/////////////
// General //
/////////////
// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
set awe_disable "0"
// Show AWE logo under compass (0 = off, 1 = on) (default 1)
set awe_show_logo "1"
// Disable minefields? (0 = no, 1 = yes) (default 0)
set awe_disable_minefields "0"
// Show number of alive players in each team (0 = off, 1 = on) (default 0)
set awe_show_team_status "1"
// Killcam time in seconds (default 7)
set awe_killcam_time "7"
// Show health bar (0 = no, 1 = yes) (default 0)
set awe_show_health_bar "0"
// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the cvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
set awe_fix_maprotation "0"
// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
set awe_random_maprotation "0"
// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"
// 0 = no painsounds, 1 = painsounds (default 1)
set awe_painsound "0"
// 0 = no deathsounds, 1 = deathsounds (default 1)
set awe_deathsound "0"
// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
set awe_dupecheck "0"
// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
set awe_pophelmet "0"
// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
set awe_pophead "0"
// The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions
// Blood splatter on screen (0 = off, 1 = on) (default 0)
set awe_bloodyscreen "1"
// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
set awe_cold_breath "0"
/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//
// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
set awe_healthpacks "0"
// Minimum number of healthpoints in a healthpack (defailt 15)
set awe_healthpacks_min "15"
// Maximum number of healthpoints in a healthpack (defailt 65)
set awe_healthpacks_max "65"
//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////
// Use death icons (0 = off, 1 = on) (default 1)
set awe_death_icons "0"
// Use grenade icons (0 = off, 1 = on) (default 1)
set awe_nade_icons "0"
// Drop weapon on death (0 = off, 1 = on) (default 1)
set awe_drop_weapon "0"
// Drop grenades on death (0 = off, 1 = on) (default 1)
set awe_drop_nade "1"
// Allow pistols (0 = no, 1 = yes) (default 1)
set awe_allow_pistols "1"
// Use shellshock (0 = off, 1 = on) (default 1)
set awe_shellshock "0"
// Use HUD score (0 = off, 1 = on) (default 1)
set awe_hud_score "0"
// Use objective points (0 = off, 1 = on) (default 1)
set awe_objective_points "0"
// Use damage feedback (0 = off, 1 = on) (default 1)
set awe_damage_feedback "1"
// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair "1"
// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
set awe_allow_crosshair_color "0"
// Gravity in percent of the default gravity (default 100)
set awe_gravity "100"
// Game speed in percent of the default speed (default 100)
set awe_speed "100"
////////////////////////
// Dead body handling //
////////////////////////
// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
set awe_remove_bodies "5"
// Sink body before removing (0 = no, 1 = yes) (default 1)
set awe_remove_bodies_sink "1"
//////////////
// Tripwire //
//////////////
// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
set awe_tripwire "0"
// Tripwire for each team (in DM this number will be doubled) (default 5)
set awe_tripwire_limit "5"
// Display warning for teammates (0 = no, 1 = yes) (default 1)
set awe_tripwire_warning "1"
// Time needed to place a tripwire (default 3)
set awe_tripwire_plant_time "3"
// Time needed to pickup/defuse a tripwire (default 5)
set awe_tripwire_pick_time "5"
////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)
//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////
// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"
// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
set awe_unknown_name0 "www.dddclan.com"
set awe_unknown_name1 "www.dddclan.com"
set awe_unknown_name2 "www.dddclan.com"
set awe_unknown_name3 "www.dddclan.com"
set awe_unknown_name4 "www.dddclan.com"
set awe_unknown_name5 "www.dddclan.com"
set awe_unknown_name6 "www.dddclan.com"
set awe_unknown_name7 "www.dddclan.com"
// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"
// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"
/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
set awe_map_vote "0"
// Timout for voting in seconds (min 10, max 180) (default 30)
set awe_map_vote_time "30"
// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set awe_map_vote_replay "0"
/////////////////////////
// Health regeneration //
/////////////////////////
// Use health regeneration (0 = no, 1 = yes) (default 1)
set awe_regen "1"
// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush --
www.anarchic-x.com
// More info here:
http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"
//////////////////////
// Server/Clan logo //
//////////////////////
//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the cvar below to "1"
//
// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"
//////////////////////
// Welcome messages //
//////////////////////
// Delay (in seconds) between welcome messages (default "1")
set awe_welcome_delay "1"
// Welcome messages that are displayed to new players
set awe_welcome0 "Willkommen auf unseren [CoD2 HQ-AWE]"
set awe_welcome1 "^4Be sure to turn your downloads ^3ON!"
set awe_welcome2 "^5We have CUSTOM MAPS and Don't want you left behind"
/////////////////////
// Server messages //
/////////////////////
// Delay between server messages in seconds (default 30)
set awe_message_delay "60"
// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "2"
// Loop messages (0 = no, 1 = yes) (default 1)
set awe_message_loop "1"
// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"
// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
set awe_message0 "^5Welcome to the -=] DDD [=- [CoD2 HQ-AWE] Server. Have Fun"
set awe_message1 "^2Visit us @ ^3www.dddclan.com"
set awe_message2 "^3IRC: #dddclan @ Quakenet"
set awe_message3 "^4Wir suchen noch Member. Contact ^3www.dddclan.com"
set awe_message4 "^4Be sure to turn your downloads ^3ON TO GET THE CUSTOM MAPS!"
set awe_message5 "^4You can get the Custom Maps also on our Homepage: ^3www.dddclan.com"
set awe_message6 "^1Join also our [CoD2 SD] Server. ^3IP: 213.202.211.62:29000"
set awe_message7 "^1Join also our [CoD2 CTF-Rifle only] Server. ^3IP: 213.202.211.62:29100"
set awe_message8 "^1Join our open TeamSpeak2 Server: ^3IP: 213.202.211.62:52333"
set awe_message9 "^1If you cheat your a PUNK, get caught get banned!"
set awe_message10 "^1Kein rekrutieren erlaubt! NO Recruting!"
//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////
// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"
// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"
// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
//set awe_teamkill_method "3"
// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"
// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg
/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////
// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
set awe_sprint "1"
// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
set awe_sprint_hud "1"
// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"
// Max sprint time in seconds (default 3)
set awe_sprint_time "3"
// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
set awe_sprint_recover_time "2"
/////////////
// Mortars //
/////////////
// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
set awe_mortar "0"
// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"
// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"
// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"
// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"
// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"
//////////////////////
// Damage modifiers //
//////////////////////
// American
set awe_dmgmod_greasegun_mp "100"
set awe_dmgmod_m1carbine_mp "100"
set awe_dmgmod_m1garand_mp "100"
set awe_dmgmod_thompson_mp "100"
set awe_dmgmod_bar_mp "100"
set awe_dmgmod_springfield_mp "100"
set awe_dmgmod_frag_grenade_american_mp "100"
set awe_dmgmod_colt_mp "100"
// British
set awe_dmgmod_enfield_mp "100"
set awe_dmgmod_sten_mp "100"
set awe_dmgmod_bren_mp "100"
set awe_dmgmod_enfield_scope_mp "100"
set awe_dmgmod_frag_grenade_british_mp "100"
set awe_dmgmod_webley_mp "100"
// German
set awe_dmgmod_kar98k_mp "100"
set awe_dmgmod_g43_mp "100"
set awe_dmgmod_mp40_mp "100"
set awe_dmgmod_mp44_mp "100"
set awe_dmgmod_kar98k_sniper_mp "100"
set awe_dmgmod_frag_grenade_german_mp "100"
set awe_dmgmod_luger_mp "100"
// Russian
set awe_dmgmod_mosin_nagant_mp "100"
set awe_dmgmod_svt40_mp "100"
set awe_dmgmod_pps42_mp "100"
set awe_dmgmod_ppsh_mp "100"
set awe_dmgmod_mosin_nagant_sniper_mp "100"
set awe_dmgmod_frag_grenade_russian_mp "100"
set awe_dmgmod_tt30_mp "100"
// "Common" weapons
set awe_dmgmod_shotgun_mp "100"
set awe_dmgmod_panzerfaust_mp "100"
set awe_dmgmod_panzerschreck_mp "100"
// Turrets and tanks
set awe_dmgmod_mg42_bipod_duck_mp "100"
set awe_dmgmod_mg42_bipod_prone_mp "100"
set awe_dmgmod_mg42_bipod_stand_mp "100"
set awe_dmgmod_30cal_prone_mp "100"
set awe_dmgmod_30cal_stand_mp "100"