r_mINEntLightINtensity IN 0.02
pb_sv_cvar r_nobINd IN 0
pb_sv_cvar r_nocull IN 0
pb_sv_cvar r_noportals IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_offsetfactor IN -1
pb_sv_cvar r_offsetunits IN -2
pb_sv_cvar r_portalOnly IN 0
pb_sv_cvar r_profileDrawElements IN 0
pb_sv_cvar r_showCullBModels IN 0
pb_sv_cvar r_showCullSModels IN 0
pb_sv_cvar r_showLeafLights IN 0
pb_sv_cvar r_showaabbtrees IN 0
pb_sv_cvar r_showportals IN 0
pb_sv_cvar r_showsky IN 0
pb_sv_cvar r_showsurfcounts IN 0
pb_sv_cvar r_showtricounts IN 0
pb_sv_cvar r_sINgleShader IN 0
pb_sv_cvar r_sINglecell IN 0
pb_sv_cvar r_skipBackEnd IN 0
pb_sv_cvar r_speeds IN 0
pb_sv_cvar r_suntest IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar r_znear IN 4
pb_sv_cvar r_znear_depthhack IN 0.1

//*****************************************//
//*********Cheat Cvar Checks***************//
//*****************************************//

pb_sv_cvar 3rdp0 IN 0
pb_sv_cvar 3rdp1 IN 0
pb_sv_cvar aaaa IN 0
pb_sv_cvar aaim IN 0
pb_sv_cvar aaim1 IN 0
pb_sv_cvar aaoff IN 0
pb_sv_cvar aaon IN 0
pb_sv_cvar aburst IN 0
pb_sv_cvar aburst1 IN 0
pb_sv_cvar aburst2 IN 0
pb_sv_cvar aburst3 IN 0
pb_sv_cvar aburst4 IN 0
pb_sv_cvar aburst5 IN 0
pb_sv_cvar aburst6 IN 0
pb_sv_cvar aburst7 IN 0
pb_sv_cvar aburst8 IN 0
pb_sv_cvar aburst9 IN 0
pb_sv_cvar afire IN 0
pb_sv_cvar afov IN 0
pb_sv_cvar afov1 IN 0
pb_sv_cvar aim IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimkey IN 0
pb_sv_cvar aimvec IN 0
pb_sv_cvar akburst IN 0
pb_sv_cvar akburst2 IN 0
pb_sv_cvar alias IN 0
pb_sv_cvar anrecoil IN 0
pb_sv_cvar autoaim IN 0
pb_sv_cvar autofire IN 0
pb_sv_cvar av2chest IN 0
pb_sv_cvar av2head IN 0
pb_sv_cvar av2neck IN 0
pb_sv_cvar av3chest IN 0
pb_sv_cvar av3head IN 0
pb_sv_cvar av3neck IN 0
pb_sv_cvar avchest IN 0
pb_sv_cvar avex0 IN 0
pb_sv_cvar avex1 IN 0
pb_sv_cvar avexc IN 0
pb_sv_cvar avexh IN 0
pb_sv_cvar avhead IN 0
pb_sv_cvar avneck IN 0
pb_sv_cvar bbbb IN 0
pb_sv_cvar bothelp IN 0
pb_sv_cvar box IN 0
pb_sv_cvar box1 IN 0
pb_sv_cvar box2 IN 0
pb_sv_cvar box3 IN 0
pb_sv_cvar bull IN 0
pb_sv_cvar bull1 IN 0
pb_sv_cvar bun IN 0
pb_sv_cvar bun1 IN 0
pb_sv_cvar bunny IN 0
pb_sv_cvar c0 IN 0
pb_sv_cvar c0f IN 0
pb_sv_cvar c1 IN 0
pb_sv_cvar c10 IN 0
pb_sv_cvar c11 IN 0
pb_sv_cvar c12 IN 0
pb_sv_cvar c13 IN 0
pb_sv_cvar c14 IN 0
pb_sv_cvar c15 IN 0
pb_sv_cvar c16 IN 0
pb_sv_cvar c17 IN 0
pb_sv_cvar c18 IN 0
pb_sv_cvar c19 IN 0
pb_sv_cvar c2 IN 0
pb_sv_cvar c20 IN 0
pb_sv_cvar c3 IN 0
pb_sv_cvar c4 IN 0
pb_sv_cvar c5 IN 0
pb_sv_cvar c6 IN 0
pb_sv_cvar c7 IN 0
pb_sv_cvar c8 IN 0
pb_sv_cvar c9 IN 0
pb_sv_cvar cccc IN 0
pb_sv_cvar cheats IN 0
pb_sv_cvar com_cameraMode IN 0
pb_sv_cvar com_dropsim IN 0
pb_sv_cvar con IN 0
pb_sv_cvar con1 IN 0
pb_sv_cvar dance0 IN 0
pb_sv_cvar dance1 IN 0
pb_sv_cvar dance2 IN 0
pb_sv_cvar dddd IN 0
pb_sv_cvar dev1 IN 0
pb_sv_cvar deva IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar devb IN 0
pb_sv_cvar eeee IN 0
pb_sv_cvar esp IN 0
pb_sv_cvar esp_all IN 0
pb_sv_cvar esp_names IN 0
pb_sv_cvar esp_off IN 0
pb_sv_cvar esp_weapons IN 0
pb_sv_cvar fb IN 0
pb_sv_cvar fb1 IN 0
pb_sv_cvar fb2 IN 0
pb_sv_cvar fb3 IN 0
pb_sv_cvar ff IN 0
pb_sv_cvar ff+ IN 0
pb_sv_cvar ffff IN 0
pb_sv_cvar fire IN 0
pb_sv_cvar fog IN 0
pb_sv_cvar fog1 IN
pb_sv_cvar fov IN 0
pb_sv_cvar fov_135 IN 0
pb_sv_cvar fov_15 IN 0
pb_sv_cvar fov_180 IN 0
pb_sv_cvar fov_25 IN 0
pb_sv_cvar fov_35 IN 0
pb_sv_cvar fov_360 IN 0
pb_sv_cvar fov_45 IN 0
pb_sv_cvar fov_5 IN 0
pb_sv_cvar fov_90 IN 0
pb_sv_cvar fov_off IN 0
pb_sv_cvar fov160 IN 0
pb_sv_cvar fov80 IN 0
pb_sv_cvar fw IN 0
pb_sv_cvar fw1 IN 0
pb_sv_cvar gggg IN 0
pb_sv_cvar glow IN 0
pb_sv_cvar gre IN 0
pb_sv_cvar gre1 IN 0
pb_sv_cvar guid IN 0
pb_sv_cvar gun IN 0
pb_sv_cvar gun1 IN 0
pb_sv_cvar help IN 0
pb_sv_cvar hhhh IN 0
pb_sv_cvar ignorewalls IN 0
pb_sv_cvar iiii IN 0
pb_sv_cvar jjjj IN 0
pb_sv_cvar key IN 0
pb_sv_cvar key1 IN 0
pb_sv_cvar key2 IN 0
pb_sv_cvar key3 IN 0
pb_sv_cvar m0 IN 0
pb_sv_cvar m1 IN 0
pb_sv_cvar m10 IN 0
pb_sv_cvar m11 IN 0
pb_sv_cvar m12 IN 0
pb_sv_cvar m13 IN 0
pb_sv_cvar m14 IN 0
pb_sv_cvar m15 IN 0
pb_sv_cvar m16 IN 0
pb_sv_cvar m17 IN 0
pb_sv_cvar m18 IN 0
pb_sv_cvar m19 IN 0
pb_sv_cvar m2 IN 0
pb_sv_cvar m20 IN 0
pb_sv_cvar m3 IN 0
pb_sv_cvar m4 IN 0
pb_sv_cvar m4burst IN 0
pb_sv_cvar m4burst2 IN 0
pb_sv_cvar m5 IN 0
pb_sv_cvar m6 IN 0
pb_sv_cvar m60burst IN 0
pb_sv_cvar m60burst2 IN 0
pb_sv_cvar m7 IN 0
pb_sv_cvar m8 IN 0
pb_sv_cvar m9 IN 0
pb_sv_cvar melee IN 0
pb_sv_cvar mode IN 0
pb_sv_cvar names IN 0
pb_sv_cvar nofx IN 0
pb_sv_cvar ogc_aim IN 0
pb_sv_cvar ogc_bot IN 0
pb_sv_cvar ogc_fov IN 0
pb_sv_cvar ogc_glow IN 0
pb_sv_cvar ogc_mode IN 0
pb_sv_cvar ogc_names IN 0
pb_sv_cvar ogc_trans IN 0
pb_sv_cvar ogc_wall IN 0
pb_sv_cvar ogc_weapons IN 0
pb_sv_cvar pesp IN 0
pb_sv_cvar pINgpredict IN 0
pb_sv_cvar pistolburst IN 0
pb_sv_cvar pistolburst2 IN 0
pb_sv_cvar por IN 0
pb_sv_cvar por1 IN 0
pb_sv_cvar predict IN 0
pb_sv_cvar predict_33 IN 0
pb_sv_cvar predict_40 IN 0
pb_sv_cvar predict_45 IN 0
pb_sv_cvar predict_50 IN 0
pb_sv_cvar predict_55 IN 0
pb_sv_cvar predict_60 IN 0
pb_sv_cvar predict_65 IN 0
pb_sv_cvar predict_off IN 0
pb_sv_cvar quiet IN 0
pb_sv_cvar radar IN 0
pb_sv_cvar radarconf IN 0
pb_sv_cvar recoil IN 0
pb_sv_cvar recoil1 IN 0
pb_sv_cvar rfog IN 0
pb_sv_cvar rscope IN 0
pb_sv_cvar s0 IN 0
pb_sv_cvar s1 IN 0
pb_sv_cvar s10 IN 0
pb_sv_cvar s11 IN 0
pb_sv_cvar s12 IN 0
pb_sv_cvar s13 IN 0
pb_sv_cvar s14 IN 0
pb_sv_cvar s15 IN 0
pb_sv_cvar s16 IN 0
pb_sv_cvar s17 IN 0
pb_sv_cvar s18 IN 0
pb_sv_cvar s19 IN 0
pb_sv_cvar s2 IN 0
pb_sv_cvar s20 IN 0
pb_sv_cvar s3 IN 0
pb_sv_cvar s4 IN 0
pb_sv_cvar s5 IN 0
pb_sv_cvar s6 IN 0
pb_sv_cvar s7 IN 0
pb_sv_cvar s8 IN 0
pb_sv_cvar s9 IN 0
pb_sv_cvar safe IN 0
pb_sv_cvar script1 IN 0
pb_sv_cvar sesp0 IN 0
pb_sv_cvar sesp1 IN 0
pb_sv_cvar shoot IN 0
pb_sv_cvar sky IN 0
pb_sv_cvar sky1 IN 0
pb_sv_cvar smok0 IN 0
pb_sv_cvar smok1 IN 0
pb_sv_cvar spIN IN 0
pb_sv_cvar spIN1 IN 0
pb_sv_cvar spIN2 IN 0
pb_sv_cvar stopspIN IN 0
pb_sv_cvar team IN 0
pb_sv_cvar team0 IN 0
pb_sv_cvar team1 IN 0
pb_sv_cvar teamcheck IN 0
pb_sv_cvar thirdp IN 0
pb_sv_cvar thirdpcfg IN 0
pb_sv_cvar thrd IN 0
pb_sv_cvar thrd1 IN 0
pb_sv_cvar thrd2 IN 0
pb_sv_cvar thrd3 IN 0
pb_sv_cvar thrd4 IN 0
pb_sv_cvar thrd5 IN 0
pb_sv_cvar tp IN 0
pb_sv_cvar tp1 IN 0
pb_sv_cvar tp2 IN 0
pb_sv_cvar tp3 IN 0
pb_sv_cvar tq IN 0
pb_sv_cvar tq1 IN 0
pb_sv_cvar tq2 IN 0
pb_sv_cvar tq3 IN 0
pb_sv_cvar tree IN 0
pb_sv_cvar tree1 IN 0
pb_sv_cvar trigger IN 0
pb_sv_cvar vec IN 0
pb_sv_cvar vec_crouch IN 0
pb_sv_cvar vec_prone IN 0
pb_sv_cvar vec_stand IN 0
pb_sv_cvar vec1 IN 0
pb_sv_cvar w_bot IN 0
pb_sv_cvar w_chams IN 0
pb_sv_cvar w_cross IN 0
pb_sv_cvar w_fog IN 0
pb_sv_cvar w_pbss IN 0
pb_sv_cvar w_recoil IN 0
pb_sv_cvar w_scope IN 0
pb_sv_cvar w_wallhack IN 0
pb_sv_cvar w_walls IN 0
pb_sv_cvar wall IN 0
pb_sv_cvar wallhack IN 0
pb_sv_cvar wallsm IN 0
pb_sv_cvar weapons IN 0
pb_sv_cvar wf IN 0
pb_sv_cvar wf1 IN 0
pb_sv_cvar wf2 IN 0
pb_sv_cvar wf3 IN 0
pb_sv_cvar wh IN 0
pb_sv_cvar wh1 IN 0
pb_sv_cvar wh2 IN 0
pb_sv_cvar wh3 IN 0
pb_sv_cvar wINamp IN 0
pb_sv_cvar wwall IN 0
pb_sv_cvar wwall1 IN 0


SRY 4 Spam aber es waren mehr wie 25000 Zeichen!!! Augenzwinkern
I'm Sorry grosses Grinsen

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The Wall


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Dabei seit: 24.10.2006
Beiträge: 3.226


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Puh... euer PB ist ja wirklich sehr beschäftigt mit allen möglichen Tasks, CVAR-Abfragen, Says...

Um auszuschließen dass der PB einfach irgendwann zuviel input hat und deshalb nicht mehr richtig funktioniert mach doch mal bitte folgenden Test:

- Neue pbsvcvar1.cfg erstellen, in der NUR die folgenden Zeilen drinstehen:

Zitat:

pb_sv_taskempty
pb_sv_cvarempty
pb_sv_cvar com_maxfps IN 30 90


In den aktiven PB-Ordner des Servers hochladen.

Auf Server connecten, Konsole öffnen, mit rcon einloggen (alternativ Rcon Tool benutzen), folgendes eingeben:

- pb_sv_load pbsvcvar1.cfg

Dann sollte er alle alten Tasks und CVAR-Abfragen komplett rausschmeissen und nur die fps-Begrenzung drin haben.

Zur Kontrolle wiederum Konsole öffnen und eingeben:

/pb_cvarlist

Dann sollte er dir nur die fps-Abfrage ausspucken.

Als Spieler mit FPS >90 connecten und schauen was passiert

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FeraXx
Weichei


Dabei seit: 22.04.2009
Beiträge: 8


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hm..

thx für die schnelle antwort..

aber... (und jetzt kommts^^)

dann sind ja alle restlichen befehle fürn a**** richtig?
das der pb richtig derb arbeiten muss is schon absicht, wobei sogar noch ein server file mit den md5 sig's fehlt^^

Aber das Prob is, das er ja auch alles andere Abfragen soll, da sich momentan viele BooNs ala cfg Tuner überall rumtreiben.. das suckt.. sry..

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***SONIC***
Turnbeutelvergesser


Dabei seit: 09.04.2008
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Ja die restlicheh abfragen sind denn erstmal hinfällig ! Aber es geht ja nur mal um den reinen test, da wir ja nun erstmal rausfinden möchten ob er evt net doch zu überfordert ist!

Also nur mal eben testen und berichten was passiert^^
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FeraXx
Weichei


Dabei seit: 22.04.2009
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hm.. joar..

also.. pbsvcvar1.cfg erstellt...per console geladen..
ABER..
irgendwie passiert erstmal rein gar nichts..

noch mehrmaligen versuchen kickte mich der pb dann endlich mal..

minuten später nochmal probiert und passiert ist - wie zu erwarten war - nichts!
ich könnt heulen.. unglücklich
verwirrt


gibts bei den PB's eig nen unterschied zwi linux oder win?
eventuell andere einstellungen oder ähnliches..
nee wa?

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von FeraXx: 23.04.2009 00:06.

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FeraXx
Weichei


Dabei seit: 22.04.2009
Beiträge: 8


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keiner ne ahnung??

shit.. ich brauch den PB..

nee help!

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