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Zombi Mod installieren? |
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Wie ich in der Readme gelesen habe, hat Kill3r den Leuten nur ein paar Effekte aus seiner K3-Mod überlassen. Sollte eigentlich unbedenklich sein. Zombie-Mod ohne Bots gibt's hier LINK
__________________

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Poste / verlinke doch einfach mal die cfg's, dann werden wir sehen.
Bitte Passwörter unkenntlich machen!
ToM
__________________

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Dedalus
Teetrinker
 
Dabei seit: 25.11.2008
Beiträge: 46

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Ok hier mal die server .cfg
//=========================================================================
========
// Server Information
//=========================================================================
========
sets sv_hostname "^0Deut^1schl^3ands ^7Zombie^4wiesn ^0by ^7www.BEK-Clan.de
sets _Admin "]BEK[~Admin~Team"
sets _Email "webmaster@bekclan.de"
sets _Website "www.BEK-Clan.de"
sets _Location "Germany, Frankfurt a. Main"
sets _Irc ""
set scr_motd ""
//=========================================================================
========
// General Settings
//=========================================================================
========// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Misc Server Settings
set g_allowvote "0"
set scr_teambalance "0"
set sv_connectTimeout "300"
set sv_maxrate "25000"
set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet
// Master server
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master4 "cod4update.activision.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "master0.gamespy.com"
set sv_master7 "master1.gamespy.com"
set sv_master8 "clanservers.net"
set sv_master9 "cod2master.activision.com"
set sv_gamespy "1"
// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// Password incase ever needed
set g_password ""
// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "4" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "125" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
// Drop inactive players
set sv_timeout "60"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
//set sv_kickBanTime "120"
//set scr_zom_afkkick "0"
// In-game voice communication system (Disabled because its shit but still wacked here anyway)
set sv_voice "1"
set sv_voiceQuality "5"
set voice_deadChat "1"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//=========================================================================
========
// Other Gameplay Settings
//=========================================================================
========
// General
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 0
set scr_game_spectatetype 3
set scr_game_forceuav 0
set scr_game_hardpoints 1
// Hardpoints
set scr_hardpoint_allowartillery 0
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 0
// Teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// Player
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 0
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
//=========================================================================
========
// Other Settings
//=========================================================================
========
set sv_allowAnonymous "0"
set g_antilag "1"
set g_compassShowEnemies "0"
//=========================================================================
========
// Class/Perk Settings
//=========================================================================
========
// limits the number of players that can choose each class type
set class_assault_limit 9999 // Bug with weapon system right now keep number this big
set class_specops_limit 9999 // Bug with weapon system right now keep number this big
set class_heavygunner_limit 9999 // Bug with weapon system right now keep number this big
set class_demolitions_limit 9999 // Bug with weapon system right now keep number this big
set class_sniper_limit 9999 // Bug with weapon system right now keep number this big
// perks
set perk_allow_specialty_parabolic 1
set perk_allow_specialty_gpsjammer 0
set perk_allow_specialty_holdbreath 1
set perk_allow_specialty_quieter 0
set perk_allow_specialty_longersprint 1
set perk_allow_specialty_detectexplosive 1
set perk_allow_specialty_explosivedamage 1
set perk_allow_specialty_pistoldeath 0
set perk_allow_specialty_grenadepulldeath 0
set perk_allow_specialty_bulletdamage 1
set perk_allow_specialty_bulletpenetration 1
set perk_allow_specialty_bulletaccuracy 1
set perk_allow_specialty_rof 1
set perk_allow_specialty_fastreload 1
set perk_allow_specialty_extraammo 1
set perk_allow_specialty_armorvest 1
set perk_allow_specialty_fraggrenade 0
set perk_allow_specialty_specialgrenade 0
set perk_allow_c4_mp 0
set perk_allow_claymore_mp 0
set perk_allow_rpg_mp 0
// assault class default loadout
set class_assault_primary m16
set class_assault_primary_attachment none
set class_assault_secondary beretta
set class_assault_secondary_attachment none
set class_assault_perk1 specialty_extraammo
set class_assault_perk2 specialty_bulletdamage
set class_assault_perk3 specialty_bulletpenetration
set class_assault_grenade flash_grenade
set class_assault_camo camo_none
set class_assault_frags 0
set class_assault_special 0
// specops class default loadout
set class_specops_primary mp5
set class_specops_primary_attachment none
set class_specops_secondary usp
set class_specops_secondary_attachment silencer
set class_specops_perk1 specialty_extraammo
set class_specops_perk2 specialty_bulletdamage
set class_specops_perk3 specialty_bulletpenetration
set class_specops_grenade flash_grenade
set class_specops_camo camo_none
set class_specops_frags 0
set class_specops_special 0
// heavygunner class default loadout
set class_heavygunner_primary saw
set class_heavygunner_primary_attachment none
set class_heavygunner_secondary usp
set class_heavygunner_secondary_attachment none
set class_heavygunner_perk1 specialty_extraammo
set class_heavygunner_perk2 specialty_bulletdamage
set class_heavygunner_perk3 specialty_bulletpenetration
set class_heavygunner_grenade flash_grenade
set class_heavygunner_camo none
set class_heavygunner_frags 0
set class_heavygunner_special 0
// demolitions class default loadout
set class_demolitions_primary winchester1200
set class_demolitions_primary_attachment none
set class_demolitions_secondary beretta
set class_demolitions_secondary_attachment none
set class_demolitions_perk1 specialty_extraammo
set class_demolitions_perk2 specialty_bulletdamage
set class_demolitions_perk3 specialty_bulletpenetration
set class_demolitions_grenade flash_grenade
set class_demolitions_camo camo_none
set class_demolitions_frags 0
set class_demolitions_special 0
// sniper class default loadout
set class_sniper_primary m40a3
set class_sniper_primary_attachment none
set class_sniper_secondary beretta
set class_sniper_secondary_attachment silencer
set class_sniper_perk1 specialty_extraammo
set class_sniper_perk2 specialty_bulletdamage
set class_sniper_perk3 specialty_holdbreath
set class_sniper_grenade flash_grenade
set class_sniper_camo camo_none
set class_sniper_frags 0
set class_sniper_special 0
set class_assault_movespeed 0.95
set class_specops_movespeed 1.00
set class_heavygunner_movespeed 0.875
set class_demolitions_movespeed 1.00
set class_sniper_movespeed 1.00
set scr_enable_nightvision 1
set scr_enable_music 0
set scr_enable_hiticon 1
set weap_allow_frag_grenade 0
set weap_allow_concussion_grenade 0
set weap_allow_flash_grenade 0
set weap_allow_smoke_grenade 0
// Execute configs...
exec zombies.cfg
exec awe.cfg
// Finally, run the PB configs
//pb_sv_load pbsv.cfg // here if you need it.
//=========================================================================
========
// Map Rotation - Zombies
//=========================================================================
========
// ZOM - ZOMBIES
set g_gametype "zom"
//sv_mapRotation isnt realy needed if you are using the awe map vote system
//set sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_carentan map mp_crash map mp_crossfire map mp_broadcast map mp_overgrown map mp_creek map mp_showdown map mp_vacant map mp_strike"
//sv_punkbuster 0
//sv_hostname ""
hier die zomie .cfg
//***************************\\
// CoD4Zombies \\
// Scripted by Seven \\
// Config Settings \\
//***************************\\
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
set scr_zom_axisHealth "300" // The Health of the Zombies
set scr_zom_alliesHealth "100" // The Health of the Survivors
set scr_zom_alliesMeleeOnly "0" // Stop the Allies from having Ammo - I don't know why either
set scr_zom_axisMeleeOnly "1" // Stop the Zombies from having ammo - Maybe the zombies can have ammo? Don't ask me...
set scr_zom_tktimeout "0" // Time the player must wait if they teamkill - Dont think it actualy works, - never tested.
set scr_zom_scorelimit "0" // The Score limit before the map ends - Recommend you keep at 0 to get the full map time.
set scr_zom_randomZombie "0" // i havent tested if this errors if set to 1
set scr_zom_healthMultiplier "2" // Multiplies the health of the Master Zombie (The first zombie of each round)
set scr_anticamptime "0" // The Time the anitcamp system will wait before checking for campers - 0 to deactivate
set scr_anticampdist "120" // The Distance a player must move before the anticamp notices they are moving
set scr_un_laser "1" // Use the Lasers on the weapons - Originaly made just for United Noobs.
set scr_zom_hudtext "My Zombie Server" // Do not add a space to the end, it is added in the script. - By Seven is automaticly added. - Do not try to remove this.
set scr_zom_timelimit "20" // The Length of each map
set scr_zom_afkkick "0" // Time for the script to check who is afk - NOT WORKING YET
set zom_dissable_mg "1" // Remove the MG's From maps.
//******************************************* GENERAL ZOM CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
set scr_zom_killtriggers 1 // Activate the killtriggers - Changeing this to 0 will deactivate all Triggers.
set scr_zom_killtrigger_crash 1 // Activate the killtriggers on crash
set scr_zom_killtrigger_crash_garage 1 // Activate the killtriggers on the crash garage
set scr_zom_killtrigger_crash_roof 1 // Activate the killtriggers on the crash roof
set scr_zom_killtrigger_crossfire 1 // Activate the killtriggers on crossfire
set scr_zom_killtrigger_crossfire_bus 1 // Activate the killtriggers on the crossfire bus
set scr_zom_killtrigger_bloc 1 // Activate the killtriggers on bloc
set scr_zom_killtrigger_backlot 1 // Activate the killtriggers on backlot
set scr_zom_killtrigger_backlot_roof 1 // Activate the killtriggers on the backlot roof
set scr_zom_killtrigger_vacant 1 // Activate the killtriggers on vacant
set scr_zom_killtrigger_showdown 1 // Activate the killtriggers on showdown
set scr_zom_killtrigger_farm 1 // Activate the killtriggers on farm
set scr_zom_killtrigger_overgrown 1 // Activate the killtriggers on overgrown
set scr_zom_killtrigger_countdown 1 // Activate the killtriggers on countdown
set scr_zom_killtrigger_district 1 // Activate the killtriggers on district
set scr_zom_killtrigger_strike 1 // Activate the killtriggers on strike
set scr_zom_killtrigger_convoy 1 // Activate the killtriggers on convoy
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
set scr_zom_killtrigger_wetwork 1 // Activate the killtriggers on wetwork
set scr_zom_killtrigger_pipeline 1 // Activate the killtriggers on pipline
set scr_zom_killtrigger_pipeline_rafters 1 // Activate the killtriggers on the pipeline rafters
set scr_zom_killtrigger_bog 1 // Activate the killtriggers on bog
//******************************************* KILLTRIGGER CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* AMBIENCE CONFIGS *******************************************\\
set scr_zom_fog "1" // Activate the fog. - 1 = ON - 0 = OFF
set scr_zom_offices_fog 30 // Use the Special Fog settings for mp_zom_offices
set scr_zom_rats_fog 30 // Use the Special Fog settings for mp_zom_rats
set scr_zom_alliesDropWeapons 1 // Activate allied weapon drops
//******************************************* AMBIENCE CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
//******************************************* AWE CONFIGS *******************************************\\
set awe_map_vote "1" // Use the Map vote system from AWE - Thanks Tally
set awe_map_vote_time "20" // Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_replay "0" // Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_gametypes "zom"
set awe_map_vote_zom_maps "mp_zom_streets_final mp_crossfire mp_zombie_matmata mp_strike mp_zom_offices mp_zom_castlewars mp_citystreets mp_zom_rats mp_zom_france1"
//******************************************* AWE CONFIGS *******************************************\\
//-------------------------------------------------------------------------
------------------------------------\\
// Just finishing off some stuffs
set g_gametype "zom"
set sv_mapRotationCurrent ""
hier die awe .cfg wobei ich fragen wollte ob ich die wirklich brauche
//*************************************************************************
************************************
// AWE ENDGAME MAP VOTING
//*************************************************************************
************************************
//=========================================================================
====================================
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//=========================================================================
====================================
set awe_map_vote "1"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "10"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "1"
//=========================================================================
====================================
// NEXT MAP VOTE EXTENSION FEATURES
//
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars :
//
// awe_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// awe_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes, you have to
// specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
// Example :
// set awe_map_vote_gametypes "ctf tdm dm"
// set awe_map_vote_ctf_maps "mp_bloc mp_strike mp_citystreets mp_overgrown"
// set awe_map_vote_tdm_maps "mp_vacant mp_countdown mp_bog"
// set awe_map_vote_dm_maps "mp_cargoship mp_shipment mp_showdown mp_convoy"
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//
// For instance, with the example above :
// Bloc(tdm)
// Strike(dm)
// Showdown(tdm)
// Vacant(ctf)
// Overgrown(dm)
//=========================================================================
====================================
set awe_rotate_if_empty "0"
//Example CTF map voting
set awe_map_vote_gametypes "zom"
set awe_map_vote_zom_maps "map mp_backlot map mp_bloc map mp_bog map mp_citystreets map mp_convoy map mp_carentan map mp_crash map mp_crossfire map mp_broadcast map mp_overgrown map mp_creek map mp_showdown map mp_vacant map mp_strike"
set g_gametype "zom"
set sv_mapRotationCurrent ""
__________________ Das Leben ist n scheiss Spiel mit ner goilen Grafik!!
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Dedalus: 26.08.2009 23:39.
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Du solltest eine Rotation als aktiv setzen, also die // Zeichen entfernen.
Die awe.cfg brauchst Du nicht, die gehört zum AWE Mod, nicht zum Zombie Mod.
ToM
Nachtrag:
Ich habe mir den Mod unter obiger Adresse mal runtergeladen.
Da finden sich aber viel mehr cfg's, die auch aufgerufen werden:
//*************************************************************************
*****
// Init & Exec CFG Files
//*************************************************************************
*****
wait
exec btd_weaponcontrol.cfg
wait
exec btd_gametype.cfg
wait
exec btd_settings.cfg
wait
exec btd_trade.cfg
wait
exec btd_zoom.cfg
wait
exec btd_messages.cfg
wait
exec btd_maprotation.cfg
wait
exec btd_admin.cfg
wait
exec btd_music.cfg
__________________

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Ja, Punkbuster kickt dich wegen einer Variablen, die der Zombie-Mod selbst offenbar benutzt (also nicht du als Spieler). Der Mod und der Punkbuster liefern sich da grad ne Schlacht auf dem Server, bei der du als Spieler eben das unschuldige Kick-Opfer bist.
Wenn du derart spezielle Mods verwendest, darfst du auch das Einstellen des Punkbusters nicht vergessen. Das gilt zB auch für den Promod, der harmoniert nicht mit alten Punkbuster-Einstellungen.
Deshalb musst du in den Punkbuster-Ordner des Servers reinschauen, dort liegt das Problem. Schau in die pbsv.cfg rein (oder wo auch immer du deine cvarchecks hinterlegt hast), dort musst du die Zeile pb_sv_cvar cg_laserforceon IN 0 entfernen und den punkbuster neu starten.
Vergiss nicht auch deine Spielerconfig und die Serverconfig von deinen Versuchen wieder zu säubern.
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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So, bei einer nächtlichen Sitzung haben wir ein paar Probleme endlich gelöst bekommen *puh*
Da hatten mich ein paar Sachen doch ziemlich irritiert.
Die awe.cfg ist tatsächlich Bestandteil dieses speziellen Zombie-Mods, er verwendet das awe-eigene Map-Voting am Ende einer Map. Allerdings sind diese Variablen in den diversen mitgelieferten cfgs des Mods doppelt gemoppelt drin. Nun haben wir etwas Ordnung geschafft, dieses Voting deaktiviert, die Rotation nochmal überarbeitet und nu sollte es hoffentlich an der Baustelle endlich dauerhaft laufen.
Schön für mich: ich hab den Zombie-Mod mal kennengelernt. Klein aber echt fein
nur dass mir das Spiel oft beim Messern einfriert ist halt grad bei dem Mod blöd
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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Impressum ||Datenschutzerklärung
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