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main()
{
level._effect["dust"] = loadfx ("dust/dust_wnd_slw_lp_mpcrash");
maps\mp\_fx::loopfx("dust", (1040, 35, -55), 1);
level._effect["dust"] = loadfx ("dust/dust_wnd_slw_lp_mpcrash");
maps\mp\_fx::loopfx("dust", (707, -190, -55), 1);
level._effect["rain"] = loadfx ("weather/rain_mp_cargoship");
maps\mp\_fx::loopfx("rain", (52, -413 -55), 1);
}
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