CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- cod2map ---- ----- FS_Startup ----- Current search path: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/main C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_21.iwd (13 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_20.iwd (69 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_19.iwd (52 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_18.iwd (51 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_17.iwd (42 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_16.iwd (44 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_15.iwd (145 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_14.iwd (655 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_13.iwd (400 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_12.iwd (453 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_11.iwd (366 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_10.iwd (549 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_09.iwd (413 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_08.iwd (484 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_07.iwd (755 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_06.iwd (537 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_05.iwd (569 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_04.iwd (711 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_03.iwd (743 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_02.iwd (694 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_01.iwd (350 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_00.iwd (808 files) C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//players C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw/english File Handles: ---------------------- 8903 files in iwd files Loading map file C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\map_source\nazi_zombie_hab.map ********************** ******* leaked ******* ********************** ================================ WROTE BSP LEAKFILE: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\map_source\nazi_zombie_hab.lin ================================ finding triangle windings... assigning primary lights... splitting windings into lightable areas... coalescing coincident windings... removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings... fixing t-junctions... tethering holes to their concave windings... building lightmap groups... assigning lightmaps... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... combining layered materials... 0 vertices couldn't be merged because the textures point different ways emitting cells and portals... building curve/terrain collision... Adding brush neighbor bevels... Removing redundant brush collision planes... removed 0 brush sides elapsed time 0 seconds Finished processing world entity Writing C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.d3dbsp 1 seconds elapsed ----- FS_Startup ----- Current search path: C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/main C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_21.iwd (13 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_20.iwd (69 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_19.iwd (52 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_18.iwd (51 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_17.iwd (42 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_16.iwd (44 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_15.iwd (145 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_14.iwd (655 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_13.iwd (400 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_12.iwd (453 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_11.iwd (366 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_10.iwd (549 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_09.iwd (413 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_08.iwd (484 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_07.iwd (755 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_06.iwd (537 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_05.iwd (569 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_04.iwd (711 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_03.iwd (743 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_02.iwd (694 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_01.iwd (350 files) C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\main\iw_00.iwd (808 files) C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//main_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/raw_shared C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\bin/devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//players C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//devraw_shared C:/Users/Anton/Desktop/Call of Duty - World at War - Mod Tools//raw/english File Handles: ---------------------- 8903 files in iwd files using map radiosityScale 0.75 using map contrastGain 0.8 building collision data... building collision took 0.0 seconds ---------------------------------------- Calculating sample areas... Finished in 0 seconds. ---------------------------------------- Getting radiosity color for each sample... Finished in 0 seconds. ---------------------------------------- Applying radiosity scale... Finished in 0 seconds. ---------------------------------------- Loading saved light transport for sky and radiosity... ---------------------------------------- Building light transport for light sources... Finished in 0 seconds. ---------------------------------------- Normalizing transport weights... Finished in 0 seconds. ---------------------------------------- Seeding sky light... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 1... Finished in 0 seconds. ---------------------------------------- Finding lightmap bleeding... Finished in 0 seconds. ---------------------------------------- Building final lightmaps... Finished in 0 seconds. ---------------------------------------- Calculating ground lighting for static models... Finished in 0 seconds. Light grid sample point file 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid' not found. Vis cache logfile 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.vclog' not found; using static model origins only. Using 515 grid points from grid logfile 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid_auto'. Light grid sample point file 'C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.grid_not' not found. ---------------------------------------- Calculating light grid... Finished in 0 seconds. ---------------------------------------- Quantizing light grid colors... ---------------------------------------- Encoding light grid... Entire light compile finished in 1 seconds deleted 6 duplicate polys from 256 poly mesh (null) deleted 6 duplicate polys from 256 poly mesh (null) Connecting paths: Start... Connecting paths: 5% Connecting paths: 10% Connecting paths: 15% Connecting paths: 20% Connecting paths: 25% Connecting paths: 30% Connecting paths: 35% Connecting paths: 40% Connecting paths: 45% Connecting paths: 50% Connecting paths: 55% Connecting paths: 60% Connecting paths: 65% Connecting paths: 70% Connecting paths: 75% Connecting paths: 80% Connecting paths: 85% Connecting paths: 90% Connecting paths: 95% Connecting paths: 100% Connecting paths: Done Building node vis: Start... visnode: 5% visnode: 10% visnode: 15% visnode: 20% visnode: 25% visnode: 30% visnode: 35% visnode: 40% visnode: 45% visnode: 50% visnode: 55% visnode: 60% visnode: 65% visnode: 70% visnode: 75% visnode: 80% visnode: 85% visnode: 90% visnode: 95% visnode: 100% Building node vis: ...Done deleted 6 duplicate polys from 256 poly mesh (null) deleted 6 duplicate polys from 256 poly mesh (null) CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward --------------------- C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\raw\maps\nazi_zombie_hab.d3dbsp: 4191172 Limit% Count Lump Bytes Kilobytes BSP% ------------------------------------------------------------ 0.09% 15 models 720 B 1 KB 0.0% 0.98% 12 materials 864 B 1 KB 0.0% 0.17% 56 brushes 224 B 0 KB 0.0% 0.05% 356 brushsides 2848 B 3 KB 0.1% 0.17% 448 brushverts 5376 B 5 KB 0.1% 0.00% 0 part_inds 0 B 0 KB 0.0% 0.09% 56 planes 896 B 1 KB 0.0% 0.03% 51 entdata 5824 B 6 KB 0.1% 0.66% 216 nodes 7776 B 8 KB 0.2% 0.71% 232 leafs 5568 B 5 KB 0.1% 0.08% 208 leafbrushes 832 B 1 KB 0.0% 0.00% 0 leafsurfaces 0 B 0 KB 0.0% 0.00% 0 collisionverts 0 B 0 KB 0.0% 0.00% 0 collisiontris 0 B 0 KB 0.0% 0.00% 0 collisionedgewalk 0 B 0 KB 0.0% 0.00% 0 collisionborders 0 B 0 KB 0.0% 0.00% 0 collisionparts 0 B 0 KB 0.0% 0.00% 0 collisionaabbs 0 B 0 KB 0.0% 0.12% 624 layered verts 42432 B 41 KB 1.0% 0.00% 624 layered data 0 B 0 KB 0.0% 0.11% 624 simple verts 42432 B 41 KB 1.0% 0.11% 1164 layered indexes 2328 B 2 KB 0.1% 0.10% 1164 simple indexes 2328 B 2 KB 0.1% 0.09% 31 layered tri soups 868 B 1 KB 0.0% 0.09% 31 simple tri soups 868 B 1 KB 0.0% 3.23% 1 lightmaps 3145728 B 3072 KB 75.1% 0.00% 1 light grid header 46 B 0 KB 0.0% 0.14% 13 light grid rows 368 B 0 KB 0.0% 0.04% 394 light grid points 1576 B 2 KB 0.0% 0.00% 2 light grid colors 336 B 0 KB 0.0% 0.00% visibility 0 B 0 KB 0.0% 0.00% 0 portalverts 0 B 0 KB 0.0% 0.00% 1 layered aabbtrees 12 B 0 KB 0.0% 0.00% 1 simple aabbtrees 12 B 0 KB 0.0% 0.10% 1 cells 112 B 0 KB 0.0% 0.00% 0 portals 0 B 0 KB 0.0% 0.00% 0 cullgroups 0 B 0 KB 0.0% 0.00% 0 cullgroupindexes 0 B 0 KB 0.0% 0.39% 1 reflection_probes 131140 B 128 KB 3.1% 0.78% 2 primary lights 264 B 0 KB 0.0% 0.00% 0 water cells 0 B 0 KB 0.0% 0.00% 4 burnable cells 64 B 0 KB 0.0% 0.00% 4 burnable cell data 128 B 0 KB 0.0% 3.13% 1 simple lightmaps 786432 B 768 KB 18.8% 0.00% 0 lod chains 0 B 0 KB 0.0% 0.00% 0 lod infos 0 B 0 KB 0.0% 0.00% 0 lod surfaces 0 B 0 KB 0.0% 0.78% 2 light regions 2 B 0 KB 0.0% 0.00% 0 light region hulls 0 B 0 KB 0.0% 0.00% 0 light region axes 0 B 0 KB 0.0% 0.00% 0 2d light grid lights 0 B 0 KB 0.0% 0.00% 0 2d light grid indices 0 B 0 KB 0.0% 0.00% 0 2d light grid points 0 B 0 KB 0.0% 0.00% 0 2d light grid cells 0 B 0 KB 0.0% 0.00% 0 light coronas 0 B 0 KB 0.0% 0.04% 1 paths 780 B 1 KB 0.0% --------------------- args: -nopause -language english nazi_zombie_hab Fastfile 1 of 1, "nazi_zombie_hab": [ver. 387] process... ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx.csv' ERROR: Could not open '../zone_source/english/assetlist/common.csv' ERROR: image 'images/limbs_c.iwi' is missing failed loading material 'mc/mtl_char_jap_impinf_gore_limbs' for asset 'char_ger_honorgd_body1_g_rarmoff_1' found in source file '../raw/xmodelalias/char_ger_hnrgrd_body1_g_rarmoffalias.csv' ERROR: physics preset '!Áa' not found ERROR: physics preset 'bÍa' not found Priming water: .................................................................................................... finished ERROR: physics preset '…ob' not found link...compress...save...done. Moving C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\zone\english\nazi_zombie_hab.ff to C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff Copying C:\Users\Anton\Desktop\Call of Duty - World at War - Mod Tools\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff to C:\Users\Anton\AppData\Local\Activision\CodWaW\usermaps\nazi_zombie_hab\nazi_zombie_hab.ff |