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|
#include maps\_utility;
#include maps\_anim;
#include animscripts\utility;
#using_animtree("generic_human");
main()
{
//Haupt
maps\_nightvision::main();
maps\_load::main();
// Playersetup
thread spielerwaffen();
}
spielewaffen()
{
//Player Weapon Setup Start
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );
level.player giveWeapon( "m4m203_silencer_reflex" );
level.player givemaxammo( "m4m203_silencer_reflex" );
level.player switchToWeapon( "m4m203_silencer_reflex" );
level.player setViewmodel( "viewmodel_base_viewhands" );
level.player giveWeapon( "c4" );
level.player SetActionSlot( 2, "weapon", "c4" );
level.player giveWeapon( "usp_silencer" );
//Spielerwaffen setup ende
}
// Definiert den NPC
level.bishop = getent("bishop", "script_noteworthy");
// Definiert seine Animation
level.bishop.animname = "john";
// Macht ihn unsterblich
level.bishop thread maps\_utility::magic_bullet_shield();
// Verhindert das man durch den NPC Laufen kann
level.pushPlayer(true); |